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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/compiler/glsl/gl_nir_linker.h
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/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef GL_NIR_LINKER_H
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#define GL_NIR_LINKER_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct gl_context;
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struct gl_shader_program;
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struct gl_nir_linker_options {
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bool fill_parameters;
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};
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#define nir_foreach_gl_uniform_variable(var, shader) \
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nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
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nir_var_mem_ubo | \
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nir_var_mem_ssbo)
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bool gl_nir_link_spirv(struct gl_context *ctx,
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struct gl_shader_program *prog,
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const struct gl_nir_linker_options *options);
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bool gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog);
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bool gl_nir_link_uniforms(struct gl_context *ctx,
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struct gl_shader_program *prog,
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bool fill_parameters);
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void gl_nir_set_uniform_initializers(struct gl_context *ctx,
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struct gl_shader_program *prog);
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void nir_build_program_resource_list(struct gl_context *ctx,
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struct gl_shader_program *prog,
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bool rebuild_resourse_list);
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void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
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struct gl_shader_program *prog);
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void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
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struct gl_shader_program *prog);
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void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
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struct gl_shader_program *prog);
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bool gl_nir_link_uniform_blocks(struct gl_context *ctx,
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struct gl_shader_program *prog);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* GL_NIR_LINKER_H */
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