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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/amd/vulkan/radv_constants.h
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/*
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* Copyright © 2016 Red Hat.
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* based in part on anv driver which is:
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef RADV_CONSTANTS_H
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#define RADV_CONSTANTS_H
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#define ATI_VENDOR_ID 0x1002
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#define MAX_VBS 32
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#define MAX_VERTEX_ATTRIBS 32
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#define MAX_RTS 8
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#define MAX_VIEWPORTS 16
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#define MAX_SCISSORS 16
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#define MAX_DISCARD_RECTANGLES 4
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#define MAX_SAMPLE_LOCATIONS 32
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#define MAX_PUSH_CONSTANTS_SIZE 128
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#define MAX_PUSH_DESCRIPTORS 32
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#define MAX_DYNAMIC_UNIFORM_BUFFERS 16
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#define MAX_DYNAMIC_STORAGE_BUFFERS 8
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#define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS)
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#define MAX_SAMPLES_LOG2 4
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#define NUM_META_FS_KEYS 12
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#define RADV_MAX_DRM_DEVICES 8
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#define MAX_VIEWS 8
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#define MAX_SO_STREAMS 4
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#define MAX_SO_BUFFERS 4
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#define MAX_SO_OUTPUTS 64
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#define MAX_INLINE_UNIFORM_BLOCK_SIZE (4ull * 1024 * 1024)
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#define MAX_INLINE_UNIFORM_BLOCK_COUNT 64
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#define MAX_BIND_POINTS 3 /* compute + graphics + raytracing */
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#define NUM_DEPTH_CLEAR_PIPELINES 3
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#define NUM_DEPTH_DECOMPRESS_PIPELINES 3
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/*
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* This is the point we switch from using CP to compute shader
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* for certain buffer operations.
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*/
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#define RADV_BUFFER_OPS_CS_THRESHOLD 4096
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#define RADV_BUFFER_UPDATE_THRESHOLD 1024
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/* descriptor index into scratch ring offsets */
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#define RING_SCRATCH 0
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#define RING_ESGS_VS 1
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#define RING_ESGS_GS 2
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#define RING_GSVS_VS 3
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#define RING_GSVS_GS 4
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#define RING_HS_TESS_FACTOR 5
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#define RING_HS_TESS_OFFCHIP 6
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#define RING_PS_SAMPLE_POSITIONS 7
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/* max number of descriptor sets */
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#define MAX_SETS 32
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/* Make sure everything is addressable by a signed 32-bit int, and
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* our largest descriptors are 96 bytes.
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*/
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#define RADV_MAX_PER_SET_DESCRIPTORS ((1ull << 31) / 96)
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/* Our buffer size fields allow only 2**32 - 1. We round that down to a multiple
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* of 4 bytes so we can align buffer sizes up.
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*/
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#define RADV_MAX_MEMORY_ALLOCATION_SIZE 0xFFFFFFFCull
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/* Number of invocations in each subgroup. */
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#define RADV_SUBGROUP_SIZE 64
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#endif /* RADV_CONSTANTS_H */
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