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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/broadcom/vulkan/v3dvx_formats.c
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/*
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* Copyright © 2021 Raspberry Pi
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "v3dv_private.h"
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#include "broadcom/common/v3d_macros.h"
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#include "broadcom/cle/v3dx_pack.h"
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#include "util/format/u_format.h"
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#define SWIZ(x,y,z,w) { \
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PIPE_SWIZZLE_##x, \
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PIPE_SWIZZLE_##y, \
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PIPE_SWIZZLE_##z, \
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PIPE_SWIZZLE_##w \
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}
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#define FORMAT(vk, rt, tex, swiz, return_size, supports_filtering) \
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[VK_FORMAT_##vk] = { \
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true, \
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V3D_OUTPUT_IMAGE_FORMAT_##rt, \
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TEXTURE_DATA_FORMAT_##tex, \
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swiz, \
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return_size, \
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supports_filtering, \
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}
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#define SWIZ_X001 SWIZ(X, 0, 0, 1)
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#define SWIZ_XY01 SWIZ(X, Y, 0, 1)
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#define SWIZ_XYZ1 SWIZ(X, Y, Z, 1)
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#define SWIZ_XYZW SWIZ(X, Y, Z, W)
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#define SWIZ_YZWX SWIZ(Y, Z, W, X)
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#define SWIZ_YZW1 SWIZ(Y, Z, W, 1)
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#define SWIZ_ZYXW SWIZ(Z, Y, X, W)
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#define SWIZ_ZYX1 SWIZ(Z, Y, X, 1)
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#define SWIZ_XXXY SWIZ(X, X, X, Y)
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#define SWIZ_XXX1 SWIZ(X, X, X, 1)
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#define SWIZ_XXXX SWIZ(X, X, X, X)
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#define SWIZ_000X SWIZ(0, 0, 0, X)
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#define SWIZ_WXYZ SWIZ(W, X, Y, Z)
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/* FIXME: expand format table to describe whether the format is supported
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* for buffer surfaces (texel buffers, vertex buffers, etc).
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*/
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static const struct v3dv_format format_table[] = {
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/* Color, 4 channels */
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FORMAT(B8G8R8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYXW, 16, true),
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FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16, true),
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FORMAT(R8G8B8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_XYZW, 16, true),
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FORMAT(R8G8B8A8_UNORM, RGBA8, RGBA8, SWIZ_XYZW, 16, true),
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FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, true),
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FORMAT(R8G8B8A8_SINT, RGBA8I, RGBA8I, SWIZ_XYZW, 16, false),
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FORMAT(R8G8B8A8_UINT, RGBA8UI, RGBA8UI, SWIZ_XYZW, 16, false),
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FORMAT(R16G16B16A16_SFLOAT, RGBA16F, RGBA16F, SWIZ_XYZW, 16, true),
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FORMAT(R16G16B16A16_UNORM, NO, RGBA16, SWIZ_XYZW, 32, true),
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FORMAT(R16G16B16A16_SNORM, NO, RGBA16_SNORM, SWIZ_XYZW, 32, true),
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FORMAT(R16G16B16A16_SINT, RGBA16I, RGBA16I, SWIZ_XYZW, 16, false),
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FORMAT(R16G16B16A16_UINT, RGBA16UI, RGBA16UI, SWIZ_XYZW, 16, false),
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FORMAT(R32G32B32A32_SFLOAT, RGBA32F, RGBA32F, SWIZ_XYZW, 32, false),
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FORMAT(R32G32B32A32_SINT, RGBA32I, RGBA32I, SWIZ_XYZW, 32, false),
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FORMAT(R32G32B32A32_UINT, RGBA32UI, RGBA32UI, SWIZ_XYZW, 32, false),
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/* Color, 3 channels */
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FORMAT(R32G32B32_SFLOAT, NO, NO, SWIZ_XYZ1, 0, false),
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FORMAT(R32G32B32_UINT, NO, NO, SWIZ_XYZ1, 0, false),
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FORMAT(R32G32B32_SINT, NO, NO, SWIZ_XYZ1, 0, false),
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/* Color, 2 channels */
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FORMAT(R8G8_UNORM, RG8, RG8, SWIZ_XY01, 16, true),
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FORMAT(R8G8_SNORM, NO, RG8_SNORM, SWIZ_XY01, 16, true),
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FORMAT(R8G8_SINT, RG8I, RG8I, SWIZ_XY01, 16, false),
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FORMAT(R8G8_UINT, RG8UI, RG8UI, SWIZ_XY01, 16, false),
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FORMAT(R16G16_UNORM, NO, RG16, SWIZ_XY01, 32, true),
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FORMAT(R16G16_SNORM, NO, RG16_SNORM, SWIZ_XY01, 32, true),
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FORMAT(R16G16_SFLOAT, RG16F, RG16F, SWIZ_XY01, 16, true),
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FORMAT(R16G16_SINT, RG16I, RG16I, SWIZ_XY01, 16, false),
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FORMAT(R16G16_UINT, RG16UI, RG16UI, SWIZ_XY01, 16, false),
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FORMAT(R32G32_SFLOAT, RG32F, RG32F, SWIZ_XY01, 32, false),
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FORMAT(R32G32_SINT, RG32I, RG32I, SWIZ_XY01, 32, false),
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FORMAT(R32G32_UINT, RG32UI, RG32UI, SWIZ_XY01, 32, false),
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/* Color, 1 channel */
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FORMAT(R8_UNORM, R8, R8, SWIZ_X001, 16, true),
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FORMAT(R8_SNORM, NO, R8_SNORM, SWIZ_X001, 16, true),
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FORMAT(R8_SINT, R8I, R8I, SWIZ_X001, 16, false),
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FORMAT(R8_UINT, R8UI, R8UI, SWIZ_X001, 16, false),
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FORMAT(R16_UNORM, NO, R16, SWIZ_X001, 32, true),
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FORMAT(R16_SNORM, NO, R16_SNORM, SWIZ_X001, 32, true),
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FORMAT(R16_SFLOAT, R16F, R16F, SWIZ_X001, 16, true),
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FORMAT(R16_SINT, R16I, R16I, SWIZ_X001, 16, false),
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FORMAT(R16_UINT, R16UI, R16UI, SWIZ_X001, 16, false),
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FORMAT(R32_SFLOAT, R32F, R32F, SWIZ_X001, 32, false),
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FORMAT(R32_SINT, R32I, R32I, SWIZ_X001, 32, false),
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FORMAT(R32_UINT, R32UI, R32UI, SWIZ_X001, 32, false),
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/* Color, packed */
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FORMAT(R4G4B4A4_UNORM_PACK16, ABGR4444, RGBA4, SWIZ_XYZW, 16, true),
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FORMAT(B4G4R4A4_UNORM_PACK16, ABGR4444, RGBA4, SWIZ_ZYXW, 16, true), /* Swap RB */
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FORMAT(R5G6B5_UNORM_PACK16, BGR565, RGB565, SWIZ_XYZ1, 16, true),
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FORMAT(R5G5B5A1_UNORM_PACK16, ABGR1555, RGB5_A1, SWIZ_XYZW, 16, true),
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FORMAT(A1R5G5B5_UNORM_PACK16, RGBA5551, A1_RGB5, SWIZ_ZYXW, 16, true), /* Swap RB */
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FORMAT(A8B8G8R8_UNORM_PACK32, RGBA8, RGBA8, SWIZ_XYZW, 16, true), /* RGBA8 UNORM */
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FORMAT(A8B8G8R8_SNORM_PACK32, NO, RGBA8_SNORM, SWIZ_XYZW, 16, true), /* RGBA8 SNORM */
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FORMAT(A8B8G8R8_UINT_PACK32, RGBA8UI, RGBA8UI, SWIZ_XYZW, 16, false), /* RGBA8 UINT */
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FORMAT(A8B8G8R8_SINT_PACK32, RGBA8I, RGBA8I, SWIZ_XYZW, 16, false), /* RGBA8 SINT */
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FORMAT(A8B8G8R8_SRGB_PACK32, SRGB8_ALPHA8, RGBA8, SWIZ_XYZW, 16, true), /* RGBA8 sRGB */
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FORMAT(A2B10G10R10_UNORM_PACK32,RGB10_A2, RGB10_A2, SWIZ_XYZW, 16, true),
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FORMAT(A2B10G10R10_UINT_PACK32, RGB10_A2UI, RGB10_A2UI, SWIZ_XYZW, 16, false),
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FORMAT(E5B9G9R9_UFLOAT_PACK32, NO, RGB9_E5, SWIZ_XYZ1, 16, true),
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FORMAT(B10G11R11_UFLOAT_PACK32, R11F_G11F_B10F,R11F_G11F_B10F, SWIZ_XYZ1, 16, true),
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/* Depth */
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FORMAT(D16_UNORM, D16, DEPTH_COMP16, SWIZ_X001, 32, false),
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FORMAT(D32_SFLOAT, D32F, DEPTH_COMP32F, SWIZ_X001, 32, false),
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FORMAT(X8_D24_UNORM_PACK32, D24S8, DEPTH24_X8, SWIZ_X001, 32, false),
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/* Depth + Stencil */
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FORMAT(D24_UNORM_S8_UINT, D24S8, DEPTH24_X8, SWIZ_X001, 32, false),
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/* Compressed: ETC2 / EAC */
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FORMAT(ETC2_R8G8B8_UNORM_BLOCK, NO, RGB8_ETC2, SWIZ_XYZ1, 16, true),
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FORMAT(ETC2_R8G8B8_SRGB_BLOCK, NO, RGB8_ETC2, SWIZ_XYZ1, 16, true),
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FORMAT(ETC2_R8G8B8A1_UNORM_BLOCK, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, true),
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FORMAT(ETC2_R8G8B8A1_SRGB_BLOCK, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, true),
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FORMAT(ETC2_R8G8B8A8_UNORM_BLOCK, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, true),
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FORMAT(ETC2_R8G8B8A8_SRGB_BLOCK, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, true),
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FORMAT(EAC_R11_UNORM_BLOCK, NO, R11_EAC, SWIZ_X001, 16, true),
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FORMAT(EAC_R11_SNORM_BLOCK, NO, SIGNED_R11_EAC, SWIZ_X001, 16, true),
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FORMAT(EAC_R11G11_UNORM_BLOCK, NO, RG11_EAC, SWIZ_XY01, 16, true),
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FORMAT(EAC_R11G11_SNORM_BLOCK, NO, SIGNED_RG11_EAC, SWIZ_XY01, 16, true),
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/* Compressed: BC1-3 */
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FORMAT(BC1_RGB_UNORM_BLOCK, NO, BC1, SWIZ_XYZ1, 16, true),
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FORMAT(BC1_RGB_SRGB_BLOCK, NO, BC1, SWIZ_XYZ1, 16, true),
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FORMAT(BC1_RGBA_UNORM_BLOCK, NO, BC1, SWIZ_XYZW, 16, true),
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FORMAT(BC1_RGBA_SRGB_BLOCK, NO, BC1, SWIZ_XYZW, 16, true),
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FORMAT(BC2_UNORM_BLOCK, NO, BC2, SWIZ_XYZW, 16, true),
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FORMAT(BC2_SRGB_BLOCK, NO, BC2, SWIZ_XYZW, 16, true),
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FORMAT(BC3_UNORM_BLOCK, NO, BC3, SWIZ_XYZW, 16, true),
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FORMAT(BC3_SRGB_BLOCK, NO, BC3, SWIZ_XYZW, 16, true),
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/* Compressed: ASTC */
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FORMAT(ASTC_4x4_UNORM_BLOCK, NO, ASTC_4X4, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_4x4_SRGB_BLOCK, NO, ASTC_4X4, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_5x4_UNORM_BLOCK, NO, ASTC_5X4, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_5x4_SRGB_BLOCK, NO, ASTC_5X4, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_5x5_UNORM_BLOCK, NO, ASTC_5X5, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_5x5_SRGB_BLOCK, NO, ASTC_5X5, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_6x5_UNORM_BLOCK, NO, ASTC_6X5, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_6x5_SRGB_BLOCK, NO, ASTC_6X5, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_6x6_UNORM_BLOCK, NO, ASTC_6X6, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_6x6_SRGB_BLOCK, NO, ASTC_6X6, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_8x5_UNORM_BLOCK, NO, ASTC_8X5, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_8x5_SRGB_BLOCK, NO, ASTC_8X5, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_8x6_UNORM_BLOCK, NO, ASTC_8X6, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_8x6_SRGB_BLOCK, NO, ASTC_8X6, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_8x8_UNORM_BLOCK, NO, ASTC_8X8, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_8x8_SRGB_BLOCK, NO, ASTC_8X8, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_10x5_UNORM_BLOCK, NO, ASTC_10X5, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_10x5_SRGB_BLOCK, NO, ASTC_10X5, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_10x6_UNORM_BLOCK, NO, ASTC_10X6, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_10x6_SRGB_BLOCK, NO, ASTC_10X6, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_10x8_UNORM_BLOCK, NO, ASTC_10X8, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_10x8_SRGB_BLOCK, NO, ASTC_10X8, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_10x10_UNORM_BLOCK, NO, ASTC_10X10, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_10x10_SRGB_BLOCK, NO, ASTC_10X10, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_12x10_UNORM_BLOCK, NO, ASTC_12X10, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_12x10_SRGB_BLOCK, NO, ASTC_12X10, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_12x12_UNORM_BLOCK, NO, ASTC_12X12, SWIZ_XYZW, 16, true),
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FORMAT(ASTC_12x12_SRGB_BLOCK, NO, ASTC_12X12, SWIZ_XYZW, 16, true),
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};
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const struct v3dv_format *
200
v3dX(get_format)(VkFormat format)
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{
202
if (format < ARRAY_SIZE(format_table) && format_table[format].supported)
203
return &format_table[format];
204
else
205
return NULL;
206
}
207
208
void
209
v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
210
uint32_t *type,
211
uint32_t *bpp)
212
{
213
switch (format) {
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
215
case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
216
case V3D_OUTPUT_IMAGE_FORMAT_RG8:
217
case V3D_OUTPUT_IMAGE_FORMAT_R8:
218
case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:
219
case V3D_OUTPUT_IMAGE_FORMAT_BGR565:
220
case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:
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*type = V3D_INTERNAL_TYPE_8;
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*bpp = V3D_INTERNAL_BPP_32;
223
break;
224
225
case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:
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case V3D_OUTPUT_IMAGE_FORMAT_RG8I:
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case V3D_OUTPUT_IMAGE_FORMAT_R8I:
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*type = V3D_INTERNAL_TYPE_8I;
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*bpp = V3D_INTERNAL_BPP_32;
230
break;
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232
case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:
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case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:
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case V3D_OUTPUT_IMAGE_FORMAT_R8UI:
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*type = V3D_INTERNAL_TYPE_8UI;
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*bpp = V3D_INTERNAL_BPP_32;
237
break;
238
239
case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
240
case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
241
case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
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case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
244
/* Note that sRGB RTs are stored in the tile buffer at 16F,
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* and the conversion to sRGB happens at tilebuffer load/store.
246
*/
247
*type = V3D_INTERNAL_TYPE_16F;
248
*bpp = V3D_INTERNAL_BPP_64;
249
break;
250
251
case V3D_OUTPUT_IMAGE_FORMAT_RG16F:
252
case V3D_OUTPUT_IMAGE_FORMAT_R16F:
253
*type = V3D_INTERNAL_TYPE_16F;
254
/* Use 64bpp to make sure the TLB doesn't throw away the alpha
255
* channel before alpha test happens.
256
*/
257
*bpp = V3D_INTERNAL_BPP_64;
258
break;
259
260
case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:
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*type = V3D_INTERNAL_TYPE_16I;
262
*bpp = V3D_INTERNAL_BPP_64;
263
break;
264
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case V3D_OUTPUT_IMAGE_FORMAT_RG16I:
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case V3D_OUTPUT_IMAGE_FORMAT_R16I:
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*type = V3D_INTERNAL_TYPE_16I;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
270
271
case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI:
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:
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*type = V3D_INTERNAL_TYPE_16UI;
274
*bpp = V3D_INTERNAL_BPP_64;
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break;
276
277
case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:
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case V3D_OUTPUT_IMAGE_FORMAT_R16UI:
279
*type = V3D_INTERNAL_TYPE_16UI;
280
*bpp = V3D_INTERNAL_BPP_32;
281
break;
282
283
case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:
284
*type = V3D_INTERNAL_TYPE_32I;
285
*bpp = V3D_INTERNAL_BPP_128;
286
break;
287
288
case V3D_OUTPUT_IMAGE_FORMAT_RG32I:
289
*type = V3D_INTERNAL_TYPE_32I;
290
*bpp = V3D_INTERNAL_BPP_64;
291
break;
292
293
case V3D_OUTPUT_IMAGE_FORMAT_R32I:
294
*type = V3D_INTERNAL_TYPE_32I;
295
*bpp = V3D_INTERNAL_BPP_32;
296
break;
297
298
case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:
299
*type = V3D_INTERNAL_TYPE_32UI;
300
*bpp = V3D_INTERNAL_BPP_128;
301
break;
302
303
case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:
304
*type = V3D_INTERNAL_TYPE_32UI;
305
*bpp = V3D_INTERNAL_BPP_64;
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break;
307
308
case V3D_OUTPUT_IMAGE_FORMAT_R32UI:
309
*type = V3D_INTERNAL_TYPE_32UI;
310
*bpp = V3D_INTERNAL_BPP_32;
311
break;
312
313
case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:
314
*type = V3D_INTERNAL_TYPE_32F;
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*bpp = V3D_INTERNAL_BPP_128;
316
break;
317
318
case V3D_OUTPUT_IMAGE_FORMAT_RG32F:
319
*type = V3D_INTERNAL_TYPE_32F;
320
*bpp = V3D_INTERNAL_BPP_64;
321
break;
322
323
case V3D_OUTPUT_IMAGE_FORMAT_R32F:
324
*type = V3D_INTERNAL_TYPE_32F;
325
*bpp = V3D_INTERNAL_BPP_32;
326
break;
327
328
default:
329
/* Provide some default values, as we'll be called at RB
330
* creation time, even if an RB with this format isn't supported.
331
*/
332
*type = V3D_INTERNAL_TYPE_8;
333
*bpp = V3D_INTERNAL_BPP_32;
334
break;
335
}
336
}
337
338
bool
339
v3dX(format_supports_tlb_resolve)(const struct v3dv_format *format)
340
{
341
uint32_t type, bpp;
342
v3dX(get_internal_type_bpp_for_output_format)(format->rt_type, &type, &bpp);
343
return type == V3D_INTERNAL_TYPE_8 || type == V3D_INTERNAL_TYPE_16F;
344
}
345
346
bool
347
v3dX(format_supports_blending)(const struct v3dv_format *format)
348
{
349
/* Hardware blending is only supported on render targets that are configured
350
* 4x8-bit unorm, 2x16-bit float or 4x16-bit float.
351
*/
352
uint32_t type, bpp;
353
v3dX(get_internal_type_bpp_for_output_format)(format->rt_type, &type, &bpp);
354
switch (type) {
355
case V3D_INTERNAL_TYPE_8:
356
return bpp == V3D_INTERNAL_BPP_32;
357
case V3D_INTERNAL_TYPE_16F:
358
return bpp == V3D_INTERNAL_BPP_32 || V3D_INTERNAL_BPP_64;
359
default:
360
return false;
361
}
362
}
363
364
bool
365
v3dX(tfu_supports_tex_format)(uint32_t tex_format)
366
{
367
switch (tex_format) {
368
case TEXTURE_DATA_FORMAT_R8:
369
case TEXTURE_DATA_FORMAT_R8_SNORM:
370
case TEXTURE_DATA_FORMAT_RG8:
371
case TEXTURE_DATA_FORMAT_RG8_SNORM:
372
case TEXTURE_DATA_FORMAT_RGBA8:
373
case TEXTURE_DATA_FORMAT_RGBA8_SNORM:
374
case TEXTURE_DATA_FORMAT_RGB565:
375
case TEXTURE_DATA_FORMAT_RGBA4:
376
case TEXTURE_DATA_FORMAT_RGB5_A1:
377
case TEXTURE_DATA_FORMAT_RGB10_A2:
378
case TEXTURE_DATA_FORMAT_R16:
379
case TEXTURE_DATA_FORMAT_R16_SNORM:
380
case TEXTURE_DATA_FORMAT_RG16:
381
case TEXTURE_DATA_FORMAT_RG16_SNORM:
382
case TEXTURE_DATA_FORMAT_RGBA16:
383
case TEXTURE_DATA_FORMAT_RGBA16_SNORM:
384
case TEXTURE_DATA_FORMAT_R16F:
385
case TEXTURE_DATA_FORMAT_RG16F:
386
case TEXTURE_DATA_FORMAT_RGBA16F:
387
case TEXTURE_DATA_FORMAT_R11F_G11F_B10F:
388
case TEXTURE_DATA_FORMAT_R4:
389
case TEXTURE_DATA_FORMAT_RGB9_E5:
390
case TEXTURE_DATA_FORMAT_R32F:
391
case TEXTURE_DATA_FORMAT_RG32F:
392
case TEXTURE_DATA_FORMAT_RGBA32F:
393
case TEXTURE_DATA_FORMAT_RGB8_ETC2:
394
case TEXTURE_DATA_FORMAT_RGB8_PUNCHTHROUGH_ALPHA1:
395
case TEXTURE_DATA_FORMAT_RGBA8_ETC2_EAC:
396
case TEXTURE_DATA_FORMAT_R11_EAC:
397
case TEXTURE_DATA_FORMAT_SIGNED_R11_EAC:
398
case TEXTURE_DATA_FORMAT_RG11_EAC:
399
case TEXTURE_DATA_FORMAT_SIGNED_RG11_EAC:
400
return true;
401
default:
402
return false;
403
}
404
}
405
406
uint8_t
407
v3dX(get_internal_depth_type)(VkFormat format)
408
{
409
switch (format) {
410
case VK_FORMAT_D16_UNORM:
411
return V3D_INTERNAL_TYPE_DEPTH_16;
412
case VK_FORMAT_D32_SFLOAT:
413
return V3D_INTERNAL_TYPE_DEPTH_32F;
414
case VK_FORMAT_X8_D24_UNORM_PACK32:
415
case VK_FORMAT_D24_UNORM_S8_UINT:
416
return V3D_INTERNAL_TYPE_DEPTH_24;
417
default:
418
unreachable("Invalid depth format");
419
break;
420
}
421
}
422
423
void
424
v3dX(get_internal_type_bpp_for_image_aspects)(VkFormat vk_format,
425
VkImageAspectFlags aspect_mask,
426
uint32_t *internal_type,
427
uint32_t *internal_bpp)
428
{
429
const VkImageAspectFlags ds_aspects = VK_IMAGE_ASPECT_DEPTH_BIT |
430
VK_IMAGE_ASPECT_STENCIL_BIT;
431
432
/* We can't store depth/stencil pixel formats to a raster format, so
433
* so instead we load our depth/stencil aspects to a compatible color
434
* format.
435
*/
436
/* FIXME: pre-compute this at image creation time? */
437
if (aspect_mask & ds_aspects) {
438
switch (vk_format) {
439
case VK_FORMAT_D16_UNORM:
440
*internal_type = V3D_INTERNAL_TYPE_16UI;
441
*internal_bpp = V3D_INTERNAL_BPP_64;
442
break;
443
case VK_FORMAT_D32_SFLOAT:
444
*internal_type = V3D_INTERNAL_TYPE_32F;
445
*internal_bpp = V3D_INTERNAL_BPP_128;
446
break;
447
case VK_FORMAT_X8_D24_UNORM_PACK32:
448
case VK_FORMAT_D24_UNORM_S8_UINT:
449
/* Use RGBA8 format so we can relocate the X/S bits in the appropriate
450
* place to match Vulkan expectations. See the comment on the tile
451
* load command for more details.
452
*/
453
*internal_type = V3D_INTERNAL_TYPE_8UI;
454
*internal_bpp = V3D_INTERNAL_BPP_32;
455
break;
456
default:
457
assert(!"unsupported format");
458
break;
459
}
460
} else {
461
const struct v3dv_format *format = v3dX(get_format)(vk_format);
462
v3dX(get_internal_type_bpp_for_output_format)(format->rt_type,
463
internal_type, internal_bpp);
464
}
465
}
466
467