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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/amd/llvm/ac_nir_to_llvm.h
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/*
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef AC_NIR_TO_LLVM_H
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#define AC_NIR_TO_LLVM_H
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#include "amd_family.h"
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#include "compiler/shader_enums.h"
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#include "llvm-c/Core.h"
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#include "llvm-c/TargetMachine.h"
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#include <stdbool.h>
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struct nir_shader;
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struct nir_variable;
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struct ac_llvm_context;
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struct ac_shader_abi;
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struct ac_shader_args;
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/* Interpolation locations */
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#define INTERP_CENTER 0
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#define INTERP_CENTROID 1
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#define INTERP_SAMPLE 2
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static inline unsigned ac_llvm_reg_index_soa(unsigned index, unsigned chan)
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{
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return (index * 4) + chan;
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}
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bool ac_are_tessfactors_def_in_all_invocs(const struct nir_shader *nir);
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void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
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const struct ac_shader_args *args, struct nir_shader *nir);
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void ac_handle_shader_output_decl(struct ac_llvm_context *ctx, struct ac_shader_abi *abi,
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struct nir_shader *nir, struct nir_variable *variable,
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gl_shader_stage stage);
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void ac_emit_barrier(struct ac_llvm_context *ac, gl_shader_stage stage);
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#endif /* AC_NIR_TO_LLVM_H */
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