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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/include/D3D9/d3d9.h
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/*
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* Copyright 2011 Joakim Sindholt <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*** THIS FILE IS AUTOGENERATED. DO NOT MODIFY MANUALLY. ***/
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#ifndef _D3D9_H_
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#define _D3D9_H_
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#include "d3d9types.h"
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#include "d3d9caps.h"
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typedef struct IDirect3D9 IDirect3D9, *PDIRECT3D9, *LPDIRECT3D9;
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typedef struct IDirect3D9Ex IDirect3D9Ex, *PDIRECT3D9EX, *LPDIRECT3D9EX;
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typedef struct IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension, *PDIRECT3D9EXOVERLAYEXTENSION, *LPDIRECT3D9EXOVERLAYEXTENSION;
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typedef struct IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9, *PDIRECT3DAUTHENTICATEDCHANNEL9, *LPDIRECT3DAUTHENTICATEDCHANNEL9;
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typedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9, *PDIRECT3DBASETEXTURE9, *LPDIRECT3DBASETEXTURE9;
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typedef struct IDirect3DCryptoSession9 IDirect3DCryptoSession9, *PDIRECT3DCRYPTOSESSION9, *LPDIRECT3DCRYPTOSESSION9;
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typedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9, *PDIRECT3DCUBETEXTURE9, *LPDIRECT3DCUBETEXTURE9;
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typedef struct IDirect3DDevice9 IDirect3DDevice9, *PDIRECT3DDEVICE9, *LPDIRECT3DDEVICE9;
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typedef struct IDirect3DDevice9Ex IDirect3DDevice9Ex, *PDIRECT3DDEVICE9EX, *LPDIRECT3DDEVICE9EX;
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typedef struct IDirect3DDevice9Video IDirect3DDevice9Video, *PDIRECT3DDEVICE9VIDEO, *LPDIRECT3DDEVICE9VIDEO;
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typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9, *PDIRECT3DINDEXBUFFER9, *LPDIRECT3DINDEXBUFFER9;
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typedef struct IDirect3DPixelShader9 IDirect3DPixelShader9, *PDIRECT3DPIXELSHADER9, *LPDIRECT3DPIXELSHADER9;
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typedef struct IDirect3DQuery9 IDirect3DQuery9, *PDIRECT3DQUERY9, *LPDIRECT3DQUERY9;
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typedef struct IDirect3DResource9 IDirect3DResource9, *PDIRECT3DRESOURCE9, *LPDIRECT3DRESOURCE9;
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typedef struct IDirect3DStateBlock9 IDirect3DStateBlock9, *PDIRECT3DSTATEBLOCK9, *LPDIRECT3DSTATEBLOCK9;
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typedef struct IDirect3DSurface9 IDirect3DSurface9, *PDIRECT3DSURFACE9, *LPDIRECT3DSURFACE9;
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typedef struct IDirect3DSwapChain9 IDirect3DSwapChain9, *PDIRECT3DSWAPCHAIN9, *LPDIRECT3DSWAPCHAIN9;
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typedef struct IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex, *PDIRECT3DSWAPCHAIN9EX, *LPDIRECT3DSWAPCHAIN9EX;
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typedef struct IDirect3DTexture9 IDirect3DTexture9, *PDIRECT3DTEXTURE9, *LPDIRECT3DTEXTURE9;
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typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9, *PDIRECT3DVERTEXBUFFER9, *LPDIRECT3DVERTEXBUFFER9;
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typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9, *PDIRECT3DVERTEXDECLARATION9, *LPDIRECT3DVERTEXDECLARATION9;
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typedef struct IDirect3DVertexShader9 IDirect3DVertexShader9, *PDIRECT3DVERTEXSHADER9, *LPDIRECT3DVERTEXSHADER9;
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typedef struct IDirect3DVolume9 IDirect3DVolume9, *PDIRECT3DVOLUME9, *LPDIRECT3DVOLUME9;
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typedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9, *PDIRECT3DVOLUMETEXTURE9, *LPDIRECT3DVOLUMETEXTURE9;
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#ifdef __cplusplus
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extern "C" const GUID IID_IDirect3D9;
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extern "C" const GUID IID_IDirect3D9Ex;
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extern "C" const GUID IID_IDirect3D9ExOverlayExtension;
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extern "C" const GUID IID_IDirect3DAuthenticatedChannel9;
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extern "C" const GUID IID_IDirect3DBaseTexture9;
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extern "C" const GUID IID_IDirect3DCryptoSession9;
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extern "C" const GUID IID_IDirect3DCubeTexture9;
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extern "C" const GUID IID_IDirect3DDevice9;
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extern "C" const GUID IID_IDirect3DDevice9Ex;
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extern "C" const GUID IID_IDirect3DDevice9Video;
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extern "C" const GUID IID_IDirect3DIndexBuffer9;
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extern "C" const GUID IID_IDirect3DPixelShader9;
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extern "C" const GUID IID_IDirect3DQuery9;
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extern "C" const GUID IID_IDirect3DResource9;
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extern "C" const GUID IID_IDirect3DStateBlock9;
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extern "C" const GUID IID_IDirect3DSurface9;
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extern "C" const GUID IID_IDirect3DSwapChain9;
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extern "C" const GUID IID_IDirect3DSwapChain9Ex;
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extern "C" const GUID IID_IDirect3DTexture9;
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extern "C" const GUID IID_IDirect3DVertexBuffer9;
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extern "C" const GUID IID_IDirect3DVertexDeclaration9;
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extern "C" const GUID IID_IDirect3DVertexShader9;
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extern "C" const GUID IID_IDirect3DVolume9;
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extern "C" const GUID IID_IDirect3DVolumeTexture9;
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struct IDirect3D9 : public IUnknown
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{
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virtual HRESULT WINAPI RegisterSoftwareDevice(void *pInitializeFunction) = 0;
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virtual UINT WINAPI GetAdapterCount() = 0;
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virtual HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier) = 0;
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virtual UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) = 0;
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virtual HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode) = 0;
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virtual HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) = 0;
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virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0;
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virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0;
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virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0;
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virtual HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0;
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virtual HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) = 0;
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virtual HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps) = 0;
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virtual HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) = 0;
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virtual HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) = 0;
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};
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struct IDirect3D9Ex : public IDirect3D9
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{
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virtual UINT WINAPI GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) = 0;
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virtual HRESULT WINAPI EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode) = 0;
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virtual HRESULT WINAPI GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
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virtual HRESULT WINAPI CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface) = 0;
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virtual HRESULT WINAPI GetAdapterLUID(UINT Adapter, LUID *pLUID) = 0;
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};
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struct IDirect3D9ExOverlayExtension : public IUnknown
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{
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virtual HRESULT WINAPI CheckDeviceOverlayType(UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps) = 0;
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};
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struct IDirect3DResource9 : public IUnknown
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{
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virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
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virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
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virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
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virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
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virtual DWORD WINAPI SetPriority(DWORD PriorityNew) = 0;
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virtual DWORD WINAPI GetPriority() = 0;
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virtual void WINAPI PreLoad() = 0;
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virtual D3DRESOURCETYPE WINAPI GetType() = 0;
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};
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struct IDirect3DBaseTexture9 : public IDirect3DResource9
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{
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virtual DWORD WINAPI SetLOD(DWORD LODNew) = 0;
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virtual DWORD WINAPI GetLOD() = 0;
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virtual DWORD WINAPI GetLevelCount() = 0;
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virtual HRESULT WINAPI SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) = 0;
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virtual D3DTEXTUREFILTERTYPE WINAPI GetAutoGenFilterType() = 0;
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virtual void WINAPI GenerateMipSubLevels() = 0;
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};
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struct IDirect3DCryptoSession9 : public IUnknown
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{
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virtual HRESULT WINAPI GetCertificateSize(UINT *pCertificateSize) = 0;
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virtual HRESULT WINAPI GetCertificate(UINT CertifacteSize, BYTE *ppCertificate) = 0;
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virtual HRESULT WINAPI NegotiateKeyExchange(UINT DataSize, void *pData) = 0;
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virtual HRESULT WINAPI EncryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV) = 0;
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virtual HRESULT WINAPI DecryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV) = 0;
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virtual HRESULT WINAPI GetSurfacePitch(IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch) = 0;
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virtual HRESULT WINAPI StartSessionKeyRefresh(void *pRandomNumber, UINT RandomNumberSize) = 0;
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virtual HRESULT WINAPI FinishSessionKeyRefresh() = 0;
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virtual HRESULT WINAPI GetEncryptionBltKey(void *pReadbackKey, UINT KeySize) = 0;
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};
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struct IDirect3DCubeTexture9 : public IDirect3DBaseTexture9
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{
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virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
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virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0;
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virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
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virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0;
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virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0;
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};
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struct IDirect3DDevice9 : public IUnknown
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{
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virtual HRESULT WINAPI TestCooperativeLevel() = 0;
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virtual UINT WINAPI GetAvailableTextureMem() = 0;
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virtual HRESULT WINAPI EvictManagedResources() = 0;
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virtual HRESULT WINAPI GetDirect3D(IDirect3D9 **ppD3D9) = 0;
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virtual HRESULT WINAPI GetDeviceCaps(D3DCAPS9 *pCaps) = 0;
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virtual HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE *pMode) = 0;
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virtual HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) = 0;
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virtual HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) = 0;
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virtual void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) = 0;
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virtual BOOL WINAPI ShowCursor(BOOL bShow) = 0;
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virtual HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) = 0;
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virtual HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) = 0;
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virtual UINT WINAPI GetNumberOfSwapChains() = 0;
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virtual HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
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virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) = 0;
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virtual HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
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virtual HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) = 0;
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virtual HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) = 0;
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virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
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virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0;
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virtual HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) = 0;
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virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) = 0;
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virtual HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) = 0;
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virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0;
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virtual HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) = 0;
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virtual HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
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virtual HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
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virtual HRESULT WINAPI UpdateSurface(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) = 0;
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virtual HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) = 0;
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virtual HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) = 0;
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virtual HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9 *pDestSurface) = 0;
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virtual HRESULT WINAPI StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0;
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virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0;
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virtual HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
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virtual HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) = 0;
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virtual HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) = 0;
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virtual HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9 *pNewZStencil) = 0;
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virtual HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) = 0;
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virtual HRESULT WINAPI BeginScene() = 0;
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virtual HRESULT WINAPI EndScene() = 0;
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virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0;
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virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
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virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0;
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virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
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virtual HRESULT WINAPI SetViewport(const D3DVIEWPORT9 *pViewport) = 0;
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virtual HRESULT WINAPI GetViewport(D3DVIEWPORT9 *pViewport) = 0;
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virtual HRESULT WINAPI SetMaterial(const D3DMATERIAL9 *pMaterial) = 0;
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virtual HRESULT WINAPI GetMaterial(D3DMATERIAL9 *pMaterial) = 0;
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virtual HRESULT WINAPI SetLight(DWORD Index, const D3DLIGHT9 *pLight) = 0;
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virtual HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9 *pLight) = 0;
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virtual HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) = 0;
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virtual HRESULT WINAPI GetLightEnable(DWORD Index, BOOL *pEnable) = 0;
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virtual HRESULT WINAPI SetClipPlane(DWORD Index, const float *pPlane) = 0;
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virtual HRESULT WINAPI GetClipPlane(DWORD Index, float *pPlane) = 0;
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virtual HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) = 0;
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virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0;
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virtual HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) = 0;
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virtual HRESULT WINAPI BeginStateBlock() = 0;
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virtual HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9 **ppSB) = 0;
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virtual HRESULT WINAPI SetClipStatus(const D3DCLIPSTATUS9 *pClipStatus) = 0;
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virtual HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) = 0;
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virtual HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) = 0;
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virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0;
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virtual HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) = 0;
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virtual HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) = 0;
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virtual HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) = 0;
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virtual HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) = 0;
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virtual HRESULT WINAPI ValidateDevice(DWORD *pNumPasses) = 0;
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virtual HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY *pEntries) = 0;
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virtual HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries) = 0;
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virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0;
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virtual HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) = 0;
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virtual HRESULT WINAPI SetScissorRect(const RECT *pRect) = 0;
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virtual HRESULT WINAPI GetScissorRect(RECT *pRect) = 0;
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virtual HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) = 0;
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virtual BOOL WINAPI GetSoftwareVertexProcessing() = 0;
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virtual HRESULT WINAPI SetNPatchMode(float nSegments) = 0;
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virtual float WINAPI GetNPatchMode() = 0;
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virtual HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) = 0;
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virtual HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0;
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virtual HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
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virtual HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
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virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) = 0;
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virtual HRESULT WINAPI CreateVertexDeclaration(const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) = 0;
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virtual HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9 *pDecl) = 0;
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virtual HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9 **ppDecl) = 0;
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virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0;
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virtual HRESULT WINAPI GetFVF(DWORD *pFVF) = 0;
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virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
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virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
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virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0;
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virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
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virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
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virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
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virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
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virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
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virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
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virtual HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) = 0;
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virtual HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride) = 0;
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virtual HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Setting) = 0;
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virtual HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT *pSetting) = 0;
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virtual HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9 *pIndexData) = 0;
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virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData) = 0;
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virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0;
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virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
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virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;
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virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
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virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
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virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
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virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
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virtual HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
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virtual HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
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virtual HRESULT WINAPI DrawRectPatch(UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) = 0;
274
virtual HRESULT WINAPI DrawTriPatch(UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) = 0;
275
virtual HRESULT WINAPI DeletePatch(UINT Handle) = 0;
276
virtual HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) = 0;
277
};
278
279
struct IDirect3DDevice9Ex : public IDirect3DDevice9
280
{
281
virtual HRESULT WINAPI SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns) = 0;
282
virtual HRESULT WINAPI ComposeRects(IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) = 0;
283
virtual HRESULT WINAPI PresentEx(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
284
virtual HRESULT WINAPI GetGPUThreadPriority(INT *pPriority) = 0;
285
virtual HRESULT WINAPI SetGPUThreadPriority(INT Priority) = 0;
286
virtual HRESULT WINAPI WaitForVBlank(UINT iSwapChain) = 0;
287
virtual HRESULT WINAPI CheckResourceResidency(IDirect3DResource9 **pResourceArray, UINT32 NumResources) = 0;
288
virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0;
289
virtual HRESULT WINAPI GetMaximumFrameLatency(UINT *pMaxLatency) = 0;
290
virtual HRESULT WINAPI CheckDeviceState(HWND hDestinationWindow) = 0;
291
virtual HRESULT WINAPI CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
292
virtual HRESULT WINAPI CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
293
virtual HRESULT WINAPI CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
294
virtual HRESULT WINAPI ResetEx(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) = 0;
295
virtual HRESULT WINAPI GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
296
};
297
298
struct IDirect3DDevice9Video : public IUnknown
299
{
300
virtual HRESULT WINAPI GetContentProtectionCaps(const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps) = 0;
301
virtual HRESULT WINAPI CreateAuthenticatedChannel(D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle) = 0;
302
virtual HRESULT WINAPI CreateCryptoSession(const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle) = 0;
303
};
304
305
struct IDirect3DIndexBuffer9 : public IDirect3DResource9
306
{
307
virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
308
virtual HRESULT WINAPI Unlock() = 0;
309
virtual HRESULT WINAPI GetDesc(D3DINDEXBUFFER_DESC *pDesc) = 0;
310
};
311
312
struct IDirect3DPixelShader9 : public IUnknown
313
{
314
virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
315
virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
316
};
317
318
struct IDirect3DQuery9 : public IUnknown
319
{
320
virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
321
virtual D3DQUERYTYPE WINAPI GetType() = 0;
322
virtual DWORD WINAPI GetDataSize() = 0;
323
virtual HRESULT WINAPI Issue(DWORD dwIssueFlags) = 0;
324
virtual HRESULT WINAPI GetData(void *pData, DWORD dwSize, DWORD dwGetDataFlags) = 0;
325
};
326
327
struct IDirect3DStateBlock9 : public IUnknown
328
{
329
virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
330
virtual HRESULT WINAPI Capture() = 0;
331
virtual HRESULT WINAPI Apply() = 0;
332
};
333
334
struct IDirect3DSurface9 : public IDirect3DResource9
335
{
336
virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
337
virtual HRESULT WINAPI GetDesc(D3DSURFACE_DESC *pDesc) = 0;
338
virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
339
virtual HRESULT WINAPI UnlockRect() = 0;
340
virtual HRESULT WINAPI GetDC(HDC *phdc) = 0;
341
virtual HRESULT WINAPI ReleaseDC(HDC hdc) = 0;
342
};
343
344
struct IDirect3DSwapChain9 : public IUnknown
345
{
346
virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
347
virtual HRESULT WINAPI GetFrontBufferData(IDirect3DSurface9 *pDestSurface) = 0;
348
virtual HRESULT WINAPI GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
349
virtual HRESULT WINAPI GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) = 0;
350
virtual HRESULT WINAPI GetDisplayMode(D3DDISPLAYMODE *pMode) = 0;
351
virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
352
virtual HRESULT WINAPI GetPresentParameters(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
353
};
354
355
struct IDirect3DSwapChain9Ex : public IDirect3DSwapChain9
356
{
357
virtual HRESULT WINAPI GetLastPresentCount(UINT *pLastPresentCount) = 0;
358
virtual HRESULT WINAPI GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) = 0;
359
virtual HRESULT WINAPI GetDisplayModeEx(D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
360
};
361
362
struct IDirect3DTexture9 : public IDirect3DBaseTexture9
363
{
364
virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
365
virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0;
366
virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
367
virtual HRESULT WINAPI UnlockRect(UINT Level) = 0;
368
virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0;
369
};
370
371
struct IDirect3DVertexBuffer9 : public IDirect3DResource9
372
{
373
virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
374
virtual HRESULT WINAPI Unlock() = 0;
375
virtual HRESULT WINAPI GetDesc(D3DVERTEXBUFFER_DESC *pDesc) = 0;
376
};
377
378
struct IDirect3DVertexDeclaration9 : public IUnknown
379
{
380
virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
381
virtual HRESULT WINAPI GetDeclaration(D3DVERTEXELEMENT9 *pElement, UINT *pNumElements) = 0;
382
};
383
384
struct IDirect3DVertexShader9 : public IUnknown
385
{
386
virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
387
virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
388
};
389
390
struct IDirect3DVolume9 : public IUnknown
391
{
392
virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
393
virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
394
virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
395
virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
396
virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
397
virtual HRESULT WINAPI GetDesc(D3DVOLUME_DESC *pDesc) = 0;
398
virtual HRESULT WINAPI LockBox(D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
399
virtual HRESULT WINAPI UnlockBox() = 0;
400
};
401
402
struct IDirect3DVolumeTexture9 : public IDirect3DBaseTexture9
403
{
404
virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc) = 0;
405
virtual HRESULT WINAPI GetVolumeLevel(UINT Level, IDirect3DVolume9 **ppVolumeLevel) = 0;
406
virtual HRESULT WINAPI LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
407
virtual HRESULT WINAPI UnlockBox(UINT Level) = 0;
408
virtual HRESULT WINAPI AddDirtyBox(const D3DBOX *pDirtyBox) = 0;
409
};
410
411
412
#else /* __cplusplus */
413
414
extern const GUID IID_IDirect3D9;
415
extern const GUID IID_IDirect3D9Ex;
416
extern const GUID IID_IDirect3D9ExOverlayExtension;
417
extern const GUID IID_IDirect3DAuthenticatedChannel9;
418
extern const GUID IID_IDirect3DBaseTexture9;
419
extern const GUID IID_IDirect3DCryptoSession9;
420
extern const GUID IID_IDirect3DCubeTexture9;
421
extern const GUID IID_IDirect3DDevice9;
422
extern const GUID IID_IDirect3DDevice9Ex;
423
extern const GUID IID_IDirect3DDevice9Video;
424
extern const GUID IID_IDirect3DIndexBuffer9;
425
extern const GUID IID_IDirect3DPixelShader9;
426
extern const GUID IID_IDirect3DQuery9;
427
extern const GUID IID_IDirect3DResource9;
428
extern const GUID IID_IDirect3DStateBlock9;
429
extern const GUID IID_IDirect3DSurface9;
430
extern const GUID IID_IDirect3DSwapChain9;
431
extern const GUID IID_IDirect3DSwapChain9Ex;
432
extern const GUID IID_IDirect3DTexture9;
433
extern const GUID IID_IDirect3DVertexBuffer9;
434
extern const GUID IID_IDirect3DVertexDeclaration9;
435
extern const GUID IID_IDirect3DVertexShader9;
436
extern const GUID IID_IDirect3DVolume9;
437
extern const GUID IID_IDirect3DVolumeTexture9;
438
439
typedef struct IDirect3D9Vtbl
440
{
441
/* IUnknown */
442
HRESULT (WINAPI *QueryInterface)(IDirect3D9 *This, REFIID riid, void **ppvObject);
443
ULONG (WINAPI *AddRef)(IDirect3D9 *This);
444
ULONG (WINAPI *Release)(IDirect3D9 *This);
445
/* IDirect3D9 */
446
HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9 *This, void *pInitializeFunction);
447
UINT (WINAPI *GetAdapterCount)(IDirect3D9 *This);
448
HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9 *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
449
UINT (WINAPI *GetAdapterModeCount)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format);
450
HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
451
HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9 *This, UINT Adapter, D3DDISPLAYMODE *pMode);
452
HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
453
HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
454
HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
455
HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
456
HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
457
HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
458
HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9 *This, UINT Adapter);
459
HRESULT (WINAPI *CreateDevice)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
460
} IDirect3D9Vtbl;
461
struct IDirect3D9
462
{
463
IDirect3D9Vtbl *lpVtbl;
464
};
465
466
/* IUnknown macros */
467
#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
468
#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
469
#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
470
/* IDirect3D9 macros */
471
#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
472
#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
473
#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
474
#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
475
#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
476
#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
477
#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
478
#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
479
#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
480
#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
481
#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
482
#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
483
#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
484
#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
485
486
typedef struct IDirect3D9ExVtbl
487
{
488
/* IUnknown */
489
HRESULT (WINAPI *QueryInterface)(IDirect3D9Ex *This, REFIID riid, void **ppvObject);
490
ULONG (WINAPI *AddRef)(IDirect3D9Ex *This);
491
ULONG (WINAPI *Release)(IDirect3D9Ex *This);
492
/* IDirect3D9 */
493
HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9Ex *This, void *pInitializeFunction);
494
UINT (WINAPI *GetAdapterCount)(IDirect3D9Ex *This);
495
HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9Ex *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
496
UINT (WINAPI *GetAdapterModeCount)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format);
497
HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
498
HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODE *pMode);
499
HRESULT (WINAPI *CheckDeviceType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
500
HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
501
HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
502
HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
503
HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
504
HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
505
HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9Ex *This, UINT Adapter);
506
HRESULT (WINAPI *CreateDevice)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
507
/* IDirect3D9Ex */
508
UINT (WINAPI *GetAdapterModeCountEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter);
509
HRESULT (WINAPI *EnumAdapterModesEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode);
510
HRESULT (WINAPI *GetAdapterDisplayModeEx)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
511
HRESULT (WINAPI *CreateDeviceEx)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
512
HRESULT (WINAPI *GetAdapterLUID)(IDirect3D9Ex *This, UINT Adapter, LUID *pLUID);
513
} IDirect3D9ExVtbl;
514
struct IDirect3D9Ex
515
{
516
IDirect3D9ExVtbl *lpVtbl;
517
};
518
519
/* IUnknown macros */
520
#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
521
#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
522
#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
523
/* IDirect3D9 macros */
524
#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
525
#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
526
#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
527
#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
528
#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
529
#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
530
#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
531
#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
532
#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
533
#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
534
#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
535
#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
536
#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
537
#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
538
/* IDirect3D9Ex macros */
539
#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
540
#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
541
#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
542
#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
543
#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
544
545
typedef struct IDirect3D9ExOverlayExtensionVtbl
546
{
547
/* IUnknown */
548
HRESULT (WINAPI *QueryInterface)(IDirect3D9ExOverlayExtension *This, REFIID riid, void **ppvObject);
549
ULONG (WINAPI *AddRef)(IDirect3D9ExOverlayExtension *This);
550
ULONG (WINAPI *Release)(IDirect3D9ExOverlayExtension *This);
551
/* IDirect3D9ExOverlayExtension */
552
HRESULT (WINAPI *CheckDeviceOverlayType)(IDirect3D9ExOverlayExtension *This, UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps);
553
} IDirect3D9ExOverlayExtensionVtbl;
554
struct IDirect3D9ExOverlayExtension
555
{
556
IDirect3D9ExOverlayExtensionVtbl *lpVtbl;
557
};
558
559
/* IUnknown macros */
560
#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
561
#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p)
562
#define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p)
563
/* IDirect3D9ExOverlayExtension macros */
564
#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h)
565
566
typedef struct IDirect3DAuthenticatedChannel9Vtbl
567
{
568
/* IUnknown */
569
HRESULT (WINAPI *QueryInterface)(IDirect3DAuthenticatedChannel9 *This, REFIID riid, void **ppvObject);
570
ULONG (WINAPI *AddRef)(IDirect3DAuthenticatedChannel9 *This);
571
ULONG (WINAPI *Release)(IDirect3DAuthenticatedChannel9 *This);
572
/* IDirect3DAuthenticatedChannel9 */
573
HRESULT (WINAPI *GetCertificateSize)(IDirect3DAuthenticatedChannel9 *This, UINT *pCertificateSize);
574
HRESULT (WINAPI *GetCertificate)(IDirect3DAuthenticatedChannel9 *This, UINT CertifacteSize, BYTE *ppCertificate);
575
HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DAuthenticatedChannel9 *This, UINT DataSize, void *pData);
576
HRESULT (WINAPI *Query)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, UINT OutputSize, void *pOutput);
577
HRESULT (WINAPI *Configure)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput);
578
} IDirect3DAuthenticatedChannel9Vtbl;
579
struct IDirect3DAuthenticatedChannel9
580
{
581
IDirect3DAuthenticatedChannel9Vtbl *lpVtbl;
582
};
583
584
/* IUnknown macros */
585
#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
586
#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p)
587
#define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p)
588
/* IDirect3DAuthenticatedChannel9 macros */
589
#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
590
#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
591
#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
592
#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d)
593
#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c)
594
595
typedef struct IDirect3DBaseTexture9Vtbl
596
{
597
/* IUnknown */
598
HRESULT (WINAPI *QueryInterface)(IDirect3DBaseTexture9 *This, REFIID riid, void **ppvObject);
599
ULONG (WINAPI *AddRef)(IDirect3DBaseTexture9 *This);
600
ULONG (WINAPI *Release)(IDirect3DBaseTexture9 *This);
601
/* IDirect3DResource9 */
602
HRESULT (WINAPI *GetDevice)(IDirect3DBaseTexture9 *This, IDirect3DDevice9 **ppDevice);
603
HRESULT (WINAPI *SetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
604
HRESULT (WINAPI *GetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
605
HRESULT (WINAPI *FreePrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid);
606
DWORD (WINAPI *SetPriority)(IDirect3DBaseTexture9 *This, DWORD PriorityNew);
607
DWORD (WINAPI *GetPriority)(IDirect3DBaseTexture9 *This);
608
void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This);
609
D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DBaseTexture9 *This);
610
/* IDirect3DBaseTexture9 */
611
DWORD (WINAPI *SetLOD)(IDirect3DBaseTexture9 *This, DWORD LODNew);
612
DWORD (WINAPI *GetLOD)(IDirect3DBaseTexture9 *This);
613
DWORD (WINAPI *GetLevelCount)(IDirect3DBaseTexture9 *This);
614
HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
615
D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DBaseTexture9 *This);
616
void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This);
617
} IDirect3DBaseTexture9Vtbl;
618
struct IDirect3DBaseTexture9
619
{
620
IDirect3DBaseTexture9Vtbl *lpVtbl;
621
};
622
623
/* IUnknown macros */
624
#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
625
#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
626
#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
627
/* IDirect3DResource9 macros */
628
#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
629
#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
630
#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
631
#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
632
#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
633
#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
634
#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
635
#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
636
/* IDirect3DBaseTexture9 macros */
637
#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
638
#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
639
#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
640
#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
641
#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
642
#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
643
644
typedef struct IDirect3DCryptoSession9Vtbl
645
{
646
/* IUnknown */
647
HRESULT (WINAPI *QueryInterface)(IDirect3DCryptoSession9 *This, REFIID riid, void **ppvObject);
648
ULONG (WINAPI *AddRef)(IDirect3DCryptoSession9 *This);
649
ULONG (WINAPI *Release)(IDirect3DCryptoSession9 *This);
650
/* IDirect3DCryptoSession9 */
651
HRESULT (WINAPI *GetCertificateSize)(IDirect3DCryptoSession9 *This, UINT *pCertificateSize);
652
HRESULT (WINAPI *GetCertificate)(IDirect3DCryptoSession9 *This, UINT CertifacteSize, BYTE *ppCertificate);
653
HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DCryptoSession9 *This, UINT DataSize, void *pData);
654
HRESULT (WINAPI *EncryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV);
655
HRESULT (WINAPI *DecryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV);
656
HRESULT (WINAPI *GetSurfacePitch)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch);
657
HRESULT (WINAPI *StartSessionKeyRefresh)(IDirect3DCryptoSession9 *This, void *pRandomNumber, UINT RandomNumberSize);
658
HRESULT (WINAPI *FinishSessionKeyRefresh)(IDirect3DCryptoSession9 *This);
659
HRESULT (WINAPI *GetEncryptionBltKey)(IDirect3DCryptoSession9 *This, void *pReadbackKey, UINT KeySize);
660
} IDirect3DCryptoSession9Vtbl;
661
struct IDirect3DCryptoSession9
662
{
663
IDirect3DCryptoSession9Vtbl *lpVtbl;
664
};
665
666
/* IUnknown macros */
667
#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
668
#define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p)
669
#define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p)
670
/* IDirect3DCryptoSession9 macros */
671
#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
672
#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
673
#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
674
#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d)
675
#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f)
676
#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b)
677
#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b)
678
#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p)
679
#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b)
680
681
typedef struct IDirect3DCubeTexture9Vtbl
682
{
683
/* IUnknown */
684
HRESULT (WINAPI *QueryInterface)(IDirect3DCubeTexture9 *This, REFIID riid, void **ppvObject);
685
ULONG (WINAPI *AddRef)(IDirect3DCubeTexture9 *This);
686
ULONG (WINAPI *Release)(IDirect3DCubeTexture9 *This);
687
/* IDirect3DResource9 */
688
HRESULT (WINAPI *GetDevice)(IDirect3DCubeTexture9 *This, IDirect3DDevice9 **ppDevice);
689
HRESULT (WINAPI *SetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
690
HRESULT (WINAPI *GetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
691
HRESULT (WINAPI *FreePrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid);
692
DWORD (WINAPI *SetPriority)(IDirect3DCubeTexture9 *This, DWORD PriorityNew);
693
DWORD (WINAPI *GetPriority)(IDirect3DCubeTexture9 *This);
694
void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This);
695
D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DCubeTexture9 *This);
696
/* IDirect3DBaseTexture9 */
697
DWORD (WINAPI *SetLOD)(IDirect3DCubeTexture9 *This, DWORD LODNew);
698
DWORD (WINAPI *GetLOD)(IDirect3DCubeTexture9 *This);
699
DWORD (WINAPI *GetLevelCount)(IDirect3DCubeTexture9 *This);
700
HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DCubeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
701
D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DCubeTexture9 *This);
702
void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This);
703
/* IDirect3DCubeTexture9 */
704
HRESULT (WINAPI *GetLevelDesc)(IDirect3DCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
705
HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface);
706
HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
707
HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level);
708
HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect);
709
} IDirect3DCubeTexture9Vtbl;
710
struct IDirect3DCubeTexture9
711
{
712
IDirect3DCubeTexture9Vtbl *lpVtbl;
713
};
714
715
/* IUnknown macros */
716
#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
717
#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
718
#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
719
/* IDirect3DResource9 macros */
720
#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
721
#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
722
#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
723
#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
724
#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
725
#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
726
#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
727
#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
728
/* IDirect3DBaseTexture9 macros */
729
#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
730
#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
731
#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
732
#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
733
#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
734
#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
735
/* IDirect3DCubeTexture9 macros */
736
#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
737
#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
738
#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
739
#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
740
#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
741
742
typedef struct IDirect3DDevice9Vtbl
743
{
744
/* IUnknown */
745
HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9 *This, REFIID riid, void **ppvObject);
746
ULONG (WINAPI *AddRef)(IDirect3DDevice9 *This);
747
ULONG (WINAPI *Release)(IDirect3DDevice9 *This);
748
/* IDirect3DDevice9 */
749
HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9 *This);
750
UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This);
751
HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9 *This);
752
HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9 *This, IDirect3D9 **ppD3D9);
753
HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9 *This, D3DCAPS9 *pCaps);
754
HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
755
HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
756
HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
757
void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags);
758
BOOL (WINAPI *ShowCursor)(IDirect3DDevice9 *This, BOOL bShow);
759
HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
760
HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
761
UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9 *This);
762
HRESULT (WINAPI *Reset)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
763
HRESULT (WINAPI *Present)(IDirect3DDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
764
HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
765
HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
766
HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9 *This, BOOL bEnableDialogs);
767
void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
768
void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
769
HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
770
HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
771
HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
772
HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
773
HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
774
HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
775
HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
776
HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
777
HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
778
HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
779
HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
780
HRESULT (WINAPI *StretchRect)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
781
HRESULT (WINAPI *ColorFill)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
782
HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
783
HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
784
HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
785
HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pNewZStencil);
786
HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 **ppZStencilSurface);
787
HRESULT (WINAPI *BeginScene)(IDirect3DDevice9 *This);
788
HRESULT (WINAPI *EndScene)(IDirect3DDevice9 *This);
789
HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
790
HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
791
HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
792
HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
793
HRESULT (WINAPI *SetViewport)(IDirect3DDevice9 *This, const D3DVIEWPORT9 *pViewport);
794
HRESULT (WINAPI *GetViewport)(IDirect3DDevice9 *This, D3DVIEWPORT9 *pViewport);
795
HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9 *This, const D3DMATERIAL9 *pMaterial);
796
HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9 *This, D3DMATERIAL9 *pMaterial);
797
HRESULT (WINAPI *SetLight)(IDirect3DDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight);
798
HRESULT (WINAPI *GetLight)(IDirect3DDevice9 *This, DWORD Index, D3DLIGHT9 *pLight);
799
HRESULT (WINAPI *LightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL Enable);
800
HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL *pEnable);
801
HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9 *This, DWORD Index, const float *pPlane);
802
HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9 *This, DWORD Index, float *pPlane);
803
HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value);
804
HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue);
805
HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
806
HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9 *This);
807
HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9 *This, IDirect3DStateBlock9 **ppSB);
808
HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus);
809
HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9 *This, D3DCLIPSTATUS9 *pClipStatus);
810
HRESULT (WINAPI *GetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
811
HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
812
HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
813
HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
814
HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
815
HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
816
HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9 *This, DWORD *pNumPasses);
817
HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
818
HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
819
HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber);
820
HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT *PaletteNumber);
821
HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9 *This, const RECT *pRect);
822
HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9 *This, RECT *pRect);
823
HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9 *This, BOOL bSoftware);
824
BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9 *This);
825
HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9 *This, float nSegments);
826
float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This);
827
HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
828
HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
829
HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
830
HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
831
HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
832
HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
833
HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 *pDecl);
834
HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl);
835
HRESULT (WINAPI *SetFVF)(IDirect3DDevice9 *This, DWORD FVF);
836
HRESULT (WINAPI *GetFVF)(IDirect3DDevice9 *This, DWORD *pFVF);
837
HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
838
HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
839
HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader);
840
HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
841
HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
842
HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
843
HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
844
HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
845
HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
846
HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
847
HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
848
HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT Setting);
849
HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT *pSetting);
850
HRESULT (WINAPI *SetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 *pIndexData);
851
HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData);
852
HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
853
HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
854
HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);
855
HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
856
HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
857
HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
858
HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
859
HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
860
HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
861
HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
862
HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
863
HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9 *This, UINT Handle);
864
HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
865
} IDirect3DDevice9Vtbl;
866
struct IDirect3DDevice9
867
{
868
IDirect3DDevice9Vtbl *lpVtbl;
869
};
870
871
/* IUnknown macros */
872
#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
873
#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
874
#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
875
/* IDirect3DDevice9 macros */
876
#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
877
#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
878
#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
879
#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
880
#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
881
#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
882
#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
883
#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
884
#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
885
#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
886
#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
887
#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
888
#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
889
#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
890
#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
891
#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
892
#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
893
#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
894
#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
895
#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
896
#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
897
#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
898
#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
899
#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
900
#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
901
#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
902
#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
903
#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
904
#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
905
#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
906
#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
907
#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
908
#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
909
#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
910
#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
911
#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
912
#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
913
#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
914
#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
915
#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
916
#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
917
#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
918
#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
919
#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
920
#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
921
#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
922
#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
923
#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
924
#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
925
#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
926
#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
927
#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
928
#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
929
#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
930
#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
931
#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
932
#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
933
#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
934
#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
935
#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
936
#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
937
#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
938
#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
939
#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
940
#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
941
#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
942
#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
943
#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
944
#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
945
#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
946
#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
947
#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
948
#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
949
#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
950
#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
951
#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
952
#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
953
#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
954
#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
955
#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
956
#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
957
#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
958
#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
959
#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
960
#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
961
#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
962
#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
963
#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
964
#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
965
#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
966
#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
967
#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
968
#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
969
#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
970
#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
971
#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
972
#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
973
#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
974
#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
975
#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
976
#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
977
#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
978
#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
979
#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
980
#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
981
#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
982
#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
983
#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
984
#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
985
#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
986
#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
987
#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
988
#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
989
#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
990
#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
991
#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
992
993
typedef struct IDirect3DDevice9ExVtbl
994
{
995
/* IUnknown */
996
HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Ex *This, REFIID riid, void **ppvObject);
997
ULONG (WINAPI *AddRef)(IDirect3DDevice9Ex *This);
998
ULONG (WINAPI *Release)(IDirect3DDevice9Ex *This);
999
/* IDirect3DDevice9 */
1000
HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9Ex *This);
1001
UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This);
1002
HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9Ex *This);
1003
HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9Ex *This, IDirect3D9 **ppD3D9);
1004
HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9Ex *This, D3DCAPS9 *pCaps);
1005
HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
1006
HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9Ex *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
1007
HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9Ex *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
1008
void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags);
1009
BOOL (WINAPI *ShowCursor)(IDirect3DDevice9Ex *This, BOOL bShow);
1010
HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
1011
HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
1012
UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9Ex *This);
1013
HRESULT (WINAPI *Reset)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1014
HRESULT (WINAPI *Present)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
1015
HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9Ex *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1016
HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
1017
HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9Ex *This, BOOL bEnableDialogs);
1018
void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
1019
void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
1020
HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
1021
HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
1022
HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9Ex *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
1023
HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
1024
HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
1025
HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1026
HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1027
HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
1028
HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9Ex *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
1029
HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
1030
HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
1031
HRESULT (WINAPI *StretchRect)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
1032
HRESULT (WINAPI *ColorFill)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
1033
HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1034
HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
1035
HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
1036
HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pNewZStencil);
1037
HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 **ppZStencilSurface);
1038
HRESULT (WINAPI *BeginScene)(IDirect3DDevice9Ex *This);
1039
HRESULT (WINAPI *EndScene)(IDirect3DDevice9Ex *This);
1040
HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
1041
HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1042
HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
1043
HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1044
HRESULT (WINAPI *SetViewport)(IDirect3DDevice9Ex *This, const D3DVIEWPORT9 *pViewport);
1045
HRESULT (WINAPI *GetViewport)(IDirect3DDevice9Ex *This, D3DVIEWPORT9 *pViewport);
1046
HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9Ex *This, const D3DMATERIAL9 *pMaterial);
1047
HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9Ex *This, D3DMATERIAL9 *pMaterial);
1048
HRESULT (WINAPI *SetLight)(IDirect3DDevice9Ex *This, DWORD Index, const D3DLIGHT9 *pLight);
1049
HRESULT (WINAPI *GetLight)(IDirect3DDevice9Ex *This, DWORD Index, D3DLIGHT9 *pLight);
1050
HRESULT (WINAPI *LightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL Enable);
1051
HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL *pEnable);
1052
HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, const float *pPlane);
1053
HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, float *pPlane);
1054
HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD Value);
1055
HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue);
1056
HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9Ex *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
1057
HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9Ex *This);
1058
HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9Ex *This, IDirect3DStateBlock9 **ppSB);
1059
HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9Ex *This, const D3DCLIPSTATUS9 *pClipStatus);
1060
HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9Ex *This, D3DCLIPSTATUS9 *pClipStatus);
1061
HRESULT (WINAPI *GetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
1062
HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
1063
HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
1064
HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
1065
HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
1066
HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
1067
HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9Ex *This, DWORD *pNumPasses);
1068
HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
1069
HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
1070
HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber);
1071
HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT *PaletteNumber);
1072
HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9Ex *This, const RECT *pRect);
1073
HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9Ex *This, RECT *pRect);
1074
HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This, BOOL bSoftware);
1075
BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This);
1076
HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9Ex *This, float nSegments);
1077
float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This);
1078
HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
1079
HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
1080
HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
1081
HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
1082
HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
1083
HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9Ex *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
1084
HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 *pDecl);
1085
HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 **ppDecl);
1086
HRESULT (WINAPI *SetFVF)(IDirect3DDevice9Ex *This, DWORD FVF);
1087
HRESULT (WINAPI *GetFVF)(IDirect3DDevice9Ex *This, DWORD *pFVF);
1088
HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
1089
HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
1090
HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader);
1091
HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
1092
HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
1093
HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
1094
HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
1095
HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
1096
HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
1097
HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
1098
HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
1099
HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT Setting);
1100
HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT *pSetting);
1101
HRESULT (WINAPI *SetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 *pIndexData);
1102
HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData);
1103
HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
1104
HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
1105
HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader);
1106
HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
1107
HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
1108
HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
1109
HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
1110
HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
1111
HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
1112
HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
1113
HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
1114
HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9Ex *This, UINT Handle);
1115
HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9Ex *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
1116
/* IDirect3DDevice9Ex */
1117
HRESULT (WINAPI *SetConvolutionMonoKernel)(IDirect3DDevice9Ex *This, UINT width, UINT height, float *rows, float *columns);
1118
HRESULT (WINAPI *ComposeRects)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset);
1119
HRESULT (WINAPI *PresentEx)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1120
HRESULT (WINAPI *GetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT *pPriority);
1121
HRESULT (WINAPI *SetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT Priority);
1122
HRESULT (WINAPI *WaitForVBlank)(IDirect3DDevice9Ex *This, UINT iSwapChain);
1123
HRESULT (WINAPI *CheckResourceResidency)(IDirect3DDevice9Ex *This, IDirect3DResource9 **pResourceArray, UINT32 NumResources);
1124
HRESULT (WINAPI *SetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT MaxLatency);
1125
HRESULT (WINAPI *GetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT *pMaxLatency);
1126
HRESULT (WINAPI *CheckDeviceState)(IDirect3DDevice9Ex *This, HWND hDestinationWindow);
1127
HRESULT (WINAPI *CreateRenderTargetEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1128
HRESULT (WINAPI *CreateOffscreenPlainSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1129
HRESULT (WINAPI *CreateDepthStencilSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1130
HRESULT (WINAPI *ResetEx)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
1131
HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
1132
} IDirect3DDevice9ExVtbl;
1133
struct IDirect3DDevice9Ex
1134
{
1135
IDirect3DDevice9ExVtbl *lpVtbl;
1136
};
1137
1138
/* IUnknown macros */
1139
#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1140
#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1141
#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
1142
/* IDirect3DDevice9 macros */
1143
#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
1144
#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
1145
#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
1146
#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
1147
#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
1148
#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
1149
#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
1150
#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
1151
#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
1152
#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
1153
#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
1154
#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
1155
#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
1156
#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
1157
#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
1158
#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
1159
#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
1160
#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
1161
#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
1162
#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
1163
#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
1164
#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
1165
#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
1166
#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
1167
#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
1168
#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
1169
#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
1170
#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
1171
#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
1172
#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
1173
#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
1174
#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
1175
#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
1176
#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
1177
#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
1178
#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
1179
#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
1180
#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
1181
#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
1182
#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
1183
#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
1184
#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
1185
#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
1186
#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
1187
#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1188
#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1189
#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1190
#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1191
#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
1192
#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
1193
#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
1194
#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
1195
#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
1196
#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
1197
#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
1198
#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
1199
#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1200
#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
1201
#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
1202
#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1203
#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1204
#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1205
#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1206
#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1207
#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1208
#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
1209
#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
1210
#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1211
#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
1212
#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
1213
#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1214
#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1215
#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
1216
#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
1217
#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
1218
#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
1219
#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
1220
#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
1221
#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1222
#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
1223
#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1224
#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1225
#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
1226
#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
1227
#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
1228
#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
1229
#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
1230
#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
1231
#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
1232
#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1233
#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1234
#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
1235
#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
1236
#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
1237
#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
1238
#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
1239
#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
1240
#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
1241
#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
1242
#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
1243
#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
1244
#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
1245
#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
1246
#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1247
#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1248
#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1249
#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
1250
#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
1251
#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
1252
#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
1253
#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
1254
#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
1255
#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1256
#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1257
#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1258
#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
1259
/* IDirect3DDevice9Ex macros */
1260
#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
1261
#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
1262
#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
1263
#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
1264
#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
1265
#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
1266
#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
1267
#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
1268
#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
1269
#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
1270
#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
1271
#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
1272
#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
1273
#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
1274
#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
1275
1276
typedef struct IDirect3DDevice9VideoVtbl
1277
{
1278
/* IUnknown */
1279
HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Video *This, REFIID riid, void **ppvObject);
1280
ULONG (WINAPI *AddRef)(IDirect3DDevice9Video *This);
1281
ULONG (WINAPI *Release)(IDirect3DDevice9Video *This);
1282
/* IDirect3DDevice9Video */
1283
HRESULT (WINAPI *GetContentProtectionCaps)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps);
1284
HRESULT (WINAPI *CreateAuthenticatedChannel)(IDirect3DDevice9Video *This, D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle);
1285
HRESULT (WINAPI *CreateCryptoSession)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle);
1286
} IDirect3DDevice9VideoVtbl;
1287
struct IDirect3DDevice9Video
1288
{
1289
IDirect3DDevice9VideoVtbl *lpVtbl;
1290
};
1291
1292
/* IUnknown macros */
1293
#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1294
#define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p)
1295
#define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p)
1296
/* IDirect3DDevice9Video macros */
1297
#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c)
1298
#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c)
1299
#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d)
1300
1301
typedef struct IDirect3DIndexBuffer9Vtbl
1302
{
1303
/* IUnknown */
1304
HRESULT (WINAPI *QueryInterface)(IDirect3DIndexBuffer9 *This, REFIID riid, void **ppvObject);
1305
ULONG (WINAPI *AddRef)(IDirect3DIndexBuffer9 *This);
1306
ULONG (WINAPI *Release)(IDirect3DIndexBuffer9 *This);
1307
/* IDirect3DResource9 */
1308
HRESULT (WINAPI *GetDevice)(IDirect3DIndexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1309
HRESULT (WINAPI *SetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1310
HRESULT (WINAPI *GetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1311
HRESULT (WINAPI *FreePrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid);
1312
DWORD (WINAPI *SetPriority)(IDirect3DIndexBuffer9 *This, DWORD PriorityNew);
1313
DWORD (WINAPI *GetPriority)(IDirect3DIndexBuffer9 *This);
1314
void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This);
1315
D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DIndexBuffer9 *This);
1316
/* IDirect3DIndexBuffer9 */
1317
HRESULT (WINAPI *Lock)(IDirect3DIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
1318
HRESULT (WINAPI *Unlock)(IDirect3DIndexBuffer9 *This);
1319
HRESULT (WINAPI *GetDesc)(IDirect3DIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc);
1320
} IDirect3DIndexBuffer9Vtbl;
1321
struct IDirect3DIndexBuffer9
1322
{
1323
IDirect3DIndexBuffer9Vtbl *lpVtbl;
1324
};
1325
1326
/* IUnknown macros */
1327
#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1328
#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1329
#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1330
/* IDirect3DResource9 macros */
1331
#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1332
#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1333
#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1334
#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1335
#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1336
#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1337
#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1338
#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1339
/* IDirect3DIndexBuffer9 macros */
1340
#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1341
#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1342
#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1343
1344
typedef struct IDirect3DPixelShader9Vtbl
1345
{
1346
/* IUnknown */
1347
HRESULT (WINAPI *QueryInterface)(IDirect3DPixelShader9 *This, REFIID riid, void **ppvObject);
1348
ULONG (WINAPI *AddRef)(IDirect3DPixelShader9 *This);
1349
ULONG (WINAPI *Release)(IDirect3DPixelShader9 *This);
1350
/* IDirect3DPixelShader9 */
1351
HRESULT (WINAPI *GetDevice)(IDirect3DPixelShader9 *This, IDirect3DDevice9 **ppDevice);
1352
HRESULT (WINAPI *GetFunction)(IDirect3DPixelShader9 *This, void *pData, UINT *pSizeOfData);
1353
} IDirect3DPixelShader9Vtbl;
1354
struct IDirect3DPixelShader9
1355
{
1356
IDirect3DPixelShader9Vtbl *lpVtbl;
1357
};
1358
1359
/* IUnknown macros */
1360
#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1361
#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1362
#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
1363
/* IDirect3DPixelShader9 macros */
1364
#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1365
#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1366
1367
typedef struct IDirect3DQuery9Vtbl
1368
{
1369
/* IUnknown */
1370
HRESULT (WINAPI *QueryInterface)(IDirect3DQuery9 *This, REFIID riid, void **ppvObject);
1371
ULONG (WINAPI *AddRef)(IDirect3DQuery9 *This);
1372
ULONG (WINAPI *Release)(IDirect3DQuery9 *This);
1373
/* IDirect3DQuery9 */
1374
HRESULT (WINAPI *GetDevice)(IDirect3DQuery9 *This, IDirect3DDevice9 **ppDevice);
1375
D3DQUERYTYPE (WINAPI *GetType)(IDirect3DQuery9 *This);
1376
DWORD (WINAPI *GetDataSize)(IDirect3DQuery9 *This);
1377
HRESULT (WINAPI *Issue)(IDirect3DQuery9 *This, DWORD dwIssueFlags);
1378
HRESULT (WINAPI *GetData)(IDirect3DQuery9 *This, void *pData, DWORD dwSize, DWORD dwGetDataFlags);
1379
} IDirect3DQuery9Vtbl;
1380
struct IDirect3DQuery9
1381
{
1382
IDirect3DQuery9Vtbl *lpVtbl;
1383
};
1384
1385
/* IUnknown macros */
1386
#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1387
#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
1388
#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
1389
/* IDirect3DQuery9 macros */
1390
#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1391
#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
1392
#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1393
#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1394
#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1395
1396
typedef struct IDirect3DResource9Vtbl
1397
{
1398
/* IUnknown */
1399
HRESULT (WINAPI *QueryInterface)(IDirect3DResource9 *This, REFIID riid, void **ppvObject);
1400
ULONG (WINAPI *AddRef)(IDirect3DResource9 *This);
1401
ULONG (WINAPI *Release)(IDirect3DResource9 *This);
1402
/* IDirect3DResource9 */
1403
HRESULT (WINAPI *GetDevice)(IDirect3DResource9 *This, IDirect3DDevice9 **ppDevice);
1404
HRESULT (WINAPI *SetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1405
HRESULT (WINAPI *GetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1406
HRESULT (WINAPI *FreePrivateData)(IDirect3DResource9 *This, REFGUID refguid);
1407
DWORD (WINAPI *SetPriority)(IDirect3DResource9 *This, DWORD PriorityNew);
1408
DWORD (WINAPI *GetPriority)(IDirect3DResource9 *This);
1409
void (WINAPI *PreLoad)(IDirect3DResource9 *This);
1410
D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DResource9 *This);
1411
} IDirect3DResource9Vtbl;
1412
struct IDirect3DResource9
1413
{
1414
IDirect3DResource9Vtbl *lpVtbl;
1415
};
1416
1417
/* IUnknown macros */
1418
#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1419
#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
1420
#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
1421
/* IDirect3DResource9 macros */
1422
#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1423
#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1424
#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1425
#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1426
#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1427
#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1428
#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1429
#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
1430
1431
typedef struct IDirect3DStateBlock9Vtbl
1432
{
1433
/* IUnknown */
1434
HRESULT (WINAPI *QueryInterface)(IDirect3DStateBlock9 *This, REFIID riid, void **ppvObject);
1435
ULONG (WINAPI *AddRef)(IDirect3DStateBlock9 *This);
1436
ULONG (WINAPI *Release)(IDirect3DStateBlock9 *This);
1437
/* IDirect3DStateBlock9 */
1438
HRESULT (WINAPI *GetDevice)(IDirect3DStateBlock9 *This, IDirect3DDevice9 **ppDevice);
1439
HRESULT (WINAPI *Capture)(IDirect3DStateBlock9 *This);
1440
HRESULT (WINAPI *Apply)(IDirect3DStateBlock9 *This);
1441
} IDirect3DStateBlock9Vtbl;
1442
struct IDirect3DStateBlock9
1443
{
1444
IDirect3DStateBlock9Vtbl *lpVtbl;
1445
};
1446
1447
/* IUnknown macros */
1448
#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1449
#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
1450
#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
1451
/* IDirect3DStateBlock9 macros */
1452
#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1453
#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
1454
#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
1455
1456
typedef struct IDirect3DSurface9Vtbl
1457
{
1458
/* IUnknown */
1459
HRESULT (WINAPI *QueryInterface)(IDirect3DSurface9 *This, REFIID riid, void **ppvObject);
1460
ULONG (WINAPI *AddRef)(IDirect3DSurface9 *This);
1461
ULONG (WINAPI *Release)(IDirect3DSurface9 *This);
1462
/* IDirect3DResource9 */
1463
HRESULT (WINAPI *GetDevice)(IDirect3DSurface9 *This, IDirect3DDevice9 **ppDevice);
1464
HRESULT (WINAPI *SetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1465
HRESULT (WINAPI *GetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1466
HRESULT (WINAPI *FreePrivateData)(IDirect3DSurface9 *This, REFGUID refguid);
1467
DWORD (WINAPI *SetPriority)(IDirect3DSurface9 *This, DWORD PriorityNew);
1468
DWORD (WINAPI *GetPriority)(IDirect3DSurface9 *This);
1469
void (WINAPI *PreLoad)(IDirect3DSurface9 *This);
1470
D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DSurface9 *This);
1471
/* IDirect3DSurface9 */
1472
HRESULT (WINAPI *GetContainer)(IDirect3DSurface9 *This, REFIID riid, void **ppContainer);
1473
HRESULT (WINAPI *GetDesc)(IDirect3DSurface9 *This, D3DSURFACE_DESC *pDesc);
1474
HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
1475
HRESULT (WINAPI *UnlockRect)(IDirect3DSurface9 *This);
1476
HRESULT (WINAPI *GetDC)(IDirect3DSurface9 *This, HDC *phdc);
1477
HRESULT (WINAPI *ReleaseDC)(IDirect3DSurface9 *This, HDC hdc);
1478
} IDirect3DSurface9Vtbl;
1479
struct IDirect3DSurface9
1480
{
1481
IDirect3DSurface9Vtbl *lpVtbl;
1482
};
1483
1484
/* IUnknown macros */
1485
#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1486
#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
1487
#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
1488
/* IDirect3DResource9 macros */
1489
#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1490
#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1491
#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1492
#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1493
#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1494
#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1495
#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1496
#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
1497
/* IDirect3DSurface9 macros */
1498
#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1499
#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1500
#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1501
#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1502
#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1503
#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1504
1505
typedef struct IDirect3DSwapChain9Vtbl
1506
{
1507
/* IUnknown */
1508
HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9 *This, REFIID riid, void **ppvObject);
1509
ULONG (WINAPI *AddRef)(IDirect3DSwapChain9 *This);
1510
ULONG (WINAPI *Release)(IDirect3DSwapChain9 *This);
1511
/* IDirect3DSwapChain9 */
1512
HRESULT (WINAPI *Present)(IDirect3DSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1513
HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9 *This, IDirect3DSurface9 *pDestSurface);
1514
HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1515
HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus);
1516
HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9 *This, D3DDISPLAYMODE *pMode);
1517
HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9 *This, IDirect3DDevice9 **ppDevice);
1518
HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1519
} IDirect3DSwapChain9Vtbl;
1520
struct IDirect3DSwapChain9
1521
{
1522
IDirect3DSwapChain9Vtbl *lpVtbl;
1523
};
1524
1525
/* IUnknown macros */
1526
#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1527
#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
1528
#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
1529
/* IDirect3DSwapChain9 macros */
1530
#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1531
#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1532
#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1533
#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1534
#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1535
#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1536
#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1537
1538
typedef struct IDirect3DSwapChain9ExVtbl
1539
{
1540
/* IUnknown */
1541
HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9Ex *This, REFIID riid, void **ppvObject);
1542
ULONG (WINAPI *AddRef)(IDirect3DSwapChain9Ex *This);
1543
ULONG (WINAPI *Release)(IDirect3DSwapChain9Ex *This);
1544
/* IDirect3DSwapChain9 */
1545
HRESULT (WINAPI *Present)(IDirect3DSwapChain9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1546
HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9Ex *This, IDirect3DSurface9 *pDestSurface);
1547
HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9Ex *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1548
HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9Ex *This, D3DRASTER_STATUS *pRasterStatus);
1549
HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODE *pMode);
1550
HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9Ex *This, IDirect3DDevice9 **ppDevice);
1551
HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1552
/* IDirect3DSwapChain9Ex */
1553
HRESULT (WINAPI *GetLastPresentCount)(IDirect3DSwapChain9Ex *This, UINT *pLastPresentCount);
1554
HRESULT (WINAPI *GetPresentStats)(IDirect3DSwapChain9Ex *This, D3DPRESENTSTATS *pPresentationStatistics);
1555
HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
1556
} IDirect3DSwapChain9ExVtbl;
1557
struct IDirect3DSwapChain9Ex
1558
{
1559
IDirect3DSwapChain9ExVtbl *lpVtbl;
1560
};
1561
1562
/* IUnknown macros */
1563
#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1564
#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1565
#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
1566
/* IDirect3DSwapChain9 macros */
1567
#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1568
#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1569
#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1570
#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1571
#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1572
#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1573
#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1574
/* IDirect3DSwapChain9Ex macros */
1575
#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
1576
#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
1577
#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
1578
1579
typedef struct IDirect3DTexture9Vtbl
1580
{
1581
/* IUnknown */
1582
HRESULT (WINAPI *QueryInterface)(IDirect3DTexture9 *This, REFIID riid, void **ppvObject);
1583
ULONG (WINAPI *AddRef)(IDirect3DTexture9 *This);
1584
ULONG (WINAPI *Release)(IDirect3DTexture9 *This);
1585
/* IDirect3DResource9 */
1586
HRESULT (WINAPI *GetDevice)(IDirect3DTexture9 *This, IDirect3DDevice9 **ppDevice);
1587
HRESULT (WINAPI *SetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1588
HRESULT (WINAPI *GetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1589
HRESULT (WINAPI *FreePrivateData)(IDirect3DTexture9 *This, REFGUID refguid);
1590
DWORD (WINAPI *SetPriority)(IDirect3DTexture9 *This, DWORD PriorityNew);
1591
DWORD (WINAPI *GetPriority)(IDirect3DTexture9 *This);
1592
void (WINAPI *PreLoad)(IDirect3DTexture9 *This);
1593
D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DTexture9 *This);
1594
/* IDirect3DBaseTexture9 */
1595
DWORD (WINAPI *SetLOD)(IDirect3DTexture9 *This, DWORD LODNew);
1596
DWORD (WINAPI *GetLOD)(IDirect3DTexture9 *This);
1597
DWORD (WINAPI *GetLevelCount)(IDirect3DTexture9 *This);
1598
HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
1599
D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DTexture9 *This);
1600
void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This);
1601
/* IDirect3DTexture9 */
1602
HRESULT (WINAPI *GetLevelDesc)(IDirect3DTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
1603
HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel);
1604
HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
1605
HRESULT (WINAPI *UnlockRect)(IDirect3DTexture9 *This, UINT Level);
1606
HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect);
1607
} IDirect3DTexture9Vtbl;
1608
struct IDirect3DTexture9
1609
{
1610
IDirect3DTexture9Vtbl *lpVtbl;
1611
};
1612
1613
/* IUnknown macros */
1614
#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1615
#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1616
#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
1617
/* IDirect3DResource9 macros */
1618
#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1619
#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1620
#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1621
#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1622
#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1623
#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1624
#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1625
#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1626
/* IDirect3DBaseTexture9 macros */
1627
#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1628
#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1629
#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1630
#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1631
#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1632
#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1633
/* IDirect3DTexture9 macros */
1634
#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1635
#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
1636
#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
1637
#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
1638
#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1639
1640
typedef struct IDirect3DVertexBuffer9Vtbl
1641
{
1642
/* IUnknown */
1643
HRESULT (WINAPI *QueryInterface)(IDirect3DVertexBuffer9 *This, REFIID riid, void **ppvObject);
1644
ULONG (WINAPI *AddRef)(IDirect3DVertexBuffer9 *This);
1645
ULONG (WINAPI *Release)(IDirect3DVertexBuffer9 *This);
1646
/* IDirect3DResource9 */
1647
HRESULT (WINAPI *GetDevice)(IDirect3DVertexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1648
HRESULT (WINAPI *SetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1649
HRESULT (WINAPI *GetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1650
HRESULT (WINAPI *FreePrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid);
1651
DWORD (WINAPI *SetPriority)(IDirect3DVertexBuffer9 *This, DWORD PriorityNew);
1652
DWORD (WINAPI *GetPriority)(IDirect3DVertexBuffer9 *This);
1653
void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This);
1654
D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVertexBuffer9 *This);
1655
/* IDirect3DVertexBuffer9 */
1656
HRESULT (WINAPI *Lock)(IDirect3DVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
1657
HRESULT (WINAPI *Unlock)(IDirect3DVertexBuffer9 *This);
1658
HRESULT (WINAPI *GetDesc)(IDirect3DVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc);
1659
} IDirect3DVertexBuffer9Vtbl;
1660
struct IDirect3DVertexBuffer9
1661
{
1662
IDirect3DVertexBuffer9Vtbl *lpVtbl;
1663
};
1664
1665
/* IUnknown macros */
1666
#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1667
#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1668
#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1669
/* IDirect3DResource9 macros */
1670
#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1671
#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1672
#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1673
#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1674
#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1675
#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1676
#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1677
#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1678
/* IDirect3DVertexBuffer9 macros */
1679
#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1680
#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1681
#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1682
1683
typedef struct IDirect3DVertexDeclaration9Vtbl
1684
{
1685
/* IUnknown */
1686
HRESULT (WINAPI *QueryInterface)(IDirect3DVertexDeclaration9 *This, REFIID riid, void **ppvObject);
1687
ULONG (WINAPI *AddRef)(IDirect3DVertexDeclaration9 *This);
1688
ULONG (WINAPI *Release)(IDirect3DVertexDeclaration9 *This);
1689
/* IDirect3DVertexDeclaration9 */
1690
HRESULT (WINAPI *GetDevice)(IDirect3DVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice);
1691
HRESULT (WINAPI *GetDeclaration)(IDirect3DVertexDeclaration9 *This, D3DVERTEXELEMENT9 *pElement, UINT *pNumElements);
1692
} IDirect3DVertexDeclaration9Vtbl;
1693
struct IDirect3DVertexDeclaration9
1694
{
1695
IDirect3DVertexDeclaration9Vtbl *lpVtbl;
1696
};
1697
1698
/* IUnknown macros */
1699
#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1700
#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
1701
#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
1702
/* IDirect3DVertexDeclaration9 macros */
1703
#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1704
#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1705
1706
typedef struct IDirect3DVertexShader9Vtbl
1707
{
1708
/* IUnknown */
1709
HRESULT (WINAPI *QueryInterface)(IDirect3DVertexShader9 *This, REFIID riid, void **ppvObject);
1710
ULONG (WINAPI *AddRef)(IDirect3DVertexShader9 *This);
1711
ULONG (WINAPI *Release)(IDirect3DVertexShader9 *This);
1712
/* IDirect3DVertexShader9 */
1713
HRESULT (WINAPI *GetDevice)(IDirect3DVertexShader9 *This, IDirect3DDevice9 **ppDevice);
1714
HRESULT (WINAPI *GetFunction)(IDirect3DVertexShader9 *This, void *pData, UINT *pSizeOfData);
1715
} IDirect3DVertexShader9Vtbl;
1716
struct IDirect3DVertexShader9
1717
{
1718
IDirect3DVertexShader9Vtbl *lpVtbl;
1719
};
1720
1721
/* IUnknown macros */
1722
#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1723
#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1724
#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
1725
/* IDirect3DVertexShader9 macros */
1726
#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1727
#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1728
1729
typedef struct IDirect3DVolume9Vtbl
1730
{
1731
/* IUnknown */
1732
HRESULT (WINAPI *QueryInterface)(IDirect3DVolume9 *This, REFIID riid, void **ppvObject);
1733
ULONG (WINAPI *AddRef)(IDirect3DVolume9 *This);
1734
ULONG (WINAPI *Release)(IDirect3DVolume9 *This);
1735
/* IDirect3DVolume9 */
1736
HRESULT (WINAPI *GetDevice)(IDirect3DVolume9 *This, IDirect3DDevice9 **ppDevice);
1737
HRESULT (WINAPI *SetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1738
HRESULT (WINAPI *GetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1739
HRESULT (WINAPI *FreePrivateData)(IDirect3DVolume9 *This, REFGUID refguid);
1740
HRESULT (WINAPI *GetContainer)(IDirect3DVolume9 *This, REFIID riid, void **ppContainer);
1741
HRESULT (WINAPI *GetDesc)(IDirect3DVolume9 *This, D3DVOLUME_DESC *pDesc);
1742
HRESULT (WINAPI *LockBox)(IDirect3DVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
1743
HRESULT (WINAPI *UnlockBox)(IDirect3DVolume9 *This);
1744
} IDirect3DVolume9Vtbl;
1745
struct IDirect3DVolume9
1746
{
1747
IDirect3DVolume9Vtbl *lpVtbl;
1748
};
1749
1750
/* IUnknown macros */
1751
#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1752
#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
1753
#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
1754
/* IDirect3DVolume9 macros */
1755
#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1756
#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1757
#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1758
#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1759
#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1760
#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1761
#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1762
#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1763
1764
typedef struct IDirect3DVolumeTexture9Vtbl
1765
{
1766
/* IUnknown */
1767
HRESULT (WINAPI *QueryInterface)(IDirect3DVolumeTexture9 *This, REFIID riid, void **ppvObject);
1768
ULONG (WINAPI *AddRef)(IDirect3DVolumeTexture9 *This);
1769
ULONG (WINAPI *Release)(IDirect3DVolumeTexture9 *This);
1770
/* IDirect3DResource9 */
1771
HRESULT (WINAPI *GetDevice)(IDirect3DVolumeTexture9 *This, IDirect3DDevice9 **ppDevice);
1772
HRESULT (WINAPI *SetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1773
HRESULT (WINAPI *GetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1774
HRESULT (WINAPI *FreePrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid);
1775
DWORD (WINAPI *SetPriority)(IDirect3DVolumeTexture9 *This, DWORD PriorityNew);
1776
DWORD (WINAPI *GetPriority)(IDirect3DVolumeTexture9 *This);
1777
void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This);
1778
D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVolumeTexture9 *This);
1779
/* IDirect3DBaseTexture9 */
1780
DWORD (WINAPI *SetLOD)(IDirect3DVolumeTexture9 *This, DWORD LODNew);
1781
DWORD (WINAPI *GetLOD)(IDirect3DVolumeTexture9 *This);
1782
DWORD (WINAPI *GetLevelCount)(IDirect3DVolumeTexture9 *This);
1783
HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DVolumeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
1784
D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DVolumeTexture9 *This);
1785
void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This);
1786
/* IDirect3DVolumeTexture9 */
1787
HRESULT (WINAPI *GetLevelDesc)(IDirect3DVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc);
1788
HRESULT (WINAPI *GetVolumeLevel)(IDirect3DVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel);
1789
HRESULT (WINAPI *LockBox)(IDirect3DVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
1790
HRESULT (WINAPI *UnlockBox)(IDirect3DVolumeTexture9 *This, UINT Level);
1791
HRESULT (WINAPI *AddDirtyBox)(IDirect3DVolumeTexture9 *This, const D3DBOX *pDirtyBox);
1792
} IDirect3DVolumeTexture9Vtbl;
1793
struct IDirect3DVolumeTexture9
1794
{
1795
IDirect3DVolumeTexture9Vtbl *lpVtbl;
1796
};
1797
1798
/* IUnknown macros */
1799
#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1800
#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1801
#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
1802
/* IDirect3DResource9 macros */
1803
#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1804
#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1805
#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1806
#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1807
#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1808
#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1809
#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1810
#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1811
/* IDirect3DBaseTexture9 macros */
1812
#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1813
#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1814
#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1815
#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1816
#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1817
#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1818
/* IDirect3DVolumeTexture9 macros */
1819
#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1820
#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
1821
#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
1822
#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
1823
#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1824
1825
#endif /* __cplusplus */
1826
1827
#ifdef _WIN32
1828
1829
IDirect3D9 *WINAPI
1830
Direct3DCreate9( UINT SDKVersion );
1831
1832
HRESULT WINAPI
1833
Direct3DCreate9Ex( UINT SDKVersion,
1834
IDirect3D9Ex **ppD3D9 );
1835
1836
void *WINAPI
1837
Direct3DShaderValidatorCreate9( void );
1838
1839
int WINAPI
1840
D3DPERF_BeginEvent( D3DCOLOR color,
1841
LPCWSTR name );
1842
1843
int WINAPI
1844
D3DPERF_EndEvent( void );
1845
1846
DWORD WINAPI
1847
D3DPERF_GetStatus( void );
1848
1849
void WINAPI
1850
D3DPERF_SetOptions( DWORD options );
1851
1852
BOOL WINAPI
1853
D3DPERF_QueryRepeatFrame( void );
1854
1855
void WINAPI
1856
D3DPERF_SetMarker( D3DCOLOR color,
1857
LPCWSTR name );
1858
1859
void WINAPI
1860
D3DPERF_SetRegion( D3DCOLOR color,
1861
LPCWSTR name );
1862
1863
void WINAPI
1864
DebugSetMute( void );
1865
1866
#endif
1867
1868
#endif /* _D3D9_H_ */
1869
1870