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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/broadcom/compiler/v3d_nir_lower_logic_ops.c
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/*
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* Copyright © 2019 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* Implements lowering for logical operations.
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*
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* V3D doesn't have any hardware support for logic ops. Instead, you read the
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* current contents of the destination from the tile buffer, then do math using
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* your output color and that destination value, and update the output color
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* appropriately.
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*/
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#include "util/format/u_format.h"
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#include "compiler/nir/nir_builder.h"
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#include "compiler/nir/nir_format_convert.h"
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#include "v3d_compiler.h"
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typedef nir_ssa_def *(*nir_pack_func)(nir_builder *b, nir_ssa_def *c);
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typedef nir_ssa_def *(*nir_unpack_func)(nir_builder *b, nir_ssa_def *c);
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static bool
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logicop_depends_on_dst_color(int logicop_func)
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{
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switch (logicop_func) {
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case PIPE_LOGICOP_SET:
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case PIPE_LOGICOP_CLEAR:
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case PIPE_LOGICOP_COPY:
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case PIPE_LOGICOP_COPY_INVERTED:
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return false;
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default:
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return true;
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}
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}
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static nir_ssa_def *
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v3d_logicop(nir_builder *b, int logicop_func,
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nir_ssa_def *src, nir_ssa_def *dst)
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{
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switch (logicop_func) {
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case PIPE_LOGICOP_CLEAR:
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return nir_imm_int(b, 0);
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case PIPE_LOGICOP_NOR:
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return nir_inot(b, nir_ior(b, src, dst));
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case PIPE_LOGICOP_AND_INVERTED:
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return nir_iand(b, nir_inot(b, src), dst);
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case PIPE_LOGICOP_COPY_INVERTED:
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return nir_inot(b, src);
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case PIPE_LOGICOP_AND_REVERSE:
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return nir_iand(b, src, nir_inot(b, dst));
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case PIPE_LOGICOP_INVERT:
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return nir_inot(b, dst);
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case PIPE_LOGICOP_XOR:
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return nir_ixor(b, src, dst);
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case PIPE_LOGICOP_NAND:
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return nir_inot(b, nir_iand(b, src, dst));
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case PIPE_LOGICOP_AND:
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return nir_iand(b, src, dst);
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case PIPE_LOGICOP_EQUIV:
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return nir_inot(b, nir_ixor(b, src, dst));
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case PIPE_LOGICOP_NOOP:
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return dst;
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case PIPE_LOGICOP_OR_INVERTED:
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return nir_ior(b, nir_inot(b, src), dst);
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case PIPE_LOGICOP_OR_REVERSE:
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return nir_ior(b, src, nir_inot(b, dst));
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case PIPE_LOGICOP_OR:
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return nir_ior(b, src, dst);
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case PIPE_LOGICOP_SET:
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return nir_imm_int(b, ~0);
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default:
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fprintf(stderr, "Unknown logic op %d\n", logicop_func);
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FALLTHROUGH;
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case PIPE_LOGICOP_COPY:
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return src;
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}
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}
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static nir_ssa_def *
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v3d_nir_get_swizzled_channel(nir_builder *b, nir_ssa_def **srcs, int swiz)
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{
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switch (swiz) {
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default:
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case PIPE_SWIZZLE_NONE:
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fprintf(stderr, "warning: unknown swizzle\n");
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FALLTHROUGH;
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case PIPE_SWIZZLE_0:
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return nir_imm_float(b, 0.0);
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case PIPE_SWIZZLE_1:
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return nir_imm_float(b, 1.0);
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case PIPE_SWIZZLE_X:
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case PIPE_SWIZZLE_Y:
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case PIPE_SWIZZLE_Z:
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case PIPE_SWIZZLE_W:
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return srcs[swiz];
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}
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}
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static nir_ssa_def *
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v3d_nir_swizzle_and_pack(nir_builder *b, nir_ssa_def **chans,
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const uint8_t *swiz, nir_pack_func pack_func)
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{
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nir_ssa_def *c[4];
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for (int i = 0; i < 4; i++)
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c[i] = v3d_nir_get_swizzled_channel(b, chans, swiz[i]);
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return pack_func(b, nir_vec4(b, c[0], c[1], c[2], c[3]));
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}
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static nir_ssa_def *
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v3d_nir_unpack_and_swizzle(nir_builder *b, nir_ssa_def *packed,
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const uint8_t *swiz, nir_unpack_func unpack_func)
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{
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nir_ssa_def *unpacked = unpack_func(b, packed);
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nir_ssa_def *unpacked_chans[4];
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for (int i = 0; i < 4; i++)
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unpacked_chans[i] = nir_channel(b, unpacked, i);
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nir_ssa_def *c[4];
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for (int i = 0; i < 4; i++)
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c[i] = v3d_nir_get_swizzled_channel(b, unpacked_chans, swiz[i]);
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return nir_vec4(b, c[0], c[1], c[2], c[3]);
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}
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static nir_ssa_def *
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pack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c)
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{
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static const unsigned bits[4] = { 10, 10, 10, 2 };
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nir_ssa_def *unorm = nir_format_float_to_unorm(b, c, bits);
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nir_ssa_def *chans[4];
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for (int i = 0; i < 4; i++)
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chans[i] = nir_channel(b, unorm, i);
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nir_ssa_def *result = nir_mov(b, chans[0]);
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int offset = bits[0];
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for (int i = 1; i < 4; i++) {
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nir_ssa_def *shifted_chan =
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nir_ishl(b, chans[i], nir_imm_int(b, offset));
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result = nir_ior(b, result, shifted_chan);
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offset += bits[i];
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}
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return result;
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}
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static nir_ssa_def *
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unpack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c)
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{
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static const unsigned bits[4] = { 10, 10, 10, 2 };
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const unsigned masks[4] = { BITFIELD_MASK(bits[0]),
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BITFIELD_MASK(bits[1]),
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BITFIELD_MASK(bits[2]),
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BITFIELD_MASK(bits[3]) };
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nir_ssa_def *chans[4];
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for (int i = 0; i < 4; i++) {
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nir_ssa_def *unorm = nir_iand(b, c, nir_imm_int(b, masks[i]));
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chans[i] = nir_format_unorm_to_float(b, unorm, &bits[i]);
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c = nir_ushr(b, c, nir_imm_int(b, bits[i]));
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}
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return nir_vec4(b, chans[0], chans[1], chans[2], chans[3]);
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}
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static const uint8_t *
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v3d_get_format_swizzle_for_rt(struct v3d_compile *c, int rt)
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{
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static const uint8_t ident[4] = { 0, 1, 2, 3 };
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/* We will automatically swap R and B channels for BGRA formats
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* on tile loads and stores (see 'swap_rb' field in v3d_resource) so
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* we want to treat these surfaces as if they were regular RGBA formats.
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*/
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if (c->fs_key->color_fmt[rt].swizzle[0] == 2 &&
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c->fs_key->color_fmt[rt].format != PIPE_FORMAT_B5G6R5_UNORM) {
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return ident;
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} else {
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return c->fs_key->color_fmt[rt].swizzle;
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}
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}
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static nir_ssa_def *
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v3d_nir_get_tlb_color(nir_builder *b, struct v3d_compile *c, int rt, int sample)
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{
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uint32_t num_components =
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util_format_get_nr_components(c->fs_key->color_fmt[rt].format);
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nir_ssa_def *color[4];
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for (int i = 0; i < 4; i++) {
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if (i < num_components) {
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color[i] =
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nir_load_tlb_color_v3d(b, 1, 32, nir_imm_int(b, rt),
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.base = sample,
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.component = i);
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} else {
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/* These will be DCEd */
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color[i] = nir_imm_int(b, 0);
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}
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}
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return nir_vec4(b, color[0], color[1], color[2], color[3]);
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}
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static nir_ssa_def *
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v3d_emit_logic_op_raw(struct v3d_compile *c, nir_builder *b,
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nir_ssa_def **src_chans, nir_ssa_def **dst_chans,
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int rt, int sample)
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{
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const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt);
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nir_ssa_def *op_res[4];
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for (int i = 0; i < 4; i++) {
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nir_ssa_def *src = src_chans[i];
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nir_ssa_def *dst =
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v3d_nir_get_swizzled_channel(b, dst_chans, fmt_swz[i]);
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op_res[i] = v3d_logicop(b, c->fs_key->logicop_func, src, dst);
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/* In Vulkan we configure our integer RTs to clamp, so we need
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* to ignore result bits that don't fit in the destination RT
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* component size.
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*/
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if (c->key->environment == V3D_ENVIRONMENT_VULKAN) {
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uint32_t bits =
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util_format_get_component_bits(
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c->fs_key->color_fmt[rt].format,
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UTIL_FORMAT_COLORSPACE_RGB, i);
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if (bits > 0 && bits < 32) {
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nir_ssa_def *mask =
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nir_imm_int(b, (1u << bits) - 1);
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op_res[i] = nir_iand(b, op_res[i], mask);
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}
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}
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}
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nir_ssa_def *r[4];
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for (int i = 0; i < 4; i++)
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r[i] = v3d_nir_get_swizzled_channel(b, op_res, fmt_swz[i]);
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return nir_vec4(b, r[0], r[1], r[2], r[3]);
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}
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static nir_ssa_def *
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v3d_emit_logic_op_unorm(struct v3d_compile *c, nir_builder *b,
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nir_ssa_def **src_chans, nir_ssa_def **dst_chans,
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int rt, int sample,
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nir_pack_func pack_func, nir_unpack_func unpack_func)
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{
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static const uint8_t src_swz[4] = { 0, 1, 2, 3 };
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nir_ssa_def *packed_src =
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v3d_nir_swizzle_and_pack(b, src_chans, src_swz, pack_func);
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const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt);
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nir_ssa_def *packed_dst =
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v3d_nir_swizzle_and_pack(b, dst_chans, fmt_swz, pack_func);
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nir_ssa_def *packed_result =
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v3d_logicop(b, c->fs_key->logicop_func, packed_src, packed_dst);
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return v3d_nir_unpack_and_swizzle(b, packed_result, fmt_swz, unpack_func);
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}
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static nir_ssa_def *
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v3d_nir_emit_logic_op(struct v3d_compile *c, nir_builder *b,
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nir_ssa_def *src, int rt, int sample)
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{
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nir_ssa_def *dst = v3d_nir_get_tlb_color(b, c, rt, sample);
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nir_ssa_def *src_chans[4], *dst_chans[4];
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for (unsigned i = 0; i < 4; i++) {
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src_chans[i] = nir_channel(b, src, i);
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dst_chans[i] = nir_channel(b, dst, i);
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}
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if (c->fs_key->color_fmt[rt].format == PIPE_FORMAT_R10G10B10A2_UNORM) {
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return v3d_emit_logic_op_unorm(
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c, b, src_chans, dst_chans, rt, 0,
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pack_unorm_rgb10a2, unpack_unorm_rgb10a2);
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}
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if (util_format_is_unorm(c->fs_key->color_fmt[rt].format)) {
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return v3d_emit_logic_op_unorm(
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c, b, src_chans, dst_chans, rt, 0,
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nir_pack_unorm_4x8, nir_unpack_unorm_4x8);
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}
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return v3d_emit_logic_op_raw(c, b, src_chans, dst_chans, rt, 0);
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}
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static void
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v3d_emit_ms_output(nir_builder *b,
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nir_ssa_def *color, nir_src *offset,
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nir_alu_type type, int rt, int sample)
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{
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nir_store_tlb_sample_color_v3d(b, color, nir_imm_int(b, rt), .base = sample, .component = 0, .src_type = type);
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}
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static void
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v3d_nir_lower_logic_op_instr(struct v3d_compile *c,
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nir_builder *b,
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nir_intrinsic_instr *intr,
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int rt)
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{
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nir_ssa_def *frag_color = intr->src[0].ssa;
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326
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const int logic_op = c->fs_key->logicop_func;
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if (c->fs_key->msaa && logicop_depends_on_dst_color(logic_op)) {
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c->msaa_per_sample_output = true;
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nir_src *offset = &intr->src[1];
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nir_alu_type type = nir_intrinsic_src_type(intr);
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for (int i = 0; i < V3D_MAX_SAMPLES; i++) {
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nir_ssa_def *sample =
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v3d_nir_emit_logic_op(c, b, frag_color, rt, i);
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v3d_emit_ms_output(b, sample, offset, type, rt, i);
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}
339
340
nir_instr_remove(&intr->instr);
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} else {
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nir_ssa_def *result =
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v3d_nir_emit_logic_op(c, b, frag_color, rt, 0);
344
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nir_instr_rewrite_src(&intr->instr, &intr->src[0],
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nir_src_for_ssa(result));
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intr->num_components = result->num_components;
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}
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}
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351
static bool
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v3d_nir_lower_logic_ops_block(nir_block *block, struct v3d_compile *c)
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{
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_store_output)
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continue;
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362
nir_foreach_shader_out_variable(var, c->s) {
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const int driver_loc = var->data.driver_location;
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if (driver_loc != nir_intrinsic_base(intr))
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continue;
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const int loc = var->data.location;
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if (loc != FRAG_RESULT_COLOR &&
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(loc < FRAG_RESULT_DATA0 ||
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loc >= FRAG_RESULT_DATA0 + V3D_MAX_DRAW_BUFFERS)) {
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continue;
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}
373
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/* Logic operations do not apply on floating point or
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* sRGB enabled render targets.
376
*/
377
const int rt = driver_loc;
378
assert(rt < V3D_MAX_DRAW_BUFFERS);
379
380
const enum pipe_format format =
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c->fs_key->color_fmt[rt].format;
382
if (util_format_is_float(format) ||
383
util_format_is_srgb(format)) {
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continue;
385
}
386
387
nir_function_impl *impl =
388
nir_cf_node_get_function(&block->cf_node);
389
nir_builder b;
390
nir_builder_init(&b, impl);
391
b.cursor = nir_before_instr(&intr->instr);
392
v3d_nir_lower_logic_op_instr(c, &b, intr, rt);
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}
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}
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return true;
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}
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void
400
v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c)
401
{
402
/* Nothing to do if logic op is 'copy src to dst' or if logic ops are
403
* disabled (we set the logic op to copy in that case).
404
*/
405
if (c->fs_key->logicop_func == PIPE_LOGICOP_COPY)
406
return;
407
408
nir_foreach_function(function, s) {
409
if (function->impl) {
410
nir_foreach_block(block, function->impl)
411
v3d_nir_lower_logic_ops_block(block, c);
412
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nir_metadata_preserve(function->impl,
414
nir_metadata_block_index |
415
nir_metadata_dominance);
416
}
417
}
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}
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