Path: blob/21.2-virgl/src/compiler/glsl/glcpp/pp_standalone_scaffolding.c
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/*1* Copyright © 2019 Timothy Arceri2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING19* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER20* DEALINGS IN THE SOFTWARE.21*/2223/* This file declares stripped-down versions of functions that24* normally exist outside of the glsl folder, so that they can be used25* when running the GLSL compiler standalone (for unit testing or26* compiling builtins).27*/2829#include "pp_standalone_scaffolding.h"3031const char *32_mesa_lookup_shader_include(struct gl_context *ctx, char *path,33bool error_check)34{35(void) ctx;36(void) path;37(void) error_check;3839return NULL;40}4142size_t43_mesa_get_shader_include_cursor(struct gl_shared_state *shared)44{45(void) shared;4647return 0;48}4950void51_mesa_set_shader_include_cursor(struct gl_shared_state *shared,52size_t cursor)53{54(void) shared;55(void) cursor;56}575859