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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/tests/test_utils/ConstantFoldingTest.cpp
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//
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// Copyright 2016 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// ConstantFoldingTest.cpp:
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// Utilities for constant folding tests.
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//
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#include "tests/test_utils/ConstantFoldingTest.h"
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#include "GLSLANG/ShaderLang.h"
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#include "angle_gl.h"
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#include "compiler/translator/TranslatorESSL.h"
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using namespace sh;
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void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression)
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{
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// We first assign the expression into a const variable so we can also verify that it gets
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// qualified as a constant expression. We then assign that constant expression into my_FragColor
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// to make sure that the value is not pruned.
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std::stringstream shaderStream;
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shaderStream << "#version 310 es\n"
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"precision mediump float;\n"
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"out float my_FragColor;\n"
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"void main()\n"
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"{\n"
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<< " const float f = " << floatExpression << ";\n"
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<< " my_FragColor = f;\n"
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"}\n";
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compileAssumeSuccess(shaderStream.str());
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}
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void ConstantFoldingExpressionTest::evaluateInt(const std::string &intExpression)
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{
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// We first assign the expression into a const variable so we can also verify that it gets
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// qualified as a constant expression. We then assign that constant expression into my_FragColor
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// to make sure that the value is not pruned.
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std::stringstream shaderStream;
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shaderStream << "#version 310 es\n"
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"precision mediump int;\n"
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"out int my_FragColor;\n"
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"void main()\n"
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"{\n"
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<< " const int i = " << intExpression << ";\n"
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<< " my_FragColor = i;\n"
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"}\n";
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compileAssumeSuccess(shaderStream.str());
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}
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void ConstantFoldingExpressionTest::evaluateUint(const std::string &uintExpression)
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{
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// We first assign the expression into a const variable so we can also verify that it gets
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// qualified as a constant expression. We then assign that constant expression into my_FragColor
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// to make sure that the value is not pruned.
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std::stringstream shaderStream;
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shaderStream << "#version 310 es\n"
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"precision mediump int;\n"
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"out uint my_FragColor;\n"
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"void main()\n"
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"{\n"
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<< " const uint u = " << uintExpression << ";\n"
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<< " my_FragColor = u;\n"
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"}\n";
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compileAssumeSuccess(shaderStream.str());
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}
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