Path: blob/21.2-virgl/src/compiler/glsl/glcpp/pp_standalone_scaffolding.h
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/*1* Copyright © 2019 Timothy Arceri2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING19* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER20* DEALINGS IN THE SOFTWARE.21*/2223/* This file declares stripped-down versions of functions that24* normally exist outside of the glcpp folder, so that they can be used25* when running the GLSL compiler standalone (for unit testing or26* compiling builtins).27*/2829#ifndef PP_STANDALONE_SCAFFOLDING_H30#define PP_STANDALONE_SCAFFOLDING_H3132#include <stddef.h>33#include "main/mtypes.h"3435const char *36_mesa_lookup_shader_include(struct gl_context *ctx, char *path,37bool error_check);3839size_t40_mesa_get_shader_include_cursor(struct gl_shared_state *shared);4142void43_mesa_set_shader_include_cursor(struct gl_shared_state *shared,44size_t cursor);4546#endif /* PP_STANDALONE_SCAFFOLDING_H */474849