Path: blob/21.2-virgl/src/amd/vulkan/radv_shader.h
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/*1* Copyright © 2016 Red Hat.2* Copyright © 2016 Bas Nieuwenhuizen3*4* based in part on anv driver which is:5* Copyright © 2015 Intel Corporation6*7* Permission is hereby granted, free of charge, to any person obtaining a8* copy of this software and associated documentation files (the "Software"),9* to deal in the Software without restriction, including without limitation10* the rights to use, copy, modify, merge, publish, distribute, sublicense,11* and/or sell copies of the Software, and to permit persons to whom the12* Software is furnished to do so, subject to the following conditions:13*14* The above copyright notice and this permission notice (including the next15* paragraph) shall be included in all copies or substantial portions of the16* Software.17*18* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR19* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,20* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL21* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER22* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING23* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS24* IN THE SOFTWARE.25*/2627#ifndef RADV_SHADER_H28#define RADV_SHADER_H2930#include "ac_binary.h"31#include "ac_shader_util.h"3233#include "amd_family.h"34#include "radv_constants.h"3536#include "nir/nir.h"37#include "vulkan/util/vk_object.h"38#include "vulkan/util/vk_shader_module.h"39#include "vulkan/vulkan.h"4041#define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)4243struct radv_device;44struct radv_pipeline;45struct radv_pipeline_cache;46struct radv_pipeline_key;4748struct radv_vs_out_key {49uint32_t as_es : 1;50uint32_t as_ls : 1;51uint32_t as_ngg : 1;52uint32_t as_ngg_passthrough : 1;53uint32_t export_prim_id : 1;54uint32_t export_layer_id : 1;55uint32_t export_clip_dists : 1;56uint32_t export_viewport_index : 1;57};5859struct radv_vs_variant_key {60struct radv_vs_out_key out;6162uint32_t instance_rate_inputs;63uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];64uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];65uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];66uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];67uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];68uint8_t vertex_binding_align[MAX_VBS];6970/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.71* so we may need to fix it up. */72enum ac_fetch_format alpha_adjust[MAX_VERTEX_ATTRIBS];7374/* For some formats the channels have to be shuffled. */75uint32_t post_shuffle;7677/* Output primitive type. */78uint8_t outprim;7980/* Provoking vertex mode. */81bool provoking_vtx_last;82};8384struct radv_tes_variant_key {85struct radv_vs_out_key out;86};8788struct radv_tcs_variant_key {89struct radv_vs_variant_key vs_key;90unsigned primitive_mode;91unsigned input_vertices;92};9394struct radv_fs_variant_key {95uint32_t col_format;96uint8_t log2_ps_iter_samples;97uint8_t num_samples;98uint32_t is_int8;99uint32_t is_int10;100};101102struct radv_cs_variant_key {103uint8_t subgroup_size;104};105106struct radv_shader_variant_key {107union {108struct radv_vs_variant_key vs;109struct radv_fs_variant_key fs;110struct radv_tes_variant_key tes;111struct radv_tcs_variant_key tcs;112struct radv_cs_variant_key cs;113114/* A common prefix of the vs and tes keys. */115struct radv_vs_out_key vs_common_out;116};117bool has_multiview_view_index;118};119120enum radv_compiler_debug_level {121RADV_COMPILER_DEBUG_LEVEL_PERFWARN,122RADV_COMPILER_DEBUG_LEVEL_ERROR,123};124125struct radv_nir_compiler_options {126struct radv_pipeline_layout *layout;127struct radv_shader_variant_key key;128bool explicit_scratch_args;129bool clamp_shadow_reference;130bool robust_buffer_access;131bool adjust_frag_coord_z;132bool dump_shader;133bool dump_preoptir;134bool record_ir;135bool record_stats;136bool check_ir;137bool has_ls_vgpr_init_bug;138bool has_image_load_dcc_bug;139bool use_ngg_streamout;140bool enable_mrt_output_nan_fixup;141bool disable_optimizations; /* only used by ACO */142bool wgp_mode;143enum radeon_family family;144enum chip_class chip_class;145const struct radeon_info *info;146uint32_t tess_offchip_block_dw_size;147uint32_t address32_hi;148uint8_t force_vrs_rates;149150struct {151void (*func)(void *private_data, enum radv_compiler_debug_level level, const char *message);152void *private_data;153} debug;154};155156enum radv_ud_index {157AC_UD_SCRATCH_RING_OFFSETS = 0,158AC_UD_PUSH_CONSTANTS = 1,159AC_UD_INLINE_PUSH_CONSTANTS = 2,160AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,161AC_UD_VIEW_INDEX = 4,162AC_UD_STREAMOUT_BUFFERS = 5,163AC_UD_NGG_GS_STATE = 6,164AC_UD_NGG_CULLING_SETTINGS = 7,165AC_UD_NGG_VIEWPORT = 8,166AC_UD_SHADER_START = 9,167AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,168AC_UD_VS_BASE_VERTEX_START_INSTANCE,169AC_UD_VS_MAX_UD,170AC_UD_PS_MAX_UD,171AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,172AC_UD_CS_SBT_DESCRIPTORS,173AC_UD_CS_MAX_UD,174AC_UD_GS_MAX_UD,175AC_UD_TCS_MAX_UD,176AC_UD_TES_MAX_UD,177AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,178};179180struct radv_stream_output {181uint8_t location;182uint8_t buffer;183uint16_t offset;184uint8_t component_mask;185uint8_t stream;186};187188struct radv_streamout_info {189uint16_t num_outputs;190struct radv_stream_output outputs[MAX_SO_OUTPUTS];191uint16_t strides[MAX_SO_BUFFERS];192uint32_t enabled_stream_buffers_mask;193};194195struct radv_userdata_info {196int8_t sgpr_idx;197uint8_t num_sgprs;198};199200struct radv_userdata_locations {201struct radv_userdata_info descriptor_sets[MAX_SETS];202struct radv_userdata_info shader_data[AC_UD_MAX_UD];203uint32_t descriptor_sets_enabled;204};205206struct radv_vs_output_info {207uint8_t vs_output_param_offset[VARYING_SLOT_MAX];208uint8_t clip_dist_mask;209uint8_t cull_dist_mask;210uint8_t param_exports;211bool writes_pointsize;212bool writes_layer;213bool writes_viewport_index;214bool writes_primitive_shading_rate;215bool export_prim_id;216unsigned pos_exports;217};218219struct radv_es_output_info {220uint32_t esgs_itemsize;221};222223struct gfx9_gs_info {224uint32_t vgt_gs_onchip_cntl;225uint32_t vgt_gs_max_prims_per_subgroup;226uint32_t vgt_esgs_ring_itemsize;227uint32_t lds_size;228};229230struct gfx10_ngg_info {231uint16_t ngg_emit_size; /* in dwords */232uint32_t hw_max_esverts;233uint32_t max_gsprims;234uint32_t max_out_verts;235uint32_t prim_amp_factor;236uint32_t vgt_esgs_ring_itemsize;237uint32_t esgs_ring_size;238bool max_vert_out_per_gs_instance;239bool enable_vertex_grouping;240};241242struct radv_shader_info {243bool loads_push_constants;244bool loads_dynamic_offsets;245uint8_t min_push_constant_used;246uint8_t max_push_constant_used;247bool has_only_32bit_push_constants;248bool has_indirect_push_constants;249uint8_t num_inline_push_consts;250uint8_t base_inline_push_consts;251uint32_t desc_set_used_mask;252bool needs_multiview_view_index;253bool uses_invocation_id;254bool uses_prim_id;255uint8_t wave_size;256uint8_t ballot_bit_size;257struct radv_userdata_locations user_sgprs_locs;258unsigned num_user_sgprs;259unsigned num_input_sgprs;260unsigned num_input_vgprs;261unsigned private_mem_vgprs;262bool need_indirect_descriptor_sets;263bool is_ngg;264bool is_ngg_passthrough;265bool has_ngg_culling;266bool has_ngg_early_prim_export;267uint32_t num_lds_blocks_when_not_culling;268uint32_t num_tess_patches;269struct {270uint8_t input_usage_mask[RADV_VERT_ATTRIB_MAX];271uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];272bool needs_draw_id;273bool needs_instance_id;274struct radv_vs_output_info outinfo;275struct radv_es_output_info es_info;276bool as_es;277bool as_ls;278bool export_prim_id;279bool tcs_in_out_eq;280uint64_t tcs_temp_only_input_mask;281uint8_t num_linked_outputs;282bool needs_base_instance;283bool use_per_attribute_vb_descs;284uint32_t vb_desc_usage_mask;285} vs;286struct {287uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];288uint8_t num_stream_output_components[4];289uint8_t output_streams[VARYING_SLOT_VAR31 + 1];290uint8_t max_stream;291unsigned gsvs_vertex_size;292unsigned max_gsvs_emit_size;293unsigned vertices_in;294unsigned vertices_out;295unsigned output_prim;296unsigned invocations;297unsigned es_type; /* GFX9: VS or TES */298uint8_t num_linked_inputs;299} gs;300struct {301uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];302struct radv_vs_output_info outinfo;303struct radv_es_output_info es_info;304bool as_es;305unsigned primitive_mode;306enum gl_tess_spacing spacing;307bool ccw;308bool point_mode;309bool export_prim_id;310uint8_t num_linked_inputs;311uint8_t num_linked_patch_inputs;312uint8_t num_linked_outputs;313} tes;314struct {315bool uses_sample_shading;316bool needs_sample_positions;317bool writes_memory;318bool writes_z;319bool writes_stencil;320bool writes_sample_mask;321bool has_pcoord;322bool prim_id_input;323bool layer_input;324bool viewport_index_input;325uint8_t num_input_clips_culls;326uint32_t input_mask;327uint32_t flat_shaded_mask;328uint32_t explicit_shaded_mask;329uint32_t float16_shaded_mask;330uint32_t num_interp;331bool can_discard;332bool early_fragment_test;333bool post_depth_coverage;334bool reads_sample_mask_in;335uint8_t depth_layout;336bool uses_persp_or_linear_interp;337bool allow_flat_shading;338} ps;339struct {340bool uses_grid_size;341bool uses_block_id[3];342bool uses_thread_id[3];343bool uses_local_invocation_idx;344unsigned block_size[3];345346bool uses_sbt;347} cs;348struct {349uint64_t tes_inputs_read;350uint64_t tes_patch_inputs_read;351unsigned tcs_vertices_out;352uint32_t num_lds_blocks;353uint8_t num_linked_inputs;354uint8_t num_linked_outputs;355uint8_t num_linked_patch_outputs;356bool tes_reads_tess_factors : 1;357} tcs;358359struct radv_streamout_info so;360361struct gfx9_gs_info gs_ring_info;362struct gfx10_ngg_info ngg_info;363364unsigned float_controls_mode;365};366367enum radv_shader_binary_type { RADV_BINARY_TYPE_LEGACY, RADV_BINARY_TYPE_RTLD };368369struct radv_shader_binary {370enum radv_shader_binary_type type;371gl_shader_stage stage;372bool is_gs_copy_shader;373374struct radv_shader_info info;375376/* Self-referential size so we avoid consistency issues. */377uint32_t total_size;378};379380struct radv_shader_binary_legacy {381struct radv_shader_binary base;382struct ac_shader_config config;383unsigned code_size;384unsigned exec_size;385unsigned ir_size;386unsigned disasm_size;387unsigned stats_size;388389/* data has size of stats_size + code_size + ir_size + disasm_size + 2,390* where the +2 is for 0 of the ir strings. */391uint8_t data[0];392};393394struct radv_shader_binary_rtld {395struct radv_shader_binary base;396unsigned elf_size;397unsigned llvm_ir_size;398uint8_t data[0];399};400401struct radv_shader_variant {402uint32_t ref_count;403404struct radeon_winsys_bo *bo;405uint64_t bo_offset;406struct ac_shader_config config;407uint8_t *code_ptr;408uint32_t code_size;409uint32_t exec_size;410struct radv_shader_info info;411412/* debug only */413char *spirv;414uint32_t spirv_size;415char *nir_string;416char *disasm_string;417char *ir_string;418uint32_t *statistics;419420struct list_head slab_list;421};422423struct radv_shader_slab {424struct list_head slabs;425struct list_head shaders;426struct radeon_winsys_bo *bo;427uint64_t size;428char *ptr;429};430431void radv_optimize_nir(const struct radv_device *device, struct nir_shader *shader,432bool optimize_conservatively, bool allow_copies);433void radv_optimize_nir_algebraic(nir_shader *shader, bool opt_offsets);434bool radv_nir_lower_ycbcr_textures(nir_shader *shader, const struct radv_pipeline_layout *layout);435436nir_shader *radv_shader_compile_to_nir(struct radv_device *device, struct vk_shader_module *module,437const char *entrypoint_name, gl_shader_stage stage,438const VkSpecializationInfo *spec_info,439const VkPipelineCreateFlags flags,440const struct radv_pipeline_layout *layout,441const struct radv_pipeline_key *key);442443void radv_destroy_shader_slabs(struct radv_device *device);444445VkResult radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,446struct radv_pipeline_cache *cache, const struct radv_pipeline_key *key,447const VkPipelineShaderStageCreateInfo **pStages,448const VkPipelineCreateFlags flags,449VkPipelineCreationFeedbackEXT *pipeline_feedback,450VkPipelineCreationFeedbackEXT **stage_feedbacks);451452struct radv_shader_variant *radv_shader_variant_create(struct radv_device *device,453const struct radv_shader_binary *binary,454bool keep_shader_info);455struct radv_shader_variant *radv_shader_variant_compile(456struct radv_device *device, struct vk_shader_module *module, struct nir_shader *const *shaders,457int shader_count, struct radv_pipeline_layout *layout, const struct radv_shader_variant_key *key,458struct radv_shader_info *info, bool keep_shader_info, bool keep_statistic_info,459bool disable_optimizations, struct radv_shader_binary **binary_out);460461struct radv_shader_variant *462radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,463struct radv_shader_info *info, struct radv_shader_binary **binary_out,464bool multiview, bool keep_shader_info, bool keep_statistic_info,465bool disable_optimizations);466467struct radv_shader_variant *radv_create_trap_handler_shader(struct radv_device *device);468469void radv_shader_variant_destroy(struct radv_device *device, struct radv_shader_variant *variant);470471unsigned radv_get_max_waves(struct radv_device *device, struct radv_shader_variant *variant,472gl_shader_stage stage);473474unsigned radv_get_max_workgroup_size(enum chip_class chip_class, gl_shader_stage stage,475const unsigned *sizes);476477const char *radv_get_shader_name(struct radv_shader_info *info, gl_shader_stage stage);478479bool radv_can_dump_shader(struct radv_device *device, struct vk_shader_module *module,480bool meta_shader);481482bool radv_can_dump_shader_stats(struct radv_device *device, struct vk_shader_module *module);483484VkResult radv_dump_shader_stats(struct radv_device *device, struct radv_pipeline *pipeline,485gl_shader_stage stage, FILE *output);486487static inline unsigned488calculate_tess_lds_size(enum chip_class chip_class, unsigned tcs_num_input_vertices,489unsigned tcs_num_output_vertices, unsigned tcs_num_inputs,490unsigned tcs_num_patches, unsigned tcs_num_outputs,491unsigned tcs_num_patch_outputs)492{493unsigned input_vertex_size = tcs_num_inputs * 16;494unsigned output_vertex_size = tcs_num_outputs * 16;495496unsigned input_patch_size = tcs_num_input_vertices * input_vertex_size;497498unsigned pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;499unsigned output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;500501unsigned output_patch0_offset = input_patch_size * tcs_num_patches;502503unsigned lds_size = output_patch0_offset + output_patch_size * tcs_num_patches;504505if (chip_class >= GFX7) {506assert(lds_size <= 65536);507lds_size = align(lds_size, 512) / 512;508} else {509assert(lds_size <= 32768);510lds_size = align(lds_size, 256) / 256;511}512513return lds_size;514}515516static inline unsigned517get_tcs_num_patches(unsigned tcs_num_input_vertices, unsigned tcs_num_output_vertices,518unsigned tcs_num_inputs, unsigned tcs_num_outputs,519unsigned tcs_num_patch_outputs, unsigned tess_offchip_block_dw_size,520enum chip_class chip_class, enum radeon_family family)521{522uint32_t input_vertex_size = tcs_num_inputs * 16;523uint32_t input_patch_size = tcs_num_input_vertices * input_vertex_size;524uint32_t output_vertex_size = tcs_num_outputs * 16;525uint32_t pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;526uint32_t output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;527528/* Ensure that we only need one wave per SIMD so we don't need to check529* resource usage. Also ensures that the number of tcs in and out530* vertices per threadgroup are at most 256.531*/532unsigned num_patches = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices) * 4;533/* Make sure that the data fits in LDS. This assumes the shaders only534* use LDS for the inputs and outputs.535*/536unsigned hardware_lds_size = 32768;537538/* Looks like STONEY hangs if we use more than 32 KiB LDS in a single539* threadgroup, even though there is more than 32 KiB LDS.540*541* Test: dEQP-VK.tessellation.shader_input_output.barrier542*/543if (chip_class >= GFX7 && family != CHIP_STONEY)544hardware_lds_size = 65536;545546if (input_patch_size + output_patch_size)547num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));548/* Make sure the output data fits in the offchip buffer */549if (output_patch_size)550num_patches = MIN2(num_patches, (tess_offchip_block_dw_size * 4) / output_patch_size);551/* Not necessary for correctness, but improves performance. The552* specific value is taken from the proprietary driver.553*/554num_patches = MIN2(num_patches, 40);555556/* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */557if (chip_class == GFX6) {558unsigned one_wave = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices);559num_patches = MIN2(num_patches, one_wave);560}561return num_patches;562}563564void radv_lower_io(struct radv_device *device, nir_shader *nir);565566bool radv_lower_io_to_mem(struct radv_device *device, struct nir_shader *nir,567struct radv_shader_info *info, const struct radv_pipeline_key *pl_key);568569void radv_lower_ngg(struct radv_device *device, struct nir_shader *nir,570struct radv_shader_info *info,571const struct radv_pipeline_key *pl_key,572struct radv_shader_variant_key *key,573bool consider_culling);574575bool radv_consider_culling(struct radv_device *device, struct nir_shader *nir,576uint64_t ps_inputs_read);577578#endif579580581