Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/amd/vulkan/radv_meta_resolve_fs.c
7237 views
1
/*
2
* Copyright © 2016 Dave Airlie
3
*
4
* Permission is hereby granted, free of charge, to any person obtaining a
5
* copy of this software and associated documentation files (the "Software"),
6
* to deal in the Software without restriction, including without limitation
7
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
* and/or sell copies of the Software, and to permit persons to whom the
9
* Software is furnished to do so, subject to the following conditions:
10
*
11
* The above copyright notice and this permission notice (including the next
12
* paragraph) shall be included in all copies or substantial portions of the
13
* Software.
14
*
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21
* IN THE SOFTWARE.
22
*/
23
24
#include <assert.h>
25
#include <stdbool.h>
26
27
#include "nir/nir_builder.h"
28
#include "radv_meta.h"
29
#include "radv_private.h"
30
#include "sid.h"
31
#include "vk_format.h"
32
33
static nir_shader *
34
build_nir_vertex_shader(void)
35
{
36
const struct glsl_type *vec4 = glsl_vec4_type();
37
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "meta_resolve_vs");
38
39
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
40
pos_out->data.location = VARYING_SLOT_POS;
41
42
nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
43
44
nir_store_var(&b, pos_out, outvec, 0xf);
45
return b.shader;
46
}
47
48
static nir_shader *
49
build_resolve_fragment_shader(struct radv_device *dev, bool is_integer, int samples)
50
{
51
const struct glsl_type *vec4 = glsl_vec4_type();
52
const struct glsl_type *sampler_type =
53
glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT);
54
55
nir_builder b = nir_builder_init_simple_shader(
56
MESA_SHADER_FRAGMENT, NULL, "meta_resolve_fs-%d-%s", samples, is_integer ? "int" : "float");
57
58
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
59
input_img->data.descriptor_set = 0;
60
input_img->data.binding = 0;
61
62
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
63
color_out->data.location = FRAG_RESULT_DATA0;
64
65
nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3);
66
nir_ssa_def *src_offset = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 0), 0, 8);
67
68
nir_ssa_def *pos_int = nir_f2i32(&b, pos_in);
69
70
nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, src_offset), 0x3);
71
nir_variable *color = nir_local_variable_create(b.impl, glsl_vec4_type(), "color");
72
73
radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, img_coord);
74
75
nir_ssa_def *outval = nir_load_var(&b, color);
76
nir_store_var(&b, color_out, outval, 0xf);
77
return b.shader;
78
}
79
80
static VkResult
81
create_layout(struct radv_device *device)
82
{
83
VkResult result;
84
/*
85
* one descriptors for the image being sampled
86
*/
87
VkDescriptorSetLayoutCreateInfo ds_create_info = {
88
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
89
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
90
.bindingCount = 1,
91
.pBindings = (VkDescriptorSetLayoutBinding[]){
92
{.binding = 0,
93
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
94
.descriptorCount = 1,
95
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
96
.pImmutableSamplers = NULL},
97
}};
98
99
result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device), &ds_create_info,
100
&device->meta_state.alloc,
101
&device->meta_state.resolve_fragment.ds_layout);
102
if (result != VK_SUCCESS)
103
goto fail;
104
105
VkPipelineLayoutCreateInfo pl_create_info = {
106
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
107
.setLayoutCount = 1,
108
.pSetLayouts = &device->meta_state.resolve_fragment.ds_layout,
109
.pushConstantRangeCount = 1,
110
.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_FRAGMENT_BIT, 0, 8},
111
};
112
113
result = radv_CreatePipelineLayout(radv_device_to_handle(device), &pl_create_info,
114
&device->meta_state.alloc,
115
&device->meta_state.resolve_fragment.p_layout);
116
if (result != VK_SUCCESS)
117
goto fail;
118
return VK_SUCCESS;
119
fail:
120
return result;
121
}
122
123
static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
124
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
125
.vertexBindingDescriptionCount = 0,
126
.vertexAttributeDescriptionCount = 0,
127
};
128
129
static VkResult
130
create_resolve_pipeline(struct radv_device *device, int samples_log2, VkFormat format)
131
{
132
mtx_lock(&device->meta_state.mtx);
133
134
unsigned fs_key = radv_format_meta_fs_key(device, format);
135
VkPipeline *pipeline = &device->meta_state.resolve_fragment.rc[samples_log2].pipeline[fs_key];
136
if (*pipeline) {
137
mtx_unlock(&device->meta_state.mtx);
138
return VK_SUCCESS;
139
}
140
141
VkResult result;
142
bool is_integer = false;
143
uint32_t samples = 1 << samples_log2;
144
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
145
vi_create_info = &normal_vi_create_info;
146
if (vk_format_is_int(format))
147
is_integer = true;
148
149
nir_shader *fs = build_resolve_fragment_shader(device, is_integer, samples);
150
nir_shader *vs = build_nir_vertex_shader();
151
152
VkRenderPass *rp = &device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][0];
153
154
assert(!*rp);
155
156
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
157
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
158
.stage = VK_SHADER_STAGE_VERTEX_BIT,
159
.module = vk_shader_module_handle_from_nir(vs),
160
.pName = "main",
161
.pSpecializationInfo = NULL},
162
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
163
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
164
.module = vk_shader_module_handle_from_nir(fs),
165
.pName = "main",
166
.pSpecializationInfo = NULL},
167
};
168
169
for (unsigned dst_layout = 0; dst_layout < RADV_META_DST_LAYOUT_COUNT; ++dst_layout) {
170
VkImageLayout layout = radv_meta_dst_layout_to_layout(dst_layout);
171
result = radv_CreateRenderPass2(
172
radv_device_to_handle(device),
173
&(VkRenderPassCreateInfo2){
174
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
175
.attachmentCount = 1,
176
.pAttachments =
177
&(VkAttachmentDescription2){
178
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
179
.format = format,
180
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
181
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
182
.initialLayout = layout,
183
.finalLayout = layout,
184
},
185
.subpassCount = 1,
186
.pSubpasses =
187
&(VkSubpassDescription2){
188
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
189
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
190
.inputAttachmentCount = 0,
191
.colorAttachmentCount = 1,
192
.pColorAttachments =
193
&(VkAttachmentReference2){
194
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
195
.attachment = 0,
196
.layout = layout,
197
},
198
.pResolveAttachments = NULL,
199
.pDepthStencilAttachment =
200
&(VkAttachmentReference2){
201
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
202
.attachment = VK_ATTACHMENT_UNUSED,
203
.layout = VK_IMAGE_LAYOUT_GENERAL,
204
},
205
.preserveAttachmentCount = 0,
206
.pPreserveAttachments = NULL,
207
},
208
.dependencyCount = 2,
209
.pDependencies =
210
(VkSubpassDependency2[]){{.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
211
.srcSubpass = VK_SUBPASS_EXTERNAL,
212
.dstSubpass = 0,
213
.srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
214
.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
215
.srcAccessMask = 0,
216
.dstAccessMask = 0,
217
.dependencyFlags = 0},
218
{.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
219
.srcSubpass = 0,
220
.dstSubpass = VK_SUBPASS_EXTERNAL,
221
.srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
222
.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
223
.srcAccessMask = 0,
224
.dstAccessMask = 0,
225
.dependencyFlags = 0}},
226
},
227
&device->meta_state.alloc, rp + dst_layout);
228
}
229
230
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
231
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
232
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
233
.pStages = pipeline_shader_stages,
234
.pVertexInputState = vi_create_info,
235
.pInputAssemblyState =
236
&(VkPipelineInputAssemblyStateCreateInfo){
237
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
238
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
239
.primitiveRestartEnable = false,
240
},
241
.pViewportState =
242
&(VkPipelineViewportStateCreateInfo){
243
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
244
.viewportCount = 1,
245
.scissorCount = 1,
246
},
247
.pRasterizationState =
248
&(VkPipelineRasterizationStateCreateInfo){
249
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
250
.rasterizerDiscardEnable = false,
251
.polygonMode = VK_POLYGON_MODE_FILL,
252
.cullMode = VK_CULL_MODE_NONE,
253
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE},
254
.pMultisampleState =
255
&(VkPipelineMultisampleStateCreateInfo){
256
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
257
.rasterizationSamples = 1,
258
.sampleShadingEnable = false,
259
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
260
},
261
.pColorBlendState =
262
&(VkPipelineColorBlendStateCreateInfo){
263
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
264
.attachmentCount = 1,
265
.pAttachments =
266
(VkPipelineColorBlendAttachmentState[]){
267
{.colorWriteMask = VK_COLOR_COMPONENT_A_BIT | VK_COLOR_COMPONENT_R_BIT |
268
VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT},
269
}},
270
.pDynamicState =
271
&(VkPipelineDynamicStateCreateInfo){
272
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
273
.dynamicStateCount = 9,
274
.pDynamicStates =
275
(VkDynamicState[]){
276
VK_DYNAMIC_STATE_VIEWPORT,
277
VK_DYNAMIC_STATE_SCISSOR,
278
VK_DYNAMIC_STATE_LINE_WIDTH,
279
VK_DYNAMIC_STATE_DEPTH_BIAS,
280
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
281
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
282
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
283
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
284
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
285
},
286
},
287
.flags = 0,
288
.layout = device->meta_state.resolve_fragment.p_layout,
289
.renderPass = *rp,
290
.subpass = 0,
291
};
292
293
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true};
294
295
result = radv_graphics_pipeline_create(
296
radv_device_to_handle(device), radv_pipeline_cache_to_handle(&device->meta_state.cache),
297
&vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc, pipeline);
298
ralloc_free(vs);
299
ralloc_free(fs);
300
301
mtx_unlock(&device->meta_state.mtx);
302
return result;
303
}
304
305
enum { DEPTH_RESOLVE, STENCIL_RESOLVE };
306
307
static const char *
308
get_resolve_mode_str(VkResolveModeFlagBits resolve_mode)
309
{
310
switch (resolve_mode) {
311
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
312
return "zero";
313
case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
314
return "average";
315
case VK_RESOLVE_MODE_MIN_BIT_KHR:
316
return "min";
317
case VK_RESOLVE_MODE_MAX_BIT_KHR:
318
return "max";
319
default:
320
unreachable("invalid resolve mode");
321
}
322
}
323
324
static nir_shader *
325
build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples, int index,
326
VkResolveModeFlagBits resolve_mode)
327
{
328
const struct glsl_type *vec4 = glsl_vec4_type();
329
const struct glsl_type *sampler_type =
330
glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
331
332
nir_builder b = nir_builder_init_simple_shader(
333
MESA_SHADER_FRAGMENT, NULL, "meta_resolve_fs_%s-%s-%d",
334
index == DEPTH_RESOLVE ? "depth" : "stencil", get_resolve_mode_str(resolve_mode), samples);
335
336
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
337
input_img->data.descriptor_set = 0;
338
input_img->data.binding = 0;
339
340
nir_variable *fs_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_out");
341
fs_out->data.location = index == DEPTH_RESOLVE ? FRAG_RESULT_DEPTH : FRAG_RESULT_STENCIL;
342
343
nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3);
344
345
nir_ssa_def *pos_int = nir_f2i32(&b, pos_in);
346
347
nir_ssa_def *img_coord = nir_channels(&b, pos_int, 0x3);
348
349
nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa;
350
351
nir_alu_type type = index == DEPTH_RESOLVE ? nir_type_float32 : nir_type_uint32;
352
353
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
354
tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
355
tex->op = nir_texop_txf_ms;
356
tex->src[0].src_type = nir_tex_src_coord;
357
tex->src[0].src = nir_src_for_ssa(img_coord);
358
tex->src[1].src_type = nir_tex_src_ms_index;
359
tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
360
tex->src[2].src_type = nir_tex_src_texture_deref;
361
tex->src[2].src = nir_src_for_ssa(input_img_deref);
362
tex->dest_type = type;
363
tex->is_array = false;
364
tex->coord_components = 2;
365
366
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
367
nir_builder_instr_insert(&b, &tex->instr);
368
369
nir_ssa_def *outval = &tex->dest.ssa;
370
371
if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR) {
372
for (int i = 1; i < samples; i++) {
373
nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3);
374
tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS;
375
tex_add->op = nir_texop_txf_ms;
376
tex_add->src[0].src_type = nir_tex_src_coord;
377
tex_add->src[0].src = nir_src_for_ssa(img_coord);
378
tex_add->src[1].src_type = nir_tex_src_ms_index;
379
tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i));
380
tex_add->src[2].src_type = nir_tex_src_texture_deref;
381
tex_add->src[2].src = nir_src_for_ssa(input_img_deref);
382
tex_add->dest_type = type;
383
tex_add->is_array = false;
384
tex_add->coord_components = 2;
385
386
nir_ssa_dest_init(&tex_add->instr, &tex_add->dest, 4, 32, "tex");
387
nir_builder_instr_insert(&b, &tex_add->instr);
388
389
switch (resolve_mode) {
390
case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
391
assert(index == DEPTH_RESOLVE);
392
outval = nir_fadd(&b, outval, &tex_add->dest.ssa);
393
break;
394
case VK_RESOLVE_MODE_MIN_BIT_KHR:
395
if (index == DEPTH_RESOLVE)
396
outval = nir_fmin(&b, outval, &tex_add->dest.ssa);
397
else
398
outval = nir_umin(&b, outval, &tex_add->dest.ssa);
399
break;
400
case VK_RESOLVE_MODE_MAX_BIT_KHR:
401
if (index == DEPTH_RESOLVE)
402
outval = nir_fmax(&b, outval, &tex_add->dest.ssa);
403
else
404
outval = nir_umax(&b, outval, &tex_add->dest.ssa);
405
break;
406
default:
407
unreachable("invalid resolve mode");
408
}
409
}
410
411
if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT_KHR)
412
outval = nir_fdiv(&b, outval, nir_imm_float(&b, samples));
413
}
414
415
nir_store_var(&b, fs_out, outval, 0x1);
416
417
return b.shader;
418
}
419
420
static VkResult
421
create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples_log2, int index,
422
VkResolveModeFlagBits resolve_mode)
423
{
424
VkRenderPass *render_pass;
425
VkPipeline *pipeline;
426
VkFormat src_format;
427
VkResult result;
428
429
mtx_lock(&device->meta_state.mtx);
430
431
switch (resolve_mode) {
432
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
433
if (index == DEPTH_RESOLVE)
434
pipeline = &device->meta_state.resolve_fragment.depth_zero_pipeline;
435
else
436
pipeline = &device->meta_state.resolve_fragment.stencil_zero_pipeline;
437
break;
438
case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
439
assert(index == DEPTH_RESOLVE);
440
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].average_pipeline;
441
break;
442
case VK_RESOLVE_MODE_MIN_BIT_KHR:
443
if (index == DEPTH_RESOLVE)
444
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].min_pipeline;
445
else
446
pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].min_pipeline;
447
break;
448
case VK_RESOLVE_MODE_MAX_BIT_KHR:
449
if (index == DEPTH_RESOLVE)
450
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].max_pipeline;
451
else
452
pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].max_pipeline;
453
break;
454
default:
455
unreachable("invalid resolve mode");
456
}
457
458
if (*pipeline) {
459
mtx_unlock(&device->meta_state.mtx);
460
return VK_SUCCESS;
461
}
462
463
uint32_t samples = 1 << samples_log2;
464
nir_shader *fs =
465
build_depth_stencil_resolve_fragment_shader(device, samples, index, resolve_mode);
466
nir_shader *vs = build_nir_vertex_shader();
467
468
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
469
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
470
.stage = VK_SHADER_STAGE_VERTEX_BIT,
471
.module = vk_shader_module_handle_from_nir(vs),
472
.pName = "main",
473
.pSpecializationInfo = NULL},
474
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
475
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
476
.module = vk_shader_module_handle_from_nir(fs),
477
.pName = "main",
478
.pSpecializationInfo = NULL},
479
};
480
481
if (index == DEPTH_RESOLVE) {
482
src_format = VK_FORMAT_D32_SFLOAT;
483
render_pass = &device->meta_state.resolve_fragment.depth_render_pass;
484
} else {
485
render_pass = &device->meta_state.resolve_fragment.stencil_render_pass;
486
src_format = VK_FORMAT_S8_UINT;
487
}
488
489
if (!*render_pass) {
490
result = radv_CreateRenderPass2(
491
radv_device_to_handle(device),
492
&(VkRenderPassCreateInfo2){
493
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
494
.attachmentCount = 1,
495
.pAttachments =
496
&(VkAttachmentDescription2){
497
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
498
.format = src_format,
499
.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
500
.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
501
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
502
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
503
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
504
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
505
},
506
.subpassCount = 1,
507
.pSubpasses =
508
&(VkSubpassDescription2){
509
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
510
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
511
.inputAttachmentCount = 0,
512
.colorAttachmentCount = 0,
513
.pColorAttachments = NULL,
514
.pResolveAttachments = NULL,
515
.pDepthStencilAttachment =
516
&(VkAttachmentReference2){
517
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
518
.attachment = 0,
519
.layout = VK_IMAGE_LAYOUT_GENERAL,
520
},
521
.preserveAttachmentCount = 0,
522
.pPreserveAttachments = NULL,
523
},
524
.dependencyCount = 2,
525
.pDependencies =
526
(VkSubpassDependency2[]){{.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
527
.srcSubpass = VK_SUBPASS_EXTERNAL,
528
.dstSubpass = 0,
529
.srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
530
.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
531
.srcAccessMask = 0,
532
.dstAccessMask = 0,
533
.dependencyFlags = 0},
534
{.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
535
.srcSubpass = 0,
536
.dstSubpass = VK_SUBPASS_EXTERNAL,
537
.srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
538
.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
539
.srcAccessMask = 0,
540
.dstAccessMask = 0,
541
.dependencyFlags = 0}},
542
},
543
&device->meta_state.alloc, render_pass);
544
}
545
546
VkStencilOp stencil_op = index == DEPTH_RESOLVE ? VK_STENCIL_OP_KEEP : VK_STENCIL_OP_REPLACE;
547
548
VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {
549
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
550
.depthTestEnable = true,
551
.depthWriteEnable = index == DEPTH_RESOLVE,
552
.stencilTestEnable = index == STENCIL_RESOLVE,
553
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
554
.front =
555
{
556
.failOp = stencil_op,
557
.passOp = stencil_op,
558
.depthFailOp = stencil_op,
559
.compareOp = VK_COMPARE_OP_ALWAYS,
560
},
561
.back = {
562
.failOp = stencil_op,
563
.passOp = stencil_op,
564
.depthFailOp = stencil_op,
565
.compareOp = VK_COMPARE_OP_ALWAYS,
566
}};
567
568
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
569
vi_create_info = &normal_vi_create_info;
570
571
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
572
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
573
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
574
.pStages = pipeline_shader_stages,
575
.pVertexInputState = vi_create_info,
576
.pInputAssemblyState =
577
&(VkPipelineInputAssemblyStateCreateInfo){
578
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
579
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
580
.primitiveRestartEnable = false,
581
},
582
.pViewportState =
583
&(VkPipelineViewportStateCreateInfo){
584
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
585
.viewportCount = 1,
586
.scissorCount = 1,
587
},
588
.pDepthStencilState = &depth_stencil_state,
589
.pRasterizationState =
590
&(VkPipelineRasterizationStateCreateInfo){
591
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
592
.rasterizerDiscardEnable = false,
593
.polygonMode = VK_POLYGON_MODE_FILL,
594
.cullMode = VK_CULL_MODE_NONE,
595
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE},
596
.pMultisampleState =
597
&(VkPipelineMultisampleStateCreateInfo){
598
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
599
.rasterizationSamples = 1,
600
.sampleShadingEnable = false,
601
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
602
},
603
.pColorBlendState =
604
&(VkPipelineColorBlendStateCreateInfo){
605
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
606
.attachmentCount = 0,
607
.pAttachments =
608
(VkPipelineColorBlendAttachmentState[]){
609
{.colorWriteMask = VK_COLOR_COMPONENT_A_BIT | VK_COLOR_COMPONENT_R_BIT |
610
VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT},
611
}},
612
.pDynamicState =
613
&(VkPipelineDynamicStateCreateInfo){
614
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
615
.dynamicStateCount = 9,
616
.pDynamicStates =
617
(VkDynamicState[]){
618
VK_DYNAMIC_STATE_VIEWPORT,
619
VK_DYNAMIC_STATE_SCISSOR,
620
VK_DYNAMIC_STATE_LINE_WIDTH,
621
VK_DYNAMIC_STATE_DEPTH_BIAS,
622
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
623
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
624
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
625
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
626
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
627
},
628
},
629
.flags = 0,
630
.layout = device->meta_state.resolve_fragment.p_layout,
631
.renderPass = *render_pass,
632
.subpass = 0,
633
};
634
635
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true};
636
637
result = radv_graphics_pipeline_create(
638
radv_device_to_handle(device), radv_pipeline_cache_to_handle(&device->meta_state.cache),
639
&vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc, pipeline);
640
641
ralloc_free(vs);
642
ralloc_free(fs);
643
644
mtx_unlock(&device->meta_state.mtx);
645
return result;
646
}
647
648
VkResult
649
radv_device_init_meta_resolve_fragment_state(struct radv_device *device, bool on_demand)
650
{
651
VkResult res;
652
653
res = create_layout(device);
654
if (res != VK_SUCCESS)
655
goto fail;
656
657
if (on_demand)
658
return VK_SUCCESS;
659
660
for (uint32_t i = 0; i < MAX_SAMPLES_LOG2; ++i) {
661
for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
662
res = create_resolve_pipeline(device, i, radv_fs_key_format_exemplars[j]);
663
if (res != VK_SUCCESS)
664
goto fail;
665
}
666
667
res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE,
668
VK_RESOLVE_MODE_AVERAGE_BIT_KHR);
669
if (res != VK_SUCCESS)
670
goto fail;
671
672
res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE,
673
VK_RESOLVE_MODE_MIN_BIT_KHR);
674
if (res != VK_SUCCESS)
675
goto fail;
676
677
res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE,
678
VK_RESOLVE_MODE_MAX_BIT_KHR);
679
if (res != VK_SUCCESS)
680
goto fail;
681
682
res = create_depth_stencil_resolve_pipeline(device, i, STENCIL_RESOLVE,
683
VK_RESOLVE_MODE_MIN_BIT_KHR);
684
if (res != VK_SUCCESS)
685
goto fail;
686
687
res = create_depth_stencil_resolve_pipeline(device, i, STENCIL_RESOLVE,
688
VK_RESOLVE_MODE_MAX_BIT_KHR);
689
if (res != VK_SUCCESS)
690
goto fail;
691
}
692
693
res = create_depth_stencil_resolve_pipeline(device, 0, DEPTH_RESOLVE,
694
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR);
695
if (res != VK_SUCCESS)
696
goto fail;
697
698
res = create_depth_stencil_resolve_pipeline(device, 0, STENCIL_RESOLVE,
699
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR);
700
if (res != VK_SUCCESS)
701
goto fail;
702
703
return VK_SUCCESS;
704
fail:
705
radv_device_finish_meta_resolve_fragment_state(device);
706
return res;
707
}
708
709
void
710
radv_device_finish_meta_resolve_fragment_state(struct radv_device *device)
711
{
712
struct radv_meta_state *state = &device->meta_state;
713
for (uint32_t i = 0; i < MAX_SAMPLES_LOG2; ++i) {
714
for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
715
for (unsigned k = 0; k < RADV_META_DST_LAYOUT_COUNT; ++k) {
716
radv_DestroyRenderPass(radv_device_to_handle(device),
717
state->resolve_fragment.rc[i].render_pass[j][k], &state->alloc);
718
}
719
radv_DestroyPipeline(radv_device_to_handle(device),
720
state->resolve_fragment.rc[i].pipeline[j], &state->alloc);
721
}
722
723
radv_DestroyPipeline(radv_device_to_handle(device),
724
state->resolve_fragment.depth[i].average_pipeline, &state->alloc);
725
726
radv_DestroyPipeline(radv_device_to_handle(device),
727
state->resolve_fragment.depth[i].max_pipeline, &state->alloc);
728
729
radv_DestroyPipeline(radv_device_to_handle(device),
730
state->resolve_fragment.depth[i].min_pipeline, &state->alloc);
731
732
radv_DestroyPipeline(radv_device_to_handle(device),
733
state->resolve_fragment.stencil[i].max_pipeline, &state->alloc);
734
735
radv_DestroyPipeline(radv_device_to_handle(device),
736
state->resolve_fragment.stencil[i].min_pipeline, &state->alloc);
737
}
738
739
radv_DestroyRenderPass(radv_device_to_handle(device), state->resolve_fragment.depth_render_pass,
740
&state->alloc);
741
radv_DestroyRenderPass(radv_device_to_handle(device),
742
state->resolve_fragment.stencil_render_pass, &state->alloc);
743
744
radv_DestroyPipeline(radv_device_to_handle(device), state->resolve_fragment.depth_zero_pipeline,
745
&state->alloc);
746
radv_DestroyPipeline(radv_device_to_handle(device),
747
state->resolve_fragment.stencil_zero_pipeline, &state->alloc);
748
749
radv_DestroyDescriptorSetLayout(radv_device_to_handle(device), state->resolve_fragment.ds_layout,
750
&state->alloc);
751
radv_DestroyPipelineLayout(radv_device_to_handle(device), state->resolve_fragment.p_layout,
752
&state->alloc);
753
}
754
755
static VkPipeline *
756
radv_get_resolve_pipeline(struct radv_cmd_buffer *cmd_buffer, struct radv_image_view *src_iview,
757
struct radv_image_view *dst_iview)
758
{
759
struct radv_device *device = cmd_buffer->device;
760
unsigned fs_key = radv_format_meta_fs_key(cmd_buffer->device, dst_iview->vk_format);
761
const uint32_t samples = src_iview->image->info.samples;
762
const uint32_t samples_log2 = ffs(samples) - 1;
763
VkPipeline *pipeline;
764
765
pipeline = &device->meta_state.resolve_fragment.rc[samples_log2].pipeline[fs_key];
766
if (!*pipeline) {
767
VkResult ret;
768
769
ret = create_resolve_pipeline(device, samples_log2, radv_fs_key_format_exemplars[fs_key]);
770
if (ret != VK_SUCCESS) {
771
cmd_buffer->record_result = ret;
772
return NULL;
773
}
774
}
775
776
return pipeline;
777
}
778
779
static void
780
emit_resolve(struct radv_cmd_buffer *cmd_buffer, struct radv_image_view *src_iview,
781
struct radv_image_view *dest_iview, const VkOffset2D *src_offset,
782
const VkOffset2D *dest_offset, const VkExtent2D *resolve_extent)
783
{
784
struct radv_device *device = cmd_buffer->device;
785
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
786
VkPipeline *pipeline;
787
788
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
789
cmd_buffer->device->meta_state.resolve_fragment.p_layout,
790
0, /* set */
791
1, /* descriptorWriteCount */
792
(VkWriteDescriptorSet[]){
793
{.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
794
.dstBinding = 0,
795
.dstArrayElement = 0,
796
.descriptorCount = 1,
797
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
798
.pImageInfo =
799
(VkDescriptorImageInfo[]){
800
{
801
.sampler = VK_NULL_HANDLE,
802
.imageView = radv_image_view_to_handle(src_iview),
803
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
804
},
805
}},
806
});
807
808
cmd_buffer->state.flush_bits |=
809
radv_dst_access_flush(cmd_buffer, VK_ACCESS_SHADER_READ_BIT, src_iview->image) |
810
radv_dst_access_flush(cmd_buffer, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, dest_iview->image);
811
812
unsigned push_constants[2] = {
813
src_offset->x - dest_offset->x,
814
src_offset->y - dest_offset->y,
815
};
816
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
817
device->meta_state.resolve_fragment.p_layout, VK_SHADER_STAGE_FRAGMENT_BIT,
818
0, 8, push_constants);
819
820
pipeline = radv_get_resolve_pipeline(cmd_buffer, src_iview, dest_iview);
821
822
radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
823
824
radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
825
&(VkViewport){.x = dest_offset->x,
826
.y = dest_offset->y,
827
.width = resolve_extent->width,
828
.height = resolve_extent->height,
829
.minDepth = 0.0f,
830
.maxDepth = 1.0f});
831
832
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
833
&(VkRect2D){
834
.offset = *dest_offset,
835
.extent = *resolve_extent,
836
});
837
838
radv_CmdDraw(cmd_buffer_h, 3, 1, 0, 0);
839
cmd_buffer->state.flush_bits |=
840
radv_src_access_flush(cmd_buffer, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, dest_iview->image);
841
}
842
843
static void
844
emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer, struct radv_image_view *src_iview,
845
struct radv_image_view *dst_iview, const VkExtent2D *resolve_extent,
846
VkImageAspectFlags aspects, VkResolveModeFlagBits resolve_mode)
847
{
848
struct radv_device *device = cmd_buffer->device;
849
const uint32_t samples = src_iview->image->info.samples;
850
const uint32_t samples_log2 = ffs(samples) - 1;
851
VkPipeline *pipeline;
852
853
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
854
cmd_buffer->device->meta_state.resolve_fragment.p_layout,
855
0, /* set */
856
1, /* descriptorWriteCount */
857
(VkWriteDescriptorSet[]){
858
{.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
859
.dstBinding = 0,
860
.dstArrayElement = 0,
861
.descriptorCount = 1,
862
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
863
.pImageInfo =
864
(VkDescriptorImageInfo[]){
865
{
866
.sampler = VK_NULL_HANDLE,
867
.imageView = radv_image_view_to_handle(src_iview),
868
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
869
},
870
}},
871
});
872
873
switch (resolve_mode) {
874
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
875
if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
876
pipeline = &device->meta_state.resolve_fragment.depth_zero_pipeline;
877
else
878
pipeline = &device->meta_state.resolve_fragment.stencil_zero_pipeline;
879
break;
880
case VK_RESOLVE_MODE_AVERAGE_BIT_KHR:
881
assert(aspects == VK_IMAGE_ASPECT_DEPTH_BIT);
882
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].average_pipeline;
883
break;
884
case VK_RESOLVE_MODE_MIN_BIT_KHR:
885
if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
886
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].min_pipeline;
887
else
888
pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].min_pipeline;
889
break;
890
case VK_RESOLVE_MODE_MAX_BIT_KHR:
891
if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
892
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].max_pipeline;
893
else
894
pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].max_pipeline;
895
break;
896
default:
897
unreachable("invalid resolve mode");
898
}
899
900
if (!*pipeline) {
901
int index = aspects == VK_IMAGE_ASPECT_DEPTH_BIT ? DEPTH_RESOLVE : STENCIL_RESOLVE;
902
VkResult ret;
903
904
ret = create_depth_stencil_resolve_pipeline(device, samples_log2, index, resolve_mode);
905
if (ret != VK_SUCCESS) {
906
cmd_buffer->record_result = ret;
907
return;
908
}
909
}
910
911
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS,
912
*pipeline);
913
914
radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
915
&(VkViewport){.x = 0,
916
.y = 0,
917
.width = resolve_extent->width,
918
.height = resolve_extent->height,
919
.minDepth = 0.0f,
920
.maxDepth = 1.0f});
921
922
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
923
&(VkRect2D){
924
.offset = (VkOffset2D){0, 0},
925
.extent = *resolve_extent,
926
});
927
928
radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
929
}
930
931
void
932
radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer, struct radv_image *src_image,
933
VkImageLayout src_image_layout, struct radv_image *dest_image,
934
VkImageLayout dest_image_layout, const VkImageResolve2KHR *region)
935
{
936
struct radv_device *device = cmd_buffer->device;
937
struct radv_meta_saved_state saved_state;
938
const uint32_t samples = src_image->info.samples;
939
const uint32_t samples_log2 = ffs(samples) - 1;
940
unsigned fs_key = radv_format_meta_fs_key(cmd_buffer->device, dest_image->vk_format);
941
unsigned dst_layout = radv_meta_dst_layout_from_layout(dest_image_layout);
942
VkRenderPass rp;
943
944
radv_decompress_resolve_src(cmd_buffer, src_image, src_image_layout, region);
945
946
if (!device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout]) {
947
VkResult ret =
948
create_resolve_pipeline(device, samples_log2, radv_fs_key_format_exemplars[fs_key]);
949
if (ret != VK_SUCCESS) {
950
cmd_buffer->record_result = ret;
951
return;
952
}
953
}
954
955
rp = device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout];
956
957
radv_meta_save(
958
&saved_state, cmd_buffer,
959
RADV_META_SAVE_GRAPHICS_PIPELINE | RADV_META_SAVE_CONSTANTS | RADV_META_SAVE_DESCRIPTORS);
960
961
assert(region->srcSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
962
assert(region->dstSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
963
assert(region->srcSubresource.layerCount == region->dstSubresource.layerCount);
964
965
const uint32_t src_base_layer =
966
radv_meta_get_iview_layer(src_image, &region->srcSubresource, &region->srcOffset);
967
968
const uint32_t dest_base_layer =
969
radv_meta_get_iview_layer(dest_image, &region->dstSubresource, &region->dstOffset);
970
971
const struct VkExtent3D extent = radv_sanitize_image_extent(src_image->type, region->extent);
972
const struct VkOffset3D srcOffset =
973
radv_sanitize_image_offset(src_image->type, region->srcOffset);
974
const struct VkOffset3D dstOffset =
975
radv_sanitize_image_offset(dest_image->type, region->dstOffset);
976
977
for (uint32_t layer = 0; layer < region->srcSubresource.layerCount; ++layer) {
978
979
struct radv_image_view src_iview;
980
radv_image_view_init(&src_iview, cmd_buffer->device,
981
&(VkImageViewCreateInfo){
982
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
983
.image = radv_image_to_handle(src_image),
984
.viewType = radv_meta_get_view_type(src_image),
985
.format = src_image->vk_format,
986
.subresourceRange =
987
{
988
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
989
.baseMipLevel = region->srcSubresource.mipLevel,
990
.levelCount = 1,
991
.baseArrayLayer = src_base_layer + layer,
992
.layerCount = 1,
993
},
994
},
995
NULL);
996
997
struct radv_image_view dest_iview;
998
radv_image_view_init(&dest_iview, cmd_buffer->device,
999
&(VkImageViewCreateInfo){
1000
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1001
.image = radv_image_to_handle(dest_image),
1002
.viewType = radv_meta_get_view_type(dest_image),
1003
.format = dest_image->vk_format,
1004
.subresourceRange =
1005
{
1006
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
1007
.baseMipLevel = region->dstSubresource.mipLevel,
1008
.levelCount = 1,
1009
.baseArrayLayer = dest_base_layer + layer,
1010
.layerCount = 1,
1011
},
1012
},
1013
NULL);
1014
1015
VkFramebuffer fb;
1016
radv_CreateFramebuffer(
1017
radv_device_to_handle(cmd_buffer->device),
1018
&(VkFramebufferCreateInfo){.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
1019
.attachmentCount = 1,
1020
.pAttachments =
1021
(VkImageView[]){
1022
radv_image_view_to_handle(&dest_iview),
1023
},
1024
.width = extent.width + dstOffset.x,
1025
.height = extent.height + dstOffset.y,
1026
.layers = 1},
1027
&cmd_buffer->pool->alloc, &fb);
1028
1029
radv_cmd_buffer_begin_render_pass(cmd_buffer,
1030
&(VkRenderPassBeginInfo){
1031
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
1032
.renderPass = rp,
1033
.framebuffer = fb,
1034
.renderArea =
1035
{
1036
.offset =
1037
{
1038
dstOffset.x,
1039
dstOffset.y,
1040
},
1041
.extent = {extent.width, extent.height},
1042
},
1043
.clearValueCount = 0,
1044
.pClearValues = NULL,
1045
},
1046
NULL);
1047
1048
radv_cmd_buffer_set_subpass(cmd_buffer, &cmd_buffer->state.pass->subpasses[0]);
1049
1050
emit_resolve(cmd_buffer, &src_iview, &dest_iview, &(VkOffset2D){srcOffset.x, srcOffset.y},
1051
&(VkOffset2D){dstOffset.x, dstOffset.y},
1052
&(VkExtent2D){extent.width, extent.height});
1053
1054
radv_cmd_buffer_end_render_pass(cmd_buffer);
1055
1056
radv_DestroyFramebuffer(radv_device_to_handle(cmd_buffer->device), fb,
1057
&cmd_buffer->pool->alloc);
1058
}
1059
1060
radv_meta_restore(&saved_state, cmd_buffer);
1061
}
1062
1063
/**
1064
* Emit any needed resolves for the current subpass.
1065
*/
1066
void
1067
radv_cmd_buffer_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer)
1068
{
1069
struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
1070
const struct radv_subpass *subpass = cmd_buffer->state.subpass;
1071
struct radv_meta_saved_state saved_state;
1072
struct radv_subpass_barrier barrier;
1073
1074
/* Resolves happen before the end-of-subpass barriers get executed,
1075
* so we have to make the attachment shader-readable */
1076
barrier.src_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1077
barrier.src_access_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
1078
barrier.dst_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
1079
radv_subpass_barrier(cmd_buffer, &barrier);
1080
1081
radv_decompress_resolve_subpass_src(cmd_buffer);
1082
1083
radv_meta_save(
1084
&saved_state, cmd_buffer,
1085
RADV_META_SAVE_GRAPHICS_PIPELINE | RADV_META_SAVE_CONSTANTS | RADV_META_SAVE_DESCRIPTORS);
1086
1087
for (uint32_t i = 0; i < subpass->color_count; ++i) {
1088
struct radv_subpass_attachment src_att = subpass->color_attachments[i];
1089
struct radv_subpass_attachment dest_att = subpass->resolve_attachments[i];
1090
1091
if (dest_att.attachment == VK_ATTACHMENT_UNUSED)
1092
continue;
1093
1094
struct radv_image_view *dest_iview = cmd_buffer->state.attachments[dest_att.attachment].iview;
1095
struct radv_image_view *src_iview = cmd_buffer->state.attachments[src_att.attachment].iview;
1096
1097
struct radv_subpass resolve_subpass = {
1098
.color_count = 1,
1099
.color_attachments = (struct radv_subpass_attachment[]){dest_att},
1100
.depth_stencil_attachment = NULL,
1101
};
1102
1103
radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass);
1104
1105
emit_resolve(cmd_buffer, src_iview, dest_iview, &(VkOffset2D){0, 0}, &(VkOffset2D){0, 0},
1106
&(VkExtent2D){fb->width, fb->height});
1107
}
1108
1109
radv_cmd_buffer_set_subpass(cmd_buffer, subpass);
1110
1111
radv_meta_restore(&saved_state, cmd_buffer);
1112
}
1113
1114
/**
1115
* Depth/stencil resolves for the current subpass.
1116
*/
1117
void
1118
radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer,
1119
VkImageAspectFlags aspects,
1120
VkResolveModeFlagBits resolve_mode)
1121
{
1122
struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
1123
const struct radv_subpass *subpass = cmd_buffer->state.subpass;
1124
struct radv_meta_saved_state saved_state;
1125
struct radv_subpass_barrier barrier;
1126
1127
/* Resolves happen before the end-of-subpass barriers get executed,
1128
* so we have to make the attachment shader-readable */
1129
barrier.src_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1130
barrier.src_access_mask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
1131
barrier.dst_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
1132
radv_subpass_barrier(cmd_buffer, &barrier);
1133
1134
struct radv_subpass_attachment src_att = *subpass->depth_stencil_attachment;
1135
struct radv_image_view *src_iview = cmd_buffer->state.attachments[src_att.attachment].iview;
1136
struct radv_image *src_image = src_iview->image;
1137
1138
VkImageResolve2KHR region = {0};
1139
region.sType = VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2_KHR;
1140
region.srcSubresource.aspectMask = aspects;
1141
region.srcSubresource.mipLevel = 0;
1142
region.srcSubresource.baseArrayLayer = 0;
1143
region.srcSubresource.layerCount = 1;
1144
1145
radv_decompress_resolve_src(cmd_buffer, src_image, src_att.layout, &region);
1146
1147
radv_meta_save(&saved_state, cmd_buffer,
1148
RADV_META_SAVE_GRAPHICS_PIPELINE | RADV_META_SAVE_DESCRIPTORS);
1149
1150
struct radv_subpass_attachment dst_att = *subpass->ds_resolve_attachment;
1151
struct radv_image_view *dst_iview = cmd_buffer->state.attachments[dst_att.attachment].iview;
1152
1153
struct radv_subpass resolve_subpass = {
1154
.color_count = 0,
1155
.color_attachments = NULL,
1156
.depth_stencil_attachment = (struct radv_subpass_attachment *){&dst_att},
1157
};
1158
1159
radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass);
1160
1161
struct radv_image_view tsrc_iview;
1162
radv_image_view_init(&tsrc_iview, cmd_buffer->device,
1163
&(VkImageViewCreateInfo){
1164
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
1165
.image = radv_image_to_handle(src_image),
1166
.viewType = radv_meta_get_view_type(src_image),
1167
.format = src_iview->vk_format,
1168
.subresourceRange =
1169
{
1170
.aspectMask = aspects,
1171
.baseMipLevel = 0,
1172
.levelCount = 1,
1173
.baseArrayLayer = 0,
1174
.layerCount = 1,
1175
},
1176
},
1177
NULL);
1178
1179
emit_depth_stencil_resolve(cmd_buffer, &tsrc_iview, dst_iview,
1180
&(VkExtent2D){fb->width, fb->height}, aspects, resolve_mode);
1181
1182
radv_cmd_buffer_set_subpass(cmd_buffer, subpass);
1183
1184
radv_meta_restore(&saved_state, cmd_buffer);
1185
}
1186
1187