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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/tests/gl_tests/FloatingPointSurfaceTest.cpp
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//
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// Copyright 2017 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// FloatingPointSurfaceTest.cpp : Test functionality of the EGL_EXT_pixel_format_float extension.
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#include "test_utils/ANGLETest.h"
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using namespace angle;
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class FloatingPointSurfaceTest : public ANGLETest
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{
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protected:
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FloatingPointSurfaceTest()
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{
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setWindowWidth(512);
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setWindowHeight(512);
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setConfigRedBits(16);
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setConfigGreenBits(16);
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setConfigBlueBits(16);
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setConfigAlphaBits(16);
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setConfigComponentType(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT);
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}
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void testSetUp() override
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{
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constexpr char kFS[] =
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"precision highp float;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);\n"
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"}\n";
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mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS);
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ASSERT_NE(0u, mProgram) << "shader compilation failed.";
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ASSERT_GL_NO_ERROR();
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}
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void testTearDown() override { glDeleteProgram(mProgram); }
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GLuint mProgram;
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};
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// Test clearing and checking the color is correct
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TEST_P(FloatingPointSurfaceTest, Clearing)
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{
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GLColor32F clearColor(0.0f, 1.0f, 2.0f, 3.0f);
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glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A);
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glClear(GL_COLOR_BUFFER_BIT);
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ASSERT_GL_NO_ERROR();
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EXPECT_PIXEL_COLOR32F_EQ(0, 0, clearColor);
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}
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// Test drawing and checking the color is correct
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TEST_P(FloatingPointSurfaceTest, Drawing)
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{
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glUseProgram(mProgram);
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drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
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EXPECT_PIXEL_32F_EQ(0, 0, 1.0f, 2.0f, 3.0f, 4.0f);
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}
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// Use this to select which configurations (e.g. which renderer, which GLES major version) these
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// tests should be run against.
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ANGLE_INSTANTIATE_TEST(FloatingPointSurfaceTest,
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ES2_D3D11(),
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ES3_D3D11(),
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ES2_D3D11_PRESENT_PATH_FAST());
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// This test suite is not instantiated on some OSes.
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GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(FloatingPointSurfaceTest);
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