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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/compiler/glsl/ast_array_index.cpp
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "ast.h"
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#include "compiler/glsl_types.h"
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#include "ir.h"
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void
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ast_array_specifier::print(void) const
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{
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foreach_list_typed (ast_node, array_dimension, link, &this->array_dimensions) {
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printf("[ ");
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if (((ast_expression*)array_dimension)->oper != ast_unsized_array_dim)
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array_dimension->print();
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printf("] ");
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}
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}
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/**
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* If \c ir is a reference to an array for which we are tracking the max array
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* element accessed, track that the given element has been accessed.
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* Otherwise do nothing.
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*
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* This function also checks whether the array is a built-in array whose
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* maximum size is too small to accommodate the given index, and if so uses
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* loc and state to report the error.
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*/
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static void
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update_max_array_access(ir_rvalue *ir, int idx, YYLTYPE *loc,
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struct _mesa_glsl_parse_state *state)
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{
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if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) {
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ir_variable *var = deref_var->var;
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if (idx > (int)var->data.max_array_access) {
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var->data.max_array_access = idx;
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/* Check whether this access will, as a side effect, implicitly cause
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* the size of a built-in array to be too large.
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*/
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check_builtin_array_max_size(var->name, idx+1, *loc, state);
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}
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} else if (ir_dereference_record *deref_record =
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ir->as_dereference_record()) {
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/* There are three possibilities we need to consider:
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*
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* - Accessing an element of an array that is a member of a named
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* interface block (e.g. ifc.foo[i])
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*
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* - Accessing an element of an array that is a member of a named
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* interface block array (e.g. ifc[j].foo[i]).
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*
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* - Accessing an element of an array that is a member of a named
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* interface block array of arrays (e.g. ifc[j][k].foo[i]).
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*/
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ir_dereference_variable *deref_var =
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deref_record->record->as_dereference_variable();
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if (deref_var == NULL) {
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ir_dereference_array *deref_array =
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deref_record->record->as_dereference_array();
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ir_dereference_array *deref_array_prev = NULL;
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while (deref_array != NULL) {
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deref_array_prev = deref_array;
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deref_array = deref_array->array->as_dereference_array();
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}
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if (deref_array_prev != NULL)
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deref_var = deref_array_prev->array->as_dereference_variable();
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}
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if (deref_var != NULL) {
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if (deref_var->var->is_interface_instance()) {
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unsigned field_idx = deref_record->field_idx;
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assert(field_idx < deref_var->var->get_interface_type()->length);
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int *const max_ifc_array_access =
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deref_var->var->get_max_ifc_array_access();
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assert(max_ifc_array_access != NULL);
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if (idx > max_ifc_array_access[field_idx]) {
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max_ifc_array_access[field_idx] = idx;
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/* Check whether this access will, as a side effect, implicitly
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* cause the size of a built-in array to be too large.
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*/
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const char *field_name =
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deref_record->record->type->fields.structure[field_idx].name;
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check_builtin_array_max_size(field_name, idx+1, *loc, state);
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}
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}
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}
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}
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}
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static int
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get_implicit_array_size(struct _mesa_glsl_parse_state *state,
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ir_rvalue *array)
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{
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ir_variable *var = array->variable_referenced();
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/* Inputs in control shader are implicitly sized
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* to the maximum patch size.
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*/
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if (state->stage == MESA_SHADER_TESS_CTRL &&
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var->data.mode == ir_var_shader_in) {
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return state->Const.MaxPatchVertices;
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}
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/* Non-patch inputs in evaluation shader are implicitly sized
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* to the maximum patch size.
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*/
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if (state->stage == MESA_SHADER_TESS_EVAL &&
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var->data.mode == ir_var_shader_in &&
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!var->data.patch) {
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return state->Const.MaxPatchVertices;
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}
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return 0;
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}
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ir_rvalue *
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_mesa_ast_array_index_to_hir(void *mem_ctx,
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struct _mesa_glsl_parse_state *state,
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ir_rvalue *array, ir_rvalue *idx,
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YYLTYPE &loc, YYLTYPE &idx_loc)
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{
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if (!array->type->is_error()
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&& !array->type->is_array()
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&& !array->type->is_matrix()
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&& !array->type->is_vector()) {
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_mesa_glsl_error(& idx_loc, state,
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"cannot dereference non-array / non-matrix / "
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"non-vector");
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}
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if (!idx->type->is_error()) {
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if (!idx->type->is_integer_32()) {
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_mesa_glsl_error(& idx_loc, state, "array index must be integer type");
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} else if (!idx->type->is_scalar()) {
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_mesa_glsl_error(& idx_loc, state, "array index must be scalar");
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}
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}
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/* If the array index is a constant expression and the array has a
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* declared size, ensure that the access is in-bounds. If the array
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* index is not a constant expression, ensure that the array has a
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* declared size.
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*/
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ir_constant *const const_index = idx->constant_expression_value(mem_ctx);
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if (const_index != NULL && idx->type->is_integer_32()) {
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const int idx = const_index->value.i[0];
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const char *type_name = "error";
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unsigned bound = 0;
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/* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
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*
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* "It is illegal to declare an array with a size, and then
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* later (in the same shader) index the same array with an
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* integral constant expression greater than or equal to the
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* declared size. It is also illegal to index an array with a
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* negative constant expression."
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*/
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if (array->type->is_matrix()) {
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if (array->type->row_type()->vector_elements <= idx) {
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type_name = "matrix";
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bound = array->type->row_type()->vector_elements;
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}
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} else if (array->type->is_vector()) {
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if (array->type->vector_elements <= idx) {
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type_name = "vector";
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bound = array->type->vector_elements;
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}
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} else {
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/* glsl_type::array_size() returns -1 for non-array types. This means
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* that we don't need to verify that the type is an array before
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* doing the bounds checking.
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*/
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if ((array->type->array_size() > 0)
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&& (array->type->array_size() <= idx)) {
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type_name = "array";
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bound = array->type->array_size();
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}
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}
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if (bound > 0) {
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_mesa_glsl_error(& loc, state, "%s index must be < %u",
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type_name, bound);
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} else if (idx < 0) {
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_mesa_glsl_error(& loc, state, "%s index must be >= 0", type_name);
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}
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if (array->type->is_array())
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update_max_array_access(array, idx, &loc, state);
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} else if (const_index == NULL && array->type->is_array()) {
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if (array->type->is_unsized_array()) {
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int implicit_size = get_implicit_array_size(state, array);
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if (implicit_size) {
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ir_variable *v = array->whole_variable_referenced();
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if (v != NULL)
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v->data.max_array_access = implicit_size - 1;
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}
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else if (state->stage == MESA_SHADER_TESS_CTRL &&
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array->variable_referenced()->data.mode == ir_var_shader_out &&
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!array->variable_referenced()->data.patch) {
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/* Tessellation control shader output non-patch arrays are
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* initially unsized. Despite that, they are allowed to be
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* indexed with a non-constant expression (typically
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* "gl_InvocationID"). The array size will be determined
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* by the linker.
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*/
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}
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else if (array->variable_referenced()->data.mode !=
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ir_var_shader_storage) {
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_mesa_glsl_error(&loc, state, "unsized array index must be constant");
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} else {
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/* Unsized array non-constant indexing on SSBO is allowed only for
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* the last member of the SSBO definition.
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*/
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ir_variable *var = array->variable_referenced();
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const glsl_type *iface_type = var->get_interface_type();
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int field_index = iface_type->field_index(var->name);
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/* Field index can be < 0 for instance arrays */
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if (field_index >= 0 &&
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field_index != (int) iface_type->length - 1) {
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_mesa_glsl_error(&loc, state, "Indirect access on unsized "
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"array is limited to the last member of "
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"SSBO.");
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}
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}
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} else if (array->type->without_array()->is_interface()
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&& ((array->variable_referenced()->data.mode == ir_var_uniform
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&& !state->is_version(400, 320)
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&& !state->ARB_gpu_shader5_enable
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&& !state->EXT_gpu_shader5_enable
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&& !state->OES_gpu_shader5_enable) ||
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(array->variable_referenced()->data.mode == ir_var_shader_storage
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&& !state->is_version(400, 0)
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&& !state->ARB_gpu_shader5_enable))) {
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/* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
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*
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* "All indices used to index a uniform or shader storage block
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* array must be constant integral expressions."
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*
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* But OES_gpu_shader5 (and ESSL 3.20) relax this to allow indexing
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* on uniform blocks but not shader storage blocks.
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*
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*/
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_mesa_glsl_error(&loc, state, "%s block array index must be constant",
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array->variable_referenced()->data.mode
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== ir_var_uniform ? "uniform" : "shader storage");
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} else {
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/* whole_variable_referenced can return NULL if the array is a
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* member of a structure. In this case it is safe to not update
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* the max_array_access field because it is never used for fields
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* of structures.
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*/
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ir_variable *v = array->whole_variable_referenced();
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if (v != NULL)
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v->data.max_array_access = array->type->array_size() - 1;
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}
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/* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
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*
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* "Samplers aggregated into arrays within a shader (using square
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* brackets [ ]) can only be indexed with integral constant
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* expressions [...]."
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*
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* This restriction was added in GLSL 1.30. Shaders using earlier
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* version of the language should not be rejected by the compiler
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* front-end for using this construct. This allows useful things such
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* as using a loop counter as the index to an array of samplers. If the
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* loop in unrolled, the code should compile correctly. Instead, emit a
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* warning.
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*
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* In GLSL 4.00 / ARB_gpu_shader5, this requirement is relaxed again to allow
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* indexing with dynamically uniform expressions. Note that these are not
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* required to be uniforms or expressions based on them, but merely that the
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* values must not diverge between shader invocations run together. If the
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* values *do* diverge, then the behavior of the operation requiring a
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* dynamically uniform expression is undefined.
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*
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* From section 4.1.7 of the ARB_bindless_texture spec:
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*
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* "Samplers aggregated into arrays within a shader (using square
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* brackets []) can be indexed with arbitrary integer expressions."
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*/
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if (array->type->without_array()->is_sampler()) {
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if (!state->is_version(400, 320) &&
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!state->ARB_gpu_shader5_enable &&
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!state->EXT_gpu_shader5_enable &&
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!state->OES_gpu_shader5_enable &&
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!state->has_bindless()) {
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if (state->is_version(130, 300))
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_mesa_glsl_error(&loc, state,
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"sampler arrays indexed with non-constant "
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"expressions are forbidden in GLSL %s "
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"and later",
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state->es_shader ? "ES 3.00" : "1.30");
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else if (state->es_shader)
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_mesa_glsl_warning(&loc, state,
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"sampler arrays indexed with non-constant "
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"expressions will be forbidden in GLSL "
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"3.00 and later");
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else
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_mesa_glsl_warning(&loc, state,
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"sampler arrays indexed with non-constant "
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"expressions will be forbidden in GLSL "
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"1.30 and later");
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}
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}
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/* From page 27 of the GLSL ES 3.1 specification:
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*
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* "When aggregated into arrays within a shader, images can only be
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* indexed with a constant integral expression."
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*
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* On the other hand the desktop GL specification extension allows
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* non-constant indexing of image arrays, but behavior is left undefined
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* in cases where the indexing expression is not dynamically uniform.
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*/
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if (state->es_shader && array->type->without_array()->is_image()) {
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_mesa_glsl_error(&loc, state,
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"image arrays indexed with non-constant "
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"expressions are forbidden in GLSL ES.");
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}
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}
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/* After performing all of the error checking, generate the IR for the
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* expression.
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*/
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if (array->type->is_array()
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|| array->type->is_matrix()
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|| array->type->is_vector()) {
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return new(mem_ctx) ir_dereference_array(array, idx);
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} else if (array->type->is_error()) {
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return array;
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} else {
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ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx);
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result->type = glsl_type::error_type;
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return result;
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}
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}
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