Path: blob/main_old/src/libGLESv2/entry_points_gles_3_1_autogen.h
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// GENERATED FILE - DO NOT EDIT.1// Generated by generate_entry_points.py using data from gl.xml.2//3// Copyright 2020 The ANGLE Project Authors. All rights reserved.4// Use of this source code is governed by a BSD-style license that can be5// found in the LICENSE file.6//7// entry_points_gles_3_1_autogen.h:8// Defines the GLES 3.1 entry points.910#ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_11#define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_1213#include <GLES3/gl31.h>14#include <export.h>15#include "common/platform.h"1617extern "C" {18ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program);19ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit,20GLuint texture,21GLint level,22GLboolean layered,23GLint layer,24GLenum access,25GLenum format);26ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline);27ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,28GLuint buffer,29GLintptr offset,30GLsizei stride);31ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type,32GLsizei count,33const GLchar *const *strings);34ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);35ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x,36GLuint num_groups_y,37GLuint num_groups_z);38ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect);39ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);40ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode,41GLenum type,42const void *indirect);43ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param);44ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines);45ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data);46ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target,47GLenum pname,48GLint *params);49ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);50ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program,51GLenum programInterface,52GLenum pname,53GLint *params);54ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline,55GLsizei bufSize,56GLsizei *length,57GLchar *infoLog);58ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);59ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program,60GLenum programInterface,61const GLchar *name);62ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program,63GLenum programInterface,64const GLchar *name);65ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program,66GLenum programInterface,67GLuint index,68GLsizei bufSize,69GLsizei *length,70GLchar *name);71ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program,72GLenum programInterface,73GLuint index,74GLsizei propCount,75const GLenum *props,76GLsizei bufSize,77GLsizei *length,78GLint *params);79ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target,80GLint level,81GLenum pname,82GLfloat *params);83ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target,84GLint level,85GLenum pname,86GLint *params);87ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline);88ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers);89ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers);90ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0);91ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program,92GLint location,93GLsizei count,94const GLfloat *value);95ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0);96ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program,97GLint location,98GLsizei count,99const GLint *value);100ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);101ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program,102GLint location,103GLsizei count,104const GLuint *value);105ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program,106GLint location,107GLfloat v0,108GLfloat v1);109ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program,110GLint location,111GLsizei count,112const GLfloat *value);113ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program,114GLint location,115GLint v0,116GLint v1);117ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program,118GLint location,119GLsizei count,120const GLint *value);121ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program,122GLint location,123GLuint v0,124GLuint v1);125ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program,126GLint location,127GLsizei count,128const GLuint *value);129ANGLE_EXPORT void GL_APIENTRY130GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);131ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program,132GLint location,133GLsizei count,134const GLfloat *value);135ANGLE_EXPORT void GL_APIENTRY136GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);137ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program,138GLint location,139GLsizei count,140const GLint *value);141ANGLE_EXPORT void GL_APIENTRY142GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);143ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program,144GLint location,145GLsizei count,146const GLuint *value);147ANGLE_EXPORT void GL_APIENTRY148GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);149ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program,150GLint location,151GLsizei count,152const GLfloat *value);153ANGLE_EXPORT void GL_APIENTRY154GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);155ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program,156GLint location,157GLsizei count,158const GLint *value);159ANGLE_EXPORT void GL_APIENTRY160GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);161ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program,162GLint location,163GLsizei count,164const GLuint *value);165ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program,166GLint location,167GLsizei count,168GLboolean transpose,169const GLfloat *value);170ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program,171GLint location,172GLsizei count,173GLboolean transpose,174const GLfloat *value);175ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program,176GLint location,177GLsizei count,178GLboolean transpose,179const GLfloat *value);180ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program,181GLint location,182GLsizei count,183GLboolean transpose,184const GLfloat *value);185ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program,186GLint location,187GLsizei count,188GLboolean transpose,189const GLfloat *value);190ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program,191GLint location,192GLsizei count,193GLboolean transpose,194const GLfloat *value);195ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program,196GLint location,197GLsizei count,198GLboolean transpose,199const GLfloat *value);200ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program,201GLint location,202GLsizei count,203GLboolean transpose,204const GLfloat *value);205ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program,206GLint location,207GLsizei count,208GLboolean transpose,209const GLfloat *value);210ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask);211ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target,212GLsizei samples,213GLenum internalformat,214GLsizei width,215GLsizei height,216GLboolean fixedsamplelocations);217ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline,218GLbitfield stages,219GLuint program);220ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline);221ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex);222ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex,223GLint size,224GLenum type,225GLboolean normalized,226GLuint relativeoffset);227ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex,228GLint size,229GLenum type,230GLuint relativeoffset);231ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor);232} // extern "C"233234#endif // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_235236237