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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/tests/egl_tests/EGLChooseConfigTest.cpp
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//
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// EGLChooseConfigTest.cpp:
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// Tests of proper default-value semantics for eglChooseConfig
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#include <gtest/gtest.h>
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#include "test_utils/ANGLETest.h"
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#include "test_utils/angle_test_configs.h"
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#include "util/EGLWindow.h"
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using namespace angle;
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namespace angle
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{
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class EGLChooseConfigTest : public ANGLETest
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{
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protected:
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EGLChooseConfigTest() {}
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};
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// Test that the EGL_COLOR_BUFFER_TYPE is defaulted to EGL_RGB_BUFFER
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TEST_P(EGLChooseConfigTest, Defaults)
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{
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EGLDisplay display = getEGLWindow()->getDisplay();
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EGLint nConfigs = 0;
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EGLint allConfigCount = 0;
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ASSERT_EGL_TRUE(eglGetConfigs(display, nullptr, 0, &nConfigs));
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ASSERT_NE(nConfigs, 0);
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std::vector<EGLConfig> allConfigs(nConfigs);
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ASSERT_EGL_TRUE(eglGetConfigs(display, allConfigs.data(), nConfigs, &allConfigCount));
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ASSERT_EQ(nConfigs, allConfigCount);
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// Choose configs that have the default attribute values:
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const EGLint defaultConfigAttributes[] = {EGL_NONE};
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EGLint defaultConfigCount;
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std::vector<EGLConfig> defaultConfigs(allConfigCount);
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ASSERT_EGL_TRUE(eglChooseConfig(display, defaultConfigAttributes, defaultConfigs.data(),
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defaultConfigs.size(), &defaultConfigCount));
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ASSERT_EGL_SUCCESS();
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ASSERT_LE(defaultConfigCount, allConfigCount);
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defaultConfigs.resize(defaultConfigCount);
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// Check that the default configs all have the default attribute values we care about:
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for (EGLConfig config : defaultConfigs)
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{
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EGLint colorBufferType, level, renderableType, surfaceType, transparentType;
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EGLint colorComponentType;
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eglGetConfigAttrib(display, config, EGL_COLOR_BUFFER_TYPE, &colorBufferType);
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ASSERT_EQ(colorBufferType, EGL_RGB_BUFFER);
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eglGetConfigAttrib(display, config, EGL_LEVEL, &level);
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ASSERT_EQ(level, 0);
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eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType);
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ASSERT_EQ(renderableType & EGL_OPENGL_ES_BIT, EGL_OPENGL_ES_BIT);
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eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType);
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ASSERT_EQ(surfaceType & EGL_WINDOW_BIT, EGL_WINDOW_BIT);
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eglGetConfigAttrib(display, config, EGL_TRANSPARENT_TYPE, &transparentType);
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ASSERT_EQ(transparentType, EGL_NONE);
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if (IsEGLDisplayExtensionEnabled(display, "EGL_EXT_pixel_format_float"))
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{
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eglGetConfigAttrib(display, config, EGL_COLOR_COMPONENT_TYPE_EXT, &colorComponentType);
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ASSERT_EQ(colorComponentType, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT);
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}
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}
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// Check that all of the configs that have the default attribute values are are defaultConfigs,
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// and all that don't aren't:
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for (EGLConfig config : allConfigs)
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{
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EGLint colorBufferType, level, renderableType, surfaceType, transparentType;
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EGLint colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
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eglGetConfigAttrib(display, config, EGL_COLOR_BUFFER_TYPE, &colorBufferType);
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eglGetConfigAttrib(display, config, EGL_LEVEL, &level);
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eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType);
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eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType);
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eglGetConfigAttrib(display, config, EGL_TRANSPARENT_TYPE, &transparentType);
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if (IsEGLDisplayExtensionEnabled(display, "EGL_EXT_pixel_format_float"))
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{
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eglGetConfigAttrib(display, config, EGL_COLOR_COMPONENT_TYPE_EXT, &colorComponentType);
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}
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bool isADefault =
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((colorBufferType == EGL_RGB_BUFFER) && (level == 0) &&
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((renderableType & EGL_OPENGL_ES_BIT) == EGL_OPENGL_ES_BIT) &&
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((surfaceType & EGL_WINDOW_BIT) == EGL_WINDOW_BIT) && (transparentType == EGL_NONE) &&
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(colorComponentType == EGL_COLOR_COMPONENT_TYPE_FIXED_EXT));
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EGLint thisConfigID;
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eglGetConfigAttrib(display, config, EGL_CONFIG_ID, &thisConfigID);
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bool foundInDefaultConfigs = false;
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// Attempt to find this config ID in defaultConfigs:
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for (EGLConfig defaultConfig : defaultConfigs)
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{
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EGLint defaultConfigID;
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eglGetConfigAttrib(display, defaultConfig, EGL_CONFIG_ID, &defaultConfigID);
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if (defaultConfigID == thisConfigID)
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{
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foundInDefaultConfigs = true;
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}
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}
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ASSERT_EQ(isADefault, foundInDefaultConfigs);
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}
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}
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} // namespace angle
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ANGLE_INSTANTIATE_TEST(EGLChooseConfigTest,
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ES2_D3D11(),
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ES2_D3D9(),
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ES2_METAL(),
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ES2_OPENGL(),
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ES2_OPENGLES(),
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ES2_VULKAN());
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