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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/broadcom/common/v3d_tiling.h
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/*
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* Copyright © 2014 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef V3D_TILING_H
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#define V3D_TILING_H
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#include "util/u_box.h"
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/* A UIFblock is a 256-byte region of memory that's 256-byte aligned. These
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* will be grouped in 4x4 blocks (left-to-right, then top-to-bottom) in a 4KB
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* page. Those pages are then arranged left-to-right, top-to-bottom, to cover
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* an image.
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*
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* The inside of a UIFblock, for packed pixels, will be split into 4 64-byte
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* utiles. Utiles may be 8x8 (8bpp), 8x4(16bpp) or 4x4 (32bpp).
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*/
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/**
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* Tiling mode enum used for v3d_resource.c, which maps directly to the Memory
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* Format field of render target and Z/Stencil config.
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*/
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enum v3d_tiling_mode {
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/* Untiled resources. Not valid as texture inputs. */
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V3D_TILING_RASTER,
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/* Single line of u-tiles. */
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V3D_TILING_LINEARTILE,
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/* Departure from standard 4-UIF block column format. */
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V3D_TILING_UBLINEAR_1_COLUMN,
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/* Departure from standard 4-UIF block column format. */
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V3D_TILING_UBLINEAR_2_COLUMN,
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/* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
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* split 2x2 into utiles.
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*/
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V3D_TILING_UIF_NO_XOR,
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/* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
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* split 2x2 into utiles.
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*/
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V3D_TILING_UIF_XOR,
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};
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uint32_t v3d_utile_width(int cpp) ATTRIBUTE_CONST;
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uint32_t v3d_utile_height(int cpp) ATTRIBUTE_CONST;
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bool v3d_size_is_lt(uint32_t width, uint32_t height, int cpp) ATTRIBUTE_CONST;
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void v3d_load_tiled_image(void *dst, uint32_t dst_stride,
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void *src, uint32_t src_stride,
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enum v3d_tiling_mode tiling_format, int cpp,
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uint32_t image_h,
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const struct pipe_box *box);
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void v3d_store_tiled_image(void *dst, uint32_t dst_stride,
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void *src, uint32_t src_stride,
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enum v3d_tiling_mode tiling_format, int cpp,
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uint32_t image_h,
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const struct pipe_box *box);
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#endif /* V3D_TILING_H */
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