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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/angle
Path: blob/main_old/src/tests/test_utils/angle_test_platform.h
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//
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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#ifndef ANGLE_TESTS_ANGLE_TEST_PLATFORM_H_
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#define ANGLE_TESTS_ANGLE_TEST_PLATFORM_H_
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#include <string>
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#include "util/util_gl.h"
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// Driver vendors
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bool IsAdreno();
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// Renderer back-ends
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// Note: FL9_3 is explicitly *not* considered D3D11.
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bool IsD3D11();
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bool IsD3D11_FL93();
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// Is a D3D9-class renderer.
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bool IsD3D9();
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// Is D3D9 or SM9_3 renderer.
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bool IsD3DSM3();
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bool IsDesktopOpenGL();
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bool IsOpenGLES();
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bool IsOpenGL();
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bool IsNULL();
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bool IsVulkan();
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bool IsMetal();
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bool IsD3D();
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// Debug/Release
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bool IsDebug();
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bool IsRelease();
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bool EnsureGLExtensionEnabled(const std::string &extName);
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bool IsEGLClientExtensionEnabled(const std::string &extName);
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bool IsEGLDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName);
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bool IsEGLDisplayExtensionEnabled(EGLDisplay display, const std::string &extName);
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bool IsGLExtensionEnabled(const std::string &extName);
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bool IsGLExtensionRequestable(const std::string &extName);
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#endif // ANGLE_TESTS_ANGLE_TEST_PLATFORM_H_
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