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GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/libGLESv2/entry_points_gles_3_1_autogen.h
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// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml.
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//
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// entry_points_gles_3_1_autogen.h:
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// Defines the GLES 3.1 entry points.
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#ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
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#define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
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#include <GLES3/gl31.h>
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#include <export.h>
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#include "common/platform.h"
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extern "C" {
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ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program);
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ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit,
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GLuint texture,
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GLint level,
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GLboolean layered,
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GLint layer,
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GLenum access,
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GLenum format);
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ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline);
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ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
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GLuint buffer,
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GLintptr offset,
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GLsizei stride);
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ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type,
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GLsizei count,
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const GLchar *const *strings);
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ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
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ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x,
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GLuint num_groups_y,
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GLuint num_groups_z);
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ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect);
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ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);
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ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode,
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GLenum type,
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const void *indirect);
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ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param);
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ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines);
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ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
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ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target,
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GLenum pname,
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GLint *params);
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ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
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ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program,
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GLenum programInterface,
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GLenum pname,
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GLint *params);
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ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline,
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GLsizei bufSize,
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GLsizei *length,
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GLchar *infoLog);
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ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
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ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program,
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GLenum programInterface,
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const GLchar *name);
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ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program,
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GLenum programInterface,
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const GLchar *name);
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ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program,
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GLenum programInterface,
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GLuint index,
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GLsizei bufSize,
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GLsizei *length,
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GLchar *name);
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ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program,
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GLenum programInterface,
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GLuint index,
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GLsizei propCount,
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const GLenum *props,
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GLsizei bufSize,
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GLsizei *length,
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GLint *params);
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ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target,
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GLint level,
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GLenum pname,
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GLfloat *params);
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ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target,
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GLint level,
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GLenum pname,
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GLint *params);
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ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline);
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ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers);
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ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program,
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GLint location,
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GLsizei count,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program,
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GLint location,
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GLsizei count,
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const GLint *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program,
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GLint location,
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GLsizei count,
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const GLuint *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program,
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GLint location,
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GLfloat v0,
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GLfloat v1);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program,
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GLint location,
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GLsizei count,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program,
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GLint location,
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GLint v0,
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GLint v1);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program,
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GLint location,
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GLsizei count,
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const GLint *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program,
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GLint location,
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GLuint v0,
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GLuint v1);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program,
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GLint location,
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GLsizei count,
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const GLuint *value);
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ANGLE_EXPORT void GL_APIENTRY
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GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program,
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GLint location,
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GLsizei count,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY
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GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program,
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GLint location,
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GLsizei count,
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const GLint *value);
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ANGLE_EXPORT void GL_APIENTRY
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GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program,
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GLint location,
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GLsizei count,
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const GLuint *value);
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ANGLE_EXPORT void GL_APIENTRY
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GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program,
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GLint location,
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GLsizei count,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY
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GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program,
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GLint location,
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GLsizei count,
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const GLint *value);
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ANGLE_EXPORT void GL_APIENTRY
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GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program,
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GLint location,
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GLsizei count,
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const GLuint *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask);
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ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target,
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GLsizei samples,
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GLenum internalformat,
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GLsizei width,
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GLsizei height,
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GLboolean fixedsamplelocations);
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ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline,
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GLbitfield stages,
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GLuint program);
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ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline);
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ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
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ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex,
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GLint size,
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GLenum type,
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GLboolean normalized,
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GLuint relativeoffset);
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ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex,
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GLint size,
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GLenum type,
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GLuint relativeoffset);
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ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
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} // extern "C"
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#endif // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
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