Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/include/GLES2/gl2.h
4547 views
1
#ifndef __gles2_gl2_h_
2
#define __gles2_gl2_h_ 1
3
4
#ifdef __cplusplus
5
extern "C" {
6
#endif
7
8
/*
9
** Copyright (c) 2013-2018 The Khronos Group Inc.
10
**
11
** Permission is hereby granted, free of charge, to any person obtaining a
12
** copy of this software and/or associated documentation files (the
13
** "Materials"), to deal in the Materials without restriction, including
14
** without limitation the rights to use, copy, modify, merge, publish,
15
** distribute, sublicense, and/or sell copies of the Materials, and to
16
** permit persons to whom the Materials are furnished to do so, subject to
17
** the following conditions:
18
**
19
** The above copyright notice and this permission notice shall be included
20
** in all copies or substantial portions of the Materials.
21
**
22
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29
*/
30
/*
31
** This header is generated from the Khronos OpenGL / OpenGL ES XML
32
** API Registry. The current version of the Registry, generator scripts
33
** used to make the header, and the header can be found at
34
** https://github.com/KhronosGroup/OpenGL-Registry
35
*/
36
37
#include <GLES2/gl2platform.h>
38
39
#ifndef GL_APIENTRYP
40
#define GL_APIENTRYP GL_APIENTRY*
41
#endif
42
43
#ifndef GL_GLES_PROTOTYPES
44
#define GL_GLES_PROTOTYPES 1
45
#endif
46
47
/* Generated on date 20190911 */
48
49
/* Generated C header for:
50
* API: gles2
51
* Profile: common
52
* Versions considered: 2\.[0-9]
53
* Versions emitted: .*
54
* Default extensions included: None
55
* Additional extensions included: _nomatch_^
56
* Extensions removed: _nomatch_^
57
*/
58
59
#ifndef GL_ES_VERSION_2_0
60
#define GL_ES_VERSION_2_0 1
61
#include <KHR/khrplatform.h>
62
typedef khronos_int8_t GLbyte;
63
typedef khronos_float_t GLclampf;
64
typedef khronos_int32_t GLfixed;
65
typedef khronos_int16_t GLshort;
66
typedef khronos_uint16_t GLushort;
67
typedef void GLvoid;
68
typedef struct __GLsync *GLsync;
69
typedef khronos_int64_t GLint64;
70
typedef khronos_uint64_t GLuint64;
71
typedef unsigned int GLenum;
72
typedef unsigned int GLuint;
73
typedef char GLchar;
74
typedef khronos_float_t GLfloat;
75
typedef khronos_ssize_t GLsizeiptr;
76
typedef khronos_intptr_t GLintptr;
77
typedef unsigned int GLbitfield;
78
typedef int GLint;
79
typedef unsigned char GLboolean;
80
typedef int GLsizei;
81
typedef khronos_uint8_t GLubyte;
82
#define GL_DEPTH_BUFFER_BIT 0x00000100
83
#define GL_STENCIL_BUFFER_BIT 0x00000400
84
#define GL_COLOR_BUFFER_BIT 0x00004000
85
#define GL_FALSE 0
86
#define GL_TRUE 1
87
#define GL_POINTS 0x0000
88
#define GL_LINES 0x0001
89
#define GL_LINE_LOOP 0x0002
90
#define GL_LINE_STRIP 0x0003
91
#define GL_TRIANGLES 0x0004
92
#define GL_TRIANGLE_STRIP 0x0005
93
#define GL_TRIANGLE_FAN 0x0006
94
#define GL_ZERO 0
95
#define GL_ONE 1
96
#define GL_SRC_COLOR 0x0300
97
#define GL_ONE_MINUS_SRC_COLOR 0x0301
98
#define GL_SRC_ALPHA 0x0302
99
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
100
#define GL_DST_ALPHA 0x0304
101
#define GL_ONE_MINUS_DST_ALPHA 0x0305
102
#define GL_DST_COLOR 0x0306
103
#define GL_ONE_MINUS_DST_COLOR 0x0307
104
#define GL_SRC_ALPHA_SATURATE 0x0308
105
#define GL_FUNC_ADD 0x8006
106
#define GL_BLEND_EQUATION 0x8009
107
#define GL_BLEND_EQUATION_RGB 0x8009
108
#define GL_BLEND_EQUATION_ALPHA 0x883D
109
#define GL_FUNC_SUBTRACT 0x800A
110
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
111
#define GL_BLEND_DST_RGB 0x80C8
112
#define GL_BLEND_SRC_RGB 0x80C9
113
#define GL_BLEND_DST_ALPHA 0x80CA
114
#define GL_BLEND_SRC_ALPHA 0x80CB
115
#define GL_CONSTANT_COLOR 0x8001
116
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
117
#define GL_CONSTANT_ALPHA 0x8003
118
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
119
#define GL_BLEND_COLOR 0x8005
120
#define GL_ARRAY_BUFFER 0x8892
121
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
122
#define GL_ARRAY_BUFFER_BINDING 0x8894
123
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
124
#define GL_STREAM_DRAW 0x88E0
125
#define GL_STATIC_DRAW 0x88E4
126
#define GL_DYNAMIC_DRAW 0x88E8
127
#define GL_BUFFER_SIZE 0x8764
128
#define GL_BUFFER_USAGE 0x8765
129
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
130
#define GL_FRONT 0x0404
131
#define GL_BACK 0x0405
132
#define GL_FRONT_AND_BACK 0x0408
133
#define GL_TEXTURE_2D 0x0DE1
134
#define GL_CULL_FACE 0x0B44
135
#define GL_BLEND 0x0BE2
136
#define GL_DITHER 0x0BD0
137
#define GL_STENCIL_TEST 0x0B90
138
#define GL_DEPTH_TEST 0x0B71
139
#define GL_SCISSOR_TEST 0x0C11
140
#define GL_POLYGON_OFFSET_FILL 0x8037
141
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
142
#define GL_SAMPLE_COVERAGE 0x80A0
143
#define GL_NO_ERROR 0
144
#define GL_INVALID_ENUM 0x0500
145
#define GL_INVALID_VALUE 0x0501
146
#define GL_INVALID_OPERATION 0x0502
147
#define GL_OUT_OF_MEMORY 0x0505
148
#define GL_CW 0x0900
149
#define GL_CCW 0x0901
150
#define GL_LINE_WIDTH 0x0B21
151
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
152
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
153
#define GL_CULL_FACE_MODE 0x0B45
154
#define GL_FRONT_FACE 0x0B46
155
#define GL_DEPTH_RANGE 0x0B70
156
#define GL_DEPTH_WRITEMASK 0x0B72
157
#define GL_DEPTH_CLEAR_VALUE 0x0B73
158
#define GL_DEPTH_FUNC 0x0B74
159
#define GL_STENCIL_CLEAR_VALUE 0x0B91
160
#define GL_STENCIL_FUNC 0x0B92
161
#define GL_STENCIL_FAIL 0x0B94
162
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
163
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
164
#define GL_STENCIL_REF 0x0B97
165
#define GL_STENCIL_VALUE_MASK 0x0B93
166
#define GL_STENCIL_WRITEMASK 0x0B98
167
#define GL_STENCIL_BACK_FUNC 0x8800
168
#define GL_STENCIL_BACK_FAIL 0x8801
169
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
170
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
171
#define GL_STENCIL_BACK_REF 0x8CA3
172
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
173
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
174
#define GL_VIEWPORT 0x0BA2
175
#define GL_SCISSOR_BOX 0x0C10
176
#define GL_COLOR_CLEAR_VALUE 0x0C22
177
#define GL_COLOR_WRITEMASK 0x0C23
178
#define GL_UNPACK_ALIGNMENT 0x0CF5
179
#define GL_PACK_ALIGNMENT 0x0D05
180
#define GL_MAX_TEXTURE_SIZE 0x0D33
181
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
182
#define GL_SUBPIXEL_BITS 0x0D50
183
#define GL_RED_BITS 0x0D52
184
#define GL_GREEN_BITS 0x0D53
185
#define GL_BLUE_BITS 0x0D54
186
#define GL_ALPHA_BITS 0x0D55
187
#define GL_DEPTH_BITS 0x0D56
188
#define GL_STENCIL_BITS 0x0D57
189
#define GL_POLYGON_OFFSET_UNITS 0x2A00
190
#define GL_POLYGON_OFFSET_FACTOR 0x8038
191
#define GL_TEXTURE_BINDING_2D 0x8069
192
#define GL_SAMPLE_BUFFERS 0x80A8
193
#define GL_SAMPLES 0x80A9
194
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
195
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
196
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
197
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
198
#define GL_DONT_CARE 0x1100
199
#define GL_FASTEST 0x1101
200
#define GL_NICEST 0x1102
201
#define GL_GENERATE_MIPMAP_HINT 0x8192
202
#define GL_BYTE 0x1400
203
#define GL_UNSIGNED_BYTE 0x1401
204
#define GL_SHORT 0x1402
205
#define GL_UNSIGNED_SHORT 0x1403
206
#define GL_INT 0x1404
207
#define GL_UNSIGNED_INT 0x1405
208
#define GL_FLOAT 0x1406
209
#define GL_FIXED 0x140C
210
#define GL_DEPTH_COMPONENT 0x1902
211
#define GL_ALPHA 0x1906
212
#define GL_RGB 0x1907
213
#define GL_RGBA 0x1908
214
#define GL_LUMINANCE 0x1909
215
#define GL_LUMINANCE_ALPHA 0x190A
216
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
217
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
218
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
219
#define GL_FRAGMENT_SHADER 0x8B30
220
#define GL_VERTEX_SHADER 0x8B31
221
#define GL_MAX_VERTEX_ATTRIBS 0x8869
222
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
223
#define GL_MAX_VARYING_VECTORS 0x8DFC
224
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
225
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
226
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
227
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
228
#define GL_SHADER_TYPE 0x8B4F
229
#define GL_DELETE_STATUS 0x8B80
230
#define GL_LINK_STATUS 0x8B82
231
#define GL_VALIDATE_STATUS 0x8B83
232
#define GL_ATTACHED_SHADERS 0x8B85
233
#define GL_ACTIVE_UNIFORMS 0x8B86
234
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
235
#define GL_ACTIVE_ATTRIBUTES 0x8B89
236
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
237
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
238
#define GL_CURRENT_PROGRAM 0x8B8D
239
#define GL_NEVER 0x0200
240
#define GL_LESS 0x0201
241
#define GL_EQUAL 0x0202
242
#define GL_LEQUAL 0x0203
243
#define GL_GREATER 0x0204
244
#define GL_NOTEQUAL 0x0205
245
#define GL_GEQUAL 0x0206
246
#define GL_ALWAYS 0x0207
247
#define GL_KEEP 0x1E00
248
#define GL_REPLACE 0x1E01
249
#define GL_INCR 0x1E02
250
#define GL_DECR 0x1E03
251
#define GL_INVERT 0x150A
252
#define GL_INCR_WRAP 0x8507
253
#define GL_DECR_WRAP 0x8508
254
#define GL_VENDOR 0x1F00
255
#define GL_RENDERER 0x1F01
256
#define GL_VERSION 0x1F02
257
#define GL_EXTENSIONS 0x1F03
258
#define GL_NEAREST 0x2600
259
#define GL_LINEAR 0x2601
260
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
261
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
262
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
263
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
264
#define GL_TEXTURE_MAG_FILTER 0x2800
265
#define GL_TEXTURE_MIN_FILTER 0x2801
266
#define GL_TEXTURE_WRAP_S 0x2802
267
#define GL_TEXTURE_WRAP_T 0x2803
268
#define GL_TEXTURE 0x1702
269
#define GL_TEXTURE_CUBE_MAP 0x8513
270
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
271
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
272
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
273
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
274
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
275
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
276
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
277
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
278
#define GL_TEXTURE0 0x84C0
279
#define GL_TEXTURE1 0x84C1
280
#define GL_TEXTURE2 0x84C2
281
#define GL_TEXTURE3 0x84C3
282
#define GL_TEXTURE4 0x84C4
283
#define GL_TEXTURE5 0x84C5
284
#define GL_TEXTURE6 0x84C6
285
#define GL_TEXTURE7 0x84C7
286
#define GL_TEXTURE8 0x84C8
287
#define GL_TEXTURE9 0x84C9
288
#define GL_TEXTURE10 0x84CA
289
#define GL_TEXTURE11 0x84CB
290
#define GL_TEXTURE12 0x84CC
291
#define GL_TEXTURE13 0x84CD
292
#define GL_TEXTURE14 0x84CE
293
#define GL_TEXTURE15 0x84CF
294
#define GL_TEXTURE16 0x84D0
295
#define GL_TEXTURE17 0x84D1
296
#define GL_TEXTURE18 0x84D2
297
#define GL_TEXTURE19 0x84D3
298
#define GL_TEXTURE20 0x84D4
299
#define GL_TEXTURE21 0x84D5
300
#define GL_TEXTURE22 0x84D6
301
#define GL_TEXTURE23 0x84D7
302
#define GL_TEXTURE24 0x84D8
303
#define GL_TEXTURE25 0x84D9
304
#define GL_TEXTURE26 0x84DA
305
#define GL_TEXTURE27 0x84DB
306
#define GL_TEXTURE28 0x84DC
307
#define GL_TEXTURE29 0x84DD
308
#define GL_TEXTURE30 0x84DE
309
#define GL_TEXTURE31 0x84DF
310
#define GL_ACTIVE_TEXTURE 0x84E0
311
#define GL_REPEAT 0x2901
312
#define GL_CLAMP_TO_EDGE 0x812F
313
#define GL_MIRRORED_REPEAT 0x8370
314
#define GL_FLOAT_VEC2 0x8B50
315
#define GL_FLOAT_VEC3 0x8B51
316
#define GL_FLOAT_VEC4 0x8B52
317
#define GL_INT_VEC2 0x8B53
318
#define GL_INT_VEC3 0x8B54
319
#define GL_INT_VEC4 0x8B55
320
#define GL_BOOL 0x8B56
321
#define GL_BOOL_VEC2 0x8B57
322
#define GL_BOOL_VEC3 0x8B58
323
#define GL_BOOL_VEC4 0x8B59
324
#define GL_FLOAT_MAT2 0x8B5A
325
#define GL_FLOAT_MAT3 0x8B5B
326
#define GL_FLOAT_MAT4 0x8B5C
327
#define GL_SAMPLER_2D 0x8B5E
328
#define GL_SAMPLER_CUBE 0x8B60
329
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
330
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
331
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
332
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
333
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
334
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
335
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
336
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
337
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
338
#define GL_COMPILE_STATUS 0x8B81
339
#define GL_INFO_LOG_LENGTH 0x8B84
340
#define GL_SHADER_SOURCE_LENGTH 0x8B88
341
#define GL_SHADER_COMPILER 0x8DFA
342
#define GL_SHADER_BINARY_FORMATS 0x8DF8
343
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
344
#define GL_LOW_FLOAT 0x8DF0
345
#define GL_MEDIUM_FLOAT 0x8DF1
346
#define GL_HIGH_FLOAT 0x8DF2
347
#define GL_LOW_INT 0x8DF3
348
#define GL_MEDIUM_INT 0x8DF4
349
#define GL_HIGH_INT 0x8DF5
350
#define GL_FRAMEBUFFER 0x8D40
351
#define GL_RENDERBUFFER 0x8D41
352
#define GL_RGBA4 0x8056
353
#define GL_RGB5_A1 0x8057
354
#define GL_RGB565 0x8D62
355
#define GL_DEPTH_COMPONENT16 0x81A5
356
#define GL_STENCIL_INDEX8 0x8D48
357
#define GL_RENDERBUFFER_WIDTH 0x8D42
358
#define GL_RENDERBUFFER_HEIGHT 0x8D43
359
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
360
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
361
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
362
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
363
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
364
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
365
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
366
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
367
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
368
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
369
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
370
#define GL_COLOR_ATTACHMENT0 0x8CE0
371
#define GL_DEPTH_ATTACHMENT 0x8D00
372
#define GL_STENCIL_ATTACHMENT 0x8D20
373
#define GL_NONE 0
374
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
375
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
376
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
377
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
378
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
379
#define GL_FRAMEBUFFER_BINDING 0x8CA6
380
#define GL_RENDERBUFFER_BINDING 0x8CA7
381
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
382
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
383
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
384
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
385
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
386
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
387
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
388
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
389
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
390
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
391
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
392
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
393
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
394
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
395
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
396
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
397
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
398
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
399
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
400
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
401
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
402
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
403
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
404
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
405
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
406
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
407
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
408
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
409
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
410
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
411
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
412
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
413
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
414
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
415
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
416
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
417
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
418
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
419
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
420
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
421
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
422
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
423
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
424
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
425
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
426
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
427
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
428
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
429
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
430
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
431
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
432
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
433
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
434
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
435
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
436
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
437
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
438
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
439
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
440
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
441
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
442
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
443
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
444
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
445
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
446
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
447
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
448
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
449
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
450
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
451
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
452
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
453
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
454
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
455
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
456
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
457
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
458
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
459
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
460
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
461
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
462
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
463
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
464
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
465
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
466
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
467
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
468
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
469
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
470
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
471
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
472
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
473
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
474
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
475
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
476
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
477
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
478
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
479
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
480
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
481
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
482
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
483
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
484
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
485
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
486
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
487
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
488
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
489
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
490
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
491
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
492
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
493
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
494
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
495
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
496
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
497
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
498
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
499
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
500
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
501
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
502
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
503
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
504
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
505
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
506
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
507
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
508
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
509
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
510
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
511
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
512
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
514
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
515
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
516
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
517
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
518
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
519
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
520
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
521
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
522
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
523
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
524
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
525
#if GL_GLES_PROTOTYPES
526
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
536
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
537
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
538
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
539
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
540
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
541
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
542
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
543
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
544
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
545
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
546
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
547
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
548
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
549
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
550
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
551
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
552
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
553
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
554
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
555
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
556
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
557
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
558
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
559
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
560
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
561
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
562
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
563
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
564
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
565
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
566
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
567
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
568
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
569
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
570
GL_APICALL void GL_APIENTRY glFinish (void);
571
GL_APICALL void GL_APIENTRY glFlush (void);
572
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
573
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
574
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
575
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
576
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
577
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
578
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
579
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
580
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
581
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
582
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
583
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
584
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
585
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
586
GL_APICALL GLenum GL_APIENTRY glGetError (void);
587
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
588
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
589
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
590
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
591
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
592
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
593
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
594
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
595
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
596
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
597
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
598
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
599
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
600
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
601
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
602
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
603
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
604
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
605
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
606
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
607
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
608
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
609
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
610
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
611
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
612
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
613
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
614
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
615
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
616
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
617
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
618
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
619
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
620
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
621
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
622
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
623
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
624
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
625
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
626
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
627
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
628
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
629
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
630
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
631
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
632
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
633
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
634
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
635
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
636
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
637
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
638
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
639
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
640
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
641
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
642
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
643
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
644
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
645
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
646
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
647
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
648
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
649
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
650
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
651
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
652
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
653
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
654
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
655
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
656
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
657
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
658
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
659
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
660
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
661
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
662
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
663
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
664
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
665
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
666
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
667
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
668
#endif
669
#endif /* GL_ES_VERSION_2_0 */
670
671
#ifdef __cplusplus
672
}
673
#endif
674
675
#endif
676
677