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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/broadcom/compiler/vir_opt_copy_propagate.c
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/*
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* Copyright © 2014 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file v3d_opt_copy_propagation.c
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*
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* This implements simple copy propagation for VIR without control flow.
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*
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* For each temp, it keeps a qreg of which source it was MOVed from, if it
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* was. If we see that used later, we can just reuse the source value, since
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* we know we don't have control flow, and we have SSA for our values so
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* there's no killing to worry about.
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*/
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#include "v3d_compiler.h"
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static bool
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is_copy_mov(struct qinst *inst)
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{
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if (!inst)
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return false;
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if (inst->qpu.type != V3D_QPU_INSTR_TYPE_ALU ||
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(inst->qpu.alu.mul.op != V3D_QPU_M_FMOV &&
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inst->qpu.alu.mul.op != V3D_QPU_M_MOV)) {
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return false;
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}
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if (inst->dst.file != QFILE_TEMP)
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return false;
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if (inst->src[0].file != QFILE_TEMP)
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return false;
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if (inst->qpu.alu.add.output_pack != V3D_QPU_PACK_NONE ||
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inst->qpu.alu.mul.output_pack != V3D_QPU_PACK_NONE) {
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return false;
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}
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if (inst->qpu.flags.ac != V3D_QPU_COND_NONE ||
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inst->qpu.flags.mc != V3D_QPU_COND_NONE) {
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return false;
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}
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switch (inst->src[0].file) {
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case QFILE_MAGIC:
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/* No copy propagating from R3/R4/R5 -- the MOVs from those
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* are there to register allocate values produced into R3/4/5
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* to other regs (though hopefully r3/4/5).
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*/
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switch (inst->src[0].index) {
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case V3D_QPU_WADDR_R3:
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case V3D_QPU_WADDR_R4:
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case V3D_QPU_WADDR_R5:
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return false;
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default:
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break;
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}
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break;
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case QFILE_REG:
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switch (inst->src[0].index) {
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case 0:
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case 1:
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case 2:
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/* MOVs from rf0/1/2 are only to track the live
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* intervals for W/centroid W/Z.
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*/
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return false;
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}
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break;
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default:
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break;
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}
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return true;
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}
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static bool
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vir_has_unpack(struct qinst *inst, int chan)
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{
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assert(chan == 0 || chan == 1);
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if (vir_is_add(inst)) {
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if (chan == 0)
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return inst->qpu.alu.add.a_unpack != V3D_QPU_UNPACK_NONE;
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else
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return inst->qpu.alu.add.b_unpack != V3D_QPU_UNPACK_NONE;
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} else {
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if (chan == 0)
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return inst->qpu.alu.mul.a_unpack != V3D_QPU_UNPACK_NONE;
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else
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return inst->qpu.alu.mul.b_unpack != V3D_QPU_UNPACK_NONE;
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}
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}
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static bool
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try_copy_prop(struct v3d_compile *c, struct qinst *inst, struct qinst **movs)
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{
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bool debug = false;
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bool progress = false;
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for (int i = 0; i < vir_get_nsrc(inst); i++) {
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if (inst->src[i].file != QFILE_TEMP)
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continue;
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/* We have two ways of finding MOVs we can copy propagate
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* from. One is if it's an SSA def: then we can reuse it from
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* any block in the program, as long as its source is also an
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* SSA def. Alternatively, if it's in the "movs" array
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* tracked within the block, then we know the sources for it
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* haven't been changed since we saw the instruction within
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* our block.
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*/
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struct qinst *mov = movs[inst->src[i].index];
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if (!mov) {
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if (!is_copy_mov(c->defs[inst->src[i].index]))
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continue;
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mov = c->defs[inst->src[i].index];
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if (mov->src[0].file == QFILE_TEMP &&
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!c->defs[mov->src[0].index])
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continue;
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}
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if (vir_has_unpack(mov, 0)) {
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/* Make sure that the meaning of the unpack
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* would be the same between the two
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* instructions.
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*/
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if (v3d_qpu_unpacks_f32(&inst->qpu) !=
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v3d_qpu_unpacks_f32(&mov->qpu) ||
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v3d_qpu_unpacks_f16(&inst->qpu) !=
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v3d_qpu_unpacks_f16(&mov->qpu)) {
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continue;
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}
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/* No composing the unpacks. */
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if (vir_has_unpack(inst, i))
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continue;
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/* these ops can't represent abs. */
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if (mov->qpu.alu.mul.a_unpack == V3D_QPU_UNPACK_ABS) {
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switch (inst->qpu.alu.add.op) {
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case V3D_QPU_A_VFPACK:
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case V3D_QPU_A_FROUND:
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case V3D_QPU_A_FTRUNC:
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case V3D_QPU_A_FFLOOR:
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case V3D_QPU_A_FCEIL:
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case V3D_QPU_A_FDX:
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case V3D_QPU_A_FDY:
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case V3D_QPU_A_FTOIN:
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case V3D_QPU_A_FTOIZ:
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case V3D_QPU_A_FTOUZ:
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case V3D_QPU_A_FTOC:
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continue;
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default:
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break;
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}
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}
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}
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if (debug) {
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fprintf(stderr, "Copy propagate: ");
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vir_dump_inst(c, inst);
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fprintf(stderr, "\n");
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}
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inst->src[i] = mov->src[0];
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if (vir_has_unpack(mov, 0)) {
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enum v3d_qpu_input_unpack unpack = mov->qpu.alu.mul.a_unpack;
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vir_set_unpack(inst, i, unpack);
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}
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if (debug) {
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fprintf(stderr, "to: ");
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vir_dump_inst(c, inst);
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fprintf(stderr, "\n");
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}
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progress = true;
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}
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return progress;
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}
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static void
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apply_kills(struct v3d_compile *c, struct qinst **movs, struct qinst *inst)
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{
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if (inst->dst.file != QFILE_TEMP)
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return;
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for (int i = 0; i < c->num_temps; i++) {
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if (movs[i] &&
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(movs[i]->dst.index == inst->dst.index ||
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(movs[i]->src[0].file == QFILE_TEMP &&
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movs[i]->src[0].index == inst->dst.index))) {
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movs[i] = NULL;
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}
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}
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}
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bool
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vir_opt_copy_propagate(struct v3d_compile *c)
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{
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bool progress = false;
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struct qinst **movs;
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movs = ralloc_array(c, struct qinst *, c->num_temps);
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if (!movs)
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return false;
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vir_for_each_block(block, c) {
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/* The MOVs array tracks only available movs within the
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* block.
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*/
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memset(movs, 0, sizeof(struct qinst *) * c->num_temps);
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vir_for_each_inst(inst, block) {
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progress = try_copy_prop(c, inst, movs) || progress;
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apply_kills(c, movs, inst);
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if (is_copy_mov(inst))
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movs[inst->dst.index] = inst;
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}
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}
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ralloc_free(movs);
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return progress;
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}
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