Path: blob/21.2-virgl/src/broadcom/vulkan/v3dvx_formats.c
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/*1* Copyright © 2021 Raspberry Pi2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING19* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS20* IN THE SOFTWARE.21*/2223#include "v3dv_private.h"24#include "broadcom/common/v3d_macros.h"25#include "broadcom/cle/v3dx_pack.h"2627#include "util/format/u_format.h"2829#define SWIZ(x,y,z,w) { \30PIPE_SWIZZLE_##x, \31PIPE_SWIZZLE_##y, \32PIPE_SWIZZLE_##z, \33PIPE_SWIZZLE_##w \34}3536#define FORMAT(vk, rt, tex, swiz, return_size, supports_filtering) \37[VK_FORMAT_##vk] = { \38true, \39V3D_OUTPUT_IMAGE_FORMAT_##rt, \40TEXTURE_DATA_FORMAT_##tex, \41swiz, \42return_size, \43supports_filtering, \44}4546#define SWIZ_X001 SWIZ(X, 0, 0, 1)47#define SWIZ_XY01 SWIZ(X, Y, 0, 1)48#define SWIZ_XYZ1 SWIZ(X, Y, Z, 1)49#define SWIZ_XYZW SWIZ(X, Y, Z, W)50#define SWIZ_YZWX SWIZ(Y, Z, W, X)51#define SWIZ_YZW1 SWIZ(Y, Z, W, 1)52#define SWIZ_ZYXW SWIZ(Z, Y, X, W)53#define SWIZ_ZYX1 SWIZ(Z, Y, X, 1)54#define SWIZ_XXXY SWIZ(X, X, X, Y)55#define SWIZ_XXX1 SWIZ(X, X, X, 1)56#define SWIZ_XXXX SWIZ(X, X, X, X)57#define SWIZ_000X SWIZ(0, 0, 0, X)58#define SWIZ_WXYZ SWIZ(W, X, Y, Z)5960/* FIXME: expand format table to describe whether the format is supported61* for buffer surfaces (texel buffers, vertex buffers, etc).62*/63static const struct v3dv_format format_table[] = {64/* Color, 4 channels */65FORMAT(B8G8R8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYXW, 16, true),66FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16, true),6768FORMAT(R8G8B8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_XYZW, 16, true),69FORMAT(R8G8B8A8_UNORM, RGBA8, RGBA8, SWIZ_XYZW, 16, true),70FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, true),71FORMAT(R8G8B8A8_SINT, RGBA8I, RGBA8I, SWIZ_XYZW, 16, false),72FORMAT(R8G8B8A8_UINT, RGBA8UI, RGBA8UI, SWIZ_XYZW, 16, false),7374FORMAT(R16G16B16A16_SFLOAT, RGBA16F, RGBA16F, SWIZ_XYZW, 16, true),75FORMAT(R16G16B16A16_UNORM, NO, RGBA16, SWIZ_XYZW, 32, true),76FORMAT(R16G16B16A16_SNORM, NO, RGBA16_SNORM, SWIZ_XYZW, 32, true),77FORMAT(R16G16B16A16_SINT, RGBA16I, RGBA16I, SWIZ_XYZW, 16, false),78FORMAT(R16G16B16A16_UINT, RGBA16UI, RGBA16UI, SWIZ_XYZW, 16, false),7980FORMAT(R32G32B32A32_SFLOAT, RGBA32F, RGBA32F, SWIZ_XYZW, 32, false),81FORMAT(R32G32B32A32_SINT, RGBA32I, RGBA32I, SWIZ_XYZW, 32, false),82FORMAT(R32G32B32A32_UINT, RGBA32UI, RGBA32UI, SWIZ_XYZW, 32, false),8384/* Color, 3 channels */85FORMAT(R32G32B32_SFLOAT, NO, NO, SWIZ_XYZ1, 0, false),86FORMAT(R32G32B32_UINT, NO, NO, SWIZ_XYZ1, 0, false),87FORMAT(R32G32B32_SINT, NO, NO, SWIZ_XYZ1, 0, false),8889/* Color, 2 channels */90FORMAT(R8G8_UNORM, RG8, RG8, SWIZ_XY01, 16, true),91FORMAT(R8G8_SNORM, NO, RG8_SNORM, SWIZ_XY01, 16, true),92FORMAT(R8G8_SINT, RG8I, RG8I, SWIZ_XY01, 16, false),93FORMAT(R8G8_UINT, RG8UI, RG8UI, SWIZ_XY01, 16, false),9495FORMAT(R16G16_UNORM, NO, RG16, SWIZ_XY01, 32, true),96FORMAT(R16G16_SNORM, NO, RG16_SNORM, SWIZ_XY01, 32, true),97FORMAT(R16G16_SFLOAT, RG16F, RG16F, SWIZ_XY01, 16, true),98FORMAT(R16G16_SINT, RG16I, RG16I, SWIZ_XY01, 16, false),99FORMAT(R16G16_UINT, RG16UI, RG16UI, SWIZ_XY01, 16, false),100101FORMAT(R32G32_SFLOAT, RG32F, RG32F, SWIZ_XY01, 32, false),102FORMAT(R32G32_SINT, RG32I, RG32I, SWIZ_XY01, 32, false),103FORMAT(R32G32_UINT, RG32UI, RG32UI, SWIZ_XY01, 32, false),104105/* Color, 1 channel */106FORMAT(R8_UNORM, R8, R8, SWIZ_X001, 16, true),107FORMAT(R8_SNORM, NO, R8_SNORM, SWIZ_X001, 16, true),108FORMAT(R8_SINT, R8I, R8I, SWIZ_X001, 16, false),109FORMAT(R8_UINT, R8UI, R8UI, SWIZ_X001, 16, false),110111FORMAT(R16_UNORM, NO, R16, SWIZ_X001, 32, true),112FORMAT(R16_SNORM, NO, R16_SNORM, SWIZ_X001, 32, true),113FORMAT(R16_SFLOAT, R16F, R16F, SWIZ_X001, 16, true),114FORMAT(R16_SINT, R16I, R16I, SWIZ_X001, 16, false),115FORMAT(R16_UINT, R16UI, R16UI, SWIZ_X001, 16, false),116117FORMAT(R32_SFLOAT, R32F, R32F, SWIZ_X001, 32, false),118FORMAT(R32_SINT, R32I, R32I, SWIZ_X001, 32, false),119FORMAT(R32_UINT, R32UI, R32UI, SWIZ_X001, 32, false),120121/* Color, packed */122FORMAT(R4G4B4A4_UNORM_PACK16, ABGR4444, RGBA4, SWIZ_XYZW, 16, true),123FORMAT(B4G4R4A4_UNORM_PACK16, ABGR4444, RGBA4, SWIZ_ZYXW, 16, true), /* Swap RB */124FORMAT(R5G6B5_UNORM_PACK16, BGR565, RGB565, SWIZ_XYZ1, 16, true),125FORMAT(R5G5B5A1_UNORM_PACK16, ABGR1555, RGB5_A1, SWIZ_XYZW, 16, true),126FORMAT(A1R5G5B5_UNORM_PACK16, RGBA5551, A1_RGB5, SWIZ_ZYXW, 16, true), /* Swap RB */127FORMAT(A8B8G8R8_UNORM_PACK32, RGBA8, RGBA8, SWIZ_XYZW, 16, true), /* RGBA8 UNORM */128FORMAT(A8B8G8R8_SNORM_PACK32, NO, RGBA8_SNORM, SWIZ_XYZW, 16, true), /* RGBA8 SNORM */129FORMAT(A8B8G8R8_UINT_PACK32, RGBA8UI, RGBA8UI, SWIZ_XYZW, 16, false), /* RGBA8 UINT */130FORMAT(A8B8G8R8_SINT_PACK32, RGBA8I, RGBA8I, SWIZ_XYZW, 16, false), /* RGBA8 SINT */131FORMAT(A8B8G8R8_SRGB_PACK32, SRGB8_ALPHA8, RGBA8, SWIZ_XYZW, 16, true), /* RGBA8 sRGB */132FORMAT(A2B10G10R10_UNORM_PACK32,RGB10_A2, RGB10_A2, SWIZ_XYZW, 16, true),133FORMAT(A2B10G10R10_UINT_PACK32, RGB10_A2UI, RGB10_A2UI, SWIZ_XYZW, 16, false),134FORMAT(E5B9G9R9_UFLOAT_PACK32, NO, RGB9_E5, SWIZ_XYZ1, 16, true),135FORMAT(B10G11R11_UFLOAT_PACK32, R11F_G11F_B10F,R11F_G11F_B10F, SWIZ_XYZ1, 16, true),136137/* Depth */138FORMAT(D16_UNORM, D16, DEPTH_COMP16, SWIZ_X001, 32, false),139FORMAT(D32_SFLOAT, D32F, DEPTH_COMP32F, SWIZ_X001, 32, false),140FORMAT(X8_D24_UNORM_PACK32, D24S8, DEPTH24_X8, SWIZ_X001, 32, false),141142/* Depth + Stencil */143FORMAT(D24_UNORM_S8_UINT, D24S8, DEPTH24_X8, SWIZ_X001, 32, false),144145/* Compressed: ETC2 / EAC */146FORMAT(ETC2_R8G8B8_UNORM_BLOCK, NO, RGB8_ETC2, SWIZ_XYZ1, 16, true),147FORMAT(ETC2_R8G8B8_SRGB_BLOCK, NO, RGB8_ETC2, SWIZ_XYZ1, 16, true),148FORMAT(ETC2_R8G8B8A1_UNORM_BLOCK, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, true),149FORMAT(ETC2_R8G8B8A1_SRGB_BLOCK, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, true),150FORMAT(ETC2_R8G8B8A8_UNORM_BLOCK, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, true),151FORMAT(ETC2_R8G8B8A8_SRGB_BLOCK, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, true),152FORMAT(EAC_R11_UNORM_BLOCK, NO, R11_EAC, SWIZ_X001, 16, true),153FORMAT(EAC_R11_SNORM_BLOCK, NO, SIGNED_R11_EAC, SWIZ_X001, 16, true),154FORMAT(EAC_R11G11_UNORM_BLOCK, NO, RG11_EAC, SWIZ_XY01, 16, true),155FORMAT(EAC_R11G11_SNORM_BLOCK, NO, SIGNED_RG11_EAC, SWIZ_XY01, 16, true),156157/* Compressed: BC1-3 */158FORMAT(BC1_RGB_UNORM_BLOCK, NO, BC1, SWIZ_XYZ1, 16, true),159FORMAT(BC1_RGB_SRGB_BLOCK, NO, BC1, SWIZ_XYZ1, 16, true),160FORMAT(BC1_RGBA_UNORM_BLOCK, NO, BC1, SWIZ_XYZW, 16, true),161FORMAT(BC1_RGBA_SRGB_BLOCK, NO, BC1, SWIZ_XYZW, 16, true),162FORMAT(BC2_UNORM_BLOCK, NO, BC2, SWIZ_XYZW, 16, true),163FORMAT(BC2_SRGB_BLOCK, NO, BC2, SWIZ_XYZW, 16, true),164FORMAT(BC3_UNORM_BLOCK, NO, BC3, SWIZ_XYZW, 16, true),165FORMAT(BC3_SRGB_BLOCK, NO, BC3, SWIZ_XYZW, 16, true),166167/* Compressed: ASTC */168FORMAT(ASTC_4x4_UNORM_BLOCK, NO, ASTC_4X4, SWIZ_XYZW, 16, true),169FORMAT(ASTC_4x4_SRGB_BLOCK, NO, ASTC_4X4, SWIZ_XYZW, 16, true),170FORMAT(ASTC_5x4_UNORM_BLOCK, NO, ASTC_5X4, SWIZ_XYZW, 16, true),171FORMAT(ASTC_5x4_SRGB_BLOCK, NO, ASTC_5X4, SWIZ_XYZW, 16, true),172FORMAT(ASTC_5x5_UNORM_BLOCK, NO, ASTC_5X5, SWIZ_XYZW, 16, true),173FORMAT(ASTC_5x5_SRGB_BLOCK, NO, ASTC_5X5, SWIZ_XYZW, 16, true),174FORMAT(ASTC_6x5_UNORM_BLOCK, NO, ASTC_6X5, SWIZ_XYZW, 16, true),175FORMAT(ASTC_6x5_SRGB_BLOCK, NO, ASTC_6X5, SWIZ_XYZW, 16, true),176FORMAT(ASTC_6x6_UNORM_BLOCK, NO, ASTC_6X6, SWIZ_XYZW, 16, true),177FORMAT(ASTC_6x6_SRGB_BLOCK, NO, ASTC_6X6, SWIZ_XYZW, 16, true),178FORMAT(ASTC_8x5_UNORM_BLOCK, NO, ASTC_8X5, SWIZ_XYZW, 16, true),179FORMAT(ASTC_8x5_SRGB_BLOCK, NO, ASTC_8X5, SWIZ_XYZW, 16, true),180FORMAT(ASTC_8x6_UNORM_BLOCK, NO, ASTC_8X6, SWIZ_XYZW, 16, true),181FORMAT(ASTC_8x6_SRGB_BLOCK, NO, ASTC_8X6, SWIZ_XYZW, 16, true),182FORMAT(ASTC_8x8_UNORM_BLOCK, NO, ASTC_8X8, SWIZ_XYZW, 16, true),183FORMAT(ASTC_8x8_SRGB_BLOCK, NO, ASTC_8X8, SWIZ_XYZW, 16, true),184FORMAT(ASTC_10x5_UNORM_BLOCK, NO, ASTC_10X5, SWIZ_XYZW, 16, true),185FORMAT(ASTC_10x5_SRGB_BLOCK, NO, ASTC_10X5, SWIZ_XYZW, 16, true),186FORMAT(ASTC_10x6_UNORM_BLOCK, NO, ASTC_10X6, SWIZ_XYZW, 16, true),187FORMAT(ASTC_10x6_SRGB_BLOCK, NO, ASTC_10X6, SWIZ_XYZW, 16, true),188FORMAT(ASTC_10x8_UNORM_BLOCK, NO, ASTC_10X8, SWIZ_XYZW, 16, true),189FORMAT(ASTC_10x8_SRGB_BLOCK, NO, ASTC_10X8, SWIZ_XYZW, 16, true),190FORMAT(ASTC_10x10_UNORM_BLOCK, NO, ASTC_10X10, SWIZ_XYZW, 16, true),191FORMAT(ASTC_10x10_SRGB_BLOCK, NO, ASTC_10X10, SWIZ_XYZW, 16, true),192FORMAT(ASTC_12x10_UNORM_BLOCK, NO, ASTC_12X10, SWIZ_XYZW, 16, true),193FORMAT(ASTC_12x10_SRGB_BLOCK, NO, ASTC_12X10, SWIZ_XYZW, 16, true),194FORMAT(ASTC_12x12_UNORM_BLOCK, NO, ASTC_12X12, SWIZ_XYZW, 16, true),195FORMAT(ASTC_12x12_SRGB_BLOCK, NO, ASTC_12X12, SWIZ_XYZW, 16, true),196};197198const struct v3dv_format *199v3dX(get_format)(VkFormat format)200{201if (format < ARRAY_SIZE(format_table) && format_table[format].supported)202return &format_table[format];203else204return NULL;205}206207void208v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,209uint32_t *type,210uint32_t *bpp)211{212switch (format) {213case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:214case V3D_OUTPUT_IMAGE_FORMAT_RGB8:215case V3D_OUTPUT_IMAGE_FORMAT_RG8:216case V3D_OUTPUT_IMAGE_FORMAT_R8:217case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:218case V3D_OUTPUT_IMAGE_FORMAT_BGR565:219case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:220*type = V3D_INTERNAL_TYPE_8;221*bpp = V3D_INTERNAL_BPP_32;222break;223224case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:225case V3D_OUTPUT_IMAGE_FORMAT_RG8I:226case V3D_OUTPUT_IMAGE_FORMAT_R8I:227*type = V3D_INTERNAL_TYPE_8I;228*bpp = V3D_INTERNAL_BPP_32;229break;230231case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:232case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:233case V3D_OUTPUT_IMAGE_FORMAT_R8UI:234*type = V3D_INTERNAL_TYPE_8UI;235*bpp = V3D_INTERNAL_BPP_32;236break;237238case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:239case V3D_OUTPUT_IMAGE_FORMAT_SRGB:240case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:241case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:242case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:243/* Note that sRGB RTs are stored in the tile buffer at 16F,244* and the conversion to sRGB happens at tilebuffer load/store.245*/246*type = V3D_INTERNAL_TYPE_16F;247*bpp = V3D_INTERNAL_BPP_64;248break;249250case V3D_OUTPUT_IMAGE_FORMAT_RG16F:251case V3D_OUTPUT_IMAGE_FORMAT_R16F:252*type = V3D_INTERNAL_TYPE_16F;253/* Use 64bpp to make sure the TLB doesn't throw away the alpha254* channel before alpha test happens.255*/256*bpp = V3D_INTERNAL_BPP_64;257break;258259case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:260*type = V3D_INTERNAL_TYPE_16I;261*bpp = V3D_INTERNAL_BPP_64;262break;263264case V3D_OUTPUT_IMAGE_FORMAT_RG16I:265case V3D_OUTPUT_IMAGE_FORMAT_R16I:266*type = V3D_INTERNAL_TYPE_16I;267*bpp = V3D_INTERNAL_BPP_32;268break;269270case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI:271case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:272*type = V3D_INTERNAL_TYPE_16UI;273*bpp = V3D_INTERNAL_BPP_64;274break;275276case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:277case V3D_OUTPUT_IMAGE_FORMAT_R16UI:278*type = V3D_INTERNAL_TYPE_16UI;279*bpp = V3D_INTERNAL_BPP_32;280break;281282case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:283*type = V3D_INTERNAL_TYPE_32I;284*bpp = V3D_INTERNAL_BPP_128;285break;286287case V3D_OUTPUT_IMAGE_FORMAT_RG32I:288*type = V3D_INTERNAL_TYPE_32I;289*bpp = V3D_INTERNAL_BPP_64;290break;291292case V3D_OUTPUT_IMAGE_FORMAT_R32I:293*type = V3D_INTERNAL_TYPE_32I;294*bpp = V3D_INTERNAL_BPP_32;295break;296297case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:298*type = V3D_INTERNAL_TYPE_32UI;299*bpp = V3D_INTERNAL_BPP_128;300break;301302case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:303*type = V3D_INTERNAL_TYPE_32UI;304*bpp = V3D_INTERNAL_BPP_64;305break;306307case V3D_OUTPUT_IMAGE_FORMAT_R32UI:308*type = V3D_INTERNAL_TYPE_32UI;309*bpp = V3D_INTERNAL_BPP_32;310break;311312case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:313*type = V3D_INTERNAL_TYPE_32F;314*bpp = V3D_INTERNAL_BPP_128;315break;316317case V3D_OUTPUT_IMAGE_FORMAT_RG32F:318*type = V3D_INTERNAL_TYPE_32F;319*bpp = V3D_INTERNAL_BPP_64;320break;321322case V3D_OUTPUT_IMAGE_FORMAT_R32F:323*type = V3D_INTERNAL_TYPE_32F;324*bpp = V3D_INTERNAL_BPP_32;325break;326327default:328/* Provide some default values, as we'll be called at RB329* creation time, even if an RB with this format isn't supported.330*/331*type = V3D_INTERNAL_TYPE_8;332*bpp = V3D_INTERNAL_BPP_32;333break;334}335}336337bool338v3dX(format_supports_tlb_resolve)(const struct v3dv_format *format)339{340uint32_t type, bpp;341v3dX(get_internal_type_bpp_for_output_format)(format->rt_type, &type, &bpp);342return type == V3D_INTERNAL_TYPE_8 || type == V3D_INTERNAL_TYPE_16F;343}344345bool346v3dX(format_supports_blending)(const struct v3dv_format *format)347{348/* Hardware blending is only supported on render targets that are configured349* 4x8-bit unorm, 2x16-bit float or 4x16-bit float.350*/351uint32_t type, bpp;352v3dX(get_internal_type_bpp_for_output_format)(format->rt_type, &type, &bpp);353switch (type) {354case V3D_INTERNAL_TYPE_8:355return bpp == V3D_INTERNAL_BPP_32;356case V3D_INTERNAL_TYPE_16F:357return bpp == V3D_INTERNAL_BPP_32 || V3D_INTERNAL_BPP_64;358default:359return false;360}361}362363bool364v3dX(tfu_supports_tex_format)(uint32_t tex_format)365{366switch (tex_format) {367case TEXTURE_DATA_FORMAT_R8:368case TEXTURE_DATA_FORMAT_R8_SNORM:369case TEXTURE_DATA_FORMAT_RG8:370case TEXTURE_DATA_FORMAT_RG8_SNORM:371case TEXTURE_DATA_FORMAT_RGBA8:372case TEXTURE_DATA_FORMAT_RGBA8_SNORM:373case TEXTURE_DATA_FORMAT_RGB565:374case TEXTURE_DATA_FORMAT_RGBA4:375case TEXTURE_DATA_FORMAT_RGB5_A1:376case TEXTURE_DATA_FORMAT_RGB10_A2:377case TEXTURE_DATA_FORMAT_R16:378case TEXTURE_DATA_FORMAT_R16_SNORM:379case TEXTURE_DATA_FORMAT_RG16:380case TEXTURE_DATA_FORMAT_RG16_SNORM:381case TEXTURE_DATA_FORMAT_RGBA16:382case TEXTURE_DATA_FORMAT_RGBA16_SNORM:383case TEXTURE_DATA_FORMAT_R16F:384case TEXTURE_DATA_FORMAT_RG16F:385case TEXTURE_DATA_FORMAT_RGBA16F:386case TEXTURE_DATA_FORMAT_R11F_G11F_B10F:387case TEXTURE_DATA_FORMAT_R4:388case TEXTURE_DATA_FORMAT_RGB9_E5:389case TEXTURE_DATA_FORMAT_R32F:390case TEXTURE_DATA_FORMAT_RG32F:391case TEXTURE_DATA_FORMAT_RGBA32F:392case TEXTURE_DATA_FORMAT_RGB8_ETC2:393case TEXTURE_DATA_FORMAT_RGB8_PUNCHTHROUGH_ALPHA1:394case TEXTURE_DATA_FORMAT_RGBA8_ETC2_EAC:395case TEXTURE_DATA_FORMAT_R11_EAC:396case TEXTURE_DATA_FORMAT_SIGNED_R11_EAC:397case TEXTURE_DATA_FORMAT_RG11_EAC:398case TEXTURE_DATA_FORMAT_SIGNED_RG11_EAC:399return true;400default:401return false;402}403}404405uint8_t406v3dX(get_internal_depth_type)(VkFormat format)407{408switch (format) {409case VK_FORMAT_D16_UNORM:410return V3D_INTERNAL_TYPE_DEPTH_16;411case VK_FORMAT_D32_SFLOAT:412return V3D_INTERNAL_TYPE_DEPTH_32F;413case VK_FORMAT_X8_D24_UNORM_PACK32:414case VK_FORMAT_D24_UNORM_S8_UINT:415return V3D_INTERNAL_TYPE_DEPTH_24;416default:417unreachable("Invalid depth format");418break;419}420}421422void423v3dX(get_internal_type_bpp_for_image_aspects)(VkFormat vk_format,424VkImageAspectFlags aspect_mask,425uint32_t *internal_type,426uint32_t *internal_bpp)427{428const VkImageAspectFlags ds_aspects = VK_IMAGE_ASPECT_DEPTH_BIT |429VK_IMAGE_ASPECT_STENCIL_BIT;430431/* We can't store depth/stencil pixel formats to a raster format, so432* so instead we load our depth/stencil aspects to a compatible color433* format.434*/435/* FIXME: pre-compute this at image creation time? */436if (aspect_mask & ds_aspects) {437switch (vk_format) {438case VK_FORMAT_D16_UNORM:439*internal_type = V3D_INTERNAL_TYPE_16UI;440*internal_bpp = V3D_INTERNAL_BPP_64;441break;442case VK_FORMAT_D32_SFLOAT:443*internal_type = V3D_INTERNAL_TYPE_32F;444*internal_bpp = V3D_INTERNAL_BPP_128;445break;446case VK_FORMAT_X8_D24_UNORM_PACK32:447case VK_FORMAT_D24_UNORM_S8_UINT:448/* Use RGBA8 format so we can relocate the X/S bits in the appropriate449* place to match Vulkan expectations. See the comment on the tile450* load command for more details.451*/452*internal_type = V3D_INTERNAL_TYPE_8UI;453*internal_bpp = V3D_INTERNAL_BPP_32;454break;455default:456assert(!"unsupported format");457break;458}459} else {460const struct v3dv_format *format = v3dX(get_format)(vk_format);461v3dX(get_internal_type_bpp_for_output_format)(format->rt_type,462internal_type, internal_bpp);463}464}465466467