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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/broadcom/ci/deqp-vc4-rpi3-skips.txt
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# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# This is causing a binning memory overflow problem
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dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
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# These are very slow
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dEQP-GLES2.functional.uniform_api.random.3
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dEQP-GLES2.functional.uniform_api.random.79
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# Conformance issue: VC4 needs dynamic loops in the VS to cause a
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# shader link failure.
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#
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# The issue is that the HW doesn't have an exec mask at dispatch
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# for the VS, so the shouldn't-be-exec channels have undefined
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# contents and may cause infinite loops, leading to GPU hangs. The
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# process of GPU hang reset causes flakes in whatever other jobs are
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# running simultaneously, so we can't even leave these in the flakes
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# list for tracking.
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dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
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# Timeout tests (> 1 minute to run)
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KHR-GLES2.texture_3d.filtering.sizes.3x7x5_linear_mipmap_linear
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KHR-GLES2.texture_3d.filtering.sizes.4x8x8_linear_mipmap_linear
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