Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/include/android_stub/android/hardware_buffer.h
4547 views
1
/*
2
* Copyright 2017 The Android Open Source Project
3
*
4
* Licensed under the Apache License, Version 2.0 (the "License");
5
* you may not use this file except in compliance with the License.
6
* You may obtain a copy of the License at
7
*
8
* http://www.apache.org/licenses/LICENSE-2.0
9
*
10
* Unless required by applicable law or agreed to in writing, software
11
* distributed under the License is distributed on an "AS IS" BASIS,
12
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
* See the License for the specific language governing permissions and
14
* limitations under the License.
15
*/
16
17
/**
18
* @file hardware_buffer.h
19
* @brief API for native hardware buffers.
20
*/
21
/**
22
* @defgroup AHardwareBuffer Native Hardware Buffer
23
*
24
* AHardwareBuffer objects represent chunks of memory that can be
25
* accessed by various hardware components in the system. It can be
26
* easily converted to the Java counterpart
27
* android.hardware.HardwareBuffer and passed between processes using
28
* Binder. All operations involving AHardwareBuffer and HardwareBuffer
29
* are zero-copy, i.e., passing AHardwareBuffer to another process
30
* creates a shared view of the same region of memory.
31
*
32
* AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
33
* For EGL, use the extension function eglGetNativeClientBufferANDROID
34
* to obtain an EGLClientBuffer and pass it directly to
35
* eglCreateImageKHR. Refer to the EGL extensions
36
* EGL_ANDROID_get_native_client_buffer and
37
* EGL_ANDROID_image_native_buffer for more information. In Vulkan,
38
* the contents of the AHardwareBuffer can be accessed as external
39
* memory. See the VK_ANDROID_external_memory_android_hardware_buffer
40
* extension for details.
41
*
42
* @{
43
*/
44
45
#ifndef ANDROID_HARDWARE_BUFFER_H
46
#define ANDROID_HARDWARE_BUFFER_H
47
48
#include <inttypes.h>
49
50
#include <sys/cdefs.h>
51
52
#include <android/rect.h>
53
54
__BEGIN_DECLS
55
56
/**
57
* Buffer pixel formats.
58
*/
59
enum AHardwareBuffer_Format {
60
/**
61
* Corresponding formats:
62
* Vulkan: VK_FORMAT_R8G8B8A8_UNORM
63
* OpenGL ES: GL_RGBA8
64
*/
65
AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM = 1,
66
67
/**
68
* 32 bits per pixel, 8 bits per channel format where alpha values are
69
* ignored (always opaque).
70
* Corresponding formats:
71
* Vulkan: VK_FORMAT_R8G8B8A8_UNORM
72
* OpenGL ES: GL_RGB8
73
*/
74
AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM = 2,
75
76
/**
77
* Corresponding formats:
78
* Vulkan: VK_FORMAT_R8G8B8_UNORM
79
* OpenGL ES: GL_RGB8
80
*/
81
AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM = 3,
82
83
/**
84
* Corresponding formats:
85
* Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
86
* OpenGL ES: GL_RGB565
87
*/
88
AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM = 4,
89
90
/**
91
* Corresponding formats:
92
* Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
93
* OpenGL ES: GL_RGBA16F
94
*/
95
AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT = 0x16,
96
97
/**
98
* Corresponding formats:
99
* Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
100
* OpenGL ES: GL_RGB10_A2
101
*/
102
AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM = 0x2b,
103
104
/**
105
* Opaque binary blob format.
106
* Must have height 1 and one layer, with width equal to the buffer
107
* size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
108
* objects. Can be bound to the latter using GL_EXT_external_buffer.
109
*/
110
AHARDWAREBUFFER_FORMAT_BLOB = 0x21,
111
112
/**
113
* Corresponding formats:
114
* Vulkan: VK_FORMAT_D16_UNORM
115
* OpenGL ES: GL_DEPTH_COMPONENT16
116
*/
117
AHARDWAREBUFFER_FORMAT_D16_UNORM = 0x30,
118
119
/**
120
* Corresponding formats:
121
* Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
122
* OpenGL ES: GL_DEPTH_COMPONENT24
123
*/
124
AHARDWAREBUFFER_FORMAT_D24_UNORM = 0x31,
125
126
/**
127
* Corresponding formats:
128
* Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
129
* OpenGL ES: GL_DEPTH24_STENCIL8
130
*/
131
AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT = 0x32,
132
133
/**
134
* Corresponding formats:
135
* Vulkan: VK_FORMAT_D32_SFLOAT
136
* OpenGL ES: GL_DEPTH_COMPONENT32F
137
*/
138
AHARDWAREBUFFER_FORMAT_D32_FLOAT = 0x33,
139
140
/**
141
* Corresponding formats:
142
* Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
143
* OpenGL ES: GL_DEPTH32F_STENCIL8
144
*/
145
AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT = 0x34,
146
147
/**
148
* Corresponding formats:
149
* Vulkan: VK_FORMAT_S8_UINT
150
* OpenGL ES: GL_STENCIL_INDEX8
151
*/
152
AHARDWAREBUFFER_FORMAT_S8_UINT = 0x35,
153
154
/**
155
* YUV 420 888 format.
156
* Must have an even width and height. Can be accessed in OpenGL
157
* shaders through an external sampler. Does not support mip-maps
158
* cube-maps or multi-layered textures.
159
*/
160
AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420 = 0x23,
161
};
162
163
/**
164
* Buffer usage flags, specifying how the buffer will be accessed.
165
*/
166
enum AHardwareBuffer_UsageFlags {
167
/// The buffer will never be locked for direct CPU reads using the
168
/// AHardwareBuffer_lock() function. Note that reading the buffer
169
/// using OpenGL or Vulkan functions or memory mappings is still
170
/// allowed.
171
AHARDWAREBUFFER_USAGE_CPU_READ_NEVER = 0UL,
172
/// The buffer will sometimes be locked for direct CPU reads using
173
/// the AHardwareBuffer_lock() function. Note that reading the
174
/// buffer using OpenGL or Vulkan functions or memory mappings
175
/// does not require the presence of this flag.
176
AHARDWAREBUFFER_USAGE_CPU_READ_RARELY = 2UL,
177
/// The buffer will often be locked for direct CPU reads using
178
/// the AHardwareBuffer_lock() function. Note that reading the
179
/// buffer using OpenGL or Vulkan functions or memory mappings
180
/// does not require the presence of this flag.
181
AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN = 3UL,
182
/// CPU read value mask.
183
AHARDWAREBUFFER_USAGE_CPU_READ_MASK = 0xFUL,
184
185
/// The buffer will never be locked for direct CPU writes using the
186
/// AHardwareBuffer_lock() function. Note that writing the buffer
187
/// using OpenGL or Vulkan functions or memory mappings is still
188
/// allowed.
189
AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER = 0UL << 4,
190
/// The buffer will sometimes be locked for direct CPU writes using
191
/// the AHardwareBuffer_lock() function. Note that writing the
192
/// buffer using OpenGL or Vulkan functions or memory mappings
193
/// does not require the presence of this flag.
194
AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY = 2UL << 4,
195
/// The buffer will often be locked for direct CPU writes using
196
/// the AHardwareBuffer_lock() function. Note that writing the
197
/// buffer using OpenGL or Vulkan functions or memory mappings
198
/// does not require the presence of this flag.
199
AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN = 3UL << 4,
200
/// CPU write value mask.
201
AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK = 0xFUL << 4,
202
203
/// The buffer will be read from by the GPU as a texture.
204
AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE = 1UL << 8,
205
/// The buffer will be written to by the GPU as a framebuffer attachment.
206
AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER = 1UL << 9,
207
/**
208
* The buffer will be written to by the GPU as a framebuffer
209
* attachment.
210
*
211
* Note that the name of this flag is somewhat misleading: it does
212
* not imply that the buffer contains a color format. A buffer with
213
* depth or stencil format that will be used as a framebuffer
214
* attachment should also have this flag. Use the equivalent flag
215
* AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion.
216
*/
217
AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER,
218
/**
219
* The buffer will be used as a composer HAL overlay layer.
220
*
221
* This flag is currently only needed when using ASurfaceTransaction_setBuffer
222
* to set a buffer. In all other cases, the framework adds this flag
223
* internally to buffers that could be presented in a composer overlay.
224
* ASurfaceTransaction_setBuffer is special because it uses buffers allocated
225
* directly through AHardwareBuffer_allocate instead of buffers allocated
226
* by the framework.
227
*/
228
AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY = 1ULL << 11,
229
/**
230
* The buffer is protected from direct CPU access or being read by
231
* non-secure hardware, such as video encoders.
232
*
233
* This flag is incompatible with CPU read and write flags. It is
234
* mainly used when handling DRM video. Refer to the EGL extension
235
* EGL_EXT_protected_content and GL extension
236
* GL_EXT_protected_textures for more information on how these
237
* buffers are expected to behave.
238
*/
239
AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT = 1UL << 14,
240
/// The buffer will be read by a hardware video encoder.
241
AHARDWAREBUFFER_USAGE_VIDEO_ENCODE = 1UL << 16,
242
/**
243
* The buffer will be used for direct writes from sensors.
244
* When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
245
*/
246
AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA = 1UL << 23,
247
/**
248
* The buffer will be used as a shader storage or uniform buffer object.
249
* When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
250
*/
251
AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER = 1UL << 24,
252
/**
253
* The buffer will be used as a cube map texture.
254
* When this flag is present, the buffer must have a layer count
255
* that is a multiple of 6. Note that buffers with this flag must be
256
* bound to OpenGL textures using the extension
257
* GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
258
*/
259
AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP = 1UL << 25,
260
/**
261
* The buffer contains a complete mipmap hierarchy.
262
* Note that buffers with this flag must be bound to OpenGL textures using
263
* the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
264
*/
265
AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE = 1UL << 26,
266
267
AHARDWAREBUFFER_USAGE_VENDOR_0 = 1ULL << 28,
268
AHARDWAREBUFFER_USAGE_VENDOR_1 = 1ULL << 29,
269
AHARDWAREBUFFER_USAGE_VENDOR_2 = 1ULL << 30,
270
AHARDWAREBUFFER_USAGE_VENDOR_3 = 1ULL << 31,
271
AHARDWAREBUFFER_USAGE_VENDOR_4 = 1ULL << 48,
272
AHARDWAREBUFFER_USAGE_VENDOR_5 = 1ULL << 49,
273
AHARDWAREBUFFER_USAGE_VENDOR_6 = 1ULL << 50,
274
AHARDWAREBUFFER_USAGE_VENDOR_7 = 1ULL << 51,
275
AHARDWAREBUFFER_USAGE_VENDOR_8 = 1ULL << 52,
276
AHARDWAREBUFFER_USAGE_VENDOR_9 = 1ULL << 53,
277
AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
278
AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
279
AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
280
AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
281
AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
282
AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
283
AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
284
AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
285
AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
286
AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
287
};
288
289
/**
290
* Buffer description. Used for allocating new buffers and querying
291
* parameters of existing ones.
292
*/
293
typedef struct AHardwareBuffer_Desc {
294
uint32_t width; ///< Width in pixels.
295
uint32_t height; ///< Height in pixels.
296
/**
297
* Number of images in an image array. AHardwareBuffers with one
298
* layer correspond to regular 2D textures. AHardwareBuffers with
299
* more than layer correspond to texture arrays. If the layer count
300
* is a multiple of 6 and the usage flag
301
* AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
302
* a cube map or a cube map array.
303
*/
304
uint32_t layers;
305
uint32_t format; ///< One of AHardwareBuffer_Format.
306
uint64_t usage; ///< Combination of AHardwareBuffer_UsageFlags.
307
uint32_t stride; ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
308
uint32_t rfu0; ///< Initialize to zero, reserved for future use.
309
uint64_t rfu1; ///< Initialize to zero, reserved for future use.
310
} AHardwareBuffer_Desc;
311
312
/**
313
* Holds data for a single image plane.
314
*/
315
typedef struct AHardwareBuffer_Plane {
316
void* data; ///< Points to first byte in plane
317
uint32_t pixelStride; ///< Distance in bytes from the color channel of one pixel to the next
318
uint32_t rowStride; ///< Distance in bytes from the first value of one row of the image to
319
/// the first value of the next row.
320
} AHardwareBuffer_Plane;
321
322
/**
323
* Holds all image planes that contain the pixel data.
324
*/
325
typedef struct AHardwareBuffer_Planes {
326
uint32_t planeCount; ///< Number of distinct planes
327
AHardwareBuffer_Plane planes[4]; ///< Array of image planes
328
} AHardwareBuffer_Planes;
329
330
/**
331
* Opaque handle for a native hardware buffer.
332
*/
333
typedef struct AHardwareBuffer AHardwareBuffer;
334
335
#if __ANDROID_API__ >= 26
336
337
/**
338
* Allocates a buffer that matches the passed AHardwareBuffer_Desc.
339
*
340
* If allocation succeeds, the buffer can be used according to the
341
* usage flags specified in its description. If a buffer is used in ways
342
* not compatible with its usage flags, the results are undefined and
343
* may include program termination.
344
*
345
* Available since API level 26.
346
*
347
* \return 0 on success, or an error number of the allocation fails for
348
* any reason. The returned buffer has a reference count of 1.
349
*/
350
int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc,
351
AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
352
/**
353
* Acquire a reference on the given AHardwareBuffer object.
354
*
355
* This prevents the object from being deleted until the last reference
356
* is removed.
357
*
358
* Available since API level 26.
359
*/
360
void AHardwareBuffer_acquire(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
361
362
/**
363
* Remove a reference that was previously acquired with
364
* AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
365
*
366
* Available since API level 26.
367
*/
368
void AHardwareBuffer_release(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
369
370
/**
371
* Return a description of the AHardwareBuffer in the passed
372
* AHardwareBuffer_Desc struct.
373
*
374
* Available since API level 26.
375
*/
376
void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
377
AHardwareBuffer_Desc* outDesc) __INTRODUCED_IN(26);
378
379
/**
380
* Lock the AHardwareBuffer for direct CPU access.
381
*
382
* This function can lock the buffer for either reading or writing.
383
* It may block if the hardware needs to finish rendering, if CPU caches
384
* need to be synchronized, or possibly for other implementation-
385
* specific reasons.
386
*
387
* The passed AHardwareBuffer must have one layer, otherwise the call
388
* will fail.
389
*
390
* If \a fence is not negative, it specifies a fence file descriptor on
391
* which to wait before locking the buffer. If it's negative, the caller
392
* is responsible for ensuring that writes to the buffer have completed
393
* before calling this function. Using this parameter is more efficient
394
* than waiting on the fence and then calling this function.
395
*
396
* The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
397
* If set, then outVirtualAddress is filled with the address of the
398
* buffer in virtual memory. The flags must also be compatible with
399
* usage flags specified at buffer creation: if a read flag is passed,
400
* the buffer must have been created with
401
* AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
402
* AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
403
* must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
404
* AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
405
*
406
* If \a rect is not NULL, the caller promises to modify only data in
407
* the area specified by rect. If rect is NULL, the caller may modify
408
* the contents of the entire buffer. The content of the buffer outside
409
* of the specified rect is NOT modified by this call.
410
*
411
* It is legal for several different threads to lock a buffer for read
412
* access; none of the threads are blocked.
413
*
414
* Locking a buffer simultaneously for write or read/write is undefined,
415
* but will neither terminate the process nor block the caller.
416
* AHardwareBuffer_lock may return an error or leave the buffer's
417
* content in an indeterminate state.
418
*
419
* If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
420
* for reading and writing in multiple threads and/or processes
421
* simultaneously, and the contents of the buffer behave like shared
422
* memory.
423
*
424
* Available since API level 26.
425
*
426
* \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
427
* are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
428
* has more than one layer. Error number if the lock fails for any other
429
* reason.
430
*/
431
int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage,
432
int32_t fence, const ARect* rect, void** outVirtualAddress) __INTRODUCED_IN(26);
433
434
/**
435
* Lock a potentially multi-planar AHardwareBuffer for direct CPU access.
436
*
437
* This function is similar to AHardwareBuffer_lock, but can lock multi-planar
438
* formats. The locked planes are returned in the \a outPlanes argument. Note,
439
* that multi-planar should not be confused with multi-layer images, which this
440
* locking function does not support.
441
*
442
* YUV formats are always represented by three separate planes of data, one for
443
* each color plane. The order of planes in the array is guaranteed such that
444
* plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V
445
* (Cr). All other formats are represented by a single plane.
446
*
447
* Additional information always accompanies the buffers, describing the row
448
* stride and the pixel stride for each plane.
449
*
450
* In case the buffer cannot be locked, \a outPlanes will contain zero planes.
451
*
452
* See the AHardwareBuffer_lock documentation for all other locking semantics.
453
*
454
* Available since API level 29.
455
*
456
* \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
457
* are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
458
* has more than one layer. Error number if the lock fails for any other
459
* reason.
460
*/
461
int AHardwareBuffer_lockPlanes(AHardwareBuffer* buffer, uint64_t usage,
462
int32_t fence, const ARect* rect, AHardwareBuffer_Planes* outPlanes) __INTRODUCED_IN(29);
463
464
/**
465
* Unlock the AHardwareBuffer from direct CPU access.
466
*
467
* Must be called after all changes to the buffer are completed by the
468
* caller. If \a fence is NULL, the function will block until all work
469
* is completed. Otherwise, \a fence will be set either to a valid file
470
* descriptor or to -1. The file descriptor will become signaled once
471
* the unlocking is complete and buffer contents are updated.
472
* The caller is responsible for closing the file descriptor once it's
473
* no longer needed. The value -1 indicates that unlocking has already
474
* completed before the function returned and no further operations are
475
* necessary.
476
*
477
* Available since API level 26.
478
*
479
* \return 0 on success. -EINVAL if \a buffer is NULL. Error number if
480
* the unlock fails for any reason.
481
*/
482
int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence) __INTRODUCED_IN(26);
483
484
/**
485
* Send the AHardwareBuffer to an AF_UNIX socket.
486
*
487
* Available since API level 26.
488
*
489
* \return 0 on success, -EINVAL if \a buffer is NULL, or an error
490
* number if the operation fails for any reason.
491
*/
492
int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd) __INTRODUCED_IN(26);
493
494
/**
495
* Receive an AHardwareBuffer from an AF_UNIX socket.
496
*
497
* Available since API level 26.
498
*
499
* \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
500
* number if the operation fails for any reason.
501
*/
502
int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
503
504
#endif // __ANDROID_API__ >= 26
505
506
#if __ANDROID_API__ >= 29
507
508
/**
509
* Test whether the given format and usage flag combination is
510
* allocatable.
511
*
512
* If this function returns true, it means that a buffer with the given
513
* description can be allocated on this implementation, unless resource
514
* exhaustion occurs. If this function returns false, it means that the
515
* allocation of the given description will never succeed.
516
*
517
* The return value of this function may depend on all fields in the
518
* description, except stride, which is always ignored. For example,
519
* some implementations have implementation-defined limits on texture
520
* size and layer count.
521
*
522
* Available since API level 29.
523
*
524
* \return 1 if the format and usage flag combination is allocatable,
525
* 0 otherwise.
526
*/
527
int AHardwareBuffer_isSupported(const AHardwareBuffer_Desc* desc) __INTRODUCED_IN(29);
528
529
/**
530
* Lock an AHardwareBuffer for direct CPU access.
531
*
532
* This function is the same as the above lock function, but passes back
533
* additional information about the bytes per pixel and the bytes per stride
534
* of the locked buffer. If the bytes per pixel or bytes per stride are unknown
535
* or variable, or if the underlying mapper implementation does not support returning
536
* additional information, then this call will fail with INVALID_OPERATION
537
*
538
* Available since API level 29.
539
*/
540
int AHardwareBuffer_lockAndGetInfo(AHardwareBuffer* buffer, uint64_t usage,
541
int32_t fence, const ARect* rect, void** outVirtualAddress,
542
int32_t* outBytesPerPixel, int32_t* outBytesPerStride) __INTRODUCED_IN(29);
543
#endif // __ANDROID_API__ >= 29
544
545
__END_DECLS
546
547
#endif // ANDROID_HARDWARE_BUFFER_H
548
549
/** @} */
550
551