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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/tests/test_utils/ShaderCompileTreeTest.h
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//
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// Copyright 2016 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// ShaderCompileTreeTest.h:
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// Test that shader validation results in the correct compile status.
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//
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#ifndef TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
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#define TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
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#include "GLSLANG/ShaderLang.h"
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#include "angle_gl.h"
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#include "compiler/translator/PoolAlloc.h"
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#include "gtest/gtest.h"
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namespace sh
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{
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class TIntermBlock;
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class TIntermNode;
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class TranslatorESSL;
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class ShaderCompileTreeTest : public testing::Test
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{
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public:
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ShaderCompileTreeTest() : mExtraCompileOptions(0) {}
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protected:
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void SetUp() override;
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void TearDown() override;
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// Return true when compilation succeeds
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bool compile(const std::string &shaderString);
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void compileAssumeSuccess(const std::string &shaderString);
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bool hasWarning() const;
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const std::vector<sh::ShaderVariable> &getUniforms() const;
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const std::vector<sh::ShaderVariable> &getAttributes() const;
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virtual void initResources(ShBuiltInResources *resources) {}
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virtual ::GLenum getShaderType() const = 0;
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virtual ShShaderSpec getShaderSpec() const = 0;
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std::string mInfoLog;
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ShCompileOptions mExtraCompileOptions;
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TIntermBlock *mASTRoot;
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private:
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TranslatorESSL *mTranslator;
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angle::PoolAllocator mAllocator;
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};
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// Returns true if the node is some kind of a zero node - either constructor or a constant union
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// node.
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bool IsZero(TIntermNode *node);
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} // namespace sh
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#endif // TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
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