Path: blob/21.2-virgl/src/broadcom/ci/piglit-vc4-rpi3-fails.txt
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glx@glx-copy-sub-buffer samples=2,Crash1glx@glx-copy-sub-buffer samples=4,Crash2glx@glx-make-current,Crash3glx@glx-multithread-buffer,Fail4glx@glx-query-drawable-glx_fbconfig_id-window,Fail5glx@glx-swap-pixmap-bad,Fail6glx@glx-visuals-depth -pixmap,Crash7glx@glx-visuals-depth,Crash8glx@glx-visuals-stencil -pixmap,Crash9glx@glx-visuals-stencil,Crash10glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail11glx@glx_ext_import_context@free context,Fail12glx@glx_ext_import_context@get context id,Fail13glx@glx_ext_import_context@get current display,Fail14glx@glx_ext_import_context@import context- multi process,Fail15glx@glx_ext_import_context@import context- single process,Fail16glx@glx_ext_import_context@imported context has same context id,Fail17glx@glx_ext_import_context@make current- multi process,Fail18glx@glx_ext_import_context@make current- single process,Fail19glx@glx_ext_import_context@query context info,Fail20shaders@glsl-arb-fragment-coord-conventions,Fail21shaders@glsl-bug-110796,Fail22shaders@glsl-max-vertex-attrib,Fail23spec@!opengl [email protected],Fail24spec@!opengl [email protected],Crash25spec@!opengl [email protected],Fail26spec@!opengl [email protected],Fail27spec@!opengl [email protected],Fail28spec@!opengl [email protected],Fail29spec@!opengl [email protected],Crash30spec@!opengl [email protected],Fail31spec@!opengl [email protected],Fail32spec@!opengl [email protected],Fail33spec@!opengl 1.1@clipflat,Fail34spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail35spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail36spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail37spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail38spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail39spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail40spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail41spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail42spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail43spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail44spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail45spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail46spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail47spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail48spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail49spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail50spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail51spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail52spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail53spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail54spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail55spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail56spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail57spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail58spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail59spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail60spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail61spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail62spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail63spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail64spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail65spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail66spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail67spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail68spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail69spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail70spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail71spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail72spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail73spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail74spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail75spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail76spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail77spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail78spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail79spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail80spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail81spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail82spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail83spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail84spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail85spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail86spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail87spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail88spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail89spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail90spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail91spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail92spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail93spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail94spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail95spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail96spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail97spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail98spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail99spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail100spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail101spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail102spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail103spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail104spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail105spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail106spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail107spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail108spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail109spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail110spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail111spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail112spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail113spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail114spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail115spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail116spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail117spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail118spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail119spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail120spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail121spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail122spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail123spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail124spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail125spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail126spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail127spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail128spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail129spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail130spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail131spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail132spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail133spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail134spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail135spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail136spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail137spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail138spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail139spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail140spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail141spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail142spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail143spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail144spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail145spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail146spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail147spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail148spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail149spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail150spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail151spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail152spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail153spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail154spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail155spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail156spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail157spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail158spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail159spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail160spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail161spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail162spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail163spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail164spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail165spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail166spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail167spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail168spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail169spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail170spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail171spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail172spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail173spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail174spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail175spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail176spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail177spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail178spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail179spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail180spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail181spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail182spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail183spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail184spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail185spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail186spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail187spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail188spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail189spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail190spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail191spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail192spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail193spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail194spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail195spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail196spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail197spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail198spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail199spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail200spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail201spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail202spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail203spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail204spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail205spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail206spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail207spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail208spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail209spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail210spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail211spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail212spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail213spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail214spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail215spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail216spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail217spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail218spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail219spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail220spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail221spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail222spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail223spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail224spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail225spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail226spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail227spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail228spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail229spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail230spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail231spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail232spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail233spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail234spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail235spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail236spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail237spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail238spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail239spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail240spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail241spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail242spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail243spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail244spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail245spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail246spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail247spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail248spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail249spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail250spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail251spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail252spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail253spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail254spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail255spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail256spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail257spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail258spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail259spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail260spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail261spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail262spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail263spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail264spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail265spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail266spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail267spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail268spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail269spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail270spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail271spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail272spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail273spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail274spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail275spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail276spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail277spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail278spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail279spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail280spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail281spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail282spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail283spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail284spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail285spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail286spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail287spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail288spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail289spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail290spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail291spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail292spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail293spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail294spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail295spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail296spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail297spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail298spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail299spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail300spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail301spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail302spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail303spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail304spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail305spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail306spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail307spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail308spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail309spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail310spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail311spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail312spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail313spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail314spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail315spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail316spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail317spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail318spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail319spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail320spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail321spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail322spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail323spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail324spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail325spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail326spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail327spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail328spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail329spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail330spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail331spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail332spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail333spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail334spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail335spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail336spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail337spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail338spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail339spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail340spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail341spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail342spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail343spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail344spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail345spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail346spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail347spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail348spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail349spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail350spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail351spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail352spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail353spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail354spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail355spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail356spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail357spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail358spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail359spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail360spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail361spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail362spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail363spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail364spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail365spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail366spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail367spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail368spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail369spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail370spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail371spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail372spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail373spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail374spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail375spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail376spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail377spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail378spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail379spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail380spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail381spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail382spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail383spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail384spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail385spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail386spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail387spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail388spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail389spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail390spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail391spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail392spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail393spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail394spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail395spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail396spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail397spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail398spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail399spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail400spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail401spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail402spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail403spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail404spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail405spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail406spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail407spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail408spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail409spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail410spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail411spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail412spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail413spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail414spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail415spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail416spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail417spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail418spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail419spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail420spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail421spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail422spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail423spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail424spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail425spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail426spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail427spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail428spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail429spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail430spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail431spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail432spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail433spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail434spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail435spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail436spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail437spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail438spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail439spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail440spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail441spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail442spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail443spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail444spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail445spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail446spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail447spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail448spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail449spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail450spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail451spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail452spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail453spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail454spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail455spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail456spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail457spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail458spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail459spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail460spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail461spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail462spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail463spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail464spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail465spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail466spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail467spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail468spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail469spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail470spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail471spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail472spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail473spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail474spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail475spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail476spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail477spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail478spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail479spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail480spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail481spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail482spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail483spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail484spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail485spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail486spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail487spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail488spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail489spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail490spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail491spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail492spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail493spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail494spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail495spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail496spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail497spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail498spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail499spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail500spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail501spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail502spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail503spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail504spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail505spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail506spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail507spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail508spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail509spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail510spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail511spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail512spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail513spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail514spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail515spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail516spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail517spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail518spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail519spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail520spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail521spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail522spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail523spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail524spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail525spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail526spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail527spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail528spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail529spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail530spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail531spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail532spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail533spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail534spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail535spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail536spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail537spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail538spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail539spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail540spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail541spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail542spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail543spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail544spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail545spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail546spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail547spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail548spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail549spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail550spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail551spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail552spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail553spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail554spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail555spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail556spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail557spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail558spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail559spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail560spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail561spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail562spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail563spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail564spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail565spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail566spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail567spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail568spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail569spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail570spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail571spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail572spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail573spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail574spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail575spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail576spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail577spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail578spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail579spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail580spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail581spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail582spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail583spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail584spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail585spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail586spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail587spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail588spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail589spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail590spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail591spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail592spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail593spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail594spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail595spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail596spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail597spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail598spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail599spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail600spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail601spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail602spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail603spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail604spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail605spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail606spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail607spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail608spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail609spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail610spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail611spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail612spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail613spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail614spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail615spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail616spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail617spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail618spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail619spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail620spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail621spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail622spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail623spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail624spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail625spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail626spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail627spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail628spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail629spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail630spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail631spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail632spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail633spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail634spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail635spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail636spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail637spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail638spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail639spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail640spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail641spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail642spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail643spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail644spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail645spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail646spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail647spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail648spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail649spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail650spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail651spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail652spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail653spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail654spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail655spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail656spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail657spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail658spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail659spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail660spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail661spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail662spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail663spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail664spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail665spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail666spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail667spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail668spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail669spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail670spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail671spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail672spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail673spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail674spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail675spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail676spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail677spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail678spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail679spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail680spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail681spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail682spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash683spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash684spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash685spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Crash686spec@!opengl 1.1@depthstencil-default_fb-clear,Fail687spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Crash688spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Crash689spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Crash690spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Crash691spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash692spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash693spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Crash694spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Crash695spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Crash696spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Crash697spec@!opengl 1.1@draw-pixels,Fail698spec@!opengl [email protected] 100000 varray gl_line_loop,Fail699spec@!opengl [email protected] 100000 varray gl_polygon,Crash700spec@!opengl [email protected] 100000 varray gl_quad_strip,Crash701spec@!opengl [email protected] 100000 varray gl_quads,Crash702spec@!opengl [email protected] 100000 varray gl_triangle_fan,Fail703spec@!opengl [email protected] 100000 vbo gl_line_loop,Fail704spec@!opengl [email protected] 100000 vbo gl_polygon,Crash705spec@!opengl [email protected] 100000 vbo gl_quad_strip,Crash706spec@!opengl [email protected] 100000 vbo gl_quads,Crash707spec@!opengl [email protected] 100000 vbo gl_triangle_fan,Fail708spec@!opengl 1.1@line-flat-clip-color,Fail709spec@!opengl 1.1@linestipple,Fail710spec@!opengl 1.1@linestipple@Baseline,Fail711spec@!opengl 1.1@linestipple@Factor 2x,Fail712spec@!opengl 1.1@linestipple@Factor 3x,Fail713spec@!opengl 1.1@linestipple@Line loop,Fail714spec@!opengl 1.1@linestipple@Line strip,Fail715spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail716spec@!opengl 1.1@polygon-mode,Fail717spec@!opengl 1.1@polygon-mode-offset,Fail718spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail719spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail720spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail721spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail722spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail723spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail724spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail725spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail726spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail727spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail728spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail729spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail730spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail731spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail732spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail733spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail734spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail735spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail736spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail737spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail738spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail739spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail740spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail741spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail742spec@!opengl 1.1@read-front clear-front-first samples=2,Crash743spec@!opengl 1.1@read-front clear-front-first samples=4,Crash744spec@!opengl 1.1@read-front samples=2,Crash745spec@!opengl 1.1@read-front samples=4,Crash746spec@!opengl 1.1@tex-upside-down-miptree,Fail747spec@!opengl 1.1@texsubimage-unpack,Fail748spec@!opengl 1.1@texwrap 2d proj,Fail749spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail750spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail751spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail752spec@!opengl 1.1@texwrap 2d,Fail753spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail754spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail755spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail756spec@!opengl 1.1@texwrap formats,Fail757spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail758spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail759spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail760spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail761spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail762spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail763spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail764spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail765spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail766spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail767spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail768spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail769spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail770spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail771spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail772spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail773spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail774spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail775spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail776spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail777spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail778spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail779spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail780spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail781spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail782spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail783spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail784spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail785spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail786spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail787spec@!opengl 1.1@windowoverlap,Fail788spec@!opengl 1.2@copyteximage 3d,Fail789spec@!opengl 1.2@getteximage-targets 3d,Fail790spec@!opengl 1.2@lodclamp,Fail791spec@!opengl 1.2@lodclamp-between,Fail792spec@!opengl 1.2@lodclamp-between-max,Fail793spec@!opengl 1.2@mipmap-setup,Fail794spec@!opengl 1.2@tex3d,Fail795spec@!opengl 1.2@tex3d-maxsize,Fail796spec@!opengl 1.2@teximage-errors,Fail797spec@!opengl 1.2@texwrap 3d proj,Fail798spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail799spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail800spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail801spec@!opengl 1.2@texwrap 3d,Fail802spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail803spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail804spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail805spec@!opengl 1.3@tex3d-depth1,Fail806spec@!opengl [email protected],Fail807spec@!opengl 1.4@tex-miplevel-selection,Fail808spec@!opengl 1.4@tex-miplevel-selection-lod,Fail809spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail810spec@!opengl 1.5@depth-tex-compare,Fail811spec@!opengl 2.0@attrib-assignments,Fail812spec@!opengl [email protected],Fail813spec@!opengl [email protected],Fail814spec@!opengl 2.0@occlusion-query-discard,Fail815spec@!opengl 2.0@tex3d-npot,Fail816spec@!opengl 2.1@minmax,Fail817spec@!opengl 2.1@pbo,Fail818spec@!opengl 2.1@pbo@test_polygon_stip,Fail819spec@!opengl 2.1@polygon-stipple-fs,Fail820spec@!opengl es 2.0@draw_buffers_gles2,Fail821spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail822spec@arb_depth_texture@depth-level-clamp,Fail823spec@arb_depth_texture@texwrap formats,Fail824spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail825spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail826spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail827spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail828spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail829spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail830spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail831spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail832spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail833spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash834spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash835spec@arb_es2_compatibility@arb_es2_compatibility-drawbuffers,Fail836spec@arb_es2_compatibility@texwrap formats,Fail837spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail838spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail839spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail840spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail841spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail842spec@arb_fragment_program@fp-indirections2,Fail843spec@arb_fragment_program@minmax,Fail844spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail845spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail846spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail847spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail848spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail849spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail850spec@arb_framebuffer_object@fbo-blit-stretch,Fail851spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail852spec@arb_framebuffer_object@fbo-mipmap-copypix,Fail853spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail854spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail855spec@arb_framebuffer_object@mixed-buffer-sizes,Fail856spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail857spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance,Fail858spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled clear,Crash859spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled render,Crash860spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled clear,Crash861spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled render,Crash862spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled clear,Crash863spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled render,Crash864spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled clear,Crash865spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled render,Crash866spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled clear,Crash867spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled render,Crash868spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled clear,Crash869spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled render,Crash870spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled clear,Crash871spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled render,Crash872spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled clear,Crash873spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled render,Crash874spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled clear,Crash875spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled render,Crash876spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled clear,Crash877spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled render,Crash878spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled clear,Crash879spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled render,Crash880spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled clear,Crash881spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled render,Crash882spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled clear,Crash883spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled render,Crash884spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled clear,Crash885spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled render,Crash886spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled clear,Crash887spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled render,Crash888spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash889spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash890spec@arb_internalformat_query2@all internalformat_<x>_size pname checks,Fail891spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail892spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail893spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail894spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail895spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail896spec@arb_internalformat_query2@api error checks,Fail897spec@arb_internalformat_query2@max dimensions related pname checks,Fail898spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail899spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail900spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail901spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail902spec@arb_occlusion_query2@render,Fail903spec@arb_occlusion_query@occlusion_query,Fail904spec@arb_occlusion_query@occlusion_query_conform,Fail905spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail906spec@arb_occlusion_query@occlusion_query_meta_save,Fail907spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail908spec@arb_pixel_buffer_object@pbo-getteximage,Fail909spec@arb_pixel_buffer_object@texsubimage-unpack pbo,Fail910spec@arb_point_sprite@arb_point_sprite-mipmap,Fail911spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail912spec@arb_sampler_objects@sampler-objects,Fail913spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail914spec@arb_texture_multisample@arb_texture_multisample-teximage-3d-multisample,Fail915spec@arb_texture_rectangle@1-1-linear-texture,Fail916spec@arb_texture_rectangle@copyteximage rect samples=2,Crash917spec@arb_texture_rectangle@copyteximage rect samples=4,Crash918spec@arb_texture_rectangle@texrect-many,Crash919spec@arb_texture_storage@texture-storage,Fail920spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail921spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail922spec@arb_vertex_program@minmax,Fail923spec@egl 1.4@egl-copy-buffers,Crash924spec@egl 1.4@eglterminate then unbind context,Fail925spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear,Fail926spec@egl_ext_protected_content@conformance,Fail927spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail928spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail929spec@egl_khr_surfaceless_context@viewport,Fail930spec@egl_mesa_configless_context@basic,Fail931spec@ext_direct_state_access@indexed-state-queries 12,Fail932spec@ext_direct_state_access@indexed-state-queries 12@GetIntegerIndexedvEXT,Fail933spec@ext_direct_state_access@multi-texture,Crash934spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail935spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail936spec@ext_direct_state_access@textures,Fail937spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail938spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail939spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail940spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail941spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail942spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail943spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail944spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail945spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail946spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE,Fail947spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail948spec@ext_direct_state_access@textures@TextureImage2DEXT,Fail949spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail950spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail951spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail952spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE,Fail953spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE_AND_EXECUTE,Fail954spec@ext_direct_state_access@textures@TextureParameterfEXT,Fail955spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE,Fail956spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE_AND_EXECUTE,Fail957spec@ext_direct_state_access@textures@TextureParameteriEXT,Fail958spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE,Fail959spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE_AND_EXECUTE,Fail960spec@ext_direct_state_access@textures@TextureParameterivEXT,Fail961spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail962spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail963spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail964spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail965spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail966spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail967spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail968spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash969spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash970spec@ext_framebuffer_multisample@blit-flipped 4 x,Crash971spec@ext_framebuffer_multisample@blit-flipped 4 y,Crash972spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail973spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 downsample,Crash974spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Crash975spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Crash976spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 downsample,Crash977spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Crash978spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Crash979spec@ext_framebuffer_multisample@enable-flag,Crash980spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail981spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail982spec@ext_framebuffer_multisample@line-smooth 2,Crash983spec@ext_framebuffer_multisample@line-smooth 4,Crash984spec@ext_framebuffer_multisample@multisample-blit 2 color linear,Crash985spec@ext_framebuffer_multisample@multisample-blit 2 color,Crash986spec@ext_framebuffer_multisample@multisample-blit 2 depth,Crash987spec@ext_framebuffer_multisample@multisample-blit 2 stencil,Crash988spec@ext_framebuffer_multisample@multisample-blit 4 color linear,Crash989spec@ext_framebuffer_multisample@multisample-blit 4 color,Crash990spec@ext_framebuffer_multisample@multisample-blit 4 depth,Crash991spec@ext_framebuffer_multisample@multisample-blit 4 stencil,Crash992spec@ext_framebuffer_multisample@no-color 2 depth combined,Crash993spec@ext_framebuffer_multisample@no-color 2 depth single,Crash994spec@ext_framebuffer_multisample@no-color 2 depth-computed combined,Crash995spec@ext_framebuffer_multisample@no-color 2 depth-computed single,Crash996spec@ext_framebuffer_multisample@no-color 2 stencil combined,Crash997spec@ext_framebuffer_multisample@no-color 2 stencil single,Crash998spec@ext_framebuffer_multisample@no-color 4 depth combined,Crash999spec@ext_framebuffer_multisample@no-color 4 depth single,Crash1000spec@ext_framebuffer_multisample@no-color 4 depth-computed combined,Crash1001spec@ext_framebuffer_multisample@no-color 4 depth-computed single,Crash1002spec@ext_framebuffer_multisample@no-color 4 stencil combined,Crash1003spec@ext_framebuffer_multisample@no-color 4 stencil single,Crash1004spec@ext_framebuffer_multisample@point-smooth 2,Crash1005spec@ext_framebuffer_multisample@point-smooth 4,Crash1006spec@ext_framebuffer_multisample@polygon-smooth 2,Crash1007spec@ext_framebuffer_multisample@polygon-smooth 4,Crash1008spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail1009spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Crash1010spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail1011spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Crash1012spec@ext_framebuffer_multisample@sample-coverage 2 inverted,Crash1013spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Crash1014spec@ext_framebuffer_multisample@sample-coverage 4 inverted,Crash1015spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Crash1016spec@ext_framebuffer_multisample@unaligned-blit 2 color downsample,Crash1017spec@ext_framebuffer_multisample@unaligned-blit 2 color msaa,Crash1018spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Crash1019spec@ext_framebuffer_multisample@unaligned-blit 2 depth downsample,Crash1020spec@ext_framebuffer_multisample@unaligned-blit 2 depth msaa,Crash1021spec@ext_framebuffer_multisample@unaligned-blit 2 depth upsample,Crash1022spec@ext_framebuffer_multisample@unaligned-blit 4 color downsample,Crash1023spec@ext_framebuffer_multisample@unaligned-blit 4 color msaa,Crash1024spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Crash1025spec@ext_framebuffer_multisample@unaligned-blit 4 depth downsample,Crash1026spec@ext_framebuffer_multisample@unaligned-blit 4 depth msaa,Crash1027spec@ext_framebuffer_multisample@unaligned-blit 4 depth upsample,Crash1028spec@ext_framebuffer_multisample@upsample 2 color linear,Crash1029spec@ext_framebuffer_multisample@upsample 2 color,Crash1030spec@ext_framebuffer_multisample@upsample 2 depth,Crash1031spec@ext_framebuffer_multisample@upsample 2 stencil,Crash1032spec@ext_framebuffer_multisample@upsample 4 color linear,Crash1033spec@ext_framebuffer_multisample@upsample 4 color,Crash1034spec@ext_framebuffer_multisample@upsample 4 depth,Crash1035spec@ext_framebuffer_multisample@upsample 4 stencil,Crash1036spec@ext_framebuffer_multisample_blit_scaled@negative-blit-scaled,Crash1037spec@ext_framebuffer_object@fbo-3d,Fail1038spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail1039spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail1040spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail1041spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail1042spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail1043spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail1044spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail1045spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail1046spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail1047spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail1048spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail1049spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail1050spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail1051spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail1052spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail1053spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail1054spec@ext_occlusion_query_boolean@any-samples,Fail1055spec@ext_packed_depth_stencil@depth_stencil 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border color only,Fail1069spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail1070spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail1071spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail1072spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail1073spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail1074spec@ext_texture_srgb@texwrap formats,Fail1075spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail1076spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail1077spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail1078spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail1079spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail1080spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail1081spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail1082spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail1083spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail1084spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail1085spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail1086spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail1087[email protected]@built-in constants,Fail1088[email protected]@built-in constants@gl_MaxVertexAttribs,Fail1089[email protected]@execution@built-in-functions@fs-cos-float,Fail1090[email protected]@execution@built-in-functions@fs-cos-vec2,Fail1091[email protected]@execution@built-in-functions@fs-cos-vec3,Fail1092[email protected]@execution@built-in-functions@fs-cos-vec4,Fail1093[email protected]@execution@built-in-functions@fs-exp-float,Fail1094[email protected]@execution@built-in-functions@fs-exp-vec2,Fail1095[email protected]@execution@built-in-functions@fs-exp-vec3,Fail1096[email 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protected]@execution@built-in-functions@fs-pow-vec2-vec2,Fail1111[email protected]@execution@built-in-functions@fs-pow-vec3-vec3,Fail1112[email protected]@execution@built-in-functions@fs-pow-vec4-vec4,Fail1113[email protected]@execution@built-in-functions@fs-sin-float,Fail1114[email protected]@execution@built-in-functions@fs-sin-vec2,Fail1115[email protected]@execution@built-in-functions@fs-sin-vec3,Fail1116[email protected]@execution@built-in-functions@fs-sin-vec4,Fail1117[email protected]@execution@built-in-functions@fs-tan-float,Fail1118[email protected]@execution@built-in-functions@fs-tan-vec2,Fail1119[email protected]@execution@built-in-functions@fs-tan-vec3,Fail1120[email protected]@execution@built-in-functions@fs-tan-vec4,Fail1121[email protected]@execution@built-in-functions@vs-cos-float,Fail1122[email protected]@execution@built-in-functions@vs-cos-vec2,Fail1123[email protected]@execution@built-in-functions@vs-cos-vec3,Fail1124[email protected]@execution@built-in-functions@vs-cos-vec4,Fail1125[email protected]@execution@built-in-functions@vs-exp-float,Fail1126[email protected]@execution@built-in-functions@vs-exp-vec2,Fail1127[email protected]@execution@built-in-functions@vs-exp-vec3,Fail1128[email protected]@execution@built-in-functions@vs-exp-vec4,Fail1129[email protected]@execution@built-in-functions@vs-exp2-float,Fail1130[email protected]@execution@built-in-functions@vs-exp2-vec2,Fail1131[email protected]@execution@built-in-functions@vs-exp2-vec3,Fail1132[email protected]@execution@built-in-functions@vs-exp2-vec4,Fail1133[email protected]@execution@built-in-functions@vs-log-float,Fail1134[email protected]@execution@built-in-functions@vs-log-vec2,Fail1135[email protected]@execution@built-in-functions@vs-log-vec3,Fail1136[email protected]@execution@built-in-functions@vs-log-vec4,Fail1137[email protected]@execution@built-in-functions@vs-log2-float,Fail1138[email protected]@execution@built-in-functions@vs-log2-vec2,Fail1139[email protected]@execution@built-in-functions@vs-log2-vec3,Fail1140[email protected]@execution@built-in-functions@vs-log2-vec4,Fail1141[email protected]@execution@built-in-functions@vs-pow-float-float,Fail1142[email protected]@execution@built-in-functions@vs-pow-vec2-vec2,Fail1143[email protected]@execution@built-in-functions@vs-pow-vec3-vec3,Fail1144[email protected]@execution@built-in-functions@vs-pow-vec4-vec4,Fail1145[email protected]@execution@built-in-functions@vs-sin-float,Fail1146[email protected]@execution@built-in-functions@vs-sin-vec2,Fail1147[email protected]@execution@built-in-functions@vs-sin-vec3,Fail1148[email protected]@execution@built-in-functions@vs-sin-vec4,Fail1149[email protected]@execution@built-in-functions@vs-tan-float,Fail1150[email protected]@execution@built-in-functions@vs-tan-vec2,Fail1151[email protected]@execution@built-in-functions@vs-tan-vec3,Fail1152[email protected]@execution@built-in-functions@vs-tan-vec4,Fail1153[email protected]@execution@fs-texture-select,Fail1154[email protected]@execution@glsl-fs-convolution-2,Fail1155[email protected]@execution@samplers@glsl-fs-sampler-numbering-2,Fail1156[email protected]@execution@samplers@glsl-fs-sampler-numbering-3,Fail1157[email protected]@execution@samplers@in-parameter-array,Fail1158[email protected]@execution@texture3d,Fail1159[email protected]@built-in constants,Fail1160[email protected]@built-in constants@gl_MaxVertexAttribs,Fail1161[email protected]@execution@fs-nan-builtin-max,Fail1162[email protected]@execution@fs-nan-builtin-min,Fail1163[email protected]@execution@tex-miplevel-selection gl2:texture() 1d,Fail1164[email protected]@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail1165[email protected]@execution@tex-miplevel-selection gl2:texture() 2d,Fail1166[email protected]@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail1167[email protected]@execution@tex-miplevel-selection gl2:texture() 3d,Fail1168[email protected]@execution@tex-miplevel-selection gl2:texture() cube,Crash1169[email protected]@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail1170[email protected]@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail1171[email protected]@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail1172[email protected]@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail1173[email protected]@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail1174[email protected]@execution@tex-miplevel-selection gl2:texture(bias) cube,Crash1175[email protected]@execution@tex-miplevel-selection gl2:textureproj 1d,Fail1176[email protected]@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail1177[email protected]@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail1178[email protected]@execution@tex-miplevel-selection gl2:textureproj 2d,Fail1179[email protected]@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail1180[email protected]@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail1181[email protected]@execution@tex-miplevel-selection gl2:textureproj 3d,Fail1182[email protected]@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail1183[email protected]@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail1184[email protected]@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail1185[email protected]@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail1186[email protected]@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail1187[email protected]@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail1188[email protected]@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail1189[email protected]@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail1190[email protected]@execution@variable-indexing@vs-temp-array-mat4-index-col-row-wr,Fail1191[email protected]@execution@vs-nan-builtin-max,Fail1192[email protected]@execution@vs-nan-builtin-min,Fail1193spec@intel_performance_query@intel_performance_query-issue_2235,Fail1194spec@khr_texture_compression_astc@basic-gles,Fail1195spec@khr_texture_compression_astc@miptree-gl ldr,Fail1196spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail1197spec@khr_texture_compression_astc@miptree-gl srgb,Fail1198spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail1199spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail1200spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail1201spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail1202spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail1203spec@khr_texture_compression_astc@miptree-gles ldr,Fail1204spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail1205spec@khr_texture_compression_astc@miptree-gles srgb,Fail1206spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail1207spec@oes_compressed_etc1_rgb8_texture@miptree,Fail120812091210