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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/compiler/glsl/glsl_to_nir.h
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/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Connor Abbott ([email protected])
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*
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*/
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#ifndef GLSL_TO_NIR_H
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#define GLSL_TO_NIR_H
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#include "compiler/nir/nir.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct gl_shader_program;
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nir_shader *glsl_to_nir(struct gl_context *ctx,
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const struct gl_shader_program *shader_prog,
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gl_shader_stage stage,
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const nir_shader_compiler_options *options);
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nir_shader *glsl_float64_funcs_to_nir(struct gl_context *ctx,
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const nir_shader_compiler_options *options);
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#ifdef __cplusplus
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}
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#endif
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#endif /* GLSL_TO_NIR_H */
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