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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/broadcom/common/v3d_tiling.c
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/*
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* Copyright © 2014-2017 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/** @file v3d_tiling.c
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*
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* Handles information about the V3D tiling formats, and loading and storing
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* from them.
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*/
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#include <stdint.h>
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#include "v3d_tiling.h"
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#include "broadcom/common/v3d_cpu_tiling.h"
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/** Return the width in pixels of a 64-byte microtile. */
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uint32_t
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v3d_utile_width(int cpp)
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{
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switch (cpp) {
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case 1:
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case 2:
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return 8;
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case 4:
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case 8:
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return 4;
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case 16:
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return 2;
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default:
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unreachable("unknown cpp");
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}
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}
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/** Return the height in pixels of a 64-byte microtile. */
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uint32_t
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v3d_utile_height(int cpp)
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{
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switch (cpp) {
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case 1:
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return 8;
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case 2:
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case 4:
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return 4;
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case 8:
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case 16:
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return 2;
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default:
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unreachable("unknown cpp");
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}
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}
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/**
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* Returns the byte address for a given pixel within a utile.
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*
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* Utiles are 64b blocks of pixels in raster order, with 32bpp being a 4x4
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* arrangement.
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*/
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static inline uint32_t
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v3d_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y)
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{
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uint32_t utile_w = v3d_utile_width(cpp);
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assert(x < utile_w && y < v3d_utile_height(cpp));
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return x * cpp + y * utile_w * cpp;
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}
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/**
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* Returns the byte offset for a given pixel in a LINEARTILE layout.
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*
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* LINEARTILE is a single line of utiles in either the X or Y direction.
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*/
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static inline uint32_t
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v3d_get_lt_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y)
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{
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uint32_t utile_w = v3d_utile_width(cpp);
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uint32_t utile_h = v3d_utile_height(cpp);
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uint32_t utile_index_x = x / utile_w;
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uint32_t utile_index_y = y / utile_h;
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assert(utile_index_x == 0 || utile_index_y == 0);
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return (64 * (utile_index_x + utile_index_y) +
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v3d_get_utile_pixel_offset(cpp,
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x & (utile_w - 1),
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y & (utile_h - 1)));
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}
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/**
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* Returns the byte offset for a given pixel in a UBLINEAR layout.
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*
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* UBLINEAR is the layout where pixels are arranged in UIF blocks (2x2
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* utiles), and the UIF blocks are in 1 or 2 columns in raster order.
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*/
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static inline uint32_t
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v3d_get_ublinear_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y,
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int ublinear_number)
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{
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uint32_t utile_w = v3d_utile_width(cpp);
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uint32_t utile_h = v3d_utile_height(cpp);
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uint32_t ub_w = utile_w * 2;
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uint32_t ub_h = utile_h * 2;
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uint32_t ub_x = x / ub_w;
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uint32_t ub_y = y / ub_h;
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return (256 * (ub_y * ublinear_number +
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ub_x) +
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((x & utile_w) ? 64 : 0) +
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((y & utile_h) ? 128 : 0) +
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+ v3d_get_utile_pixel_offset(cpp,
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x & (utile_w - 1),
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y & (utile_h - 1)));
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}
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static inline uint32_t
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v3d_get_ublinear_2_column_pixel_offset(uint32_t cpp, uint32_t image_h,
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uint32_t x, uint32_t y)
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{
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return v3d_get_ublinear_pixel_offset(cpp, x, y, 2);
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}
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static inline uint32_t
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v3d_get_ublinear_1_column_pixel_offset(uint32_t cpp, uint32_t image_h,
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uint32_t x, uint32_t y)
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{
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return v3d_get_ublinear_pixel_offset(cpp, x, y, 1);
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}
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/**
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* Returns the byte offset for a given pixel in a UIF layout.
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*
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* UIF is the general V3D tiling layout shared across 3D, media, and scanout.
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* It stores pixels in UIF blocks (2x2 utiles), and UIF blocks are stored in
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* 4x4 groups, and those 4x4 groups are then stored in raster order.
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*/
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static inline uint32_t
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v3d_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y,
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bool do_xor)
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{
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uint32_t utile_w = v3d_utile_width(cpp);
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uint32_t utile_h = v3d_utile_height(cpp);
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uint32_t mb_width = utile_w * 2;
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uint32_t mb_height = utile_h * 2;
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uint32_t log2_mb_width = ffs(mb_width) - 1;
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uint32_t log2_mb_height = ffs(mb_height) - 1;
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/* Macroblock X, y */
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uint32_t mb_x = x >> log2_mb_width;
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uint32_t mb_y = y >> log2_mb_height;
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/* X, y within the macroblock */
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uint32_t mb_pixel_x = x - (mb_x << log2_mb_width);
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uint32_t mb_pixel_y = y - (mb_y << log2_mb_height);
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if (do_xor && (mb_x / 4) & 1)
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mb_y ^= 0x10;
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uint32_t mb_h = align(image_h, 1 << log2_mb_height) >> log2_mb_height;
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uint32_t mb_id = ((mb_x / 4) * ((mb_h - 1) * 4)) + mb_x + mb_y * 4;
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uint32_t mb_base_addr = mb_id * 256;
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bool top = mb_pixel_y < utile_h;
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bool left = mb_pixel_x < utile_w;
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/* Docs have this in pixels, we do bytes here. */
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uint32_t mb_tile_offset = (!top * 128 + !left * 64);
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uint32_t utile_x = mb_pixel_x & (utile_w - 1);
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uint32_t utile_y = mb_pixel_y & (utile_h - 1);
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uint32_t mb_pixel_address = (mb_base_addr +
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mb_tile_offset +
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v3d_get_utile_pixel_offset(cpp,
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utile_x,
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utile_y));
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return mb_pixel_address;
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}
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static inline uint32_t
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v3d_get_uif_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
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uint32_t x, uint32_t y)
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{
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return v3d_get_uif_pixel_offset(cpp, image_h, x, y, true);
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}
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static inline uint32_t
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v3d_get_uif_no_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
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uint32_t x, uint32_t y)
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{
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return v3d_get_uif_pixel_offset(cpp, image_h, x, y, false);
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}
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/* Loads/stores non-utile-aligned boxes by walking over the destination
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* rectangle, computing the address on the GPU, and storing/loading a pixel at
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* a time.
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*/
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static inline void
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v3d_move_pixels_unaligned(void *gpu, uint32_t gpu_stride,
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void *cpu, uint32_t cpu_stride,
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int cpp, uint32_t image_h,
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const struct pipe_box *box,
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uint32_t (*get_pixel_offset)(uint32_t cpp,
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uint32_t image_h,
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uint32_t x, uint32_t y),
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bool is_load)
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{
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for (uint32_t y = 0; y < box->height; y++) {
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void *cpu_row = cpu + y * cpu_stride;
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for (int x = 0; x < box->width; x++) {
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uint32_t pixel_offset = get_pixel_offset(cpp, image_h,
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box->x + x,
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box->y + y);
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if (false) {
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fprintf(stderr, "%3d,%3d -> %d\n",
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box->x + x, box->y + y,
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pixel_offset);
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}
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if (is_load) {
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memcpy(cpu_row + x * cpp,
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gpu + pixel_offset,
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cpp);
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} else {
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memcpy(gpu + pixel_offset,
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cpu_row + x * cpp,
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cpp);
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}
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}
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}
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}
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/* Breaks the image down into utiles and calls either the fast whole-utile
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* load/store functions, or the unaligned fallback case.
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*/
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static inline void
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v3d_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
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void *cpu, uint32_t cpu_stride,
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int cpp, uint32_t image_h,
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const struct pipe_box *box,
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uint32_t (*get_pixel_offset)(uint32_t cpp,
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uint32_t image_h,
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uint32_t x, uint32_t y),
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bool is_load)
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{
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uint32_t utile_w = v3d_utile_width(cpp);
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uint32_t utile_h = v3d_utile_height(cpp);
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uint32_t utile_gpu_stride = utile_w * cpp;
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uint32_t x1 = box->x;
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uint32_t y1 = box->y;
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uint32_t x2 = box->x + box->width;
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uint32_t y2 = box->y + box->height;
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uint32_t align_x1 = align(x1, utile_w);
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uint32_t align_y1 = align(y1, utile_h);
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uint32_t align_x2 = x2 & ~(utile_w - 1);
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uint32_t align_y2 = y2 & ~(utile_h - 1);
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/* Load/store all the whole utiles first. */
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for (uint32_t y = align_y1; y < align_y2; y += utile_h) {
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void *cpu_row = cpu + (y - box->y) * cpu_stride;
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for (uint32_t x = align_x1; x < align_x2; x += utile_w) {
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void *utile_gpu = (gpu +
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get_pixel_offset(cpp, image_h, x, y));
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void *utile_cpu = cpu_row + (x - box->x) * cpp;
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if (is_load) {
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v3d_load_utile(utile_cpu, cpu_stride,
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utile_gpu, utile_gpu_stride);
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} else {
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v3d_store_utile(utile_gpu, utile_gpu_stride,
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utile_cpu, cpu_stride);
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}
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}
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}
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/* If there were no aligned utiles in the middle, load/store the whole
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* thing unaligned.
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*/
300
if (align_y2 <= align_y1 ||
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align_x2 <= align_x1) {
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v3d_move_pixels_unaligned(gpu, gpu_stride,
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cpu, cpu_stride,
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cpp, image_h,
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box,
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get_pixel_offset, is_load);
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return;
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}
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/* Load/store the partial utiles. */
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struct pipe_box partial_boxes[4] = {
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/* Top */
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{
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.x = x1,
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.width = x2 - x1,
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.y = y1,
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.height = align_y1 - y1,
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},
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/* Bottom */
320
{
321
.x = x1,
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.width = x2 - x1,
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.y = align_y2,
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.height = y2 - align_y2,
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},
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/* Left */
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{
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.x = x1,
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.width = align_x1 - x1,
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.y = align_y1,
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.height = align_y2 - align_y1,
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},
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/* Right */
334
{
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.x = align_x2,
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.width = x2 - align_x2,
337
.y = align_y1,
338
.height = align_y2 - align_y1,
339
},
340
};
341
for (int i = 0; i < ARRAY_SIZE(partial_boxes); i++) {
342
void *partial_cpu = (cpu +
343
(partial_boxes[i].y - y1) * cpu_stride +
344
(partial_boxes[i].x - x1) * cpp);
345
346
v3d_move_pixels_unaligned(gpu, gpu_stride,
347
partial_cpu, cpu_stride,
348
cpp, image_h,
349
&partial_boxes[i],
350
get_pixel_offset, is_load);
351
}
352
}
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354
static inline void
355
v3d_move_pixels_general(void *gpu, uint32_t gpu_stride,
356
void *cpu, uint32_t cpu_stride,
357
int cpp, uint32_t image_h,
358
const struct pipe_box *box,
359
uint32_t (*get_pixel_offset)(uint32_t cpp,
360
uint32_t image_h,
361
uint32_t x, uint32_t y),
362
bool is_load)
363
{
364
switch (cpp) {
365
case 1:
366
v3d_move_pixels_general_percpp(gpu, gpu_stride,
367
cpu, cpu_stride,
368
1, image_h, box,
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get_pixel_offset,
370
is_load);
371
break;
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case 2:
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v3d_move_pixels_general_percpp(gpu, gpu_stride,
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cpu, cpu_stride,
375
2, image_h, box,
376
get_pixel_offset,
377
is_load);
378
break;
379
case 4:
380
v3d_move_pixels_general_percpp(gpu, gpu_stride,
381
cpu, cpu_stride,
382
4, image_h, box,
383
get_pixel_offset,
384
is_load);
385
break;
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case 8:
387
v3d_move_pixels_general_percpp(gpu, gpu_stride,
388
cpu, cpu_stride,
389
8, image_h, box,
390
get_pixel_offset,
391
is_load);
392
break;
393
case 16:
394
v3d_move_pixels_general_percpp(gpu, gpu_stride,
395
cpu, cpu_stride,
396
16, image_h, box,
397
get_pixel_offset,
398
is_load);
399
break;
400
}
401
}
402
403
static inline void
404
v3d_move_tiled_image(void *gpu, uint32_t gpu_stride,
405
void *cpu, uint32_t cpu_stride,
406
enum v3d_tiling_mode tiling_format,
407
int cpp,
408
uint32_t image_h,
409
const struct pipe_box *box,
410
bool is_load)
411
{
412
switch (tiling_format) {
413
case V3D_TILING_UIF_XOR:
414
v3d_move_pixels_general(gpu, gpu_stride,
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cpu, cpu_stride,
416
cpp, image_h, box,
417
v3d_get_uif_xor_pixel_offset,
418
is_load);
419
break;
420
case V3D_TILING_UIF_NO_XOR:
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v3d_move_pixels_general(gpu, gpu_stride,
422
cpu, cpu_stride,
423
cpp, image_h, box,
424
v3d_get_uif_no_xor_pixel_offset,
425
is_load);
426
break;
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case V3D_TILING_UBLINEAR_2_COLUMN:
428
v3d_move_pixels_general(gpu, gpu_stride,
429
cpu, cpu_stride,
430
cpp, image_h, box,
431
v3d_get_ublinear_2_column_pixel_offset,
432
is_load);
433
break;
434
case V3D_TILING_UBLINEAR_1_COLUMN:
435
v3d_move_pixels_general(gpu, gpu_stride,
436
cpu, cpu_stride,
437
cpp, image_h, box,
438
v3d_get_ublinear_1_column_pixel_offset,
439
is_load);
440
break;
441
case V3D_TILING_LINEARTILE:
442
v3d_move_pixels_general(gpu, gpu_stride,
443
cpu, cpu_stride,
444
cpp, image_h, box,
445
v3d_get_lt_pixel_offset,
446
is_load);
447
break;
448
default:
449
unreachable("Unsupported tiling format");
450
break;
451
}
452
}
453
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/**
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* Loads pixel data from the start (microtile-aligned) box in \p src to the
456
* start of \p dst according to the given tiling format.
457
*/
458
void
459
v3d_load_tiled_image(void *dst, uint32_t dst_stride,
460
void *src, uint32_t src_stride,
461
enum v3d_tiling_mode tiling_format, int cpp,
462
uint32_t image_h,
463
const struct pipe_box *box)
464
{
465
v3d_move_tiled_image(src, src_stride,
466
dst, dst_stride,
467
tiling_format,
468
cpp,
469
image_h,
470
box,
471
true);
472
}
473
474
/**
475
* Stores pixel data from the start of \p src into a (microtile-aligned) box in
476
* \p dst according to the given tiling format.
477
*/
478
void
479
v3d_store_tiled_image(void *dst, uint32_t dst_stride,
480
void *src, uint32_t src_stride,
481
enum v3d_tiling_mode tiling_format, int cpp,
482
uint32_t image_h,
483
const struct pipe_box *box)
484
{
485
v3d_move_tiled_image(dst, dst_stride,
486
src, src_stride,
487
tiling_format,
488
cpp,
489
image_h,
490
box,
491
false);
492
}
493
494