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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/tests/compiler_tests/NV_draw_buffers_test.cpp
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//
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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// NV_draw_buffers_test.cpp:
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// Test for NV_draw_buffers setting
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//
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#include "GLSLANG/ShaderLang.h"
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#include "angle_gl.h"
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#include "gtest/gtest.h"
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#include "tests/test_utils/compiler_test.h"
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using namespace sh;
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class NVDrawBuffersTest : public MatchOutputCodeTest
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{
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public:
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NVDrawBuffersTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT)
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{
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ShBuiltInResources *resources = getResources();
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resources->MaxDrawBuffers = 8;
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resources->EXT_draw_buffers = 1;
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resources->NV_draw_buffers = 1;
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}
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};
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TEST_F(NVDrawBuffersTest, NVDrawBuffers)
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{
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const std::string &shaderString =
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"#extension GL_EXT_draw_buffers : require\n"
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"precision mediump float;\n"
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"void main() {\n"
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" gl_FragData[0] = vec4(1.0);\n"
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" gl_FragData[1] = vec4(0.0);\n"
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"}\n";
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compile(shaderString);
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ASSERT_TRUE(foundInCode("GL_NV_draw_buffers"));
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ASSERT_FALSE(foundInCode("GL_EXT_draw_buffers"));
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}
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