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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/broadcom/simulator/v3d_simulator.c
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/*
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* Copyright © 2014-2017 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file v3d_simulator.c
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*
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* Implements V3D simulation on top of a non-V3D GEM fd.
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*
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* This file's goal is to emulate the V3D ioctls' behavior in the kernel on
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* top of the simpenrose software simulator. Generally, V3D driver BOs have a
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* GEM-side copy of their contents and a simulator-side memory area that the
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* GEM contents get copied into during simulation. Once simulation is done,
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* the simulator's data is copied back out to the GEM BOs, so that rendering
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* appears on the screen as if actual hardware rendering had been done.
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*
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* One of the limitations of this code is that we shouldn't really need a
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* GEM-side BO for non-window-system BOs. However, do we need unique BO
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* handles for each of our GEM bos so that this file can look up its state
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* from the handle passed in at submit ioctl time (also, a couple of places
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* outside of this file still call ioctls directly on the fd).
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*
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* Another limitation is that BO import doesn't work unless the underlying
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* window system's BO size matches what V3D is going to use, which of course
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* doesn't work out in practice. This means that for now, only DRI3 (V3D
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* makes the winsys BOs) is supported, not DRI2 (window system makes the winys
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* BOs).
47
*/
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#ifdef USE_V3D_SIMULATOR
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#include <stdio.h>
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#include <sys/mman.h>
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#include "c11/threads.h"
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#include "util/hash_table.h"
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#include "util/ralloc.h"
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#include "util/set.h"
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#include "util/u_dynarray.h"
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#include "util/u_memory.h"
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#include "util/u_mm.h"
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#include "util/u_math.h"
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#include <xf86drm.h>
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#include "drm-uapi/i915_drm.h"
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#include "drm-uapi/v3d_drm.h"
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#include "v3d_simulator.h"
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#include "v3d_simulator_wrapper.h"
68
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/** Global (across GEM fds) state for the simulator */
70
static struct v3d_simulator_state {
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mtx_t mutex;
72
mtx_t submit_lock;
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74
struct v3d_hw *v3d;
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int ver;
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/* Base virtual address of the heap. */
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void *mem;
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/* Base hardware address of the heap. */
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uint32_t mem_base;
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/* Size of the heap. */
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uint32_t mem_size;
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struct mem_block *heap;
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struct mem_block *overflow;
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/** Mapping from GEM fd to struct v3d_simulator_file * */
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struct hash_table *fd_map;
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struct util_dynarray bin_oom;
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int refcount;
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} sim_state = {
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.mutex = _MTX_INITIALIZER_NP,
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};
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96
/** Per-GEM-fd state for the simulator. */
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struct v3d_simulator_file {
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int fd;
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/** Mapping from GEM handle to struct v3d_simulator_bo * */
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struct hash_table *bo_map;
102
103
struct mem_block *gmp;
104
void *gmp_vaddr;
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106
/** Actual GEM fd is i915, so we should use their create ioctl. */
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bool is_i915;
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};
109
110
/** Wrapper for drm_v3d_bo tracking the simulator-specific state. */
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struct v3d_simulator_bo {
112
struct v3d_simulator_file *file;
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114
/** Area for this BO within sim_state->mem */
115
struct mem_block *block;
116
uint32_t size;
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uint64_t mmap_offset;
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void *sim_vaddr;
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void *gem_vaddr;
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121
int handle;
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};
123
124
static void *
125
int_to_key(int key)
126
{
127
return (void *)(uintptr_t)key;
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}
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130
static struct v3d_simulator_file *
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v3d_get_simulator_file_for_fd(int fd)
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{
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struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
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int_to_key(fd + 1));
135
return entry ? entry->data : NULL;
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}
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138
/* A marker placed just after each BO, then checked after rendering to make
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* sure it's still there.
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*/
141
#define BO_SENTINEL 0xfedcba98
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143
/* 128kb */
144
#define GMP_ALIGN2 17
145
146
/**
147
* Sets the range of GPU virtual address space to have the given GMP
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* permissions (bit 0 = read, bit 1 = write, write-only forbidden).
149
*/
150
static void
151
set_gmp_flags(struct v3d_simulator_file *file,
152
uint32_t offset, uint32_t size, uint32_t flag)
153
{
154
assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
155
int gmp_offset = offset >> GMP_ALIGN2;
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int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2;
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uint32_t *gmp = file->gmp_vaddr;
158
159
assert(flag <= 0x3);
160
161
for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) {
162
int32_t bitshift = (i % 16) * 2;
163
gmp[i / 16] &= ~(0x3 << bitshift);
164
gmp[i / 16] |= flag << bitshift;
165
}
166
}
167
168
/**
169
* Allocates space in simulator memory and returns a tracking struct for it
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* that also contains the drm_gem_cma_object struct.
171
*/
172
static struct v3d_simulator_bo *
173
v3d_create_simulator_bo(int fd, unsigned size)
174
{
175
struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
176
struct v3d_simulator_bo *sim_bo = rzalloc(file,
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struct v3d_simulator_bo);
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size = align(size, 4096);
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sim_bo->file = file;
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mtx_lock(&sim_state.mutex);
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sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0);
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mtx_unlock(&sim_state.mutex);
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assert(sim_bo->block);
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set_gmp_flags(file, sim_bo->block->ofs, size, 0x3);
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sim_bo->size = size;
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191
/* Allocate space for the buffer in simulator memory. */
192
sim_bo->sim_vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base;
193
memset(sim_bo->sim_vaddr, 0xd0, size);
194
195
*(uint32_t *)(sim_bo->sim_vaddr + sim_bo->size) = BO_SENTINEL;
196
197
return sim_bo;
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}
199
200
static struct v3d_simulator_bo *
201
v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size)
202
{
203
struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
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struct v3d_simulator_bo *sim_bo =
205
v3d_create_simulator_bo(fd, size);
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sim_bo->handle = handle;
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/* Map the GEM buffer for copy in/out to the simulator. i915 blocks
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* dumb mmap on render nodes, so use their ioctl directly if we're on
211
* one.
212
*/
213
int ret;
214
if (file->is_i915) {
215
struct drm_i915_gem_mmap_gtt map = {
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.handle = handle,
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};
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219
/* We could potentially use non-gtt (cached) for LLC systems,
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* but the copy-in/out won't be the limiting factor on
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* simulation anyway.
222
*/
223
ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &map);
224
sim_bo->mmap_offset = map.offset;
225
} else {
226
struct drm_mode_map_dumb map = {
227
.handle = handle,
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};
229
230
ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
231
sim_bo->mmap_offset = map.offset;
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}
233
if (ret) {
234
fprintf(stderr, "Failed to get MMAP offset: %d\n", ret);
235
abort();
236
}
237
238
sim_bo->gem_vaddr = mmap(NULL, sim_bo->size,
239
PROT_READ | PROT_WRITE, MAP_SHARED,
240
fd, sim_bo->mmap_offset);
241
if (sim_bo->gem_vaddr == MAP_FAILED) {
242
fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
243
handle, (long long)sim_bo->mmap_offset, sim_bo->size);
244
abort();
245
}
246
247
/* A handle of 0 is used for v3d_gem.c internal allocations that
248
* don't need to go in the lookup table.
249
*/
250
if (handle != 0) {
251
mtx_lock(&sim_state.mutex);
252
_mesa_hash_table_insert(file->bo_map, int_to_key(handle),
253
sim_bo);
254
mtx_unlock(&sim_state.mutex);
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}
256
257
return sim_bo;
258
}
259
260
static int bin_fd;
261
262
uint32_t
263
v3d_simulator_get_spill(uint32_t spill_size)
264
{
265
struct v3d_simulator_bo *sim_bo =
266
v3d_create_simulator_bo(bin_fd, spill_size);
267
268
util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *,
269
sim_bo);
270
271
return sim_bo->block->ofs;
272
}
273
274
static void
275
v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
276
{
277
struct v3d_simulator_file *sim_file = sim_bo->file;
278
279
set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0);
280
281
if (sim_bo->gem_vaddr)
282
munmap(sim_bo->gem_vaddr, sim_bo->size);
283
284
mtx_lock(&sim_state.mutex);
285
u_mmFreeMem(sim_bo->block);
286
if (sim_bo->handle) {
287
_mesa_hash_table_remove_key(sim_file->bo_map,
288
int_to_key(sim_bo->handle));
289
}
290
mtx_unlock(&sim_state.mutex);
291
ralloc_free(sim_bo);
292
}
293
294
static struct v3d_simulator_bo *
295
v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle)
296
{
297
if (gem_handle == 0)
298
return NULL;
299
300
mtx_lock(&sim_state.mutex);
301
struct hash_entry *entry =
302
_mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
303
mtx_unlock(&sim_state.mutex);
304
305
return entry ? entry->data : NULL;
306
}
307
308
static void
309
v3d_simulator_copy_in_handle(struct v3d_simulator_file *file, int handle)
310
{
311
struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
312
313
if (!sim_bo)
314
return;
315
316
memcpy(sim_bo->sim_vaddr, sim_bo->gem_vaddr, sim_bo->size);
317
}
318
319
static void
320
v3d_simulator_copy_out_handle(struct v3d_simulator_file *file, int handle)
321
{
322
struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
323
324
if (!sim_bo)
325
return;
326
327
memcpy(sim_bo->gem_vaddr, sim_bo->sim_vaddr, sim_bo->size);
328
329
if (*(uint32_t *)(sim_bo->sim_vaddr +
330
sim_bo->size) != BO_SENTINEL) {
331
fprintf(stderr, "Buffer overflow in handle %d\n",
332
handle);
333
}
334
}
335
336
static int
337
v3d_simulator_pin_bos(struct v3d_simulator_file *file,
338
struct drm_v3d_submit_cl *submit)
339
{
340
uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
341
342
for (int i = 0; i < submit->bo_handle_count; i++)
343
v3d_simulator_copy_in_handle(file, bo_handles[i]);
344
345
return 0;
346
}
347
348
static int
349
v3d_simulator_unpin_bos(struct v3d_simulator_file *file,
350
struct drm_v3d_submit_cl *submit)
351
{
352
uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
353
354
for (int i = 0; i < submit->bo_handle_count; i++)
355
v3d_simulator_copy_out_handle(file, bo_handles[i]);
356
357
return 0;
358
}
359
360
static int
361
v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit)
362
{
363
struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
364
int ret;
365
366
ret = v3d_simulator_pin_bos(file, submit);
367
if (ret)
368
return ret;
369
370
mtx_lock(&sim_state.submit_lock);
371
bin_fd = fd;
372
if (sim_state.ver >= 41)
373
v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
374
else
375
v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
376
377
util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *,
378
sim_bo) {
379
v3d_free_simulator_bo(*sim_bo);
380
}
381
util_dynarray_clear(&sim_state.bin_oom);
382
383
mtx_unlock(&sim_state.submit_lock);
384
385
ret = v3d_simulator_unpin_bos(file, submit);
386
if (ret)
387
return ret;
388
389
return 0;
390
}
391
392
/**
393
* Do fixups after a BO has been opened from a handle.
394
*
395
* This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
396
* time, but we're still using drmPrimeFDToHandle() so we have this helper to
397
* be called afterward instead.
398
*/
399
void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size)
400
{
401
v3d_create_simulator_bo_for_gem(fd, handle, size);
402
}
403
404
/**
405
* Simulated ioctl(fd, DRM_V3D_CREATE_BO) implementation.
406
*
407
* Making a V3D BO is just a matter of making a corresponding BO on the host.
408
*/
409
static int
410
v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
411
{
412
struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
413
414
/* i915 bans dumb create on render nodes, so we have to use their
415
* native ioctl in case we're on a render node.
416
*/
417
int ret;
418
if (file->is_i915) {
419
struct drm_i915_gem_create create = {
420
.size = args->size,
421
};
422
ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create);
423
424
args->handle = create.handle;
425
} else {
426
struct drm_mode_create_dumb create = {
427
.width = 128,
428
.bpp = 8,
429
.height = (args->size + 127) / 128,
430
};
431
432
ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
433
assert(ret != 0 || create.size >= args->size);
434
435
args->handle = create.handle;
436
}
437
438
if (ret == 0) {
439
struct v3d_simulator_bo *sim_bo =
440
v3d_create_simulator_bo_for_gem(fd, args->handle,
441
args->size);
442
443
args->offset = sim_bo->block->ofs;
444
}
445
446
return ret;
447
}
448
449
/**
450
* Simulated ioctl(fd, DRM_V3D_MMAP_BO) implementation.
451
*
452
* We've already grabbed the mmap offset when we created the sim bo, so just
453
* return it.
454
*/
455
static int
456
v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
457
{
458
struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
459
struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
460
args->handle);
461
462
args->offset = sim_bo->mmap_offset;
463
464
return 0;
465
}
466
467
static int
468
v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
469
{
470
struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
471
struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
472
args->handle);
473
474
args->offset = sim_bo->block->ofs;
475
476
return 0;
477
}
478
479
static int
480
v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
481
{
482
/* Free the simulator's internal tracking. */
483
struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
484
struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
485
args->handle);
486
487
v3d_free_simulator_bo(sim_bo);
488
489
/* Pass the call on down. */
490
return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
491
}
492
493
static int
494
v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
495
{
496
if (sim_state.ver >= 41)
497
return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
498
else
499
return v3d33_simulator_get_param_ioctl(sim_state.v3d, args);
500
}
501
502
static int
503
v3d_simulator_submit_tfu_ioctl(int fd, struct drm_v3d_submit_tfu *args)
504
{
505
struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
506
int ret;
507
508
v3d_simulator_copy_in_handle(file, args->bo_handles[0]);
509
v3d_simulator_copy_in_handle(file, args->bo_handles[1]);
510
v3d_simulator_copy_in_handle(file, args->bo_handles[2]);
511
v3d_simulator_copy_in_handle(file, args->bo_handles[3]);
512
513
if (sim_state.ver >= 41)
514
ret = v3d41_simulator_submit_tfu_ioctl(sim_state.v3d, args);
515
else
516
ret = v3d33_simulator_submit_tfu_ioctl(sim_state.v3d, args);
517
518
v3d_simulator_copy_out_handle(file, args->bo_handles[0]);
519
520
return ret;
521
}
522
523
static int
524
v3d_simulator_submit_csd_ioctl(int fd, struct drm_v3d_submit_csd *args)
525
{
526
struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
527
uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
528
int ret;
529
530
for (int i = 0; i < args->bo_handle_count; i++)
531
v3d_simulator_copy_in_handle(file, bo_handles[i]);
532
533
if (sim_state.ver >= 41)
534
ret = v3d41_simulator_submit_csd_ioctl(sim_state.v3d, args,
535
file->gmp->ofs);
536
else
537
ret = -1;
538
539
for (int i = 0; i < args->bo_handle_count; i++)
540
v3d_simulator_copy_out_handle(file, bo_handles[i]);
541
542
return ret;
543
}
544
545
int
546
v3d_simulator_ioctl(int fd, unsigned long request, void *args)
547
{
548
switch (request) {
549
case DRM_IOCTL_V3D_SUBMIT_CL:
550
return v3d_simulator_submit_cl_ioctl(fd, args);
551
case DRM_IOCTL_V3D_CREATE_BO:
552
return v3d_simulator_create_bo_ioctl(fd, args);
553
case DRM_IOCTL_V3D_MMAP_BO:
554
return v3d_simulator_mmap_bo_ioctl(fd, args);
555
case DRM_IOCTL_V3D_GET_BO_OFFSET:
556
return v3d_simulator_get_bo_offset_ioctl(fd, args);
557
558
case DRM_IOCTL_V3D_WAIT_BO:
559
/* We do all of the v3d rendering synchronously, so we just
560
* return immediately on the wait ioctls. This ignores any
561
* native rendering to the host BO, so it does mean we race on
562
* front buffer rendering.
563
*/
564
return 0;
565
566
case DRM_IOCTL_V3D_GET_PARAM:
567
return v3d_simulator_get_param_ioctl(fd, args);
568
569
case DRM_IOCTL_GEM_CLOSE:
570
return v3d_simulator_gem_close_ioctl(fd, args);
571
572
case DRM_IOCTL_V3D_SUBMIT_TFU:
573
return v3d_simulator_submit_tfu_ioctl(fd, args);
574
575
case DRM_IOCTL_V3D_SUBMIT_CSD:
576
return v3d_simulator_submit_csd_ioctl(fd, args);
577
578
case DRM_IOCTL_GEM_OPEN:
579
case DRM_IOCTL_GEM_FLINK:
580
return drmIoctl(fd, request, args);
581
default:
582
fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
583
abort();
584
}
585
}
586
587
uint32_t
588
v3d_simulator_get_mem_size(void)
589
{
590
return sim_state.mem_size;
591
}
592
593
static void
594
v3d_simulator_init_global()
595
{
596
mtx_lock(&sim_state.mutex);
597
if (sim_state.refcount++) {
598
mtx_unlock(&sim_state.mutex);
599
return;
600
}
601
602
sim_state.v3d = v3d_hw_auto_new(NULL);
603
v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
604
sim_state.mem_base =
605
v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size,
606
&sim_state.mem);
607
608
/* Allocate from anywhere from 4096 up. We don't allocate at 0,
609
* because for OQs and some other addresses in the HW, 0 means
610
* disabled.
611
*/
612
sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);
613
614
/* Make a block of 0xd0 at address 0 to make sure we don't screw up
615
* and land there.
616
*/
617
struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
618
memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096);
619
620
sim_state.ver = v3d_hw_get_version(sim_state.v3d);
621
622
mtx_unlock(&sim_state.mutex);
623
624
sim_state.fd_map =
625
_mesa_hash_table_create(NULL,
626
_mesa_hash_pointer,
627
_mesa_key_pointer_equal);
628
629
util_dynarray_init(&sim_state.bin_oom, NULL);
630
631
if (sim_state.ver >= 41)
632
v3d41_simulator_init_regs(sim_state.v3d);
633
else
634
v3d33_simulator_init_regs(sim_state.v3d);
635
}
636
637
struct v3d_simulator_file *
638
v3d_simulator_init(int fd)
639
{
640
v3d_simulator_init_global();
641
642
struct v3d_simulator_file *sim_file = rzalloc(NULL, struct v3d_simulator_file);
643
644
drmVersionPtr version = drmGetVersion(fd);
645
if (version && strncmp(version->name, "i915", version->name_len) == 0)
646
sim_file->is_i915 = true;
647
drmFreeVersion(version);
648
649
sim_file->bo_map =
650
_mesa_hash_table_create(sim_file,
651
_mesa_hash_pointer,
652
_mesa_key_pointer_equal);
653
654
mtx_lock(&sim_state.mutex);
655
_mesa_hash_table_insert(sim_state.fd_map, int_to_key(fd + 1),
656
sim_file);
657
mtx_unlock(&sim_state.mutex);
658
659
sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0);
660
sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs -
661
sim_state.mem_base);
662
memset(sim_file->gmp_vaddr, 0, 8096);
663
664
return sim_file;
665
}
666
667
void
668
v3d_simulator_destroy(struct v3d_simulator_file *sim_file)
669
{
670
mtx_lock(&sim_state.mutex);
671
if (!--sim_state.refcount) {
672
_mesa_hash_table_destroy(sim_state.fd_map, NULL);
673
util_dynarray_fini(&sim_state.bin_oom);
674
u_mmDestroy(sim_state.heap);
675
/* No memsetting the struct, because it contains the mutex. */
676
sim_state.mem = NULL;
677
}
678
mtx_unlock(&sim_state.mutex);
679
ralloc_free(sim_file);
680
}
681
682
#endif /* USE_V3D_SIMULATOR */
683
684