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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/broadcom/cle/v3d_packet_v33.xml
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<vcxml gen="3.3" min_ver="33" max_ver="42">
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<enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
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<value name="NEVER" value="0"/>
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<value name="LESS" value="1"/>
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<value name="EQUAL" value="2"/>
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<value name="LEQUAL" value="3"/>
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<value name="GREATER" value="4"/>
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<value name="NOTEQUAL" value="5"/>
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<value name="GEQUAL" value="6"/>
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<value name="ALWAYS" value="7"/>
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</enum>
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<enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
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<value name="ZERO" value="0"/>
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<value name="ONE" value="1"/>
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<value name="SRC_COLOR" value="2"/>
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<value name="INV_SRC_COLOR" value="3"/>
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<value name="DST_COLOR" value="4"/>
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<value name="INV_DST_COLOR" value="5"/>
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<value name="SRC_ALPHA" value="6"/>
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<value name="INV_SRC_ALPHA" value="7"/>
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<value name="DST_ALPHA" value="8"/>
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<value name="INV_DST_ALPHA" value="9"/>
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<value name="CONST_COLOR" value="10"/>
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<value name="INV_CONST_COLOR" value="11"/>
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<value name="CONST_ALPHA" value="12"/>
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<value name="INV_CONST_ALPHA" value="13"/>
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<value name="SRC_ALPHA_SATURATE" value="14"/>
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</enum>
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<enum name="Blend Mode" prefix="V3D_BLEND_MODE">
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<value name="ADD" value="0"/>
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<value name="SUB" value="1"/>
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<value name="RSUB" value="2"/>
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<value name="MIN" value="3"/>
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<value name="MAX" value="4"/>
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<value name="MUL" value="5"/>
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<value name="SCREEN" value="6"/>
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<value name="DARKEN" value="7"/>
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<value name="LIGHTEN" value="8"/>
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</enum>
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<enum name="Stencil Op" prefix="V3D_STENCIL_OP">
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<value name="ZERO" value="0"/>
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<value name="KEEP" value="1"/>
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<value name="REPLACE" value="2"/>
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<value name="INCR" value="3"/>
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<value name="DECR" value="4"/>
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<value name="INVERT" value="5"/>
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<value name="INCWRAP" value="6"/>
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<value name="DECWRAP" value="7"/>
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</enum>
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<enum name="Primitive" prefix="V3D_PRIM">
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<value name="POINTS" value="0"/>
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<value name="LINES" value="1"/>
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<value name="LINE_LOOP" value="2"/>
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<value name="LINE_STRIP" value="3"/>
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<value name="TRIANGLES" value="4"/>
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<value name="TRIANGLE_STRIP" value="5"/>
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<value name="TRIANGLE_FAN" value="6"/>
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<value name="POINTS_TF" value="16"/>
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<value name="LINES_TF" value="17"/>
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<value name="LINE_LOOP_TF" value="18"/>
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<value name="LINE_STRIP_TF" value="19"/>
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<value name="TRIANGLES_TF" value="20"/>
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<value name="TRIANGLE_STRIP_TF" value="21"/>
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<value name="TRIANGLE_FAN_TF" value="22"/>
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</enum>
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<enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
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<!-- Names are mip filter, min filter, mag filter -->
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<value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
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<value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
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<value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
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<value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
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<value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
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<value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
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<value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
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<value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
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<value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
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<value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
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<value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
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<value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
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<value name="ANISOTROPIC_2_1" value="12"/>
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<value name="ANISOTROPIC_4_1" value="13"/>
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<value name="ANISOTROPIC_8_1" value="14"/>
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<value name="ANISOTROPIC_16_1" value="15"/>
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</enum>
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<enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
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<value name="0000" value="0"/>
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<value name="0001" value="1"/>
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<value name="1111" value="2"/>
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<value name="Follows" value="7"/>
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</enum>
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<enum name="Wrap Mode" prefix="V3D_WRAP_MODE">
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<value name="REPEAT" value="0"/>
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<value name="CLAMP" value="1"/>
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<value name="MIRROR" value="2"/>
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<value name="BORDER" value="3"/>
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<value name="MIRROR_ONCE" value="4"/>
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</enum>
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<enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
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<value name="Write ADD, Read Prefetch" value="0"/>
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<value name="Write SUB, Read Clear" value="1"/>
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<value name="Write XCHG, Read Flush" value="2"/>
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<value name="Write CMPXCHG, Read Flush" value="3"/>
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<value name="Write UMIN, Full L1 Clear" value="4"/>
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<value name="Write UMAX" value="5"/>
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<value name="Write SMIN" value="6"/>
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<value name="Write SMAX" value="7"/>
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<value name="Write AND, Read INC" value="8"/>
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<value name="Write OR, Read DEC" value="9"/>
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<value name="Write XOR, Read NOT" value="10"/>
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<value name="Regular" value="15"/>
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</enum>
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<enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
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<value name="unchanged" value="0"/>
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<value name="zeroed" value="1"/>
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<value name="set" value="2"/>
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</enum>
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<enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
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<value name="Raster" value="0"/>
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<value name="Lineartile" value="1"/>
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<value name="UB-linear (1 UIF block wide)" value="2"/>
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<value name="UB-linear (2 UIF blocks wide)" value="3"/>
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<value name="UIF (No XOR)" value="4"/>
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<value name="UIF (XOR)" value="5"/>
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</enum>
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<enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
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<value name="sample 0" value="0"/>
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<value name="4x" value="1"/>
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<value name="all samples" value="3"/>
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</enum>
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<enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
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<value name="8i" value="0"/>
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<value name="8ui" value="1"/>
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<value name="8" value="2"/>
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<value name="16i" value="4"/>
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<value name="16ui" value="5"/>
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<value name="16f" value="6"/>
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<value name="32i" value="8"/>
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<value name="32ui" value="9"/>
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<value name="32f" value="10"/>
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</enum>
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<enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
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<value name="32" value="0"/>
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<value name="64" value="1"/>
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<value name="128" value="2"/>
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</enum>
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<enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
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<value name="depth_32f" value="0"/>
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<value name="depth_24" value="1"/>
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<value name="depth_16" value="2"/>
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</enum>
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<enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
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<value name="none" value="0"/> <!-- no clamping -->
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<value name="norm" value="1"/> <!-- [0,1] for f16 -->
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<value name="pos" value="2"/> <!-- [0, for f16 -->
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<value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
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</enum>
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<!---
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CL cache flush commands are not fully documented and subject to a
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number of hardware issues that make them unreliable. Specifically:
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* The L2T flush command has a 'deferred' bit to ensure the command
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doesn't execute until all other commands in the CL have completed,
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which is required to achieve the expected behavior. This bit comes
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right after the mode field.
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* GFXH-1895: Overlapping write combiner flush requests from different
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sources are not safe. If two flush requests from different sources
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overlap, the TMU may send the done signal for the first flush back to
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the wrong source.
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* GFXH-1888: It is possible for a regular access to sneak past a
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pending L2T flush. If an L2T flush is requested via L2TCACTL while a
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CLE-requested flush is in progress, it is possible for a regular
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access to sneak through in the gap between the CLE flush and the
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L2TCACTL flush.
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* GFXH-1897: Writing 0 to L2TCACTL clobbers in-progress flush status.
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Writing 0 to TMUWCF (bit 8) clears the TMUWCF bit, even if a write
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combiner flush is still in progress. Similarly, writing 0 to L2TFLS
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(bit 0) clears the L2TFLS bit, even if an L2T flush is still in
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progress. Writing 0 to L2TFLM (bits 1..2) overwrites the flush mode,
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even if a flush is not being requested (ie 0 is being written to
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L2TFLS). If the last flush has not yet made it through the L2T
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arbiter, this will change the mode of that flush.
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GFXH-1888 and GFXH-1897 are problematic when we don't wait for L2T
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flushes requested via LATCACTL to complete immediately.
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Because of this, the driver will do all of its flushing via the kernel
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using L2TCACTL instead of using the CL commands.
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-->
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<enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE">
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<!-- invalidates all cache lines -->
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<value name="flush" value="0"/>
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<!-- Invalidates dirty cachelines without writeback -->
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<value name="clear" value="1"/>
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<!-- Writes back dirty cachelines and marks them clean, without
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invalidating -->
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<value name="clean" value="2"/>
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</enum>
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<enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
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<!--
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Formats appear with their channels named from the low bits to
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the high bits.
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-->
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<value name="srgb8_alpha8" value="0"/>
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<value name="srgb" value="1"/>
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<value name="rgb10_a2ui" value="2"/>
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<value name="rgb10_a2" value="3"/>
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<value name="abgr1555" value="4"/>
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<value name="alpha-masked abgr1555" value="5"/>
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<value name="abgr4444" value="6"/>
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<value name="bgr565" value="7"/>
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<value name="r11f_g11f_b10f" value="8"/>
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<value name="rgba32f" value="9"/>
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<value name="rg32f" value="10"/>
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<value name="r32f" value="11"/>
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<value name="rgba32i" value="12"/>
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<value name="rg32i" value="13"/>
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<value name="r32i" value="14"/>
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<value name="rgba32ui" value="15"/>
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<value name="rg32ui" value="16"/>
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<value name="r32ui" value="17"/>
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<value name="rgba16f" value="18"/>
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<value name="rg16f" value="19"/>
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<value name="r16f" value="20"/>
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<value name="rgba16i" value="21"/>
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<value name="rg16i" value="22"/>
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<value name="r16i" value="23"/>
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<value name="rgba16ui" value="24"/>
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<value name="rg16ui" value="25"/>
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<value name="r16ui" value="26"/>
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<value name="rgba8" value="27"/>
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<value name="rgb8" value="28"/>
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<value name="rg8" value="29"/>
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<value name="r8" value="30"/>
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<value name="rgba8i" value="31"/>
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<value name="rg8i" value="32"/>
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<value name="r8i" value="33"/>
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<value name="rgba8ui" value="34"/>
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<value name="rg8ui" value="35"/>
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<value name="r8ui" value="36"/>
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<value name="srgbx8" value="37" max_ver="33"/>
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<value name="rgbx8" value="38" max_ver="33"/>
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<value name="bstc" value="39" min_ver="41"/>
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<value name="d32f" value="40" min_ver="41"/>
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<value name="d24" value="41" min_ver="41"/>
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<value name="d16" value="42" min_ver="41"/>
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<value name="d24s8" value="43" min_ver="41"/>
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<value name="s8" value="44" min_ver="41"/>
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<value name="rgba5551" value="45" min_ver="41"/>
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</enum>
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<enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
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<value name="depth_component32f" value="0"/>
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<value name="depth_component24" value="1"/> <!-- depth low, pad high -->
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<value name="depth_component16" value="2"/>
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<value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
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</enum>
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<enum name="Dither Mode" prefix="V3D_DITHER_MODE">
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<value name="None" value="0"/>
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<value name="RGB" value="1"/>
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<value name="A" value="2"/>
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<value name="RGBA" value="3"/>
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</enum>
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<enum name="Pack Mode" prefix="V3D_PACK_MODE">
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<value name="16-way" value="0"/>
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<value name="8-way" value="1"/>
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<value name="4-way" value="2"/>
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<value name="1-way" value="3"/>
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</enum>
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<enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE">
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<value name="fully packed" value="0"/>
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<value name="single patch" value="1"/>
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<value name="packed complete patches" value="2"/>
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</enum>
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<enum name="Primitve counters" prefix="V3D_PRIM_COUNTS">
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<value name="tf_words_buffer0" value="0"/>
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<value name="tf_words_buffer1" value="1"/>
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<value name="tf_words_buffer2" value="2"/>
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<value name="tf_words_buffer3" value="3"/>
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<value name="written" value="4"/>
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<value name="tf_written" value="5"/>
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<value name="tf_overflow" value="6"/>
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</enum>
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<packet code="0" name="Halt"/>
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<packet code="1" name="NOP"/>
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<packet code="4" name="Flush"/>
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<packet code="5" name="Flush All State"/>
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<packet code="6" name="Start Tile Binning"/>
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<packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/>
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<packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/>
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<packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/>
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<packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/>
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<packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/>
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<packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/>
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<packet code="13" shortname="end_render" name="End of rendering"/>
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<packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B">
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<field name="Block count" size="8" start="0" type="uint"/>
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</packet>
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<packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list">
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<field name="address" size="32" start="0" type="address"/>
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</packet>
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<packet code="16" name="Branch">
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<field name="address" size="32" start="0" type="address"/>
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</packet>
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<packet code="17" shortname="branch_sub" name="Branch to Sub-list">
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<field name="address" size="32" start="0" type="address"/>
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</packet>
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<packet code="18" shortname="return" name="Return from sub-list"/>
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<packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/>
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<packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List">
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<field name="start" size="32" start="0" type="address"/>
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<field name="end" size="32" start="32" type="address"/>
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</packet>
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<packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List">
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<field name="tile list set number" size="8" start="0" type="uint"/>
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</packet>
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<packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile">
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<field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
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<field name="explicit supertile number" size="8" start="16" type="uint"/>
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<field name="row number" size="8" start="8" type="uint"/>
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<field name="column number" size="8" start="0" type="uint"/>
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</packet>
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<packet code="23" shortname="supertile_coords" name="Supertile Coordinates">
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<field name="row number in supertiles" size="8" start="8" type="uint"/>
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<field name="column number in supertiles" size="8" start="0" type="uint"/>
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</packet>
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<packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
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<packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
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<field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
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<field name="Enable Z write" size="1" start="7" type="bool"/>
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<field name="Enable Stencil write" size="1" start="6" type="bool"/>
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<!-- bit 5 unused -->
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<field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
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<field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
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<field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
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<field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
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<field name="Last Tile of Frame" size="1" start="0" type="bool"/>
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</packet>
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<packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41">
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<field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
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<field name="Clear all Render Targets" size="1" start="0" type="bool"/>
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</packet>
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<packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33">
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<field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
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<field name="Enable Z load" size="1" start="7" type="bool"/>
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<field name="Enable Stencil load" size="1" start="6" type="bool"/>
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</packet>
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<packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/>
391
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<packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/>
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<packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33">
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<field name="Address" size="24" start="24" type="address"/>
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<field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
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<field name="XOR UIF" size="1" start="10" type="bool"/>
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<field name="Last Tile of Frame" size="1" start="8" type="bool"/>
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<field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
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<field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
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<field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
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<field name="Raw Mode" size="1" start="4" type="bool"/>
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<field name="Buffer to Store" size="4" start="0" type="uint">
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<value name="Render target 0" value="0"/>
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<value name="Render target 1" value="1"/>
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<value name="Render target 2" value="2"/>
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<value name="Render target 3" value="3"/>
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<value name="None" value="8"/>
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<value name="Z" value="9"/>
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<value name="Stencil" value="10"/>
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<value name="Z+Stencil" value="11"/>
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</field>
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</packet>
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<packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41">
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<field name="Address" size="32" start="64" type="address"/>
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<!-- used for y flip -->
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<field name="Height" size="16" start="48" type="uint"/>
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<!-- height in ub for UIF, byte stride for raster -->
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<field name="Height in UB or Stride" size="20" start="28" type="uint"/>
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<field name="R/B swap" size="1" start="20" type="bool"/>
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<field name="Channel Reverse" size="1" start="19" type="bool"/>
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<field name="Clear buffer being stored" size="1" start="18" type="bool"/>
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<field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
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<field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
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<field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
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<field name="Flip Y" size="1" start="7" type="bool"/>
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<field name="Memory Format" size="3" start="4" type="Memory Format"/>
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<field name="Buffer to Store" size="4" start="0" type="uint">
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<value name="Render target 0" value="0"/>
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<value name="Render target 1" value="1"/>
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<value name="Render target 2" value="2"/>
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<value name="Render target 3" value="3"/>
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<value name="None" value="8"/>
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<value name="Z" value="9"/>
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<value name="Stencil" value="10"/>
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<value name="Z+Stencil" value="11"/>
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</field>
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</packet>
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<packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33">
449
<field name="Address" size="24" start="24" type="address"/>
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<field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
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<field name="XOR UIF" size="1" start="10" type="bool"/>
452
<field name="Raw Mode" size="1" start="4" type="bool"/>
453
<field name="Buffer to Load" size="4" start="0" type="uint">
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<value name="Render target 0" value="0"/>
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<value name="Render target 1" value="1"/>
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<value name="Render target 2" value="2"/>
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<value name="Render target 3" value="3"/>
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<value name="None" value="8"/>
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<value name="Z" value="9"/>
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<value name="Stencil" value="10"/>
461
<value name="Z+Stencil" value="11"/>
462
</field>
463
</packet>
464
465
<packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41">
466
<field name="Address" size="32" start="64" type="address"/>
467
468
<!-- used for y flip -->
469
<field name="Height" size="16" start="48" type="uint"/>
470
471
<!-- height in ub for UIF, byte stride for raster -->
472
<field name="Height in UB or Stride" size="20" start="28" type="uint"/>
473
474
<field name="R/B swap" size="1" start="20" type="bool"/>
475
<field name="Channel Reverse" size="1" start="19" type="bool"/>
476
<field name="Force alpha 1" size="1" start="18" type="bool"/>
477
478
<field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
479
480
<field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
481
482
<field name="Flip Y" size="1" start="7" type="bool"/>
483
484
<field name="Memory Format" size="3" start="4" type="Memory Format"/>
485
<field name="Buffer to Load" size="4" start="0" type="uint">
486
<value name="Render target 0" value="0"/>
487
<value name="Render target 1" value="1"/>
488
<value name="Render target 2" value="2"/>
489
<value name="Render target 3" value="3"/>
490
<value name="None" value="8"/>
491
<value name="Z" value="9"/>
492
<value name="Stencil" value="10"/>
493
<value name="Z+Stencil" value="11"/>
494
</field>
495
</packet>
496
497
<packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/>
498
499
<packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
500
<field name="Minimum index" size="32" start="104" type="uint"/>
501
<field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
502
<field name="Maximum index" size="31" start="72" type="uint"/>
503
<field name="Address of Indices List" size="32" start="40" type="address"/>
504
<field name="Length" size="32" start="8" type="uint"/>
505
506
<field name="Index type" size="2" start="6" type="uint">
507
<value name="Index type 8-bit" value="0"/>
508
<value name="Index type 16-bit" value="1"/>
509
<value name="Index type 32-bit" value="2"/>
510
</field>
511
512
<field name="mode" size="5" start="0" type="Primitive"/>
513
</packet>
514
515
<packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
516
<field name="Index Offset" size="32" start="40" type="uint"/>
517
518
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
519
<field name="Length" size="31" start="8" type="uint"/>
520
521
<field name="Index type" size="2" start="6" type="uint">
522
<value name="Index type 8-bit" value="0"/>
523
<value name="Index type 16-bit" value="1"/>
524
<value name="Index type 32-bit" value="2"/>
525
</field>
526
527
<field name="mode" size="6" start="0" type="Primitive"/>
528
</packet>
529
530
<packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33">
531
<field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/>
532
<field name="Address of Indices List" size="32" start="72" type="address"/>
533
<field name="Address" size="32" start="40" type="address"/>
534
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
535
<field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
536
537
<field name="Index type" size="2" start="6" type="uint">
538
<value name="Index type 8-bit" value="0"/>
539
<value name="Index type 16-bit" value="1"/>
540
<value name="Index type 32-bit" value="2"/>
541
</field>
542
543
<field name="mode" size="6" start="0" type="Primitive"/>
544
</packet>
545
546
<packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41">
547
<field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
548
<field name="Address" size="32" start="40" type="address"/>
549
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
550
<field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
551
552
<field name="Index type" size="2" start="6" type="uint">
553
<value name="Index type 8-bit" value="0"/>
554
<value name="Index type 16-bit" value="1"/>
555
<value name="Index type 32-bit" value="2"/>
556
</field>
557
558
<field name="mode" size="6" start="0" type="Primitive"/>
559
</packet>
560
561
<packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
562
<field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
563
<field name="Maximum index" size="31" start="104" type="uint"/>
564
<field name="Address of Indices List" size="32" start="72" type="address"/>
565
<field name="Number of Instances" size="32" start="40" type="uint"/>
566
<field name="Instance Length" size="32" start="8" type="uint"/>
567
568
<field name="Index type" size="2" start="6" type="uint">
569
<value name="Index type 8-bit" value="0"/>
570
<value name="Index type 16-bit" value="1"/>
571
<value name="Index type 32-bit" value="2"/>
572
</field>
573
574
<field name="mode" size="5" start="0" type="Primitive"/>
575
</packet>
576
577
<packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
578
<field name="Index Offset" size="32" start="72" type="uint"/>
579
<field name="Number of Instances" size="32" start="40" type="uint"/>
580
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
581
<field name="Instance Length" size="31" start="8" type="uint"/>
582
583
<field name="Index type" size="2" start="6" type="uint">
584
<value name="Index type 8-bit" value="0"/>
585
<value name="Index type 16-bit" value="1"/>
586
<value name="Index type 32-bit" value="2"/>
587
</field>
588
589
<field name="mode" size="6" start="0" type="Primitive"/>
590
</packet>
591
592
<packet code="36" name="Vertex Array Prims" cl="B">
593
<field name="Index of First Vertex" size="32" start="40" type="uint"/>
594
<field name="Length" size="32" start="8" type="uint"/>
595
596
<field name="mode" size="8" start="0" type="Primitive"/>
597
</packet>
598
599
<packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B">
600
<field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
601
<field name="Address" size="32" start="40" type="address"/>
602
<field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/>
603
604
<field name="mode" size="8" start="0" type="Primitive"/>
605
</packet>
606
607
<packet code="38" name="Vertex Array Instanced Prims" cl="B">
608
<field name="Index of First Vertex" size="32" start="72" type="uint"/>
609
<field name="Number of Instances" size="32" start="40" type="uint"/>
610
<field name="Instance Length" size="32" start="8" type="uint"/>
611
612
<field name="mode" size="8" start="0" type="Primitive"/>
613
</packet>
614
615
<packet code="39" name="Vertex Array Single Instance Prims" cl="B">
616
<field name="Index of First Vertex" size="32" start="72" type="uint"/>
617
<field name="Instance ID" size="32" start="40" type="uint"/>
618
<field name="Instance Length" size="32" start="8" type="uint"/>
619
620
<field name="mode" size="8" start="0" type="Primitive"/>
621
</packet>
622
623
<packet code="43" name="Base Vertex Base Instance" cl="B">
624
<field name="Base Instance" size="32" start="32" type="uint"/>
625
626
<field name="Base Vertex" size="32" start="0" type="uint"/>
627
</packet>
628
629
<packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
630
<field name="Address" size="32" start="0" type="address"/>
631
<field name="Size" size="32" start="32" type="uint"/>
632
</packet>
633
634
<packet code="54" name="Set InstanceID" cl="B" min_ver="41">
635
<field name="Instance ID" size="32" start="0" type="uint"/>
636
</packet>
637
638
<packet code="55" name="Set PrimitiveID" cl="B" min_ver="41">
639
<field name="Primitive ID" size="32" start="0" type="uint"/>
640
</packet>
641
642
<packet code="56" name="Prim List Format">
643
<field name="tri strip or fan" size="1" start="7" type="bool"/>
644
<field name="primitive type" size="6" start="0" type="uint">
645
<value name="List Points" value="0"/>
646
<value name="List Lines" value="1"/>
647
<value name="List Triangles" value="2"/>
648
</field>
649
</packet>
650
651
<packet code="57" name="Serial Number List Start">
652
<field name="address" size="26" start="6" type="address"/>
653
<field name="block size" size="2" start="0" type="uint">
654
<value name="block size 64b" value="0"/>
655
<value name="block size 128b" value="1"/>
656
<value name="block size 256b" value="2"/>
657
</field>
658
</packet>
659
660
<packet code="64" shortname="gl_shader" name="GL Shader State">
661
<field name="address" size="27" start="5" type="address"/>
662
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
663
</packet>
664
665
<packet code="65" shortname="gl_t_shader" name="GL Shader State including TS" min_ver="41">
666
<field name="address" size="27" start="5" type="address"/>
667
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
668
</packet>
669
670
<packet code="66" shortname="gl_g_shader" name="GL Shader State including GS" min_ver="41">
671
<field name="address" size="27" start="5" type="address"/>
672
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
673
</packet>
674
675
<packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS" min_ver="41">
676
<field name="address" size="27" start="5" type="address"/>
677
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
678
</packet>
679
680
<packet code="71" name="VCM Cache Size" min_ver="41">
681
<field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
682
<field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
683
</packet>
684
685
<packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback">
686
<field name="address" size="27" start="5" type="address"/>
687
<field name="read/write 64byte" size="1" start="4" type="bool"/>
688
<field name="op" size="4" start="0" type="uint">
689
<!--
690
dword 0-3 are words written to TFB 0-3. 4 is prims generated, 5 is prims written, 6 is
691
prims overflowed
692
-->
693
<value name="store primitive counts" value="0"/>
694
<value name="store primitive counts and zero" value="1"/>
695
<!--
696
write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n
697
-->
698
<value name="store buffer state" value="2"/>
699
<value name="store buffer state CL" value="3"/>
700
<!--
701
Waits for buffer state stores to complete, then loads from
702
the given buffer state. This op can be offset by n to skip
703
waiting for the last n.
704
-->
705
<value name="load buffer state" value="8"/>
706
</field>
707
</packet>
708
709
<packet code="73" name="VCM Cache Size" max_ver="33">
710
<field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
711
<field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
712
</packet>
713
714
<packet code="73" name="Transform Feedback Buffer" min_ver="41">
715
<field name="Buffer Address" size="32" start="32" type="address"/>
716
<field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
717
<field name="Buffer Number" size="2" start="0" type="uint"/>
718
</packet>
719
720
<packet code="74" name="Transform Feedback Enable" max_ver="33">
721
<field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
722
<field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
723
</packet>
724
725
<packet code="74" name="Transform Feedback Specs" min_ver="41">
726
<field name="Enable" size="1" start="7" type="bool"/>
727
<field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
728
</packet>
729
730
<packet code="75" name="Flush Transform Feedback Data"/>
731
732
<packet code="76" name="L1 Cache Flush Control">
733
<field name="TMU Config Cache Clear" size="4" start="12" type="uint"/>
734
<field name="TMU Data Cache Clear" size="4" start="8" type="uint"/>
735
<field name="Uniforms Cache Clear" size="4" start="4" type="uint"/>
736
<field name="Instruction Cache Clear" size="4" start="0" type="uint"/>
737
</packet>
738
739
<packet code="77" name="L2T Cache Flush Control">
740
<field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/>
741
<field name="L2T Flush End" size="32" start="32" type="address"/>
742
<field name="L2T Flush Start" size="32" start="0" type="address"/>
743
</packet>
744
745
<struct name="Transform Feedback Output Data Spec" max_ver="33">
746
<field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
747
<field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
748
<field name="Output Buffer to write to" size="2" start="12" type="uint"/>
749
</struct>
750
751
<struct name="Transform Feedback Output Data Spec" min_ver="41">
752
<field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
753
<field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
754
<field name="Output Buffer to write to" size="2" start="12" type="uint"/>
755
<field name="Stream number" size="2" start="14" type="uint"/>
756
</struct>
757
758
<struct name="Transform Feedback Output Address">
759
<field name="address" size="32" start="0" type="address"/>
760
</struct>
761
762
<packet code="80" name="Stencil Cfg">
763
<field name="Stencil Write Mask" size="8" start="32" type="uint"/>
764
<field name="Back Config" size="1" start="29" type="bool"/>
765
<field name="Front Config" size="1" start="28" type="bool"/>
766
<field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
767
<field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
768
<field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
769
<field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
770
<field name="Stencil Test Mask" size="8" start="8" type="uint"/>
771
<field name="Stencil Ref Value" size="8" start="0" type="uint"/>
772
</packet>
773
774
<packet code="83" name="Blend Enables" min_ver="41">
775
<field name="Mask" size="8" start="0" type="uint"/>
776
</packet>
777
778
<packet code="84" name="Blend Cfg" max_ver="33">
779
<field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
780
<field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
781
<field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
782
<field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
783
<field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
784
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
785
</packet>
786
787
<packet code="84" name="Blend Cfg" min_ver="41">
788
<field name="Render Target Mask" size="4" start="24" type="uint"/>
789
<field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
790
<field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
791
<field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
792
<field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
793
<field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
794
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
795
</packet>
796
797
<packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
798
<field name="Alpha (F16)" size="16" start="48" type="uint"/>
799
<field name="Blue (F16)" size="16" start="32" type="uint"/>
800
<field name="Green (F16)" size="16" start="16" type="uint"/>
801
<field name="Red (F16)" size="16" start="0" type="uint"/>
802
</packet>
803
804
<packet code="87" shortname="color_wmasks" name="Color Write Masks">
805
<field name="Mask" size="32" start="0" type="uint"/>
806
</packet>
807
808
<packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
809
810
<packet code="89" name="Centroid Flags" min_ver="41">
811
<field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
812
<field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
813
<field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
814
<field name="Varying offset V0" size="4" start="0" type="uint"/>
815
</packet>
816
817
<packet code="91" name="Sample State" min_ver="41">
818
<field name="Coverage" size="16" start="16" type="f187"/>
819
<field name="Mask" size="4" start="0" type="uint"/>
820
</packet>
821
822
<packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter">
823
<field name="address" size="32" start="0" type="address"/>
824
</packet>
825
826
<packet code="96" name="Cfg Bits">
827
<field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
828
<field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
829
<field name="Blend enable" size="1" start="19" type="bool"/>
830
<field name="Stencil enable" size="1" start="18" type="bool"/>
831
<field name="Early Z updates enable" size="1" start="17" type="bool"/>
832
<field name="Early Z enable" size="1" start="16" type="bool"/>
833
<field name="Z updates enable" size="1" start="15" type="bool"/>
834
<field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
835
<field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
836
<field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
837
<field name="Line Rasterization" size="2" start="4" type="uint"/>
838
<field name="Enable Depth Offset" size="1" start="3" type="bool"/>
839
<field name="Clockwise Primitives" size="1" start="2" type="bool"/>
840
<field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
841
<field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
842
</packet>
843
844
<packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
845
846
<packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
847
<field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
848
<field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
849
<field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
850
<field name="Varying offset V0" size="4" start="0" type="uint"/>
851
</packet>
852
853
<packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/>
854
855
<packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41">
856
<field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
857
<field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
858
<field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
859
<field name="Varying offset V0" size="4" start="0" type="uint"/>
860
</packet>
861
862
<packet code="104" name="Point size">
863
<field name="Point Size" size="32" start="0" type="float"/>
864
</packet>
865
866
<packet code="105" name="Line width">
867
<field name="Line width" size="32" start="0" type="float"/>
868
</packet>
869
870
<packet name="Depth Offset" code="106" max_ver="33">
871
<field name="Depth Offset Units" size="16" start="16" type="f187"/>
872
<field name="Depth Offset Factor" size="16" start="0" type="f187"/>
873
</packet>
874
875
<packet name="Depth Offset" code="106" min_ver="41">
876
<field name="Limit" size="32" start="32" type="float"/>
877
<field name="Depth Offset Units" size="16" start="16" type="f187"/>
878
<field name="Depth Offset Factor" size="16" start="0" type="f187"/>
879
</packet>
880
881
<packet shortname="clip" name="clip_window" code="107">
882
<field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
883
<field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
884
<field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
885
<field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
886
</packet>
887
888
<packet name="Viewport Offset" code="108" max_ver="33">
889
<field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
890
<field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
891
</packet>
892
893
<packet name="Viewport Offset" code="108" min_ver="41">
894
<field name="Coarse Y" size="10" start="54" type="uint"/>
895
<field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
896
<field name="Coarse X" size="10" start="22" type="uint"/>
897
<field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
898
</packet>
899
900
<packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109">
901
<field name="Maximum Zw" size="32" start="32" type="float"/>
902
<field name="Minimum Zw" size="32" start="0" type="float"/>
903
</packet>
904
905
<packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B">
906
<field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
907
<field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
908
</packet>
909
910
<packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
911
<field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
912
<field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
913
</packet>
914
915
<packet name="Number of Layers" code="119" min_ver="41">
916
<field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
917
</packet>
918
919
<packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33">
920
<field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
921
<field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
922
923
<field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
924
925
<field name="Number of Render Targets" size="4" start="56" type="uint"/>
926
<field name="Height (in tiles)" size="12" start="44" type="uint"/>
927
<field name="Width (in tiles)" size="12" start="32" type="uint"/>
928
929
<field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
930
931
<field name="tile allocation block size" size="2" start="4" type="uint">
932
<value name="tile allocation block size 64b" value="0"/>
933
<value name="tile allocation block size 128b" value="1"/>
934
<value name="tile allocation block size 256b" value="2"/>
935
</field>
936
<field name="tile allocation initial block size" size="2" start="2" type="uint">
937
<value name="tile allocation initial block size 64b" value="0"/>
938
<value name="tile allocation initial block size 128b" value="1"/>
939
<value name="tile allocation initial block size 256b" value="2"/>
940
</field>
941
<field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
942
<field name="sub-id" size="1" start="0" type="uint" default="0"/>
943
</packet>
944
945
<packet code="120" name="Tile Binning Mode Cfg" min_ver="41">
946
947
<field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
948
<field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
949
950
<field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
951
<field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
952
953
<field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
954
<value name="Render target maximum 32bpp" value="0"/>
955
<value name="Render target maximum 64bpp" value="1"/>
956
<value name="Render target maximum 128bpp" value="2"/>
957
</field>
958
959
<field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
960
961
<field name="tile allocation block size" size="2" start="4" type="uint">
962
<value name="tile allocation block size 64b" value="0"/>
963
<value name="tile allocation block size 128b" value="1"/>
964
<value name="tile allocation block size 256b" value="2"/>
965
</field>
966
<field name="tile allocation initial block size" size="2" start="2" type="uint">
967
<value name="tile allocation initial block size 64b" value="0"/>
968
<value name="tile allocation initial block size 128b" value="1"/>
969
<value name="tile allocation initial block size 256b" value="2"/>
970
</field>
971
</packet>
972
973
<packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33">
974
<field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
975
<field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
976
977
<field name="sub-id" size="1" start="0" type="uint" default="1"/>
978
</packet>
979
980
<packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33">
981
<field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
982
<field name="Enable Z Store" size="1" start="55" type="bool"/>
983
<field name="Enable Stencil Store" size="1" start="54" type="bool"/>
984
985
<field name="Early-Z disable" size="1" start="46" type="bool"/>
986
987
<field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
988
<value name="Early-Z direction LT/LE" value="0"/>
989
<value name="Early-Z direction GT/GE" value="1"/>
990
</field>
991
992
<field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
993
<field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
994
995
<field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
996
<value name="Render target maximum 32bpp" value="0"/>
997
<value name="Render target maximum 64bpp" value="1"/>
998
<value name="Render target maximum 128bpp" value="2"/>
999
</field>
1000
1001
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
1002
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
1003
<field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
1004
1005
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
1006
</packet>
1007
1008
<packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41">
1009
<field name="Pad" size="12" start="52" type="uint"/>
1010
1011
<field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
1012
<field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
1013
1014
<field name="Early-Z disable" size="1" start="46" type="bool"/>
1015
1016
<field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
1017
<value name="Early-Z direction LT/LE" value="0"/>
1018
<value name="Early-Z direction GT/GE" value="1"/>
1019
</field>
1020
1021
<field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
1022
<field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
1023
1024
<field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
1025
1026
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
1027
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
1028
<field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
1029
1030
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
1031
</packet>
1032
1033
<packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33">
1034
<field name="Address" size="32" start="32" type="address"/>
1035
1036
<field name="Pad" size="4" start="28" type="uint"/>
1037
1038
<field name="Flip Y" size="1" start="27" type="bool"/>
1039
1040
<field name="Memory Format" size="3" start="24" type="Memory Format"/>
1041
1042
<field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
1043
1044
<field name="Output image format" size="6" start="16" type="Output Image Format"/>
1045
1046
<field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
1047
1048
<field name="Internal Type" size="4" start="10" type="Internal Type"/>
1049
<field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
1050
<field name="Render Target Number" size="4" start="4" type="uint"/>
1051
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
1052
</packet>
1053
1054
<packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41">
1055
1056
<field name="Pad" size="28" start="36" type="uint"/>
1057
1058
<field name="Render Target 3 Clamp" size="2" start="34" type="Render Target Clamp"/>
1059
<field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
1060
<field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
1061
1062
<field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
1063
<field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
1064
<field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
1065
1066
<field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
1067
<field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
1068
<field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
1069
1070
<field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
1071
<field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
1072
<field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
1073
1074
<field name="sub-id" size="4" start="0" type="uint" default="1"/>
1075
</packet>
1076
1077
<packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33">
1078
<field name="Address" size="26" start="38" type="address"/>
1079
1080
<field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
1081
1082
<field name="Memory Format" size="3" start="22" type="Memory Format"/>
1083
1084
<field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
1085
1086
<field name="Decimate mode" size="2" start="14" type="uint"/>
1087
1088
<field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
1089
1090
<field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
1091
<!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
1092
<field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
1093
<field name="sub-id" size="4" start="0" type="uint" default="1"/>
1094
</packet>
1095
1096
<packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33">
1097
<field name="unused" size="16" start="48" type="uint"/>
1098
1099
<field name="Z Clear Value" size="32" start="16" type="float"/>
1100
1101
<field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1102
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
1103
</packet>
1104
1105
<packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41">
1106
<field name="unused" size="16" start="48" type="uint"/>
1107
1108
<field name="Z Clear Value" size="32" start="16" type="float"/>
1109
1110
<field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1111
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
1112
</packet>
1113
1114
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33">
1115
<!-- Express this as a 56-bit field? -->
1116
<field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1117
<field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1118
1119
<field name="Render Target number" size="4" start="4" type="uint"/>
1120
<field name="sub-id" size="4" start="0" type="uint" default="4"/>
1121
</packet>
1122
1123
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41">
1124
<!-- Express this as a 56-bit field? -->
1125
<field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1126
<field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1127
1128
<field name="Render Target number" size="4" start="4" type="uint"/>
1129
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
1130
</packet>
1131
1132
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33">
1133
<!-- Express this as a 56-bit field? -->
1134
<field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1135
<field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1136
1137
<field name="Render Target number" size="4" start="4" type="uint"/>
1138
<field name="sub-id" size="4" start="0" type="uint" default="5"/>
1139
</packet>
1140
1141
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41">
1142
<!-- Express this as a 56-bit field? -->
1143
<field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1144
<field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1145
1146
<field name="Render Target number" size="4" start="4" type="uint"/>
1147
<field name="sub-id" size="4" start="0" type="uint" default="4"/>
1148
</packet>
1149
1150
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33">
1151
<field name="pad" size="11" start="53" type="uint"/>
1152
<field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1153
<!-- image height is for Y flipping -->
1154
<field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1155
<field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1156
1157
<field name="Render Target number" size="4" start="4" type="uint"/>
1158
<field name="sub-id" size="4" start="0" type="uint" default="6"/>
1159
</packet>
1160
1161
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41">
1162
<field name="pad" size="11" start="53" type="uint"/>
1163
<field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1164
<!-- image height is for Y flipping -->
1165
<field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1166
<field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1167
1168
<field name="Render Target number" size="4" start="4" type="uint"/>
1169
<field name="sub-id" size="4" start="0" type="uint" default="5"/>
1170
</packet>
1171
1172
<packet code="124" shortname="tile_coords" name="Tile Coordinates">
1173
<field name="tile row number" size="12" start="12" type="uint"/>
1174
<field name="tile column number" size="12" start="0" type="uint"/>
1175
</packet>
1176
1177
<packet code="122" name="Multicore Rendering Supertile Cfg" cl="R">
1178
<field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
1179
<field name="Supertile Raster Order" size="1" start="60" type="bool"/>
1180
<field name="Multicore Enable" size="1" start="56" type="bool"/>
1181
1182
<field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
1183
<field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
1184
1185
<field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
1186
<field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
1187
1188
<field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
1189
<field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
1190
</packet>
1191
1192
<packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R">
1193
<field name="address" size="26" start="6" type="address"/>
1194
<field name="Tile List Set Number" size="4" start="0" type="uint"/>
1195
</packet>
1196
1197
<!-- add fields -->
1198
<packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/>
1199
1200
<packet code="126" name="Tile List Initial Block Size">
1201
<field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1202
1203
<field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1204
<value name="tile allocation block size 64b" value="0"/>
1205
<value name="tile allocation block size 128b" value="1"/>
1206
<value name="tile allocation block size 256b" value="2"/>
1207
</field>
1208
</packet>
1209
1210
<struct name="GL Shader State Record" max_ver="33">
1211
<field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1212
<field name="Enable clipping" size="1" start="1" type="bool"/>
1213
<field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1214
<field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1215
<field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1216
<field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1217
<field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1218
<field name="Turn off early-z test" size="1" start="7" type="bool"/>
1219
<field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1220
<field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1221
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1222
1223
<field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1224
<field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1225
<field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1226
<field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1227
<field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1228
<field name="Address of default attribute values" size="32" start="8b" type="address"/>
1229
<field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1230
<field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1231
<field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1232
<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1233
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1234
<field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1235
<field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1236
<field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1237
<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1238
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1239
<field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1240
<field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1241
<field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1242
<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1243
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1244
</struct>
1245
1246
<struct name="GL Shader State Record" min_ver="41">
1247
<field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1248
<field name="Enable clipping" size="1" start="1" type="bool"/>
1249
1250
<field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1251
<field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1252
<field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1253
<field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1254
<field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1255
<field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1256
1257
<field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1258
<field name="Turn off early-z test" size="1" start="9" type="bool"/>
1259
<field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1260
<field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1261
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1262
<field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1263
<field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1264
<field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1265
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1266
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1267
<field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1268
<field name="No prim pack" size="1" start="19" type="bool"/>
1269
1270
<field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1271
1272
<field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1273
<field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1274
1275
<field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1276
<field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1277
1278
<field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1279
<field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1280
1281
<field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1282
<field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1283
1284
<field name="Address of default attribute values" size="32" start="8b" type="address"/>
1285
1286
<field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1287
<field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1288
<field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1289
<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1290
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1291
1292
<field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
1293
<field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1294
<field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1295
<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1296
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1297
1298
<field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
1299
<field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1300
<field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1301
<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1302
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1303
</struct>
1304
1305
<struct name="Geometry Shader State Record" min_ver="41">
1306
<field name="Geometry Bin Mode Shader Code Address" size="29" start="3" type="address"/>
1307
<field name="Geometry Bin Mode Shader 4-way threadable" size="1" start="0" type="bool"/>
1308
<field name="Geometry Bin Mode Shader Start in final thread section" size="1" start="1" type="bool"/>
1309
<field name="Geometry Bin Mode Shader Propagate NaNs" size="1" start="2" type="bool"/>
1310
<field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1311
<field name="Geometry Render Mode Shader Code Address" size="29" start="67" type="address"/>
1312
<field name="Geometry Render Mode Shader 4-way threadable" size="1" start="64" type="bool"/>
1313
<field name="Geometry Render Mode Shader Start in final thread section" size="1" start="65" type="bool"/>
1314
<field name="Geometry Render Mode Shader Propagate NaNs" size="1" start="66" type="bool"/>
1315
<field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1316
</struct>
1317
1318
<struct name="Tessellation Shader State Record" min_ver="41">
1319
<field name="Tessellation Bin Mode Control Shader Code Address" size="29" start="3" type="address"/>
1320
<field name="Tessellation Bin Mode Control Shader 4-way threadable" size="1" start="0" type="bool"/>
1321
<field name="Tessellation Bin Mode Control Shader Start in final thread section" size="1" start="1" type="bool"/>
1322
<field name="Tessellation Bin Mode Control Shader Propagate NaNs" size="1" start="2" type="bool"/>
1323
<field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1324
<field name="Tessellation Render Mode Control Shader Code Address" size="29" start="67" type="address"/>
1325
<field name="Tessellation Render Mode Control Shader 4-way threadable" size="1" start="64" type="bool"/>
1326
<field name="Tessellation Render Mode Control Shader Start in final thread section" size="1" start="65" type="bool"/>
1327
<field name="Tessellation Render Mode Control Shader Propagate NaNs" size="1" start="66" type="bool"/>
1328
<field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1329
1330
<field name="Tessellation Bin Mode Evaluation Shader Code Address" size="29" start="131" type="address"/>
1331
<field name="Tessellation Bin Mode Evaluation Shader 4-way threadable" size="1" start="128" type="bool"/>
1332
<field name="Tessellation Bin Mode Evaluation Shader Start in final thread section" size="1" start="129" type="bool"/>
1333
<field name="Tessellation Bin Mode Evaluation Shader Propagate NaNs" size="1" start="130" type="bool"/>
1334
<field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1335
<field name="Tessellation Render Mode Evaluation Shader Code Address" size="29" start="195" type="address"/>
1336
<field name="Tessellation Render Mode Evaluation Shader 4-way threadable" size="1" start="192" type="bool"/>
1337
<field name="Tessellation Render Mode Evaluation Shader Start in final thread section" size="1" start="193" type="bool"/>
1338
<field name="Tessellation Render Mode Evaluation Shader Propagate NaNs" size="1" start="194" type="bool"/>
1339
<field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1340
</struct>
1341
1342
<struct name="Tessellation/Geometry Common Params" min_ver="41">
1343
<field name="Tessellation Type" size="2" start="1" type="uint">
1344
<value name="Tessellation Type Triangle" value="0"/>
1345
<value name="Tessellation Type Quads" value="1"/>
1346
<value name="Tessellation Type Isolines" value="2"/>
1347
</field>
1348
1349
<field name="Tessellation point mode" size="1" start="3" type="bool"/>
1350
1351
<field name="Tessellation Edge Spacing" size="2" start="4" type="uint">
1352
<value name="Tessellation Edge Spacing Even" value="0"/>
1353
<value name="Tessellation Edge Spacing Fractional Even" value="1"/>
1354
<value name="Tessellation Edge Spacing Fractional Odd" value="2"/>
1355
</field>
1356
1357
<field name="Tessellation clockwise" size="1" start="6" type="bool"/>
1358
1359
<field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 -->
1360
1361
<field name="Geometry Shader output format" size="2" start="17" type="uint">
1362
<value name="Geometry Shader Points" value="0"/>
1363
<value name="Geometry Shader Line Strip" value="1"/>
1364
<value name="Geometry Shader Tri Strip" value="2"/>
1365
</field>
1366
1367
<field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 -->
1368
1369
<!-- This field should not be filled, but we need it in the struct description so
1370
we don't compute an incorrect packet size, since it uses an full byte.
1371
-->
1372
<field name="Reserved" size="8" start="24" type="uint"/>
1373
1374
<!-- followed by "Tessellation/Geometry Shader Params" for bin, then render -->
1375
</struct>
1376
1377
<struct name="Tessellation/Geometry Shader Params">
1378
<field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/>
1379
<field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 -->
1380
1381
<field name="TCS output segment size in sectors" size="6" start="8" type="uint"/>
1382
<field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/>
1383
1384
<field name="TES output segment size in sectors" size="6" start="16" type="uint"/>
1385
<field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/>
1386
1387
<field name="GS output segment size in sectors" size="6" start="24" type="uint"/>
1388
<field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/>
1389
1390
<field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/>
1391
<field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/>
1392
<field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/>
1393
<field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/>
1394
<field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/>
1395
<field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/>
1396
<field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/>
1397
<field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/>
1398
<field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/>
1399
<field name="GBG min GS output segments required in play" size="3" start="59" type="uint" minus_one="true"/>
1400
</struct>
1401
1402
<struct name="GL Shader State Attribute Record" max_ver="33">
1403
<field name="Address" size="32" start="0" type="address"/>
1404
1405
<field name="Vec size" size="2" start="32" type="uint"/>
1406
<field name="Type" size="3" start="34" type="uint">
1407
<value name="Attribute half-float" value="1"/>
1408
<value name="Attribute float" value="2"/>
1409
<value name="Attribute fixed" value="3"/>
1410
<value name="Attribute byte" value="4"/>
1411
<value name="Attribute short" value="5"/>
1412
<value name="Attribute int" value="6"/>
1413
<value name="Attribute int2_10_10_10" value="7"/>
1414
</field>
1415
<field name="Signed int type" size="1" start="37" type="bool"/>
1416
<field name="Normalized int type" size="1" start="38" type="bool"/>
1417
<field name="Read as int/uint" size="1" start="39" type="bool"/>
1418
1419
<field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1420
<field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1421
1422
<field name="Instance Divisor" size="16" start="6b" type="uint"/>
1423
<field name="Stride" size="32" start="8b" type="uint"/>
1424
</struct>
1425
1426
<struct name="GL Shader State Attribute Record" min_ver="41">
1427
<field name="Address" size="32" start="0" type="address"/>
1428
1429
<field name="Vec size" size="2" start="32" type="uint"/>
1430
<field name="Type" size="3" start="34" type="uint">
1431
<value name="Attribute half-float" value="1"/>
1432
<value name="Attribute float" value="2"/>
1433
<value name="Attribute fixed" value="3"/>
1434
<value name="Attribute byte" value="4"/>
1435
<value name="Attribute short" value="5"/>
1436
<value name="Attribute int" value="6"/>
1437
<value name="Attribute int2_10_10_10" value="7"/>
1438
</field>
1439
<field name="Signed int type" size="1" start="37" type="bool"/>
1440
<field name="Normalized int type" size="1" start="38" type="bool"/>
1441
<field name="Read as int/uint" size="1" start="39" type="bool"/>
1442
1443
<field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1444
<field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1445
1446
<field name="Instance Divisor" size="16" start="6b" type="uint"/>
1447
<field name="Stride" size="32" start="8b" type="uint"/>
1448
<field name="Maximum Index" size="32" start="12b" type="uint"/>
1449
</struct>
1450
1451
<struct name="VPM generic block write setup">
1452
<field name="id" size="2" start="30" type="uint" default="0"/>
1453
<field name="id0" size="3" start="27" type="uint" default="0"/>
1454
1455
<field name="horiz" size="1" start="24" type="bool"/>
1456
<field name="laned" size="1" start="23" type="bool"/>
1457
<field name="segs" size="1" start="22" type="bool"/>
1458
<field name="stride" size="7" start="15" type="int"/>
1459
1460
<field name="size" size="2" start="13" type="uint">
1461
<value name="VPM setup size 8-bit" value="0"/>
1462
<value name="VPM setup size 16-bit" value="1"/>
1463
<value name="VPM setup size 32-bit" value="2"/>
1464
</field>
1465
1466
<field name="addr" size="13" start="0" type="uint"/>
1467
</struct>
1468
1469
<struct name="VPM generic block read setup">
1470
<field name="id" size="2" start="30" type="uint" default="1"/>
1471
1472
<field name="horiz" size="1" start="29" type="bool"/>
1473
<field name="laned" size="1" start="28" type="bool"/>
1474
<field name="segs" size="1" start="27" type="bool"/>
1475
<field name="num" size="5" start="22" type="uint"/>
1476
<field name="stride" size="7" start="15" type="int"/>
1477
1478
<field name="size" size="2" start="13" type="uint">
1479
<value name="VPM setup size 8-bit" value="0"/>
1480
<value name="VPM setup size 16-bit" value="1"/>
1481
<value name="VPM setup size 32-bit" value="2"/>
1482
</field>
1483
1484
<field name="addr" size="13" start="0" type="uint"/>
1485
</struct>
1486
1487
<struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1488
<field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1489
1490
<field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1491
<field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1492
<field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1493
1494
<field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/>
1495
<field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/>
1496
<field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/>
1497
1498
<field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1499
1500
<field name="Shadow" size="1" start="8" type="bool"/>
1501
<field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1502
<field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1503
<field name="Bias supplied" size="1" start="5" type="bool"/>
1504
<field name="Gather sample mode" size="1" start="4" type="bool"/>
1505
<field name="Fetch sample mode" size="1" start="3" type="bool"/>
1506
1507
<field name="Lookup Type" size="3" start="0" type="uint">
1508
<value name="Texture 2D" value="0"/>
1509
<value name="Texture 2D array" value="1"/>
1510
<value name="Texture 3D" value="2"/>
1511
<value name="Texture Cube Map" value="3"/>
1512
<value name="Texture 1D" value="4"/>
1513
<value name="Texture 1D Array" value="5"/>
1514
<value name="Texture Child Image" value="6"/>
1515
</field>
1516
</struct>
1517
1518
<struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1519
<field name="Texture state record base address" size="28" start="4" type="address"/>
1520
<field name="Return words of texture data" size="4" start="0" type="uint"/>
1521
</struct>
1522
1523
<struct name="TMU Config Parameter 0" min_ver="41">
1524
<field name="Texture state address" size="32" start="0" type="address"/>
1525
<field name="Return words of texture data" size="4" start="0" type="uint"/>
1526
</struct>
1527
1528
<struct name="TMU Config Parameter 1" min_ver="41">
1529
<field name="Sampler state address" size="32" start="0" type="address"/>
1530
<field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1531
<field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1532
<field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1533
</struct>
1534
1535
<struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1536
<field name="Pad" size="8" start="24" type="uint"/>
1537
<field name="Op" size="4" start="20" type="TMU Op"/>
1538
<field name="Offset R" size="4" start="16" type="int"/>
1539
<field name="Offset T" size="4" start="12" type="int"/>
1540
<field name="Offset S" size="4" start="8" type="int"/>
1541
<field name="Gather Mode" size="1" start="7" type="bool"/>
1542
<field name="Gather Component" size="2" start="5" type="uint"/>
1543
<field name="Coefficient Mode" size="1" start="4" type="bool"/>
1544
<field name="Sample Number" size="2" start="2" type="uint"/>
1545
<field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1546
<field name="Offset Format 8" size="1" start="0" type="bool"/>
1547
</struct>
1548
1549
<struct name="TMU Config Parameter 2" min_ver="42">
1550
<field name="Pad" size="7" start="25" type="uint"/>
1551
<field name="LOD Query" size="1" start="24" type="bool"/>
1552
<field name="Op" size="4" start="20" type="TMU Op"/>
1553
<field name="Offset R" size="4" start="16" type="int"/>
1554
<field name="Offset T" size="4" start="12" type="int"/>
1555
<field name="Offset S" size="4" start="8" type="int"/>
1556
<field name="Gather Mode" size="1" start="7" type="bool"/>
1557
<field name="Gather Component" size="2" start="5" type="uint"/>
1558
<field name="Coefficient Mode" size="1" start="4" type="bool"/>
1559
<field name="Sample Number" size="2" start="2" type="uint"/>
1560
<field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1561
<field name="Offset Format 8" size="1" start="0" type="bool"/>
1562
</struct>
1563
1564
<struct name="Texture Shader State" max_ver="33">
1565
<field name="UIF XOR disable" size="1" start="255" type="bool"/>
1566
<field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1567
<field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1568
<field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1569
<field name="Output 32-bit" size="1" start="246" type="bool"/>
1570
<field name="Sample Number" size="2" start="244" type="uint"/>
1571
1572
<field name="Base Level" size="4" start="240" type="uint"/>
1573
<field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1574
<field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1575
<field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1576
1577
<field name="Border Color alpha" size="16" start="176" type="uint"/>
1578
<field name="Border Color blue" size="16" start="160" type="uint"/>
1579
<field name="Border Color green" size="16" start="144" type="uint"/>
1580
<field name="Border Color red" size="16" start="128" type="uint"/>
1581
1582
<field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1583
<field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1584
<field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1585
<field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1586
1587
<field name="Swizzle A" size="3" start="121" type="uint">
1588
<value name="Swizzle Zero" value="0"/>
1589
<value name="Swizzle One" value="1"/>
1590
<value name="Swizzle Red" value="2"/>
1591
<value name="Swizzle Green" value="3"/>
1592
<value name="Swizzle Blue" value="4"/>
1593
<value name="Swizzle Alpha" value="5"/>
1594
</field>
1595
1596
<field name="Swizzle B" size="3" start="118" type="uint"/>
1597
<field name="Swizzle G" size="3" start="115" type="uint"/>
1598
<field name="Swizzle R" size="3" start="112" type="uint"/>
1599
1600
<field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1601
1602
<field name="sRGB" size="1" start="107" type="bool"/>
1603
1604
<field name="Texture type" size="7" start="100" type="uint"/>
1605
1606
<field name="Image Depth" size="14" start="86" type="uint"/>
1607
<field name="Image Height" size="14" start="72" type="uint"/>
1608
<field name="Image Width" size="14" start="58" type="uint"/>
1609
1610
<field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1611
1612
<field name="Texture base pointer" size="30" start="2" type="address"/>
1613
1614
<field name="Filter" size="4" start="0" type="TMU Filter"/>
1615
</struct>
1616
1617
<struct name="Texture Shader State" min_ver="41">
1618
<field name="Pad" size="56" start="136" type="uint"/>
1619
<field name="UIF XOR disable" size="1" start="135" type="bool"/>
1620
<field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1621
<field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1622
<field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1623
1624
<field name="Base Level" size="4" start="124" type="uint"/>
1625
<field name="Max Level" size="4" start="120" type="uint"/>
1626
1627
<field name="Swizzle A" size="3" start="117" type="uint">
1628
<value name="Swizzle Zero" value="0"/>
1629
<value name="Swizzle One" value="1"/>
1630
<value name="Swizzle Red" value="2"/>
1631
<value name="Swizzle Green" value="3"/>
1632
<value name="Swizzle Blue" value="4"/>
1633
<value name="Swizzle Alpha" value="5"/>
1634
</field>
1635
1636
<field name="Swizzle B" size="3" start="114" type="uint"/>
1637
<field name="Swizzle G" size="3" start="111" type="uint"/>
1638
<field name="Swizzle R" size="3" start="108" type="uint"/>
1639
<field name="Extended" size="1" start="107" type="bool"/>
1640
1641
<field name="Texture type" size="7" start="100" type="uint"/>
1642
<field name="Image Depth" size="14" start="86" type="uint"/>
1643
<field name="Image Height" size="14" start="72" type="uint"/>
1644
<field name="Image Width" size="14" start="58" type="uint"/>
1645
1646
<field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1647
1648
<field name="Texture base pointer" size="32" start="0" type="address"/>
1649
1650
<field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
1651
<field name="AHDR" size="1" start="4" type="bool"/>
1652
<field name="sRGB" size="1" start="3" type="bool"/>
1653
<field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1654
<field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1655
<field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1656
</struct>
1657
1658
<struct name="Sampler State" min_ver="41">
1659
<field name="Border color word 3" size="32" start="160" type="uint"/>
1660
<field name="Border color word 2" size="32" start="128" type="uint"/>
1661
<field name="Border color word 1" size="32" start="96" type="uint"/>
1662
<field name="Border color word 0" size="32" start="64" type="uint"/>
1663
1664
<field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1665
<field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
1666
<field name="Wrap I Border" size="1" start="57" type="bool"/>
1667
<field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1668
<field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1669
<field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1670
1671
<field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1672
<field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1673
<field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1674
1675
<field name="sRGB Disable" size="1" start="7" type="bool"/>
1676
1677
<field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1678
1679
<field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1680
<field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1681
<field name="Min filter Nearest" size="1" start="1" type="bool"/>
1682
<field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1683
</struct>
1684
1685
<enum name="Texture Data Formats">
1686
<!--
1687
most formats here have R in the low bits, A in the high bits.
1688
Exceptions noted.
1689
-->
1690
<value name="Texture Data Format R8" value="0"/>
1691
<value name="Texture Data Format R8 SNORM" value="1"/>
1692
<value name="Texture Data Format RG8" value="2"/>
1693
<value name="Texture Data Format RG8 SNORM" value="3"/>
1694
<value name="Texture Data Format RGBA8" value="4"/>
1695
<value name="Texture Data Format RGBA8 SNORM" value="5"/>
1696
<value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1697
<value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1698
<value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1699
<value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1700
<value name="Texture Data Format R16" value="10"/>
1701
<value name="Texture Data Format R16 SNORM" value="11"/>
1702
<value name="Texture Data Format RG16" value="12"/>
1703
<value name="Texture Data Format RG16 SNORM" value="13"/>
1704
<value name="Texture Data Format RGBA16" value="14"/>
1705
<value name="Texture Data Format RGBA16 SNORM" value="15"/>
1706
<value name="Texture Data Format R16F" value="16"/>
1707
<value name="Texture Data Format RG16F" value="17"/>
1708
<value name="Texture Data Format RGBA16F" value="18"/>
1709
<value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1710
<value name="Texture Data Format RGB9_E5" value="20"/>
1711
<value name="Texture Data Format DEPTH COMP16" value="21"/>
1712
<value name="Texture Data Format DEPTH COMP24" value="22"/>
1713
<value name="Texture Data Format DEPTH COMP32F" value="23"/>
1714
<value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1715
<value name="Texture Data Format R4" value="25"/>
1716
<value name="Texture Data Format R1" value="26"/>
1717
<!-- generic unfiltered 8-bit sample -->
1718
<value name="Texture Data Format S8" value="27"/>
1719
<!-- generic unfiltered 16-bit sample -->
1720
<value name="Texture Data Format S16" value="28"/>
1721
<!-- generic unfiltered 32-bit sample -->
1722
<value name="Texture Data Format R32F" value="29"/>
1723
<!-- generic unfiltered 64-bit sample -->
1724
<value name="Texture Data Format RG32F" value="30"/>
1725
<!-- generic unfiltered 128-bit sample -->
1726
<value name="Texture Data Format RGBA32F" value="31"/>
1727
1728
<value name="Texture Data Format RGB8_ETC2" value="32"/>
1729
<value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1730
1731
<value name="Texture Data Format R11_EAC" value="34"/>
1732
<value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1733
<value name="Texture Data Format RG11_EAC" value="36"/>
1734
<value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1735
1736
<value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1737
<value name="Texture Data Format YCBCR_LUMA" value="39"/>
1738
<value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1739
1740
<value name="Texture Data Format BC1" value="48"/>
1741
<value name="Texture Data Format BC2" value="49"/>
1742
<value name="Texture Data Format BC3" value="50"/>
1743
1744
<value name="Texture Data Format ASTC_4x4" value="64"/>
1745
<value name="Texture Data Format ASTC_5x4" value="65"/>
1746
<value name="Texture Data Format ASTC_5x5" value="66"/>
1747
<value name="Texture Data Format ASTC_6x5" value="67"/>
1748
<value name="Texture Data Format ASTC_6x6" value="68"/>
1749
<value name="Texture Data Format ASTC_8x5" value="69"/>
1750
<value name="Texture Data Format ASTC_8x6" value="70"/>
1751
<value name="Texture Data Format ASTC_8x8" value="71"/>
1752
<value name="Texture Data Format ASTC_10x5" value="72"/>
1753
<value name="Texture Data Format ASTC_10x6" value="73"/>
1754
<value name="Texture Data Format ASTC_10x8" value="74"/>
1755
<value name="Texture Data Format ASTC_10x10" value="75"/>
1756
<value name="Texture Data Format ASTC_12x10" value="76"/>
1757
<value name="Texture Data Format ASTC_12x12" value="77"/>
1758
1759
<value name="Texture Data Format R8I" value="96"/>
1760
<value name="Texture Data Format R8UI" value="97"/>
1761
<value name="Texture Data Format RG8I" value="98"/>
1762
<value name="Texture Data Format RG8UI" value="99"/>
1763
<value name="Texture Data Format RGBA8I" value="100"/>
1764
<value name="Texture Data Format RGBA8UI" value="101"/>
1765
1766
<value name="Texture Data Format R16I" value="102"/>
1767
<value name="Texture Data Format R16UI" value="103"/>
1768
<value name="Texture Data Format RG16I" value="104"/>
1769
<value name="Texture Data Format RG16UI" value="105"/>
1770
<value name="Texture Data Format RGBA16I" value="106"/>
1771
<value name="Texture Data Format RGBA16UI" value="107"/>
1772
1773
<value name="Texture Data Format R32I" value="108"/>
1774
<value name="Texture Data Format R32UI" value="109"/>
1775
<value name="Texture Data Format RG32I" value="110"/>
1776
<value name="Texture Data Format RG32UI" value="111"/>
1777
<value name="Texture Data Format RGBA32I" value="112"/>
1778
<value name="Texture Data Format RGBA32UI" value="113"/>
1779
<value name="Texture Data Format RGB10_A2UI" value="114"/>
1780
<value name="Texture Data Format A1_RGB5" value="115"/>
1781
1782
</enum>
1783
</vcxml>
1784
1785