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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/compiler/glsl/glsl_parser_extras.h
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef GLSL_PARSER_EXTRAS_H
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#define GLSL_PARSER_EXTRAS_H
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/*
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* Most of the definitions here only apply to C++
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*/
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#ifdef __cplusplus
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#include <stdlib.h>
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#include "glsl_symbol_table.h"
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/* THIS is a macro defined somewhere deep in the Windows MSVC header files.
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* Undefine it here to avoid collision with the lexer's THIS token.
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*/
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#undef THIS
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struct gl_context;
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struct glsl_switch_state {
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/** Temporary variables needed for switch statement. */
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ir_variable *test_var;
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ir_variable *is_fallthru_var;
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class ast_switch_statement *switch_nesting_ast;
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/** Used to detect if 'continue' was called inside a switch. */
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ir_variable *continue_inside;
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/** Used to set condition if 'default' label should be chosen. */
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ir_variable *run_default;
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/** Table of constant values already used in case labels */
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struct hash_table *labels_ht;
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class ast_case_label *previous_default;
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bool is_switch_innermost; // if switch stmt is closest to break, ...
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};
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const char *
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glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
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typedef struct YYLTYPE {
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int first_line;
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int first_column;
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int last_line;
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int last_column;
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unsigned source;
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/* Path for ARB_shading_language_include include source */
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char *path;
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} YYLTYPE;
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# define YYLTYPE_IS_DECLARED 1
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# define YYLTYPE_IS_TRIVIAL 1
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extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
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const char *fmt, ...);
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struct _mesa_glsl_parse_state {
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_mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
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void *mem_ctx);
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DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
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/**
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* Generate a string representing the GLSL version currently being compiled
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* (useful for error messages).
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*/
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const char *get_version_string()
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{
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return glsl_compute_version_string(this, this->es_shader,
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this->language_version);
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}
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/**
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* Determine whether the current GLSL version is sufficiently high to
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* support a certain feature.
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*
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* \param required_glsl_version is the desktop GLSL version that is
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* required to support the feature, or 0 if no version of desktop GLSL
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* supports the feature.
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*
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* \param required_glsl_es_version is the GLSL ES version that is required
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* to support the feature, or 0 if no version of GLSL ES supports the
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* feature.
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*/
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bool is_version(unsigned required_glsl_version,
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unsigned required_glsl_es_version) const
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{
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unsigned required_version = this->es_shader ?
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required_glsl_es_version : required_glsl_version;
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unsigned this_version = this->forced_language_version
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? this->forced_language_version : this->language_version;
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return required_version != 0
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&& this_version >= required_version;
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}
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bool check_version(unsigned required_glsl_version,
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unsigned required_glsl_es_version,
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YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
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bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
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{
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if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
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const char *const requirement = this->es_shader
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? "GLSL ES 3.10"
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: "GL_ARB_arrays_of_arrays or GLSL 4.30";
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_mesa_glsl_error(locp, this,
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"%s required for defining arrays of arrays.",
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requirement);
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return false;
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}
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return true;
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}
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bool check_precision_qualifiers_allowed(YYLTYPE *locp)
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{
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return check_version(130, 100, locp,
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"precision qualifiers are forbidden");
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}
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bool check_bitwise_operations_allowed(YYLTYPE *locp)
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{
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return EXT_gpu_shader4_enable ||
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check_version(130, 300, locp, "bit-wise operations are forbidden");
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}
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bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
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{
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if (!this->has_explicit_attrib_stream()) {
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const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
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_mesa_glsl_error(locp, this, "explicit stream requires %s",
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requirement);
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return false;
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}
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return true;
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}
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bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
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const ir_variable *var)
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{
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if (!this->has_explicit_attrib_location()) {
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const char *const requirement = this->es_shader
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? "GLSL ES 3.00"
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: "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
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_mesa_glsl_error(locp, this, "%s explicit location requires %s",
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mode_string(var), requirement);
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return false;
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}
175
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return true;
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}
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bool check_separate_shader_objects_allowed(YYLTYPE *locp,
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const ir_variable *var)
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{
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if (!this->has_separate_shader_objects()) {
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const char *const requirement = this->es_shader
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? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
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: "GL_ARB_separate_shader_objects extension or GLSL 4.20";
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_mesa_glsl_error(locp, this, "%s explicit location requires %s",
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mode_string(var), requirement);
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return false;
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}
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return true;
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}
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bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
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const ir_variable *)
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{
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if (!this->has_explicit_attrib_location() ||
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!this->has_explicit_uniform_location()) {
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const char *const requirement = this->es_shader
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? "GLSL ES 3.10"
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: "GL_ARB_explicit_uniform_location and either "
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"GL_ARB_explicit_attrib_location or GLSL 3.30.";
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_mesa_glsl_error(locp, this,
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"uniform explicit location requires %s",
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requirement);
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return false;
209
}
210
211
return true;
212
}
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bool has_atomic_counters() const
215
{
216
return ARB_shader_atomic_counters_enable || is_version(420, 310);
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}
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bool has_enhanced_layouts() const
220
{
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return ARB_enhanced_layouts_enable || is_version(440, 0);
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}
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bool has_explicit_attrib_stream() const
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{
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return ARB_gpu_shader5_enable || is_version(400, 0);
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}
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bool has_explicit_attrib_location() const
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{
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return ARB_explicit_attrib_location_enable || is_version(330, 300);
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}
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bool has_explicit_uniform_location() const
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{
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return ARB_explicit_uniform_location_enable || is_version(430, 310);
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}
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bool has_uniform_buffer_objects() const
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{
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return ARB_uniform_buffer_object_enable || is_version(140, 300);
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}
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bool has_shader_storage_buffer_objects() const
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{
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return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
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}
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bool has_separate_shader_objects() const
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{
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return ARB_separate_shader_objects_enable || is_version(410, 310)
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|| EXT_separate_shader_objects_enable;
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}
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bool has_double() const
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{
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return ARB_gpu_shader_fp64_enable || is_version(400, 0);
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}
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bool has_int64() const
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{
262
return ARB_gpu_shader_int64_enable ||
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AMD_gpu_shader_int64_enable;
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}
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bool has_420pack() const
267
{
268
return ARB_shading_language_420pack_enable || is_version(420, 0);
269
}
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bool has_420pack_or_es31() const
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{
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return ARB_shading_language_420pack_enable || is_version(420, 310);
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}
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bool has_compute_shader() const
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{
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return ARB_compute_shader_enable || is_version(430, 310);
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}
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bool has_shader_io_blocks() const
282
{
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/* The OES_geometry_shader_specification says:
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*
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* "If the OES_geometry_shader extension is enabled, the
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* OES_shader_io_blocks extension is also implicitly enabled."
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*
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* The OES_tessellation_shader extension has similar wording.
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*/
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return OES_shader_io_blocks_enable ||
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EXT_shader_io_blocks_enable ||
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OES_geometry_shader_enable ||
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EXT_geometry_shader_enable ||
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OES_tessellation_shader_enable ||
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EXT_tessellation_shader_enable ||
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is_version(150, 320);
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}
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bool has_geometry_shader() const
301
{
302
return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
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is_version(150, 320);
304
}
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bool has_tessellation_shader() const
307
{
308
return ARB_tessellation_shader_enable ||
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OES_tessellation_shader_enable ||
310
EXT_tessellation_shader_enable ||
311
is_version(400, 320);
312
}
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bool has_clip_distance() const
315
{
316
return EXT_clip_cull_distance_enable || is_version(130, 0);
317
}
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bool has_cull_distance() const
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{
321
return EXT_clip_cull_distance_enable ||
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ARB_cull_distance_enable ||
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is_version(450, 0);
324
}
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bool has_framebuffer_fetch() const
327
{
328
return EXT_shader_framebuffer_fetch_enable ||
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EXT_shader_framebuffer_fetch_non_coherent_enable;
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}
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bool has_texture_cube_map_array() const
333
{
334
return ARB_texture_cube_map_array_enable ||
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EXT_texture_cube_map_array_enable ||
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OES_texture_cube_map_array_enable ||
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is_version(400, 320);
338
}
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bool has_shader_image_load_store() const
341
{
342
return ARB_shader_image_load_store_enable ||
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EXT_shader_image_load_store_enable ||
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is_version(420, 310);
345
}
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347
bool has_bindless() const
348
{
349
return ARB_bindless_texture_enable;
350
}
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352
bool has_image_load_formatted() const
353
{
354
return EXT_shader_image_load_formatted_enable;
355
}
356
357
bool has_implicit_conversions() const
358
{
359
return EXT_shader_implicit_conversions_enable ||
360
is_version(allow_glsl_120_subset_in_110 ? 110 : 120, 0);
361
}
362
363
bool has_implicit_int_to_uint_conversion() const
364
{
365
return ARB_gpu_shader5_enable ||
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MESA_shader_integer_functions_enable ||
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EXT_shader_implicit_conversions_enable ||
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is_version(400, 0);
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}
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void set_valid_gl_and_glsl_versions(YYLTYPE *locp);
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373
void process_version_directive(YYLTYPE *locp, int version,
374
const char *ident);
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376
struct gl_context *const ctx;
377
void *scanner;
378
exec_list translation_unit;
379
glsl_symbol_table *symbols;
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void *linalloc;
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unsigned num_supported_versions;
384
struct {
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unsigned ver;
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uint8_t gl_ver;
387
bool es;
388
} supported_versions[17];
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390
bool es_shader;
391
bool compat_shader;
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unsigned language_version;
393
unsigned forced_language_version;
394
/* Bitfield of ir_variable_mode to zero init */
395
uint32_t zero_init;
396
unsigned gl_version;
397
gl_shader_stage stage;
398
399
/**
400
* Default uniform layout qualifiers tracked during parsing.
401
* Currently affects uniform blocks and uniform buffer variables in
402
* those blocks.
403
*/
404
struct ast_type_qualifier *default_uniform_qualifier;
405
406
/**
407
* Default shader storage layout qualifiers tracked during parsing.
408
* Currently affects shader storage blocks and shader storage buffer
409
* variables in those blocks.
410
*/
411
struct ast_type_qualifier *default_shader_storage_qualifier;
412
413
/**
414
* Variables to track different cases if a fragment shader redeclares
415
* built-in variable gl_FragCoord.
416
*
417
* Note: These values are computed at ast_to_hir time rather than at parse
418
* time.
419
*/
420
bool fs_redeclares_gl_fragcoord;
421
bool fs_origin_upper_left;
422
bool fs_pixel_center_integer;
423
bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
424
425
/**
426
* True if a geometry shader input primitive type or tessellation control
427
* output vertices were specified using a layout directive.
428
*
429
* Note: these values are computed at ast_to_hir time rather than at parse
430
* time.
431
*/
432
bool gs_input_prim_type_specified;
433
bool tcs_output_vertices_specified;
434
435
/**
436
* Input layout qualifiers from GLSL 1.50 (geometry shader controls),
437
* and GLSL 4.00 (tessellation evaluation shader)
438
*/
439
struct ast_type_qualifier *in_qualifier;
440
441
/**
442
* True if a compute shader input local size was specified using a layout
443
* directive.
444
*
445
* Note: this value is computed at ast_to_hir time rather than at parse
446
* time.
447
*/
448
bool cs_input_local_size_specified;
449
450
/**
451
* If cs_input_local_size_specified is true, the local size that was
452
* specified. Otherwise ignored.
453
*/
454
unsigned cs_input_local_size[3];
455
456
/**
457
* True if a compute shader input local variable size was specified using
458
* a layout directive as specified by ARB_compute_variable_group_size.
459
*/
460
bool cs_input_local_size_variable_specified;
461
462
/**
463
* Arrangement of invocations used to calculate derivatives in a compute
464
* shader. From NV_compute_shader_derivatives.
465
*/
466
enum gl_derivative_group cs_derivative_group;
467
468
/**
469
* True if a shader declare bindless_sampler/bindless_image, and
470
* respectively bound_sampler/bound_image at global scope as specified by
471
* ARB_bindless_texture.
472
*/
473
bool bindless_sampler_specified;
474
bool bindless_image_specified;
475
bool bound_sampler_specified;
476
bool bound_image_specified;
477
478
/**
479
* Output layout qualifiers from GLSL 1.50 (geometry shader controls),
480
* and GLSL 4.00 (tessellation control shader).
481
*/
482
struct ast_type_qualifier *out_qualifier;
483
484
/**
485
* Printable list of GLSL versions supported by the current context
486
*
487
* \note
488
* This string should probably be generated per-context instead of per
489
* invokation of the compiler. This should be changed when the method of
490
* tracking supported GLSL versions changes.
491
*/
492
const char *supported_version_string;
493
494
/**
495
* Implementation defined limits that affect built-in variables, etc.
496
*
497
* \sa struct gl_constants (in mtypes.h)
498
*/
499
struct {
500
/* 1.10 */
501
unsigned MaxLights;
502
unsigned MaxClipPlanes;
503
unsigned MaxTextureUnits;
504
unsigned MaxTextureCoords;
505
unsigned MaxVertexAttribs;
506
unsigned MaxVertexUniformComponents;
507
unsigned MaxVertexTextureImageUnits;
508
unsigned MaxCombinedTextureImageUnits;
509
unsigned MaxTextureImageUnits;
510
unsigned MaxFragmentUniformComponents;
511
512
/* ARB_draw_buffers */
513
unsigned MaxDrawBuffers;
514
515
/* ARB_enhanced_layouts */
516
unsigned MaxTransformFeedbackBuffers;
517
unsigned MaxTransformFeedbackInterleavedComponents;
518
519
/* ARB_blend_func_extended */
520
unsigned MaxDualSourceDrawBuffers;
521
522
/* 3.00 ES */
523
int MinProgramTexelOffset;
524
int MaxProgramTexelOffset;
525
526
/* 1.50 */
527
unsigned MaxVertexOutputComponents;
528
unsigned MaxGeometryInputComponents;
529
unsigned MaxGeometryOutputComponents;
530
unsigned MaxGeometryShaderInvocations;
531
unsigned MaxFragmentInputComponents;
532
unsigned MaxGeometryTextureImageUnits;
533
unsigned MaxGeometryOutputVertices;
534
unsigned MaxGeometryTotalOutputComponents;
535
unsigned MaxGeometryUniformComponents;
536
537
/* ARB_shader_atomic_counters */
538
unsigned MaxVertexAtomicCounters;
539
unsigned MaxTessControlAtomicCounters;
540
unsigned MaxTessEvaluationAtomicCounters;
541
unsigned MaxGeometryAtomicCounters;
542
unsigned MaxFragmentAtomicCounters;
543
unsigned MaxCombinedAtomicCounters;
544
unsigned MaxAtomicBufferBindings;
545
546
/* These are also atomic counter related, but they weren't added to
547
* until atomic counters were added to core in GLSL 4.20 and GLSL ES
548
* 3.10.
549
*/
550
unsigned MaxVertexAtomicCounterBuffers;
551
unsigned MaxTessControlAtomicCounterBuffers;
552
unsigned MaxTessEvaluationAtomicCounterBuffers;
553
unsigned MaxGeometryAtomicCounterBuffers;
554
unsigned MaxFragmentAtomicCounterBuffers;
555
unsigned MaxCombinedAtomicCounterBuffers;
556
unsigned MaxAtomicCounterBufferSize;
557
558
/* ARB_compute_shader */
559
unsigned MaxComputeAtomicCounterBuffers;
560
unsigned MaxComputeAtomicCounters;
561
unsigned MaxComputeImageUniforms;
562
unsigned MaxComputeTextureImageUnits;
563
unsigned MaxComputeUniformComponents;
564
unsigned MaxComputeWorkGroupCount[3];
565
unsigned MaxComputeWorkGroupSize[3];
566
567
/* ARB_shader_image_load_store */
568
unsigned MaxImageUnits;
569
unsigned MaxCombinedShaderOutputResources;
570
unsigned MaxImageSamples;
571
unsigned MaxVertexImageUniforms;
572
unsigned MaxTessControlImageUniforms;
573
unsigned MaxTessEvaluationImageUniforms;
574
unsigned MaxGeometryImageUniforms;
575
unsigned MaxFragmentImageUniforms;
576
unsigned MaxCombinedImageUniforms;
577
578
/* ARB_viewport_array */
579
unsigned MaxViewports;
580
581
/* ARB_tessellation_shader */
582
unsigned MaxPatchVertices;
583
unsigned MaxTessGenLevel;
584
unsigned MaxTessControlInputComponents;
585
unsigned MaxTessControlOutputComponents;
586
unsigned MaxTessControlTextureImageUnits;
587
unsigned MaxTessEvaluationInputComponents;
588
unsigned MaxTessEvaluationOutputComponents;
589
unsigned MaxTessEvaluationTextureImageUnits;
590
unsigned MaxTessPatchComponents;
591
unsigned MaxTessControlTotalOutputComponents;
592
unsigned MaxTessControlUniformComponents;
593
unsigned MaxTessEvaluationUniformComponents;
594
595
/* GL 4.5 / OES_sample_variables */
596
unsigned MaxSamples;
597
} Const;
598
599
/**
600
* During AST to IR conversion, pointer to current IR function
601
*
602
* Will be \c NULL whenever the AST to IR conversion is not inside a
603
* function definition.
604
*/
605
class ir_function_signature *current_function;
606
607
/**
608
* During AST to IR conversion, pointer to the toplevel IR
609
* instruction list being generated.
610
*/
611
exec_list *toplevel_ir;
612
613
/** Have we found a return statement in this function? */
614
bool found_return;
615
616
/** Have we found the interlock builtins in this function? */
617
bool found_begin_interlock;
618
bool found_end_interlock;
619
620
/** Was there an error during compilation? */
621
bool error;
622
623
/**
624
* Are all shader inputs / outputs invariant?
625
*
626
* This is set when the 'STDGL invariant(all)' pragma is used.
627
*/
628
bool all_invariant;
629
630
/** Loop or switch statement containing the current instructions. */
631
class ast_iteration_statement *loop_nesting_ast;
632
633
struct glsl_switch_state switch_state;
634
635
/** List of structures defined in user code. */
636
const glsl_type **user_structures;
637
unsigned num_user_structures;
638
639
char *info_log;
640
641
/**
642
* Are warnings enabled?
643
*
644
* Emission of warngins is controlled by '#pragma warning(...)'.
645
*/
646
bool warnings_enabled;
647
648
/**
649
* \name Enable bits for GLSL extensions
650
*/
651
/*@{*/
652
/* ARB extensions go here, sorted alphabetically.
653
*/
654
bool ARB_ES3_1_compatibility_enable;
655
bool ARB_ES3_1_compatibility_warn;
656
bool ARB_ES3_2_compatibility_enable;
657
bool ARB_ES3_2_compatibility_warn;
658
bool ARB_arrays_of_arrays_enable;
659
bool ARB_arrays_of_arrays_warn;
660
bool ARB_bindless_texture_enable;
661
bool ARB_bindless_texture_warn;
662
bool ARB_compatibility_enable;
663
bool ARB_compatibility_warn;
664
bool ARB_compute_shader_enable;
665
bool ARB_compute_shader_warn;
666
bool ARB_compute_variable_group_size_enable;
667
bool ARB_compute_variable_group_size_warn;
668
bool ARB_conservative_depth_enable;
669
bool ARB_conservative_depth_warn;
670
bool ARB_cull_distance_enable;
671
bool ARB_cull_distance_warn;
672
bool ARB_derivative_control_enable;
673
bool ARB_derivative_control_warn;
674
bool ARB_draw_buffers_enable;
675
bool ARB_draw_buffers_warn;
676
bool ARB_draw_instanced_enable;
677
bool ARB_draw_instanced_warn;
678
bool ARB_enhanced_layouts_enable;
679
bool ARB_enhanced_layouts_warn;
680
bool ARB_explicit_attrib_location_enable;
681
bool ARB_explicit_attrib_location_warn;
682
bool ARB_explicit_uniform_location_enable;
683
bool ARB_explicit_uniform_location_warn;
684
bool ARB_fragment_coord_conventions_enable;
685
bool ARB_fragment_coord_conventions_warn;
686
bool ARB_fragment_layer_viewport_enable;
687
bool ARB_fragment_layer_viewport_warn;
688
bool ARB_fragment_shader_interlock_enable;
689
bool ARB_fragment_shader_interlock_warn;
690
bool ARB_gpu_shader5_enable;
691
bool ARB_gpu_shader5_warn;
692
bool ARB_gpu_shader_fp64_enable;
693
bool ARB_gpu_shader_fp64_warn;
694
bool ARB_gpu_shader_int64_enable;
695
bool ARB_gpu_shader_int64_warn;
696
bool ARB_post_depth_coverage_enable;
697
bool ARB_post_depth_coverage_warn;
698
bool ARB_sample_shading_enable;
699
bool ARB_sample_shading_warn;
700
bool ARB_separate_shader_objects_enable;
701
bool ARB_separate_shader_objects_warn;
702
bool ARB_shader_atomic_counter_ops_enable;
703
bool ARB_shader_atomic_counter_ops_warn;
704
bool ARB_shader_atomic_counters_enable;
705
bool ARB_shader_atomic_counters_warn;
706
bool ARB_shader_ballot_enable;
707
bool ARB_shader_ballot_warn;
708
bool ARB_shader_bit_encoding_enable;
709
bool ARB_shader_bit_encoding_warn;
710
bool ARB_shader_clock_enable;
711
bool ARB_shader_clock_warn;
712
bool ARB_shader_draw_parameters_enable;
713
bool ARB_shader_draw_parameters_warn;
714
bool ARB_shader_group_vote_enable;
715
bool ARB_shader_group_vote_warn;
716
bool ARB_shader_image_load_store_enable;
717
bool ARB_shader_image_load_store_warn;
718
bool ARB_shader_image_size_enable;
719
bool ARB_shader_image_size_warn;
720
bool ARB_shader_precision_enable;
721
bool ARB_shader_precision_warn;
722
bool ARB_shader_stencil_export_enable;
723
bool ARB_shader_stencil_export_warn;
724
bool ARB_shader_storage_buffer_object_enable;
725
bool ARB_shader_storage_buffer_object_warn;
726
bool ARB_shader_subroutine_enable;
727
bool ARB_shader_subroutine_warn;
728
bool ARB_shader_texture_image_samples_enable;
729
bool ARB_shader_texture_image_samples_warn;
730
bool ARB_shader_texture_lod_enable;
731
bool ARB_shader_texture_lod_warn;
732
bool ARB_shader_viewport_layer_array_enable;
733
bool ARB_shader_viewport_layer_array_warn;
734
bool ARB_shading_language_420pack_enable;
735
bool ARB_shading_language_420pack_warn;
736
bool ARB_shading_language_include_enable;
737
bool ARB_shading_language_include_warn;
738
bool ARB_shading_language_packing_enable;
739
bool ARB_shading_language_packing_warn;
740
bool ARB_tessellation_shader_enable;
741
bool ARB_tessellation_shader_warn;
742
bool ARB_texture_cube_map_array_enable;
743
bool ARB_texture_cube_map_array_warn;
744
bool ARB_texture_gather_enable;
745
bool ARB_texture_gather_warn;
746
bool ARB_texture_multisample_enable;
747
bool ARB_texture_multisample_warn;
748
bool ARB_texture_query_levels_enable;
749
bool ARB_texture_query_levels_warn;
750
bool ARB_texture_query_lod_enable;
751
bool ARB_texture_query_lod_warn;
752
bool ARB_texture_rectangle_enable;
753
bool ARB_texture_rectangle_warn;
754
bool ARB_uniform_buffer_object_enable;
755
bool ARB_uniform_buffer_object_warn;
756
bool ARB_vertex_attrib_64bit_enable;
757
bool ARB_vertex_attrib_64bit_warn;
758
bool ARB_viewport_array_enable;
759
bool ARB_viewport_array_warn;
760
761
/* KHR extensions go here, sorted alphabetically.
762
*/
763
bool KHR_blend_equation_advanced_enable;
764
bool KHR_blend_equation_advanced_warn;
765
766
/* OES extensions go here, sorted alphabetically.
767
*/
768
bool OES_EGL_image_external_enable;
769
bool OES_EGL_image_external_warn;
770
bool OES_EGL_image_external_essl3_enable;
771
bool OES_EGL_image_external_essl3_warn;
772
bool OES_geometry_point_size_enable;
773
bool OES_geometry_point_size_warn;
774
bool OES_geometry_shader_enable;
775
bool OES_geometry_shader_warn;
776
bool OES_gpu_shader5_enable;
777
bool OES_gpu_shader5_warn;
778
bool OES_primitive_bounding_box_enable;
779
bool OES_primitive_bounding_box_warn;
780
bool OES_sample_variables_enable;
781
bool OES_sample_variables_warn;
782
bool OES_shader_image_atomic_enable;
783
bool OES_shader_image_atomic_warn;
784
bool OES_shader_io_blocks_enable;
785
bool OES_shader_io_blocks_warn;
786
bool OES_shader_multisample_interpolation_enable;
787
bool OES_shader_multisample_interpolation_warn;
788
bool OES_standard_derivatives_enable;
789
bool OES_standard_derivatives_warn;
790
bool OES_tessellation_point_size_enable;
791
bool OES_tessellation_point_size_warn;
792
bool OES_tessellation_shader_enable;
793
bool OES_tessellation_shader_warn;
794
bool OES_texture_3D_enable;
795
bool OES_texture_3D_warn;
796
bool OES_texture_buffer_enable;
797
bool OES_texture_buffer_warn;
798
bool OES_texture_cube_map_array_enable;
799
bool OES_texture_cube_map_array_warn;
800
bool OES_texture_storage_multisample_2d_array_enable;
801
bool OES_texture_storage_multisample_2d_array_warn;
802
bool OES_viewport_array_enable;
803
bool OES_viewport_array_warn;
804
805
/* All other extensions go here, sorted alphabetically.
806
*/
807
bool AMD_conservative_depth_enable;
808
bool AMD_conservative_depth_warn;
809
bool AMD_gpu_shader_int64_enable;
810
bool AMD_gpu_shader_int64_warn;
811
bool AMD_shader_stencil_export_enable;
812
bool AMD_shader_stencil_export_warn;
813
bool AMD_shader_trinary_minmax_enable;
814
bool AMD_shader_trinary_minmax_warn;
815
bool AMD_texture_texture4_enable;
816
bool AMD_texture_texture4_warn;
817
bool AMD_vertex_shader_layer_enable;
818
bool AMD_vertex_shader_layer_warn;
819
bool AMD_vertex_shader_viewport_index_enable;
820
bool AMD_vertex_shader_viewport_index_warn;
821
bool ANDROID_extension_pack_es31a_enable;
822
bool ANDROID_extension_pack_es31a_warn;
823
bool EXT_blend_func_extended_enable;
824
bool EXT_blend_func_extended_warn;
825
bool EXT_clip_cull_distance_enable;
826
bool EXT_clip_cull_distance_warn;
827
bool EXT_demote_to_helper_invocation_enable;
828
bool EXT_demote_to_helper_invocation_warn;
829
bool EXT_draw_buffers_enable;
830
bool EXT_draw_buffers_warn;
831
bool EXT_draw_instanced_enable;
832
bool EXT_draw_instanced_warn;
833
bool EXT_frag_depth_enable;
834
bool EXT_frag_depth_warn;
835
bool EXT_geometry_point_size_enable;
836
bool EXT_geometry_point_size_warn;
837
bool EXT_geometry_shader_enable;
838
bool EXT_geometry_shader_warn;
839
bool EXT_gpu_shader4_enable;
840
bool EXT_gpu_shader4_warn;
841
bool EXT_gpu_shader5_enable;
842
bool EXT_gpu_shader5_warn;
843
bool EXT_primitive_bounding_box_enable;
844
bool EXT_primitive_bounding_box_warn;
845
bool EXT_separate_shader_objects_enable;
846
bool EXT_separate_shader_objects_warn;
847
bool EXT_shader_framebuffer_fetch_enable;
848
bool EXT_shader_framebuffer_fetch_warn;
849
bool EXT_shader_framebuffer_fetch_non_coherent_enable;
850
bool EXT_shader_framebuffer_fetch_non_coherent_warn;
851
bool EXT_shader_group_vote_enable;
852
bool EXT_shader_group_vote_warn;
853
bool EXT_shader_image_load_formatted_enable;
854
bool EXT_shader_image_load_formatted_warn;
855
bool EXT_shader_image_load_store_enable;
856
bool EXT_shader_image_load_store_warn;
857
bool EXT_shader_implicit_conversions_enable;
858
bool EXT_shader_implicit_conversions_warn;
859
bool EXT_shader_integer_mix_enable;
860
bool EXT_shader_integer_mix_warn;
861
bool EXT_shader_io_blocks_enable;
862
bool EXT_shader_io_blocks_warn;
863
bool EXT_shader_samples_identical_enable;
864
bool EXT_shader_samples_identical_warn;
865
bool EXT_tessellation_point_size_enable;
866
bool EXT_tessellation_point_size_warn;
867
bool EXT_tessellation_shader_enable;
868
bool EXT_tessellation_shader_warn;
869
bool EXT_texture_array_enable;
870
bool EXT_texture_array_warn;
871
bool EXT_texture_buffer_enable;
872
bool EXT_texture_buffer_warn;
873
bool EXT_texture_cube_map_array_enable;
874
bool EXT_texture_cube_map_array_warn;
875
bool EXT_texture_query_lod_enable;
876
bool EXT_texture_query_lod_warn;
877
bool EXT_texture_shadow_lod_enable;
878
bool EXT_texture_shadow_lod_warn;
879
bool INTEL_conservative_rasterization_enable;
880
bool INTEL_conservative_rasterization_warn;
881
bool INTEL_shader_atomic_float_minmax_enable;
882
bool INTEL_shader_atomic_float_minmax_warn;
883
bool INTEL_shader_integer_functions2_enable;
884
bool INTEL_shader_integer_functions2_warn;
885
bool MESA_shader_integer_functions_enable;
886
bool MESA_shader_integer_functions_warn;
887
bool NV_compute_shader_derivatives_enable;
888
bool NV_compute_shader_derivatives_warn;
889
bool NV_fragment_shader_interlock_enable;
890
bool NV_fragment_shader_interlock_warn;
891
bool NV_image_formats_enable;
892
bool NV_image_formats_warn;
893
bool NV_shader_atomic_float_enable;
894
bool NV_shader_atomic_float_warn;
895
bool NV_shader_atomic_int64_enable;
896
bool NV_shader_atomic_int64_warn;
897
bool NV_viewport_array2_enable;
898
bool NV_viewport_array2_warn;
899
/*@}*/
900
901
/** Extensions supported by the OpenGL implementation. */
902
const struct gl_extensions *extensions;
903
904
bool uses_builtin_functions;
905
bool fs_uses_gl_fragcoord;
906
907
/**
908
* For geometry shaders, size of the most recently seen input declaration
909
* that was a sized array, or 0 if no sized input array declarations have
910
* been seen.
911
*
912
* Unused for other shader types.
913
*/
914
unsigned gs_input_size;
915
916
bool fs_early_fragment_tests;
917
918
bool fs_inner_coverage;
919
920
bool fs_post_depth_coverage;
921
922
bool fs_pixel_interlock_ordered;
923
bool fs_pixel_interlock_unordered;
924
bool fs_sample_interlock_ordered;
925
bool fs_sample_interlock_unordered;
926
927
unsigned fs_blend_support;
928
929
/**
930
* For tessellation control shaders, size of the most recently seen output
931
* declaration that was a sized array, or 0 if no sized output array
932
* declarations have been seen.
933
*
934
* Unused for other shader types.
935
*/
936
unsigned tcs_output_size;
937
938
/** Atomic counter offsets by binding */
939
unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
940
941
/** Whether gl_Layer output is viewport-relative. */
942
bool redeclares_gl_layer;
943
bool layer_viewport_relative;
944
945
bool allow_extension_directive_midshader;
946
bool allow_glsl_120_subset_in_110;
947
bool allow_builtin_variable_redeclaration;
948
bool ignore_write_to_readonly_var;
949
950
/**
951
* Known subroutine type declarations.
952
*/
953
int num_subroutine_types;
954
ir_function **subroutine_types;
955
956
/**
957
* Functions that are associated with
958
* subroutine types.
959
*/
960
int num_subroutines;
961
ir_function **subroutines;
962
963
/**
964
* field selection temporary parser storage -
965
* did the parser just parse a dot.
966
*/
967
bool is_field;
968
969
/**
970
* seen values for clip/cull distance sizes
971
* so we can check totals aren't too large.
972
*/
973
unsigned clip_dist_size, cull_dist_size;
974
};
975
976
# define YYLLOC_DEFAULT(Current, Rhs, N) \
977
do { \
978
if (N) \
979
{ \
980
(Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
981
(Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
982
(Current).last_line = YYRHSLOC(Rhs, N).last_line; \
983
(Current).last_column = YYRHSLOC(Rhs, N).last_column; \
984
(Current).path = YYRHSLOC(Rhs, N).path; \
985
} \
986
else \
987
{ \
988
(Current).first_line = (Current).last_line = \
989
YYRHSLOC(Rhs, 0).last_line; \
990
(Current).first_column = (Current).last_column = \
991
YYRHSLOC(Rhs, 0).last_column; \
992
(Current).path = YYRHSLOC(Rhs, 0).path; \
993
} \
994
(Current).source = 0; \
995
} while (0)
996
997
/**
998
* Emit a warning to the shader log
999
*
1000
* \sa _mesa_glsl_error
1001
*/
1002
extern void _mesa_glsl_warning(const YYLTYPE *locp,
1003
_mesa_glsl_parse_state *state,
1004
const char *fmt, ...);
1005
1006
extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
1007
const char *string);
1008
1009
extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
1010
1011
union YYSTYPE;
1012
extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
1013
void *scanner);
1014
1015
extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
1016
1017
/**
1018
* Process elements of the #extension directive
1019
*
1020
* \return
1021
* If \c name and \c behavior are valid, \c true is returned. Otherwise
1022
* \c false is returned.
1023
*/
1024
extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
1025
const char *behavior,
1026
YYLTYPE *behavior_locp,
1027
_mesa_glsl_parse_state *state);
1028
1029
#endif /* __cplusplus */
1030
1031
1032
/*
1033
* These definitions apply to C and C++
1034
*/
1035
#ifdef __cplusplus
1036
extern "C" {
1037
#endif
1038
1039
struct glcpp_parser;
1040
struct _mesa_glsl_parse_state;
1041
1042
typedef void (*glcpp_extension_iterator)(
1043
struct _mesa_glsl_parse_state *state,
1044
void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1045
struct glcpp_parser *data,
1046
unsigned version,
1047
bool es);
1048
1049
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
1050
glcpp_extension_iterator extensions,
1051
struct _mesa_glsl_parse_state *state,
1052
struct gl_context *gl_ctx);
1053
1054
extern void
1055
_mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1056
struct glsl_symbol_table *src,
1057
struct glsl_symbol_table *dest);
1058
1059
#ifdef __cplusplus
1060
}
1061
#endif
1062
1063
1064
#endif /* GLSL_PARSER_EXTRAS_H */
1065
1066