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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/compiler/glsl/glsl_parser_extras.cpp
4547 views
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/*
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* Copyright © 2008, 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <inttypes.h> /* for PRIx64 macro */
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <assert.h>
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#include "main/context.h"
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#include "main/debug_output.h"
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#include "main/formats.h"
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#include "main/shaderobj.h"
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#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
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#include "util/ralloc.h"
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#include "util/disk_cache.h"
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#include "util/mesa-sha1.h"
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#include "ast.h"
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#include "glsl_parser_extras.h"
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#include "glsl_parser.h"
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#include "ir_optimization.h"
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#include "loop_analysis.h"
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#include "builtin_functions.h"
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/**
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* Format a short human-readable description of the given GLSL version.
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*/
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const char *
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glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
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{
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return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
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version / 100, version % 100);
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}
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static const unsigned known_desktop_glsl_versions[] =
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{ 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
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static const unsigned known_desktop_gl_versions[] =
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{ 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
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_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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gl_shader_stage stage,
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void *mem_ctx)
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: ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
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switch_state(), warnings_enabled(true)
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{
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assert(stage < MESA_SHADER_STAGES);
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this->stage = stage;
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this->scanner = NULL;
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this->translation_unit.make_empty();
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this->symbols = new(mem_ctx) glsl_symbol_table;
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this->linalloc = linear_alloc_parent(this, 0);
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this->info_log = ralloc_strdup(mem_ctx, "");
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this->error = false;
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this->loop_nesting_ast = NULL;
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this->uses_builtin_functions = false;
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/* Set default language version and extensions */
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this->language_version = 110;
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this->forced_language_version = ctx->Const.ForceGLSLVersion;
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if (ctx->Const.GLSLZeroInit == 1) {
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this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out);
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} else if (ctx->Const.GLSLZeroInit == 2) {
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this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out);
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} else {
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this->zero_init = 0;
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}
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this->gl_version = 20;
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this->compat_shader = true;
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this->es_shader = false;
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this->ARB_texture_rectangle_enable = true;
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97
/* OpenGL ES 2.0 has different defaults from desktop GL. */
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if (ctx->API == API_OPENGLES2) {
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this->language_version = 100;
100
this->es_shader = true;
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this->ARB_texture_rectangle_enable = false;
102
}
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104
this->extensions = &ctx->Extensions;
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106
this->Const.MaxLights = ctx->Const.MaxLights;
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this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
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this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
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this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
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this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
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this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
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this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
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this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
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this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
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this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
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this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
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this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
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this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
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this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
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/* 1.50 constants */
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this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
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this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
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this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
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this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
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this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
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this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
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this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
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this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
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this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
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this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
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this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
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this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
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this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
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this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
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this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
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this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
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this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
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this->Const.MaxVertexAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
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this->Const.MaxTessControlAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
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this->Const.MaxTessEvaluationAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
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this->Const.MaxGeometryAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
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this->Const.MaxFragmentAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
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this->Const.MaxComputeAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
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this->Const.MaxCombinedAtomicCounterBuffers =
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ctx->Const.MaxCombinedAtomicBuffers;
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this->Const.MaxAtomicCounterBufferSize =
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ctx->Const.MaxAtomicBufferSize;
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/* ARB_enhanced_layouts constants */
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this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
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this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
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/* Compute shader constants */
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for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
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this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
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for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
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this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
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169
this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
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this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
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this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
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this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
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this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
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this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
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this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
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this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
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this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
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this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
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this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
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this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
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/* ARB_viewport_array */
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this->Const.MaxViewports = ctx->Const.MaxViewports;
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186
/* tessellation shader constants */
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this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
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this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
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this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
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this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
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this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
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this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
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this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
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this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
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this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
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this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
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this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
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this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
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200
/* GL 4.5 / OES_sample_variables */
201
this->Const.MaxSamples = ctx->Const.MaxSamples;
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203
this->current_function = NULL;
204
this->toplevel_ir = NULL;
205
this->found_return = false;
206
this->found_begin_interlock = false;
207
this->found_end_interlock = false;
208
this->all_invariant = false;
209
this->user_structures = NULL;
210
this->num_user_structures = 0;
211
this->num_subroutines = 0;
212
this->subroutines = NULL;
213
this->num_subroutine_types = 0;
214
this->subroutine_types = NULL;
215
216
/* supported_versions should be large enough to support the known desktop
217
* GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
218
*/
219
STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
220
ARRAY_SIZE(this->supported_versions));
221
222
/* Populate the list of supported GLSL versions */
223
/* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
224
* the OpenGL 3.2 Core context is supported, this logic will need
225
* change. Older versions of GLSL are no longer supported
226
* outside the compatibility contexts of 3.x.
227
*/
228
this->num_supported_versions = 0;
229
if (_mesa_is_desktop_gl(ctx)) {
230
for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
231
if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
232
this->supported_versions[this->num_supported_versions].ver
233
= known_desktop_glsl_versions[i];
234
this->supported_versions[this->num_supported_versions].gl_ver
235
= known_desktop_gl_versions[i];
236
this->supported_versions[this->num_supported_versions].es = false;
237
this->num_supported_versions++;
238
}
239
}
240
}
241
if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
242
this->supported_versions[this->num_supported_versions].ver = 100;
243
this->supported_versions[this->num_supported_versions].gl_ver = 20;
244
this->supported_versions[this->num_supported_versions].es = true;
245
this->num_supported_versions++;
246
}
247
if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
248
this->supported_versions[this->num_supported_versions].ver = 300;
249
this->supported_versions[this->num_supported_versions].gl_ver = 30;
250
this->supported_versions[this->num_supported_versions].es = true;
251
this->num_supported_versions++;
252
}
253
if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
254
this->supported_versions[this->num_supported_versions].ver = 310;
255
this->supported_versions[this->num_supported_versions].gl_ver = 31;
256
this->supported_versions[this->num_supported_versions].es = true;
257
this->num_supported_versions++;
258
}
259
if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
260
ctx->Extensions.ARB_ES3_2_compatibility) {
261
this->supported_versions[this->num_supported_versions].ver = 320;
262
this->supported_versions[this->num_supported_versions].gl_ver = 32;
263
this->supported_versions[this->num_supported_versions].es = true;
264
this->num_supported_versions++;
265
}
266
267
/* Create a string for use in error messages to tell the user which GLSL
268
* versions are supported.
269
*/
270
char *supported = ralloc_strdup(this, "");
271
for (unsigned i = 0; i < this->num_supported_versions; i++) {
272
unsigned ver = this->supported_versions[i].ver;
273
const char *const prefix = (i == 0)
274
? ""
275
: ((i == this->num_supported_versions - 1) ? ", and " : ", ");
276
const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
277
278
ralloc_asprintf_append(& supported, "%s%u.%02u%s",
279
prefix,
280
ver / 100, ver % 100,
281
suffix);
282
}
283
284
this->supported_version_string = supported;
285
286
if (ctx->Const.ForceGLSLExtensionsWarn)
287
_mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
288
289
this->default_uniform_qualifier = new(this) ast_type_qualifier();
290
this->default_uniform_qualifier->flags.q.shared = 1;
291
this->default_uniform_qualifier->flags.q.column_major = 1;
292
293
this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
294
this->default_shader_storage_qualifier->flags.q.shared = 1;
295
this->default_shader_storage_qualifier->flags.q.column_major = 1;
296
297
this->fs_uses_gl_fragcoord = false;
298
this->fs_redeclares_gl_fragcoord = false;
299
this->fs_origin_upper_left = false;
300
this->fs_pixel_center_integer = false;
301
this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
302
303
this->gs_input_prim_type_specified = false;
304
this->tcs_output_vertices_specified = false;
305
this->gs_input_size = 0;
306
this->in_qualifier = new(this) ast_type_qualifier();
307
this->out_qualifier = new(this) ast_type_qualifier();
308
this->fs_early_fragment_tests = false;
309
this->fs_inner_coverage = false;
310
this->fs_post_depth_coverage = false;
311
this->fs_pixel_interlock_ordered = false;
312
this->fs_pixel_interlock_unordered = false;
313
this->fs_sample_interlock_ordered = false;
314
this->fs_sample_interlock_unordered = false;
315
this->fs_blend_support = 0;
316
memset(this->atomic_counter_offsets, 0,
317
sizeof(this->atomic_counter_offsets));
318
this->allow_extension_directive_midshader =
319
ctx->Const.AllowGLSLExtensionDirectiveMidShader;
320
this->allow_glsl_120_subset_in_110 =
321
ctx->Const.AllowGLSL120SubsetIn110;
322
this->allow_builtin_variable_redeclaration =
323
ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
324
this->ignore_write_to_readonly_var =
325
ctx->Const.GLSLIgnoreWriteToReadonlyVar;
326
327
this->cs_input_local_size_variable_specified = false;
328
329
/* ARB_bindless_texture */
330
this->bindless_sampler_specified = false;
331
this->bindless_image_specified = false;
332
this->bound_sampler_specified = false;
333
this->bound_image_specified = false;
334
335
this->language_version = this->forced_language_version ?
336
this->forced_language_version : this->language_version;
337
set_valid_gl_and_glsl_versions(NULL);
338
}
339
340
/**
341
* Determine whether the current GLSL version is sufficiently high to support
342
* a certain feature, and generate an error message if it isn't.
343
*
344
* \param required_glsl_version and \c required_glsl_es_version are
345
* interpreted as they are in _mesa_glsl_parse_state::is_version().
346
*
347
* \param locp is the parser location where the error should be reported.
348
*
349
* \param fmt (and additional arguments) constitute a printf-style error
350
* message to report if the version check fails. Information about the
351
* current and required GLSL versions will be appended. So, for example, if
352
* the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
353
* "foo unsupported") is called, the error message will be "foo unsupported in
354
* GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
355
*/
356
bool
357
_mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
358
unsigned required_glsl_es_version,
359
YYLTYPE *locp, const char *fmt, ...)
360
{
361
if (this->is_version(required_glsl_version, required_glsl_es_version))
362
return true;
363
364
va_list args;
365
va_start(args, fmt);
366
char *problem = ralloc_vasprintf(this, fmt, args);
367
va_end(args);
368
const char *glsl_version_string
369
= glsl_compute_version_string(this, false, required_glsl_version);
370
const char *glsl_es_version_string
371
= glsl_compute_version_string(this, true, required_glsl_es_version);
372
const char *requirement_string = "";
373
if (required_glsl_version && required_glsl_es_version) {
374
requirement_string = ralloc_asprintf(this, " (%s or %s required)",
375
glsl_version_string,
376
glsl_es_version_string);
377
} else if (required_glsl_version) {
378
requirement_string = ralloc_asprintf(this, " (%s required)",
379
glsl_version_string);
380
} else if (required_glsl_es_version) {
381
requirement_string = ralloc_asprintf(this, " (%s required)",
382
glsl_es_version_string);
383
}
384
_mesa_glsl_error(locp, this, "%s in %s%s",
385
problem, this->get_version_string(),
386
requirement_string);
387
388
return false;
389
}
390
391
/**
392
* This makes sure any GLSL versions defined or overridden are valid. If not it
393
* sets a valid value.
394
*/
395
void
396
_mesa_glsl_parse_state::set_valid_gl_and_glsl_versions(YYLTYPE *locp)
397
{
398
bool supported = false;
399
for (unsigned i = 0; i < this->num_supported_versions; i++) {
400
if (this->supported_versions[i].ver == this->language_version
401
&& this->supported_versions[i].es == this->es_shader) {
402
this->gl_version = this->supported_versions[i].gl_ver;
403
supported = true;
404
break;
405
}
406
}
407
408
if (!supported) {
409
if (locp) {
410
_mesa_glsl_error(locp, this, "%s is not supported. "
411
"Supported versions are: %s",
412
this->get_version_string(),
413
this->supported_version_string);
414
}
415
416
/* On exit, the language_version must be set to a valid value.
417
* Later calls to _mesa_glsl_initialize_types will misbehave if
418
* the version is invalid.
419
*/
420
switch (this->ctx->API) {
421
case API_OPENGL_COMPAT:
422
case API_OPENGL_CORE:
423
this->language_version = this->ctx->Const.GLSLVersion;
424
break;
425
426
case API_OPENGLES:
427
FALLTHROUGH;
428
429
case API_OPENGLES2:
430
this->language_version = 100;
431
break;
432
}
433
}
434
}
435
436
/**
437
* Process a GLSL #version directive.
438
*
439
* \param version is the integer that follows the #version token.
440
*
441
* \param ident is a string identifier that follows the integer, if any is
442
* present. Otherwise NULL.
443
*/
444
void
445
_mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
446
const char *ident)
447
{
448
bool es_token_present = false;
449
bool compat_token_present = false;
450
if (ident) {
451
if (strcmp(ident, "es") == 0) {
452
es_token_present = true;
453
} else if (version >= 150) {
454
if (strcmp(ident, "core") == 0) {
455
/* Accept the token. There's no need to record that this is
456
* a core profile shader since that's the only profile we support.
457
*/
458
} else if (strcmp(ident, "compatibility") == 0) {
459
compat_token_present = true;
460
461
if (this->ctx->API != API_OPENGL_COMPAT) {
462
_mesa_glsl_error(locp, this,
463
"the compatibility profile is not supported");
464
}
465
} else {
466
_mesa_glsl_error(locp, this,
467
"\"%s\" is not a valid shading language profile; "
468
"if present, it must be \"core\"", ident);
469
}
470
} else {
471
_mesa_glsl_error(locp, this,
472
"illegal text following version number");
473
}
474
}
475
476
this->es_shader = es_token_present;
477
if (version == 100) {
478
if (es_token_present) {
479
_mesa_glsl_error(locp, this,
480
"GLSL 1.00 ES should be selected using "
481
"`#version 100'");
482
} else {
483
this->es_shader = true;
484
}
485
}
486
487
if (this->es_shader) {
488
this->ARB_texture_rectangle_enable = false;
489
}
490
491
if (this->forced_language_version)
492
this->language_version = this->forced_language_version;
493
else
494
this->language_version = version;
495
496
this->compat_shader = compat_token_present ||
497
(this->ctx->API == API_OPENGL_COMPAT &&
498
this->language_version == 140) ||
499
(!this->es_shader && this->language_version < 140);
500
501
set_valid_gl_and_glsl_versions(locp);
502
}
503
504
505
/* This helper function will append the given message to the shader's
506
info log and report it via GL_ARB_debug_output. Per that extension,
507
'type' is one of the enum values classifying the message, and
508
'id' is the implementation-defined ID of the given message. */
509
static void
510
_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
511
GLenum type, const char *fmt, va_list ap)
512
{
513
bool error = (type == MESA_DEBUG_TYPE_ERROR);
514
GLuint msg_id = 0;
515
516
assert(state->info_log != NULL);
517
518
/* Get the offset that the new message will be written to. */
519
int msg_offset = strlen(state->info_log);
520
521
if (locp->path) {
522
ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
523
} else {
524
ralloc_asprintf_append(&state->info_log, "%u", locp->source);
525
}
526
ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
527
locp->first_line, locp->first_column,
528
error ? "error" : "warning");
529
530
ralloc_vasprintf_append(&state->info_log, fmt, ap);
531
532
const char *const msg = &state->info_log[msg_offset];
533
struct gl_context *ctx = state->ctx;
534
535
/* Report the error via GL_ARB_debug_output. */
536
_mesa_shader_debug(ctx, type, &msg_id, msg);
537
538
ralloc_strcat(&state->info_log, "\n");
539
}
540
541
void
542
_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
543
const char *fmt, ...)
544
{
545
va_list ap;
546
547
state->error = true;
548
549
va_start(ap, fmt);
550
_mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
551
va_end(ap);
552
}
553
554
555
void
556
_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
557
const char *fmt, ...)
558
{
559
if (state->warnings_enabled) {
560
va_list ap;
561
562
va_start(ap, fmt);
563
_mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
564
va_end(ap);
565
}
566
}
567
568
569
/**
570
* Enum representing the possible behaviors that can be specified in
571
* an #extension directive.
572
*/
573
enum ext_behavior {
574
extension_disable,
575
extension_enable,
576
extension_require,
577
extension_warn
578
};
579
580
/**
581
* Element type for _mesa_glsl_supported_extensions
582
*/
583
struct _mesa_glsl_extension {
584
/**
585
* Name of the extension when referred to in a GLSL extension
586
* statement
587
*/
588
const char *name;
589
590
/**
591
* Whether this extension is a part of AEP
592
*/
593
bool aep;
594
595
/**
596
* Predicate that checks whether the relevant extension is available for
597
* this context.
598
*/
599
bool (*available_pred)(const struct gl_context *,
600
gl_api api, uint8_t version);
601
602
/**
603
* Flag in the _mesa_glsl_parse_state struct that should be set
604
* when this extension is enabled.
605
*
606
* See note in _mesa_glsl_extension::supported_flag about "pointer
607
* to member" types.
608
*/
609
bool _mesa_glsl_parse_state::* enable_flag;
610
611
/**
612
* Flag in the _mesa_glsl_parse_state struct that should be set
613
* when the shader requests "warn" behavior for this extension.
614
*
615
* See note in _mesa_glsl_extension::supported_flag about "pointer
616
* to member" types.
617
*/
618
bool _mesa_glsl_parse_state::* warn_flag;
619
620
621
bool compatible_with_state(const _mesa_glsl_parse_state *state,
622
gl_api api, uint8_t gl_version) const;
623
void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
624
};
625
626
/** Checks if the context supports a user-facing extension */
627
#define EXT(name_str, driver_cap, ...) \
628
static UNUSED bool \
629
has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
630
{ \
631
return ctx->Extensions.driver_cap && (version >= \
632
_mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
633
}
634
#include "main/extensions_table.h"
635
#undef EXT
636
637
#define EXT(NAME) \
638
{ "GL_" #NAME, false, has_##NAME, \
639
&_mesa_glsl_parse_state::NAME##_enable, \
640
&_mesa_glsl_parse_state::NAME##_warn }
641
642
#define EXT_AEP(NAME) \
643
{ "GL_" #NAME, true, has_##NAME, \
644
&_mesa_glsl_parse_state::NAME##_enable, \
645
&_mesa_glsl_parse_state::NAME##_warn }
646
647
/**
648
* Table of extensions that can be enabled/disabled within a shader,
649
* and the conditions under which they are supported.
650
*/
651
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
652
/* ARB extensions go here, sorted alphabetically.
653
*/
654
EXT(ARB_ES3_1_compatibility),
655
EXT(ARB_ES3_2_compatibility),
656
EXT(ARB_arrays_of_arrays),
657
EXT(ARB_bindless_texture),
658
EXT(ARB_compatibility),
659
EXT(ARB_compute_shader),
660
EXT(ARB_compute_variable_group_size),
661
EXT(ARB_conservative_depth),
662
EXT(ARB_cull_distance),
663
EXT(ARB_derivative_control),
664
EXT(ARB_draw_buffers),
665
EXT(ARB_draw_instanced),
666
EXT(ARB_enhanced_layouts),
667
EXT(ARB_explicit_attrib_location),
668
EXT(ARB_explicit_uniform_location),
669
EXT(ARB_fragment_coord_conventions),
670
EXT(ARB_fragment_layer_viewport),
671
EXT(ARB_fragment_shader_interlock),
672
EXT(ARB_gpu_shader5),
673
EXT(ARB_gpu_shader_fp64),
674
EXT(ARB_gpu_shader_int64),
675
EXT(ARB_post_depth_coverage),
676
EXT(ARB_sample_shading),
677
EXT(ARB_separate_shader_objects),
678
EXT(ARB_shader_atomic_counter_ops),
679
EXT(ARB_shader_atomic_counters),
680
EXT(ARB_shader_ballot),
681
EXT(ARB_shader_bit_encoding),
682
EXT(ARB_shader_clock),
683
EXT(ARB_shader_draw_parameters),
684
EXT(ARB_shader_group_vote),
685
EXT(ARB_shader_image_load_store),
686
EXT(ARB_shader_image_size),
687
EXT(ARB_shader_precision),
688
EXT(ARB_shader_stencil_export),
689
EXT(ARB_shader_storage_buffer_object),
690
EXT(ARB_shader_subroutine),
691
EXT(ARB_shader_texture_image_samples),
692
EXT(ARB_shader_texture_lod),
693
EXT(ARB_shader_viewport_layer_array),
694
EXT(ARB_shading_language_420pack),
695
EXT(ARB_shading_language_include),
696
EXT(ARB_shading_language_packing),
697
EXT(ARB_tessellation_shader),
698
EXT(ARB_texture_cube_map_array),
699
EXT(ARB_texture_gather),
700
EXT(ARB_texture_multisample),
701
EXT(ARB_texture_query_levels),
702
EXT(ARB_texture_query_lod),
703
EXT(ARB_texture_rectangle),
704
EXT(ARB_uniform_buffer_object),
705
EXT(ARB_vertex_attrib_64bit),
706
EXT(ARB_viewport_array),
707
708
/* KHR extensions go here, sorted alphabetically.
709
*/
710
EXT_AEP(KHR_blend_equation_advanced),
711
712
/* OES extensions go here, sorted alphabetically.
713
*/
714
EXT(OES_EGL_image_external),
715
EXT(OES_EGL_image_external_essl3),
716
EXT(OES_geometry_point_size),
717
EXT(OES_geometry_shader),
718
EXT(OES_gpu_shader5),
719
EXT(OES_primitive_bounding_box),
720
EXT_AEP(OES_sample_variables),
721
EXT_AEP(OES_shader_image_atomic),
722
EXT(OES_shader_io_blocks),
723
EXT_AEP(OES_shader_multisample_interpolation),
724
EXT(OES_standard_derivatives),
725
EXT(OES_tessellation_point_size),
726
EXT(OES_tessellation_shader),
727
EXT(OES_texture_3D),
728
EXT(OES_texture_buffer),
729
EXT(OES_texture_cube_map_array),
730
EXT_AEP(OES_texture_storage_multisample_2d_array),
731
EXT(OES_viewport_array),
732
733
/* All other extensions go here, sorted alphabetically.
734
*/
735
EXT(AMD_conservative_depth),
736
EXT(AMD_gpu_shader_int64),
737
EXT(AMD_shader_stencil_export),
738
EXT(AMD_shader_trinary_minmax),
739
EXT(AMD_texture_texture4),
740
EXT(AMD_vertex_shader_layer),
741
EXT(AMD_vertex_shader_viewport_index),
742
EXT(ANDROID_extension_pack_es31a),
743
EXT(EXT_blend_func_extended),
744
EXT(EXT_demote_to_helper_invocation),
745
EXT(EXT_frag_depth),
746
EXT(EXT_draw_buffers),
747
EXT(EXT_draw_instanced),
748
EXT(EXT_clip_cull_distance),
749
EXT(EXT_geometry_point_size),
750
EXT_AEP(EXT_geometry_shader),
751
EXT(EXT_gpu_shader4),
752
EXT_AEP(EXT_gpu_shader5),
753
EXT_AEP(EXT_primitive_bounding_box),
754
EXT(EXT_separate_shader_objects),
755
EXT(EXT_shader_framebuffer_fetch),
756
EXT(EXT_shader_framebuffer_fetch_non_coherent),
757
EXT(EXT_shader_group_vote),
758
EXT(EXT_shader_image_load_formatted),
759
EXT(EXT_shader_image_load_store),
760
EXT(EXT_shader_implicit_conversions),
761
EXT(EXT_shader_integer_mix),
762
EXT_AEP(EXT_shader_io_blocks),
763
EXT(EXT_shader_samples_identical),
764
EXT(EXT_tessellation_point_size),
765
EXT_AEP(EXT_tessellation_shader),
766
EXT(EXT_texture_array),
767
EXT_AEP(EXT_texture_buffer),
768
EXT_AEP(EXT_texture_cube_map_array),
769
EXT(EXT_texture_query_lod),
770
EXT(EXT_texture_shadow_lod),
771
EXT(INTEL_conservative_rasterization),
772
EXT(INTEL_shader_atomic_float_minmax),
773
EXT(INTEL_shader_integer_functions2),
774
EXT(MESA_shader_integer_functions),
775
EXT(NV_compute_shader_derivatives),
776
EXT(NV_fragment_shader_interlock),
777
EXT(NV_image_formats),
778
EXT(NV_shader_atomic_float),
779
EXT(NV_shader_atomic_int64),
780
EXT(NV_viewport_array2),
781
};
782
783
#undef EXT
784
785
786
/**
787
* Determine whether a given extension is compatible with the target,
788
* API, and extension information in the current parser state.
789
*/
790
bool _mesa_glsl_extension::compatible_with_state(
791
const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
792
{
793
return this->available_pred(state->ctx, api, gl_version);
794
}
795
796
/**
797
* Set the appropriate flags in the parser state to establish the
798
* given behavior for this extension.
799
*/
800
void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
801
ext_behavior behavior) const
802
{
803
/* Note: the ->* operator indexes into state by the
804
* offsets this->enable_flag and this->warn_flag. See
805
* _mesa_glsl_extension::supported_flag for more info.
806
*/
807
state->*(this->enable_flag) = (behavior != extension_disable);
808
state->*(this->warn_flag) = (behavior == extension_warn);
809
}
810
811
/**
812
* Find an extension by name in _mesa_glsl_supported_extensions. If
813
* the name is not found, return NULL.
814
*/
815
static const _mesa_glsl_extension *find_extension(const char *name)
816
{
817
for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
818
if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
819
return &_mesa_glsl_supported_extensions[i];
820
}
821
}
822
return NULL;
823
}
824
825
bool
826
_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
827
const char *behavior_string, YYLTYPE *behavior_locp,
828
_mesa_glsl_parse_state *state)
829
{
830
uint8_t gl_version = state->ctx->Extensions.Version;
831
gl_api api = state->ctx->API;
832
ext_behavior behavior;
833
if (strcmp(behavior_string, "warn") == 0) {
834
behavior = extension_warn;
835
} else if (strcmp(behavior_string, "require") == 0) {
836
behavior = extension_require;
837
} else if (strcmp(behavior_string, "enable") == 0) {
838
behavior = extension_enable;
839
} else if (strcmp(behavior_string, "disable") == 0) {
840
behavior = extension_disable;
841
} else {
842
_mesa_glsl_error(behavior_locp, state,
843
"unknown extension behavior `%s'",
844
behavior_string);
845
return false;
846
}
847
848
/* If we're in a desktop context but with an ES shader, use an ES API enum
849
* to verify extension availability.
850
*/
851
if (state->es_shader && api != API_OPENGLES2)
852
api = API_OPENGLES2;
853
/* Use the language-version derived GL version to extension checks, unless
854
* we're using meta, which sets the version to the max.
855
*/
856
if (gl_version != 0xff)
857
gl_version = state->gl_version;
858
859
if (strcmp(name, "all") == 0) {
860
if ((behavior == extension_enable) || (behavior == extension_require)) {
861
_mesa_glsl_error(name_locp, state, "cannot %s all extensions",
862
(behavior == extension_enable)
863
? "enable" : "require");
864
return false;
865
} else {
866
for (unsigned i = 0;
867
i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
868
const _mesa_glsl_extension *extension
869
= &_mesa_glsl_supported_extensions[i];
870
if (extension->compatible_with_state(state, api, gl_version)) {
871
_mesa_glsl_supported_extensions[i].set_flags(state, behavior);
872
}
873
}
874
}
875
} else {
876
const _mesa_glsl_extension *extension = find_extension(name);
877
if (extension && extension->compatible_with_state(state, api, gl_version)) {
878
extension->set_flags(state, behavior);
879
if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
880
for (unsigned i = 0;
881
i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
882
const _mesa_glsl_extension *extension =
883
&_mesa_glsl_supported_extensions[i];
884
885
if (!extension->aep)
886
continue;
887
/* AEP should not be enabled if all of the sub-extensions can't
888
* also be enabled. This is not the proper layer to do such
889
* error-checking though.
890
*/
891
assert(extension->compatible_with_state(state, api, gl_version));
892
extension->set_flags(state, behavior);
893
}
894
}
895
} else {
896
static const char fmt[] = "extension `%s' unsupported in %s shader";
897
898
if (behavior == extension_require) {
899
_mesa_glsl_error(name_locp, state, fmt,
900
name, _mesa_shader_stage_to_string(state->stage));
901
return false;
902
} else {
903
_mesa_glsl_warning(name_locp, state, fmt,
904
name, _mesa_shader_stage_to_string(state->stage));
905
}
906
}
907
}
908
909
return true;
910
}
911
912
913
/**
914
* Recurses through <type> and <expr> if <expr> is an aggregate initializer
915
* and sets <expr>'s <constructor_type> field to <type>. Gives later functions
916
* (process_array_constructor, et al) sufficient information to do type
917
* checking.
918
*
919
* Operates on assignments involving an aggregate initializer. E.g.,
920
*
921
* vec4 pos = {1.0, -1.0, 0.0, 1.0};
922
*
923
* or more ridiculously,
924
*
925
* struct S {
926
* vec4 v[2];
927
* };
928
*
929
* struct {
930
* S a[2], b;
931
* int c;
932
* } aggregate = {
933
* {
934
* {
935
* {
936
* {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
937
* {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
938
* } // a[0].v
939
* }, // a[0]
940
* {
941
* {
942
* {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
943
* {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
944
* } // a[1].v
945
* } // a[1]
946
* }, // a
947
* {
948
* {
949
* {1.0, 2.0, 3.0, 4.0}, // b.v[0]
950
* {5.0, 6.0, 7.0, 8.0} // b.v[1]
951
* } // b.v
952
* }, // b
953
* 4 // c
954
* };
955
*
956
* This pass is necessary because the right-hand side of <type> e = { ... }
957
* doesn't contain sufficient information to determine if the types match.
958
*/
959
void
960
_mesa_ast_set_aggregate_type(const glsl_type *type,
961
ast_expression *expr)
962
{
963
ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
964
ai->constructor_type = type;
965
966
/* If the aggregate is an array, recursively set its elements' types. */
967
if (type->is_array()) {
968
/* Each array element has the type type->fields.array.
969
*
970
* E.g., if <type> if struct S[2] we want to set each element's type to
971
* struct S.
972
*/
973
for (exec_node *expr_node = ai->expressions.get_head_raw();
974
!expr_node->is_tail_sentinel();
975
expr_node = expr_node->next) {
976
ast_expression *expr = exec_node_data(ast_expression, expr_node,
977
link);
978
979
if (expr->oper == ast_aggregate)
980
_mesa_ast_set_aggregate_type(type->fields.array, expr);
981
}
982
983
/* If the aggregate is a struct, recursively set its fields' types. */
984
} else if (type->is_struct()) {
985
exec_node *expr_node = ai->expressions.get_head_raw();
986
987
/* Iterate through the struct's fields. */
988
for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
989
i++, expr_node = expr_node->next) {
990
ast_expression *expr = exec_node_data(ast_expression, expr_node,
991
link);
992
993
if (expr->oper == ast_aggregate) {
994
_mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
995
}
996
}
997
/* If the aggregate is a matrix, set its columns' types. */
998
} else if (type->is_matrix()) {
999
for (exec_node *expr_node = ai->expressions.get_head_raw();
1000
!expr_node->is_tail_sentinel();
1001
expr_node = expr_node->next) {
1002
ast_expression *expr = exec_node_data(ast_expression, expr_node,
1003
link);
1004
1005
if (expr->oper == ast_aggregate)
1006
_mesa_ast_set_aggregate_type(type->column_type(), expr);
1007
}
1008
}
1009
}
1010
1011
void
1012
_mesa_ast_process_interface_block(YYLTYPE *locp,
1013
_mesa_glsl_parse_state *state,
1014
ast_interface_block *const block,
1015
const struct ast_type_qualifier &q)
1016
{
1017
if (q.flags.q.buffer) {
1018
if (!state->has_shader_storage_buffer_objects()) {
1019
_mesa_glsl_error(locp, state,
1020
"#version 430 / GL_ARB_shader_storage_buffer_object "
1021
"required for defining shader storage blocks");
1022
} else if (state->ARB_shader_storage_buffer_object_warn) {
1023
_mesa_glsl_warning(locp, state,
1024
"#version 430 / GL_ARB_shader_storage_buffer_object "
1025
"required for defining shader storage blocks");
1026
}
1027
} else if (q.flags.q.uniform) {
1028
if (!state->has_uniform_buffer_objects()) {
1029
_mesa_glsl_error(locp, state,
1030
"#version 140 / GL_ARB_uniform_buffer_object "
1031
"required for defining uniform blocks");
1032
} else if (state->ARB_uniform_buffer_object_warn) {
1033
_mesa_glsl_warning(locp, state,
1034
"#version 140 / GL_ARB_uniform_buffer_object "
1035
"required for defining uniform blocks");
1036
}
1037
} else {
1038
if (!state->has_shader_io_blocks()) {
1039
if (state->es_shader) {
1040
_mesa_glsl_error(locp, state,
1041
"GL_OES_shader_io_blocks or #version 320 "
1042
"required for using interface blocks");
1043
} else {
1044
_mesa_glsl_error(locp, state,
1045
"#version 150 required for using "
1046
"interface blocks");
1047
}
1048
}
1049
}
1050
1051
/* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1052
* "It is illegal to have an input block in a vertex shader
1053
* or an output block in a fragment shader"
1054
*/
1055
if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1056
_mesa_glsl_error(locp, state,
1057
"`in' interface block is not allowed for "
1058
"a vertex shader");
1059
} else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1060
_mesa_glsl_error(locp, state,
1061
"`out' interface block is not allowed for "
1062
"a fragment shader");
1063
}
1064
1065
/* Since block arrays require names, and both features are added in
1066
* the same language versions, we don't have to explicitly
1067
* version-check both things.
1068
*/
1069
if (block->instance_name != NULL) {
1070
state->check_version(150, 300, locp, "interface blocks with "
1071
"an instance name are not allowed");
1072
}
1073
1074
ast_type_qualifier::bitset_t interface_type_mask;
1075
struct ast_type_qualifier temp_type_qualifier;
1076
1077
/* Get a bitmask containing only the in/out/uniform/buffer
1078
* flags, allowing us to ignore other irrelevant flags like
1079
* interpolation qualifiers.
1080
*/
1081
temp_type_qualifier.flags.i = 0;
1082
temp_type_qualifier.flags.q.uniform = true;
1083
temp_type_qualifier.flags.q.in = true;
1084
temp_type_qualifier.flags.q.out = true;
1085
temp_type_qualifier.flags.q.buffer = true;
1086
temp_type_qualifier.flags.q.patch = true;
1087
interface_type_mask = temp_type_qualifier.flags.i;
1088
1089
/* Get the block's interface qualifier. The interface_qualifier
1090
* production rule guarantees that only one bit will be set (and
1091
* it will be in/out/uniform).
1092
*/
1093
ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1094
1095
block->default_layout.flags.i |= block_interface_qualifier;
1096
1097
if (state->stage == MESA_SHADER_GEOMETRY &&
1098
state->has_explicit_attrib_stream() &&
1099
block->default_layout.flags.q.out) {
1100
/* Assign global layout's stream value. */
1101
block->default_layout.flags.q.stream = 1;
1102
block->default_layout.flags.q.explicit_stream = 0;
1103
block->default_layout.stream = state->out_qualifier->stream;
1104
}
1105
1106
if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1107
/* Assign global layout's xfb_buffer value. */
1108
block->default_layout.flags.q.xfb_buffer = 1;
1109
block->default_layout.flags.q.explicit_xfb_buffer = 0;
1110
block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1111
}
1112
1113
foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1114
ast_type_qualifier& qualifier = member->type->qualifier;
1115
if ((qualifier.flags.i & interface_type_mask) == 0) {
1116
/* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1117
* "If no optional qualifier is used in a member declaration, the
1118
* qualifier of the variable is just in, out, or uniform as declared
1119
* by interface-qualifier."
1120
*/
1121
qualifier.flags.i |= block_interface_qualifier;
1122
} else if ((qualifier.flags.i & interface_type_mask) !=
1123
block_interface_qualifier) {
1124
/* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1125
* "If optional qualifiers are used, they can include interpolation
1126
* and storage qualifiers and they must declare an input, output,
1127
* or uniform variable consistent with the interface qualifier of
1128
* the block."
1129
*/
1130
_mesa_glsl_error(locp, state,
1131
"uniform/in/out qualifier on "
1132
"interface block member does not match "
1133
"the interface block");
1134
}
1135
1136
if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1137
_mesa_glsl_error(locp, state,
1138
"invariant qualifiers can be used only "
1139
"in interface block members for shader "
1140
"inputs or outputs");
1141
}
1142
}
1143
1144
static void
1145
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1146
{
1147
if (q->is_subroutine_decl())
1148
printf("subroutine ");
1149
1150
if (q->subroutine_list) {
1151
printf("subroutine (");
1152
q->subroutine_list->print();
1153
printf(")");
1154
}
1155
1156
if (q->flags.q.constant)
1157
printf("const ");
1158
1159
if (q->flags.q.invariant)
1160
printf("invariant ");
1161
1162
if (q->flags.q.attribute)
1163
printf("attribute ");
1164
1165
if (q->flags.q.varying)
1166
printf("varying ");
1167
1168
if (q->flags.q.in && q->flags.q.out)
1169
printf("inout ");
1170
else {
1171
if (q->flags.q.in)
1172
printf("in ");
1173
1174
if (q->flags.q.out)
1175
printf("out ");
1176
}
1177
1178
if (q->flags.q.centroid)
1179
printf("centroid ");
1180
if (q->flags.q.sample)
1181
printf("sample ");
1182
if (q->flags.q.patch)
1183
printf("patch ");
1184
if (q->flags.q.uniform)
1185
printf("uniform ");
1186
if (q->flags.q.buffer)
1187
printf("buffer ");
1188
if (q->flags.q.smooth)
1189
printf("smooth ");
1190
if (q->flags.q.flat)
1191
printf("flat ");
1192
if (q->flags.q.noperspective)
1193
printf("noperspective ");
1194
}
1195
1196
1197
void
1198
ast_node::print(void) const
1199
{
1200
printf("unhandled node ");
1201
}
1202
1203
1204
ast_node::ast_node(void)
1205
{
1206
this->location.path = NULL;
1207
this->location.source = 0;
1208
this->location.first_line = 0;
1209
this->location.first_column = 0;
1210
this->location.last_line = 0;
1211
this->location.last_column = 0;
1212
}
1213
1214
1215
static void
1216
ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1217
{
1218
if (array_specifier)
1219
array_specifier->print();
1220
}
1221
1222
1223
void
1224
ast_compound_statement::print(void) const
1225
{
1226
printf("{\n");
1227
1228
foreach_list_typed(ast_node, ast, link, &this->statements) {
1229
ast->print();
1230
}
1231
1232
printf("}\n");
1233
}
1234
1235
1236
ast_compound_statement::ast_compound_statement(int new_scope,
1237
ast_node *statements)
1238
{
1239
this->new_scope = new_scope;
1240
1241
if (statements != NULL) {
1242
this->statements.push_degenerate_list_at_head(&statements->link);
1243
}
1244
}
1245
1246
1247
void
1248
ast_expression::print(void) const
1249
{
1250
switch (oper) {
1251
case ast_assign:
1252
case ast_mul_assign:
1253
case ast_div_assign:
1254
case ast_mod_assign:
1255
case ast_add_assign:
1256
case ast_sub_assign:
1257
case ast_ls_assign:
1258
case ast_rs_assign:
1259
case ast_and_assign:
1260
case ast_xor_assign:
1261
case ast_or_assign:
1262
subexpressions[0]->print();
1263
printf("%s ", operator_string(oper));
1264
subexpressions[1]->print();
1265
break;
1266
1267
case ast_field_selection:
1268
subexpressions[0]->print();
1269
printf(". %s ", primary_expression.identifier);
1270
break;
1271
1272
case ast_plus:
1273
case ast_neg:
1274
case ast_bit_not:
1275
case ast_logic_not:
1276
case ast_pre_inc:
1277
case ast_pre_dec:
1278
printf("%s ", operator_string(oper));
1279
subexpressions[0]->print();
1280
break;
1281
1282
case ast_post_inc:
1283
case ast_post_dec:
1284
subexpressions[0]->print();
1285
printf("%s ", operator_string(oper));
1286
break;
1287
1288
case ast_conditional:
1289
subexpressions[0]->print();
1290
printf("? ");
1291
subexpressions[1]->print();
1292
printf(": ");
1293
subexpressions[2]->print();
1294
break;
1295
1296
case ast_array_index:
1297
subexpressions[0]->print();
1298
printf("[ ");
1299
subexpressions[1]->print();
1300
printf("] ");
1301
break;
1302
1303
case ast_function_call: {
1304
subexpressions[0]->print();
1305
printf("( ");
1306
1307
foreach_list_typed (ast_node, ast, link, &this->expressions) {
1308
if (&ast->link != this->expressions.get_head())
1309
printf(", ");
1310
1311
ast->print();
1312
}
1313
1314
printf(") ");
1315
break;
1316
}
1317
1318
case ast_identifier:
1319
printf("%s ", primary_expression.identifier);
1320
break;
1321
1322
case ast_int_constant:
1323
printf("%d ", primary_expression.int_constant);
1324
break;
1325
1326
case ast_uint_constant:
1327
printf("%u ", primary_expression.uint_constant);
1328
break;
1329
1330
case ast_float_constant:
1331
printf("%f ", primary_expression.float_constant);
1332
break;
1333
1334
case ast_double_constant:
1335
printf("%f ", primary_expression.double_constant);
1336
break;
1337
1338
case ast_int64_constant:
1339
printf("%" PRId64 " ", primary_expression.int64_constant);
1340
break;
1341
1342
case ast_uint64_constant:
1343
printf("%" PRIu64 " ", primary_expression.uint64_constant);
1344
break;
1345
1346
case ast_bool_constant:
1347
printf("%s ",
1348
primary_expression.bool_constant
1349
? "true" : "false");
1350
break;
1351
1352
case ast_sequence: {
1353
printf("( ");
1354
foreach_list_typed (ast_node, ast, link, & this->expressions) {
1355
if (&ast->link != this->expressions.get_head())
1356
printf(", ");
1357
1358
ast->print();
1359
}
1360
printf(") ");
1361
break;
1362
}
1363
1364
case ast_aggregate: {
1365
printf("{ ");
1366
foreach_list_typed (ast_node, ast, link, & this->expressions) {
1367
if (&ast->link != this->expressions.get_head())
1368
printf(", ");
1369
1370
ast->print();
1371
}
1372
printf("} ");
1373
break;
1374
}
1375
1376
default:
1377
assert(0);
1378
break;
1379
}
1380
}
1381
1382
ast_expression::ast_expression(int oper,
1383
ast_expression *ex0,
1384
ast_expression *ex1,
1385
ast_expression *ex2) :
1386
primary_expression()
1387
{
1388
this->oper = ast_operators(oper);
1389
this->subexpressions[0] = ex0;
1390
this->subexpressions[1] = ex1;
1391
this->subexpressions[2] = ex2;
1392
this->non_lvalue_description = NULL;
1393
this->is_lhs = false;
1394
}
1395
1396
1397
void
1398
ast_expression_statement::print(void) const
1399
{
1400
if (expression)
1401
expression->print();
1402
1403
printf("; ");
1404
}
1405
1406
1407
ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1408
expression(ex)
1409
{
1410
/* empty */
1411
}
1412
1413
1414
void
1415
ast_function::print(void) const
1416
{
1417
return_type->print();
1418
printf(" %s (", identifier);
1419
1420
foreach_list_typed(ast_node, ast, link, & this->parameters) {
1421
ast->print();
1422
}
1423
1424
printf(")");
1425
}
1426
1427
1428
ast_function::ast_function(void)
1429
: return_type(NULL), identifier(NULL), is_definition(false),
1430
signature(NULL)
1431
{
1432
/* empty */
1433
}
1434
1435
1436
void
1437
ast_fully_specified_type::print(void) const
1438
{
1439
_mesa_ast_type_qualifier_print(& qualifier);
1440
specifier->print();
1441
}
1442
1443
1444
void
1445
ast_parameter_declarator::print(void) const
1446
{
1447
type->print();
1448
if (identifier)
1449
printf("%s ", identifier);
1450
ast_opt_array_dimensions_print(array_specifier);
1451
}
1452
1453
1454
void
1455
ast_function_definition::print(void) const
1456
{
1457
prototype->print();
1458
body->print();
1459
}
1460
1461
1462
void
1463
ast_declaration::print(void) const
1464
{
1465
printf("%s ", identifier);
1466
ast_opt_array_dimensions_print(array_specifier);
1467
1468
if (initializer) {
1469
printf("= ");
1470
initializer->print();
1471
}
1472
}
1473
1474
1475
ast_declaration::ast_declaration(const char *identifier,
1476
ast_array_specifier *array_specifier,
1477
ast_expression *initializer)
1478
{
1479
this->identifier = identifier;
1480
this->array_specifier = array_specifier;
1481
this->initializer = initializer;
1482
}
1483
1484
1485
void
1486
ast_declarator_list::print(void) const
1487
{
1488
assert(type || invariant);
1489
1490
if (type)
1491
type->print();
1492
else if (invariant)
1493
printf("invariant ");
1494
else
1495
printf("precise ");
1496
1497
foreach_list_typed (ast_node, ast, link, & this->declarations) {
1498
if (&ast->link != this->declarations.get_head())
1499
printf(", ");
1500
1501
ast->print();
1502
}
1503
1504
printf("; ");
1505
}
1506
1507
1508
ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1509
{
1510
this->type = type;
1511
this->invariant = false;
1512
this->precise = false;
1513
}
1514
1515
void
1516
ast_jump_statement::print(void) const
1517
{
1518
switch (mode) {
1519
case ast_continue:
1520
printf("continue; ");
1521
break;
1522
case ast_break:
1523
printf("break; ");
1524
break;
1525
case ast_return:
1526
printf("return ");
1527
if (opt_return_value)
1528
opt_return_value->print();
1529
1530
printf("; ");
1531
break;
1532
case ast_discard:
1533
printf("discard; ");
1534
break;
1535
}
1536
}
1537
1538
1539
ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1540
: opt_return_value(NULL)
1541
{
1542
this->mode = ast_jump_modes(mode);
1543
1544
if (mode == ast_return)
1545
opt_return_value = return_value;
1546
}
1547
1548
1549
void
1550
ast_demote_statement::print(void) const
1551
{
1552
printf("demote; ");
1553
}
1554
1555
1556
void
1557
ast_selection_statement::print(void) const
1558
{
1559
printf("if ( ");
1560
condition->print();
1561
printf(") ");
1562
1563
then_statement->print();
1564
1565
if (else_statement) {
1566
printf("else ");
1567
else_statement->print();
1568
}
1569
}
1570
1571
1572
ast_selection_statement::ast_selection_statement(ast_expression *condition,
1573
ast_node *then_statement,
1574
ast_node *else_statement)
1575
{
1576
this->condition = condition;
1577
this->then_statement = then_statement;
1578
this->else_statement = else_statement;
1579
}
1580
1581
1582
void
1583
ast_switch_statement::print(void) const
1584
{
1585
printf("switch ( ");
1586
test_expression->print();
1587
printf(") ");
1588
1589
body->print();
1590
}
1591
1592
1593
ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1594
ast_node *body)
1595
{
1596
this->test_expression = test_expression;
1597
this->body = body;
1598
this->test_val = NULL;
1599
}
1600
1601
1602
void
1603
ast_switch_body::print(void) const
1604
{
1605
printf("{\n");
1606
if (stmts != NULL) {
1607
stmts->print();
1608
}
1609
printf("}\n");
1610
}
1611
1612
1613
ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1614
{
1615
this->stmts = stmts;
1616
}
1617
1618
1619
void ast_case_label::print(void) const
1620
{
1621
if (test_value != NULL) {
1622
printf("case ");
1623
test_value->print();
1624
printf(": ");
1625
} else {
1626
printf("default: ");
1627
}
1628
}
1629
1630
1631
ast_case_label::ast_case_label(ast_expression *test_value)
1632
{
1633
this->test_value = test_value;
1634
}
1635
1636
1637
void ast_case_label_list::print(void) const
1638
{
1639
foreach_list_typed(ast_node, ast, link, & this->labels) {
1640
ast->print();
1641
}
1642
printf("\n");
1643
}
1644
1645
1646
ast_case_label_list::ast_case_label_list(void)
1647
{
1648
}
1649
1650
1651
void ast_case_statement::print(void) const
1652
{
1653
labels->print();
1654
foreach_list_typed(ast_node, ast, link, & this->stmts) {
1655
ast->print();
1656
printf("\n");
1657
}
1658
}
1659
1660
1661
ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1662
{
1663
this->labels = labels;
1664
}
1665
1666
1667
void ast_case_statement_list::print(void) const
1668
{
1669
foreach_list_typed(ast_node, ast, link, & this->cases) {
1670
ast->print();
1671
}
1672
}
1673
1674
1675
ast_case_statement_list::ast_case_statement_list(void)
1676
{
1677
}
1678
1679
1680
void
1681
ast_iteration_statement::print(void) const
1682
{
1683
switch (mode) {
1684
case ast_for:
1685
printf("for( ");
1686
if (init_statement)
1687
init_statement->print();
1688
printf("; ");
1689
1690
if (condition)
1691
condition->print();
1692
printf("; ");
1693
1694
if (rest_expression)
1695
rest_expression->print();
1696
printf(") ");
1697
1698
body->print();
1699
break;
1700
1701
case ast_while:
1702
printf("while ( ");
1703
if (condition)
1704
condition->print();
1705
printf(") ");
1706
body->print();
1707
break;
1708
1709
case ast_do_while:
1710
printf("do ");
1711
body->print();
1712
printf("while ( ");
1713
if (condition)
1714
condition->print();
1715
printf("); ");
1716
break;
1717
}
1718
}
1719
1720
1721
ast_iteration_statement::ast_iteration_statement(int mode,
1722
ast_node *init,
1723
ast_node *condition,
1724
ast_expression *rest_expression,
1725
ast_node *body)
1726
{
1727
this->mode = ast_iteration_modes(mode);
1728
this->init_statement = init;
1729
this->condition = condition;
1730
this->rest_expression = rest_expression;
1731
this->body = body;
1732
}
1733
1734
1735
void
1736
ast_struct_specifier::print(void) const
1737
{
1738
printf("struct %s { ", name);
1739
foreach_list_typed(ast_node, ast, link, &this->declarations) {
1740
ast->print();
1741
}
1742
printf("} ");
1743
}
1744
1745
1746
ast_struct_specifier::ast_struct_specifier(const char *identifier,
1747
ast_declarator_list *declarator_list)
1748
: name(identifier), layout(NULL), declarations(), is_declaration(true),
1749
type(NULL)
1750
{
1751
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1752
}
1753
1754
void ast_subroutine_list::print(void) const
1755
{
1756
foreach_list_typed (ast_node, ast, link, & this->declarations) {
1757
if (&ast->link != this->declarations.get_head())
1758
printf(", ");
1759
ast->print();
1760
}
1761
}
1762
1763
static void
1764
set_shader_inout_layout(struct gl_shader *shader,
1765
struct _mesa_glsl_parse_state *state)
1766
{
1767
/* Should have been prevented by the parser. */
1768
if (shader->Stage != MESA_SHADER_GEOMETRY &&
1769
shader->Stage != MESA_SHADER_TESS_EVAL &&
1770
shader->Stage != MESA_SHADER_COMPUTE) {
1771
assert(!state->in_qualifier->flags.i);
1772
}
1773
1774
if (shader->Stage != MESA_SHADER_COMPUTE) {
1775
/* Should have been prevented by the parser. */
1776
assert(!state->cs_input_local_size_specified);
1777
assert(!state->cs_input_local_size_variable_specified);
1778
assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1779
}
1780
1781
if (shader->Stage != MESA_SHADER_FRAGMENT) {
1782
/* Should have been prevented by the parser. */
1783
assert(!state->fs_uses_gl_fragcoord);
1784
assert(!state->fs_redeclares_gl_fragcoord);
1785
assert(!state->fs_pixel_center_integer);
1786
assert(!state->fs_origin_upper_left);
1787
assert(!state->fs_early_fragment_tests);
1788
assert(!state->fs_inner_coverage);
1789
assert(!state->fs_post_depth_coverage);
1790
assert(!state->fs_pixel_interlock_ordered);
1791
assert(!state->fs_pixel_interlock_unordered);
1792
assert(!state->fs_sample_interlock_ordered);
1793
assert(!state->fs_sample_interlock_unordered);
1794
}
1795
1796
for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1797
if (state->out_qualifier->out_xfb_stride[i]) {
1798
unsigned xfb_stride;
1799
if (state->out_qualifier->out_xfb_stride[i]->
1800
process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1801
true)) {
1802
shader->TransformFeedbackBufferStride[i] = xfb_stride;
1803
}
1804
}
1805
}
1806
1807
switch (shader->Stage) {
1808
case MESA_SHADER_TESS_CTRL:
1809
shader->info.TessCtrl.VerticesOut = 0;
1810
if (state->tcs_output_vertices_specified) {
1811
unsigned vertices;
1812
if (state->out_qualifier->vertices->
1813
process_qualifier_constant(state, "vertices", &vertices,
1814
false)) {
1815
1816
YYLTYPE loc = state->out_qualifier->vertices->get_location();
1817
if (vertices > state->Const.MaxPatchVertices) {
1818
_mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1819
"GL_MAX_PATCH_VERTICES", vertices);
1820
}
1821
shader->info.TessCtrl.VerticesOut = vertices;
1822
}
1823
}
1824
break;
1825
case MESA_SHADER_TESS_EVAL:
1826
shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1827
if (state->in_qualifier->flags.q.prim_type)
1828
shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1829
1830
shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1831
if (state->in_qualifier->flags.q.vertex_spacing)
1832
shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1833
1834
shader->info.TessEval.VertexOrder = 0;
1835
if (state->in_qualifier->flags.q.ordering)
1836
shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1837
1838
shader->info.TessEval.PointMode = -1;
1839
if (state->in_qualifier->flags.q.point_mode)
1840
shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1841
break;
1842
case MESA_SHADER_GEOMETRY:
1843
shader->info.Geom.VerticesOut = -1;
1844
if (state->out_qualifier->flags.q.max_vertices) {
1845
unsigned qual_max_vertices;
1846
if (state->out_qualifier->max_vertices->
1847
process_qualifier_constant(state, "max_vertices",
1848
&qual_max_vertices, true)) {
1849
1850
if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1851
YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1852
_mesa_glsl_error(&loc, state,
1853
"maximum output vertices (%d) exceeds "
1854
"GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1855
qual_max_vertices);
1856
}
1857
shader->info.Geom.VerticesOut = qual_max_vertices;
1858
}
1859
}
1860
1861
if (state->gs_input_prim_type_specified) {
1862
shader->info.Geom.InputType = state->in_qualifier->prim_type;
1863
} else {
1864
shader->info.Geom.InputType = PRIM_UNKNOWN;
1865
}
1866
1867
if (state->out_qualifier->flags.q.prim_type) {
1868
shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1869
} else {
1870
shader->info.Geom.OutputType = PRIM_UNKNOWN;
1871
}
1872
1873
shader->info.Geom.Invocations = 0;
1874
if (state->in_qualifier->flags.q.invocations) {
1875
unsigned invocations;
1876
if (state->in_qualifier->invocations->
1877
process_qualifier_constant(state, "invocations",
1878
&invocations, false)) {
1879
1880
YYLTYPE loc = state->in_qualifier->invocations->get_location();
1881
if (invocations > state->Const.MaxGeometryShaderInvocations) {
1882
_mesa_glsl_error(&loc, state,
1883
"invocations (%d) exceeds "
1884
"GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1885
invocations);
1886
}
1887
shader->info.Geom.Invocations = invocations;
1888
}
1889
}
1890
break;
1891
1892
case MESA_SHADER_COMPUTE:
1893
if (state->cs_input_local_size_specified) {
1894
for (int i = 0; i < 3; i++)
1895
shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1896
} else {
1897
for (int i = 0; i < 3; i++)
1898
shader->info.Comp.LocalSize[i] = 0;
1899
}
1900
1901
shader->info.Comp.LocalSizeVariable =
1902
state->cs_input_local_size_variable_specified;
1903
1904
shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1905
1906
if (state->NV_compute_shader_derivatives_enable) {
1907
/* We allow multiple cs_input_layout nodes, but do not store them in
1908
* a convenient place, so for now live with an empty location error.
1909
*/
1910
YYLTYPE loc = {0};
1911
if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1912
if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1913
_mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1914
"local group size whose first dimension "
1915
"is a multiple of 2\n");
1916
}
1917
if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1918
_mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1919
"local group size whose second dimension "
1920
"is a multiple of 2\n");
1921
}
1922
} else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1923
if ((shader->info.Comp.LocalSize[0] *
1924
shader->info.Comp.LocalSize[1] *
1925
shader->info.Comp.LocalSize[2]) % 4 != 0) {
1926
_mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1927
"local group size whose total number of invocations "
1928
"is a multiple of 4\n");
1929
}
1930
}
1931
}
1932
1933
break;
1934
1935
case MESA_SHADER_FRAGMENT:
1936
shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1937
shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1938
shader->pixel_center_integer = state->fs_pixel_center_integer;
1939
shader->origin_upper_left = state->fs_origin_upper_left;
1940
shader->ARB_fragment_coord_conventions_enable =
1941
state->ARB_fragment_coord_conventions_enable;
1942
shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1943
shader->InnerCoverage = state->fs_inner_coverage;
1944
shader->PostDepthCoverage = state->fs_post_depth_coverage;
1945
shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1946
shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1947
shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1948
shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1949
shader->BlendSupport = state->fs_blend_support;
1950
break;
1951
1952
default:
1953
/* Nothing to do. */
1954
break;
1955
}
1956
1957
shader->bindless_sampler = state->bindless_sampler_specified;
1958
shader->bindless_image = state->bindless_image_specified;
1959
shader->bound_sampler = state->bound_sampler_specified;
1960
shader->bound_image = state->bound_image_specified;
1961
shader->redeclares_gl_layer = state->redeclares_gl_layer;
1962
shader->layer_viewport_relative = state->layer_viewport_relative;
1963
}
1964
1965
/* src can be NULL if only the symbols found in the exec_list should be
1966
* copied
1967
*/
1968
void
1969
_mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1970
struct glsl_symbol_table *src,
1971
struct glsl_symbol_table *dest)
1972
{
1973
foreach_in_list (ir_instruction, ir, shader_ir) {
1974
switch (ir->ir_type) {
1975
case ir_type_function:
1976
dest->add_function((ir_function *) ir);
1977
break;
1978
case ir_type_variable: {
1979
ir_variable *const var = (ir_variable *) ir;
1980
1981
if (var->data.mode != ir_var_temporary)
1982
dest->add_variable(var);
1983
break;
1984
}
1985
default:
1986
break;
1987
}
1988
}
1989
1990
if (src != NULL) {
1991
/* Explicitly copy the gl_PerVertex interface definitions because these
1992
* are needed to check they are the same during the interstage link.
1993
* They can’t necessarily be found via the exec_list because the members
1994
* might not be referenced. The GL spec still requires that they match
1995
* in that case.
1996
*/
1997
const glsl_type *iface =
1998
src->get_interface("gl_PerVertex", ir_var_shader_in);
1999
if (iface)
2000
dest->add_interface(iface->name, iface, ir_var_shader_in);
2001
2002
iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
2003
if (iface)
2004
dest->add_interface(iface->name, iface, ir_var_shader_out);
2005
}
2006
}
2007
2008
extern "C" {
2009
2010
static void
2011
assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
2012
{
2013
int j, k;
2014
int index = 0;
2015
2016
for (j = 0; j < state->num_subroutines; j++) {
2017
while (state->subroutines[j]->subroutine_index == -1) {
2018
for (k = 0; k < state->num_subroutines; k++) {
2019
if (state->subroutines[k]->subroutine_index == index)
2020
break;
2021
else if (k == state->num_subroutines - 1) {
2022
state->subroutines[j]->subroutine_index = index;
2023
}
2024
}
2025
index++;
2026
}
2027
}
2028
}
2029
2030
static void
2031
add_builtin_defines(struct _mesa_glsl_parse_state *state,
2032
void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2033
struct glcpp_parser *data,
2034
unsigned version,
2035
bool es)
2036
{
2037
unsigned gl_version = state->ctx->Extensions.Version;
2038
gl_api api = state->ctx->API;
2039
2040
if (gl_version != 0xff) {
2041
unsigned i;
2042
for (i = 0; i < state->num_supported_versions; i++) {
2043
if (state->supported_versions[i].ver == version &&
2044
state->supported_versions[i].es == es) {
2045
gl_version = state->supported_versions[i].gl_ver;
2046
break;
2047
}
2048
}
2049
2050
if (i == state->num_supported_versions)
2051
return;
2052
}
2053
2054
if (es)
2055
api = API_OPENGLES2;
2056
2057
for (unsigned i = 0;
2058
i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2059
const _mesa_glsl_extension *extension
2060
= &_mesa_glsl_supported_extensions[i];
2061
if (extension->compatible_with_state(state, api, gl_version)) {
2062
add_builtin_define(data, extension->name, 1);
2063
}
2064
}
2065
}
2066
2067
/* Implements parsing checks that we can't do during parsing */
2068
static void
2069
do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2070
{
2071
if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2072
YYLTYPE loc;
2073
memset(&loc, 0, sizeof(loc));
2074
_mesa_glsl_error(&loc, state, "Compute shaders require "
2075
"GLSL 4.30 or GLSL ES 3.10");
2076
}
2077
}
2078
2079
static void
2080
opt_shader_and_create_symbol_table(struct gl_context *ctx,
2081
struct glsl_symbol_table *source_symbols,
2082
struct gl_shader *shader)
2083
{
2084
assert(shader->CompileStatus != COMPILE_FAILURE &&
2085
!shader->ir->is_empty());
2086
2087
struct gl_shader_compiler_options *options =
2088
&ctx->Const.ShaderCompilerOptions[shader->Stage];
2089
2090
/* Do some optimization at compile time to reduce shader IR size
2091
* and reduce later work if the same shader is linked multiple times
2092
*/
2093
if (ctx->Const.GLSLOptimizeConservatively) {
2094
/* Run it just once. */
2095
do_common_optimization(shader->ir, false, false, options,
2096
ctx->Const.NativeIntegers);
2097
} else {
2098
/* Repeat it until it stops making changes. */
2099
while (do_common_optimization(shader->ir, false, false, options,
2100
ctx->Const.NativeIntegers))
2101
;
2102
}
2103
2104
validate_ir_tree(shader->ir);
2105
2106
enum ir_variable_mode other;
2107
switch (shader->Stage) {
2108
case MESA_SHADER_VERTEX:
2109
other = ir_var_shader_in;
2110
break;
2111
case MESA_SHADER_FRAGMENT:
2112
other = ir_var_shader_out;
2113
break;
2114
default:
2115
/* Something invalid to ensure optimize_dead_builtin_uniforms
2116
* doesn't remove anything other than uniforms or constants.
2117
*/
2118
other = ir_var_mode_count;
2119
break;
2120
}
2121
2122
optimize_dead_builtin_variables(shader->ir, other);
2123
2124
validate_ir_tree(shader->ir);
2125
2126
/* Retain any live IR, but trash the rest. */
2127
reparent_ir(shader->ir, shader->ir);
2128
2129
/* Destroy the symbol table. Create a new symbol table that contains only
2130
* the variables and functions that still exist in the IR. The symbol
2131
* table will be used later during linking.
2132
*
2133
* There must NOT be any freed objects still referenced by the symbol
2134
* table. That could cause the linker to dereference freed memory.
2135
*
2136
* We don't have to worry about types or interface-types here because those
2137
* are fly-weights that are looked up by glsl_type.
2138
*/
2139
_mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2140
shader->symbols);
2141
}
2142
2143
static bool
2144
can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
2145
const char *source, bool force_recompile,
2146
bool source_has_shader_include)
2147
{
2148
if (!force_recompile) {
2149
if (ctx->Cache) {
2150
char buf[41];
2151
disk_cache_compute_key(ctx->Cache, source, strlen(source),
2152
shader->sha1);
2153
if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2154
/* We've seen this shader before and know it compiles */
2155
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2156
_mesa_sha1_format(buf, shader->sha1);
2157
fprintf(stderr, "deferring compile of shader: %s\n", buf);
2158
}
2159
shader->CompileStatus = COMPILE_SKIPPED;
2160
2161
free((void *)shader->FallbackSource);
2162
2163
/* Copy pre-processed shader include to fallback source otherwise
2164
* we have no guarantee the shader include source tree has not
2165
* changed.
2166
*/
2167
shader->FallbackSource = source_has_shader_include ?
2168
strdup(source) : NULL;
2169
return true;
2170
}
2171
}
2172
} else {
2173
/* We should only ever end up here if a re-compile has been forced by a
2174
* shader cache miss. In which case we can skip the compile if its
2175
* already been done by a previous fallback or the initial compile call.
2176
*/
2177
if (shader->CompileStatus == COMPILE_SUCCESS)
2178
return true;
2179
}
2180
2181
return false;
2182
}
2183
2184
void
2185
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2186
bool dump_ast, bool dump_hir, bool force_recompile)
2187
{
2188
const char *source = force_recompile && shader->FallbackSource ?
2189
shader->FallbackSource : shader->Source;
2190
2191
/* Note this will be true for shaders the have #include inside comments
2192
* however that should be rare enough not to worry about.
2193
*/
2194
bool source_has_shader_include =
2195
strstr(source, "#include") == NULL ? false : true;
2196
2197
/* If there was no shader include we can check the shader cache and skip
2198
* compilation before we run the preprocessor. We never skip compiling
2199
* shaders that use ARB_shading_language_include because we would need to
2200
* keep duplicate copies of the shader include source tree and paths.
2201
*/
2202
if (!source_has_shader_include &&
2203
can_skip_compile(ctx, shader, source, force_recompile, false))
2204
return;
2205
2206
struct _mesa_glsl_parse_state *state =
2207
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2208
2209
if (ctx->Const.GenerateTemporaryNames)
2210
(void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2211
false, true);
2212
2213
if (!source_has_shader_include || !force_recompile) {
2214
state->error = glcpp_preprocess(state, &source, &state->info_log,
2215
add_builtin_defines, state, ctx);
2216
}
2217
2218
/* Now that we have run the preprocessor we can check the shader cache and
2219
* skip compilation if possible for those shaders that contained a shader
2220
* include.
2221
*/
2222
if (source_has_shader_include &&
2223
can_skip_compile(ctx, shader, source, force_recompile, true))
2224
return;
2225
2226
if (!state->error) {
2227
_mesa_glsl_lexer_ctor(state, source);
2228
_mesa_glsl_parse(state);
2229
_mesa_glsl_lexer_dtor(state);
2230
do_late_parsing_checks(state);
2231
}
2232
2233
if (dump_ast) {
2234
foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2235
ast->print();
2236
}
2237
printf("\n\n");
2238
}
2239
2240
ralloc_free(shader->ir);
2241
shader->ir = new(shader) exec_list;
2242
if (!state->error && !state->translation_unit.is_empty())
2243
_mesa_ast_to_hir(shader->ir, state);
2244
2245
if (!state->error) {
2246
validate_ir_tree(shader->ir);
2247
2248
/* Print out the unoptimized IR. */
2249
if (dump_hir) {
2250
_mesa_print_ir(stdout, shader->ir, state);
2251
}
2252
}
2253
2254
if (shader->InfoLog)
2255
ralloc_free(shader->InfoLog);
2256
2257
if (!state->error)
2258
set_shader_inout_layout(shader, state);
2259
2260
shader->symbols = new(shader->ir) glsl_symbol_table;
2261
shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2262
shader->InfoLog = state->info_log;
2263
shader->Version = state->language_version;
2264
shader->IsES = state->es_shader;
2265
2266
struct gl_shader_compiler_options *options =
2267
&ctx->Const.ShaderCompilerOptions[shader->Stage];
2268
2269
if (!state->error && !shader->ir->is_empty()) {
2270
if (state->es_shader &&
2271
(options->LowerPrecisionFloat16 || options->LowerPrecisionInt16))
2272
lower_precision(options, shader->ir);
2273
lower_builtins(shader->ir);
2274
assign_subroutine_indexes(state);
2275
lower_subroutine(shader->ir, state);
2276
opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2277
}
2278
2279
if (!force_recompile) {
2280
free((void *)shader->FallbackSource);
2281
2282
/* Copy pre-processed shader include to fallback source otherwise we
2283
* have no guarantee the shader include source tree has not changed.
2284
*/
2285
shader->FallbackSource = source_has_shader_include ?
2286
strdup(source) : NULL;
2287
}
2288
2289
delete state->symbols;
2290
ralloc_free(state);
2291
2292
if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2293
char sha1_buf[41];
2294
disk_cache_put_key(ctx->Cache, shader->sha1);
2295
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2296
_mesa_sha1_format(sha1_buf, shader->sha1);
2297
fprintf(stderr, "marking shader: %s\n", sha1_buf);
2298
}
2299
}
2300
}
2301
2302
} /* extern "C" */
2303
/**
2304
* Do the set of common optimizations passes
2305
*
2306
* \param ir List of instructions to be optimized
2307
* \param linked Is the shader linked? This enables
2308
* optimizations passes that remove code at
2309
* global scope and could cause linking to
2310
* fail.
2311
* \param uniform_locations_assigned Have locations already been assigned for
2312
* uniforms? This prevents the declarations
2313
* of unused uniforms from being removed.
2314
* The setting of this flag only matters if
2315
* \c linked is \c true.
2316
* \param options The driver's preferred shader options.
2317
* \param native_integers Selects optimizations that depend on the
2318
* implementations supporting integers
2319
* natively (as opposed to supporting
2320
* integers in floating point registers).
2321
*/
2322
bool
2323
do_common_optimization(exec_list *ir, bool linked,
2324
bool uniform_locations_assigned,
2325
const struct gl_shader_compiler_options *options,
2326
bool native_integers)
2327
{
2328
const bool debug = false;
2329
bool progress = false;
2330
2331
#define OPT(PASS, ...) do { \
2332
if (debug) { \
2333
fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2334
const bool opt_progress = PASS(__VA_ARGS__); \
2335
progress = opt_progress || progress; \
2336
if (opt_progress) \
2337
_mesa_print_ir(stderr, ir, NULL); \
2338
fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2339
#PASS, opt_progress ? "made" : "no"); \
2340
} else { \
2341
progress = PASS(__VA_ARGS__) || progress; \
2342
} \
2343
} while (false)
2344
2345
OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2346
2347
if (linked) {
2348
OPT(do_function_inlining, ir);
2349
OPT(do_dead_functions, ir);
2350
OPT(do_structure_splitting, ir);
2351
}
2352
OPT(propagate_invariance, ir);
2353
OPT(do_if_simplification, ir);
2354
OPT(opt_flatten_nested_if_blocks, ir);
2355
OPT(opt_conditional_discard, ir);
2356
OPT(do_copy_propagation_elements, ir);
2357
2358
if (options->OptimizeForAOS && !linked)
2359
OPT(opt_flip_matrices, ir);
2360
2361
if (linked && options->OptimizeForAOS) {
2362
OPT(do_vectorize, ir);
2363
}
2364
2365
if (linked)
2366
OPT(do_dead_code, ir, uniform_locations_assigned);
2367
else
2368
OPT(do_dead_code_unlinked, ir);
2369
OPT(do_dead_code_local, ir);
2370
OPT(do_tree_grafting, ir);
2371
OPT(do_constant_propagation, ir);
2372
if (linked)
2373
OPT(do_constant_variable, ir);
2374
else
2375
OPT(do_constant_variable_unlinked, ir);
2376
OPT(do_constant_folding, ir);
2377
OPT(do_minmax_prune, ir);
2378
OPT(do_rebalance_tree, ir);
2379
OPT(do_algebraic, ir, native_integers, options);
2380
OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2381
options->EmitNoCont, options->EmitNoLoops);
2382
OPT(do_vec_index_to_swizzle, ir);
2383
OPT(lower_vector_insert, ir, false);
2384
OPT(optimize_swizzles, ir);
2385
2386
/* Some drivers only call do_common_optimization() once rather than in a
2387
* loop, and split arrays causes each element of a constant array to
2388
* dereference is own copy of the entire array initilizer. This IR is not
2389
* something that can be generated manually in a shader and is not
2390
* accounted for by NIR optimisations, the result is an exponential slow
2391
* down in compilation speed as a constant arrays element count grows. To
2392
* avoid that here we make sure to always clean up the mess split arrays
2393
* causes to constant arrays.
2394
*/
2395
bool array_split = optimize_split_arrays(ir, linked);
2396
if (array_split)
2397
do_constant_propagation(ir);
2398
progress |= array_split;
2399
2400
OPT(optimize_redundant_jumps, ir);
2401
2402
if (options->MaxUnrollIterations) {
2403
loop_state *ls = analyze_loop_variables(ir);
2404
if (ls->loop_found) {
2405
bool loop_progress = unroll_loops(ir, ls, options);
2406
while (loop_progress) {
2407
loop_progress = false;
2408
loop_progress |= do_constant_propagation(ir);
2409
loop_progress |= do_if_simplification(ir);
2410
2411
/* Some drivers only call do_common_optimization() once rather
2412
* than in a loop. So we must call do_lower_jumps() after
2413
* unrolling a loop because for drivers that use LLVM validation
2414
* will fail if a jump is not the last instruction in the block.
2415
* For example the following will fail LLVM validation:
2416
*
2417
* (loop (
2418
* ...
2419
* break
2420
* (assign (x) (var_ref v124) (expression int + (var_ref v124)
2421
* (constant int (1)) ) )
2422
* ))
2423
*/
2424
loop_progress |= do_lower_jumps(ir, true, true,
2425
options->EmitNoMainReturn,
2426
options->EmitNoCont,
2427
options->EmitNoLoops);
2428
}
2429
progress |= loop_progress;
2430
}
2431
delete ls;
2432
}
2433
2434
/* If the PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY cap is set, this pass will
2435
* only be called once rather than repeatedly until no further progress is
2436
* made.
2437
*
2438
* If an optimization pass fails to preserve the invariant flag, calling
2439
* the pass only once may result in incorrect code generation. Always call
2440
* propagate_invariance() last to avoid this possibility.
2441
*/
2442
OPT(propagate_invariance, ir);
2443
2444
#undef OPT
2445
2446
return progress;
2447
}
2448
2449