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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/compiler/nir/nir_gather_info.c
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_deref.h"
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#include "main/menums.h"
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static bool
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src_is_invocation_id(const nir_src *src)
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{
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assert(src->is_ssa);
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if (src->ssa->parent_instr->type != nir_instr_type_intrinsic)
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return false;
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return nir_instr_as_intrinsic(src->ssa->parent_instr)->intrinsic ==
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nir_intrinsic_load_invocation_id;
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}
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static void
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get_deref_info(nir_shader *shader, nir_variable *var, nir_deref_instr *deref,
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bool *cross_invocation, bool *indirect)
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{
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*cross_invocation = false;
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*indirect = false;
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const bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage);
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nir_deref_path path;
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nir_deref_path_init(&path, deref, NULL);
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assert(path.path[0]->deref_type == nir_deref_type_var);
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nir_deref_instr **p = &path.path[1];
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/* Vertex index is the outermost array index. */
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if (is_arrayed) {
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assert((*p)->deref_type == nir_deref_type_array);
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*cross_invocation = !src_is_invocation_id(&(*p)->arr.index);
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p++;
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}
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/* We always lower indirect dereferences for "compact" array vars. */
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if (!path.path[0]->var->data.compact) {
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/* Non-compact array vars: find out if they are indirect. */
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for (; *p; p++) {
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if ((*p)->deref_type == nir_deref_type_array) {
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*indirect |= !nir_src_is_const((*p)->arr.index);
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} else if ((*p)->deref_type == nir_deref_type_struct) {
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/* Struct indices are always constant. */
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} else {
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unreachable("Unsupported deref type");
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}
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}
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}
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nir_deref_path_finish(&path);
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}
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static void
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set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
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nir_deref_instr *deref, bool is_output_read)
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{
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for (int i = 0; i < len; i++) {
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assert(var->data.location != -1);
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int idx = var->data.location + offset + i;
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bool is_patch_generic = var->data.patch &&
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idx != VARYING_SLOT_TESS_LEVEL_INNER &&
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idx != VARYING_SLOT_TESS_LEVEL_OUTER &&
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idx != VARYING_SLOT_BOUNDING_BOX0 &&
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idx != VARYING_SLOT_BOUNDING_BOX1;
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uint64_t bitfield;
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if (is_patch_generic) {
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assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
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bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
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}
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else {
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assert(idx < VARYING_SLOT_MAX);
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bitfield = BITFIELD64_BIT(idx);
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}
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bool cross_invocation;
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bool indirect;
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get_deref_info(shader, var, deref, &cross_invocation, &indirect);
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if (var->data.mode == nir_var_shader_in) {
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if (is_patch_generic) {
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shader->info.patch_inputs_read |= bitfield;
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if (indirect)
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shader->info.patch_inputs_read_indirectly |= bitfield;
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} else {
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shader->info.inputs_read |= bitfield;
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if (indirect)
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shader->info.inputs_read_indirectly |= bitfield;
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}
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if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
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shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield;
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if (shader->info.stage == MESA_SHADER_FRAGMENT) {
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shader->info.fs.uses_sample_qualifier |= var->data.sample;
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}
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} else {
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assert(var->data.mode == nir_var_shader_out);
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if (is_output_read) {
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if (is_patch_generic) {
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shader->info.patch_outputs_read |= bitfield;
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if (indirect)
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shader->info.patch_outputs_accessed_indirectly |= bitfield;
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} else {
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shader->info.outputs_read |= bitfield;
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if (indirect)
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shader->info.outputs_accessed_indirectly |= bitfield;
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}
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if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
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shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield;
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} else {
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if (is_patch_generic) {
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shader->info.patch_outputs_written |= bitfield;
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if (indirect)
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shader->info.patch_outputs_accessed_indirectly |= bitfield;
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} else if (!var->data.read_only) {
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shader->info.outputs_written |= bitfield;
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if (indirect)
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shader->info.outputs_accessed_indirectly |= bitfield;
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}
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}
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if (var->data.fb_fetch_output) {
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shader->info.outputs_read |= bitfield;
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if (shader->info.stage == MESA_SHADER_FRAGMENT)
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shader->info.fs.uses_fbfetch_output = true;
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}
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if (shader->info.stage == MESA_SHADER_FRAGMENT &&
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!is_output_read && var->data.index == 1)
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shader->info.fs.color_is_dual_source = true;
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}
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}
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}
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/**
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* Mark an entire variable as used. Caller must ensure that the variable
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* represents a shader input or output.
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*/
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static void
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mark_whole_variable(nir_shader *shader, nir_variable *var,
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nir_deref_instr *deref, bool is_output_read)
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{
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const struct glsl_type *type = var->type;
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if (nir_is_arrayed_io(var, shader->info.stage)) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
177
178
if (var->data.per_view) {
179
/* TODO: Per view and Per Vertex are not currently used together. When
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* they start to be used (e.g. when adding Primitive Replication for GS
181
* on Intel), verify that "peeling" the type twice is correct. This
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* assert ensures we remember it.
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*/
184
assert(!nir_is_arrayed_io(var, shader->info.stage));
185
assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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189
const unsigned slots =
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var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
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: glsl_count_attribute_slots(type, false);
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set_io_mask(shader, var, 0, slots, deref, is_output_read);
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}
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static unsigned
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get_io_offset(nir_deref_instr *deref, nir_variable *var, bool is_arrayed)
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{
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if (var->data.compact) {
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assert(deref->deref_type == nir_deref_type_array);
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return nir_src_is_const(deref->arr.index) ?
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(nir_src_as_uint(deref->arr.index) + var->data.location_frac) / 4u :
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(unsigned)-1;
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}
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unsigned offset = 0;
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for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
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if (d->deref_type == nir_deref_type_array) {
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if (is_arrayed && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var)
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break;
212
213
if (!nir_src_is_const(d->arr.index))
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return -1;
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offset += glsl_count_attribute_slots(d->type, false) *
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nir_src_as_uint(d->arr.index);
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} else if (d->deref_type == nir_deref_type_struct) {
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const struct glsl_type *parent_type = nir_deref_instr_parent(d)->type;
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for (unsigned i = 0; i < d->strct.index; i++) {
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const struct glsl_type *field_type = glsl_get_struct_field(parent_type, i);
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offset += glsl_count_attribute_slots(field_type, false);
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}
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}
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}
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return offset;
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}
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/**
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* Try to mark a portion of the given varying as used. Caller must ensure
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* that the variable represents a shader input or output.
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*
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* If the index can't be interpreted as a constant, or some other problem
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* occurs, then nothing will be marked and false will be returned.
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*/
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static bool
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try_mask_partial_io(nir_shader *shader, nir_variable *var,
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nir_deref_instr *deref, bool is_output_read)
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{
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const struct glsl_type *type = var->type;
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bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage);
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if (is_arrayed) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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/* Per view variables will be considered as a whole. */
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if (var->data.per_view)
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return false;
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unsigned offset = get_io_offset(deref, var, is_arrayed);
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if (offset == -1)
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return false;
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const unsigned slots =
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var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
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: glsl_count_attribute_slots(type, false);
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261
if (offset >= slots) {
262
/* Constant index outside the bounds of the matrix/array. This could
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* arise as a result of constant folding of a legal GLSL program.
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*
265
* Even though the spec says that indexing outside the bounds of a
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* matrix/array results in undefined behaviour, we don't want to pass
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* out-of-range values to set_io_mask() (since this could result in
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* slots that don't exist being marked as used), so just let the caller
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* mark the whole variable as used.
270
*/
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return false;
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}
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unsigned len = glsl_count_attribute_slots(deref->type, false);
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set_io_mask(shader, var, offset, len, deref, is_output_read);
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return true;
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}
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/** Returns true if the given intrinsic writes external memory
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*
281
* Only returns true for writes to globally visible memory, not scratch and
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* not shared.
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*/
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bool
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nir_intrinsic_writes_external_memory(const nir_intrinsic_instr *instr)
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{
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switch (instr->intrinsic) {
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case nir_intrinsic_atomic_counter_inc:
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case nir_intrinsic_atomic_counter_inc_deref:
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case nir_intrinsic_atomic_counter_add:
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case nir_intrinsic_atomic_counter_add_deref:
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case nir_intrinsic_atomic_counter_pre_dec:
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case nir_intrinsic_atomic_counter_pre_dec_deref:
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case nir_intrinsic_atomic_counter_post_dec:
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case nir_intrinsic_atomic_counter_post_dec_deref:
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case nir_intrinsic_atomic_counter_min:
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case nir_intrinsic_atomic_counter_min_deref:
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case nir_intrinsic_atomic_counter_max:
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case nir_intrinsic_atomic_counter_max_deref:
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case nir_intrinsic_atomic_counter_and:
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case nir_intrinsic_atomic_counter_and_deref:
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case nir_intrinsic_atomic_counter_or:
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case nir_intrinsic_atomic_counter_or_deref:
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case nir_intrinsic_atomic_counter_xor:
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case nir_intrinsic_atomic_counter_xor_deref:
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case nir_intrinsic_atomic_counter_exchange:
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case nir_intrinsic_atomic_counter_exchange_deref:
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case nir_intrinsic_atomic_counter_comp_swap:
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case nir_intrinsic_atomic_counter_comp_swap_deref:
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case nir_intrinsic_bindless_image_atomic_add:
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case nir_intrinsic_bindless_image_atomic_and:
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case nir_intrinsic_bindless_image_atomic_comp_swap:
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case nir_intrinsic_bindless_image_atomic_dec_wrap:
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case nir_intrinsic_bindless_image_atomic_exchange:
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case nir_intrinsic_bindless_image_atomic_fadd:
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case nir_intrinsic_bindless_image_atomic_imax:
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case nir_intrinsic_bindless_image_atomic_imin:
318
case nir_intrinsic_bindless_image_atomic_inc_wrap:
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case nir_intrinsic_bindless_image_atomic_or:
320
case nir_intrinsic_bindless_image_atomic_umax:
321
case nir_intrinsic_bindless_image_atomic_umin:
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case nir_intrinsic_bindless_image_atomic_xor:
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case nir_intrinsic_bindless_image_store:
324
case nir_intrinsic_bindless_image_store_raw_intel:
325
case nir_intrinsic_global_atomic_add:
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case nir_intrinsic_global_atomic_and:
327
case nir_intrinsic_global_atomic_comp_swap:
328
case nir_intrinsic_global_atomic_exchange:
329
case nir_intrinsic_global_atomic_fadd:
330
case nir_intrinsic_global_atomic_fcomp_swap:
331
case nir_intrinsic_global_atomic_fmax:
332
case nir_intrinsic_global_atomic_fmin:
333
case nir_intrinsic_global_atomic_imax:
334
case nir_intrinsic_global_atomic_imin:
335
case nir_intrinsic_global_atomic_or:
336
case nir_intrinsic_global_atomic_umax:
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case nir_intrinsic_global_atomic_umin:
338
case nir_intrinsic_global_atomic_xor:
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case nir_intrinsic_image_atomic_add:
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case nir_intrinsic_image_atomic_and:
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case nir_intrinsic_image_atomic_comp_swap:
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case nir_intrinsic_image_atomic_dec_wrap:
343
case nir_intrinsic_image_atomic_exchange:
344
case nir_intrinsic_image_atomic_fadd:
345
case nir_intrinsic_image_atomic_imax:
346
case nir_intrinsic_image_atomic_imin:
347
case nir_intrinsic_image_atomic_inc_wrap:
348
case nir_intrinsic_image_atomic_or:
349
case nir_intrinsic_image_atomic_umax:
350
case nir_intrinsic_image_atomic_umin:
351
case nir_intrinsic_image_atomic_xor:
352
case nir_intrinsic_image_deref_atomic_add:
353
case nir_intrinsic_image_deref_atomic_and:
354
case nir_intrinsic_image_deref_atomic_comp_swap:
355
case nir_intrinsic_image_deref_atomic_dec_wrap:
356
case nir_intrinsic_image_deref_atomic_exchange:
357
case nir_intrinsic_image_deref_atomic_fadd:
358
case nir_intrinsic_image_deref_atomic_imax:
359
case nir_intrinsic_image_deref_atomic_imin:
360
case nir_intrinsic_image_deref_atomic_inc_wrap:
361
case nir_intrinsic_image_deref_atomic_or:
362
case nir_intrinsic_image_deref_atomic_umax:
363
case nir_intrinsic_image_deref_atomic_umin:
364
case nir_intrinsic_image_deref_atomic_xor:
365
case nir_intrinsic_image_deref_store:
366
case nir_intrinsic_image_deref_store_raw_intel:
367
case nir_intrinsic_image_store:
368
case nir_intrinsic_image_store_raw_intel:
369
case nir_intrinsic_ssbo_atomic_add:
370
case nir_intrinsic_ssbo_atomic_add_ir3:
371
case nir_intrinsic_ssbo_atomic_and:
372
case nir_intrinsic_ssbo_atomic_and_ir3:
373
case nir_intrinsic_ssbo_atomic_comp_swap:
374
case nir_intrinsic_ssbo_atomic_comp_swap_ir3:
375
case nir_intrinsic_ssbo_atomic_exchange:
376
case nir_intrinsic_ssbo_atomic_exchange_ir3:
377
case nir_intrinsic_ssbo_atomic_fadd:
378
case nir_intrinsic_ssbo_atomic_fcomp_swap:
379
case nir_intrinsic_ssbo_atomic_fmax:
380
case nir_intrinsic_ssbo_atomic_fmin:
381
case nir_intrinsic_ssbo_atomic_imax:
382
case nir_intrinsic_ssbo_atomic_imax_ir3:
383
case nir_intrinsic_ssbo_atomic_imin:
384
case nir_intrinsic_ssbo_atomic_imin_ir3:
385
case nir_intrinsic_ssbo_atomic_or:
386
case nir_intrinsic_ssbo_atomic_or_ir3:
387
case nir_intrinsic_ssbo_atomic_umax:
388
case nir_intrinsic_ssbo_atomic_umax_ir3:
389
case nir_intrinsic_ssbo_atomic_umin:
390
case nir_intrinsic_ssbo_atomic_umin_ir3:
391
case nir_intrinsic_ssbo_atomic_xor:
392
case nir_intrinsic_ssbo_atomic_xor_ir3:
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case nir_intrinsic_store_global:
394
case nir_intrinsic_store_global_ir3:
395
case nir_intrinsic_store_ssbo:
396
case nir_intrinsic_store_ssbo_ir3:
397
return true;
398
399
case nir_intrinsic_store_deref:
400
case nir_intrinsic_deref_atomic_add:
401
case nir_intrinsic_deref_atomic_imin:
402
case nir_intrinsic_deref_atomic_umin:
403
case nir_intrinsic_deref_atomic_imax:
404
case nir_intrinsic_deref_atomic_umax:
405
case nir_intrinsic_deref_atomic_and:
406
case nir_intrinsic_deref_atomic_or:
407
case nir_intrinsic_deref_atomic_xor:
408
case nir_intrinsic_deref_atomic_exchange:
409
case nir_intrinsic_deref_atomic_comp_swap:
410
case nir_intrinsic_deref_atomic_fadd:
411
case nir_intrinsic_deref_atomic_fmin:
412
case nir_intrinsic_deref_atomic_fmax:
413
case nir_intrinsic_deref_atomic_fcomp_swap:
414
return nir_deref_mode_may_be(nir_src_as_deref(instr->src[0]),
415
nir_var_mem_ssbo | nir_var_mem_global);
416
417
default:
418
return false;
419
}
420
}
421
422
static void
423
gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
424
void *dead_ctx)
425
{
426
uint64_t slot_mask = 0;
427
uint16_t slot_mask_16bit = 0;
428
429
if (nir_intrinsic_infos[instr->intrinsic].index_map[NIR_INTRINSIC_IO_SEMANTICS] > 0) {
430
nir_io_semantics semantics = nir_intrinsic_io_semantics(instr);
431
432
if (semantics.location >= VARYING_SLOT_PATCH0 &&
433
semantics.location <= VARYING_SLOT_PATCH31) {
434
/* Generic per-patch I/O. */
435
assert((shader->info.stage == MESA_SHADER_TESS_EVAL &&
436
instr->intrinsic == nir_intrinsic_load_input) ||
437
(shader->info.stage == MESA_SHADER_TESS_CTRL &&
438
(instr->intrinsic == nir_intrinsic_load_output ||
439
instr->intrinsic == nir_intrinsic_store_output)));
440
441
semantics.location -= VARYING_SLOT_PATCH0;
442
}
443
444
if (semantics.location >= VARYING_SLOT_VAR0_16BIT &&
445
semantics.location <= VARYING_SLOT_VAR15_16BIT) {
446
/* Convert num_slots from the units of half vectors to full vectors. */
447
unsigned num_slots = (semantics.num_slots + semantics.high_16bits + 1) / 2;
448
slot_mask_16bit =
449
BITFIELD_RANGE(semantics.location - VARYING_SLOT_VAR0_16BIT, num_slots);
450
} else {
451
slot_mask = BITFIELD64_RANGE(semantics.location, semantics.num_slots);
452
assert(util_bitcount64(slot_mask) == semantics.num_slots);
453
}
454
}
455
456
switch (instr->intrinsic) {
457
case nir_intrinsic_demote:
458
case nir_intrinsic_demote_if:
459
shader->info.fs.uses_demote = true;
460
FALLTHROUGH; /* quads with helper lanes only might be discarded entirely */
461
case nir_intrinsic_discard:
462
case nir_intrinsic_discard_if:
463
/* Freedreno uses the discard_if intrinsic to end GS invocations that
464
* don't produce a vertex, so we only set uses_discard if executing on
465
* a fragment shader. */
466
if (shader->info.stage == MESA_SHADER_FRAGMENT)
467
shader->info.fs.uses_discard = true;
468
break;
469
470
case nir_intrinsic_terminate:
471
case nir_intrinsic_terminate_if:
472
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
473
shader->info.fs.uses_discard = true;
474
break;
475
476
case nir_intrinsic_interp_deref_at_centroid:
477
case nir_intrinsic_interp_deref_at_sample:
478
case nir_intrinsic_interp_deref_at_offset:
479
case nir_intrinsic_interp_deref_at_vertex:
480
case nir_intrinsic_load_deref:
481
case nir_intrinsic_store_deref:{
482
nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
483
if (nir_deref_mode_is_one_of(deref, nir_var_shader_in |
484
nir_var_shader_out)) {
485
nir_variable *var = nir_deref_instr_get_variable(deref);
486
bool is_output_read = false;
487
if (var->data.mode == nir_var_shader_out &&
488
instr->intrinsic == nir_intrinsic_load_deref)
489
is_output_read = true;
490
491
if (!try_mask_partial_io(shader, var, deref, is_output_read))
492
mark_whole_variable(shader, var, deref, is_output_read);
493
494
/* We need to track which input_reads bits correspond to a
495
* dvec3/dvec4 input attribute */
496
if (shader->info.stage == MESA_SHADER_VERTEX &&
497
var->data.mode == nir_var_shader_in &&
498
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
499
for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
500
int idx = var->data.location + i;
501
shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
502
}
503
}
504
}
505
if (nir_intrinsic_writes_external_memory(instr))
506
shader->info.writes_memory = true;
507
break;
508
}
509
510
case nir_intrinsic_load_input:
511
case nir_intrinsic_load_per_vertex_input:
512
case nir_intrinsic_load_input_vertex:
513
case nir_intrinsic_load_interpolated_input:
514
if (shader->info.stage == MESA_SHADER_TESS_EVAL &&
515
instr->intrinsic == nir_intrinsic_load_input) {
516
shader->info.patch_inputs_read |= slot_mask;
517
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
518
shader->info.patch_inputs_read_indirectly |= slot_mask;
519
} else {
520
shader->info.inputs_read |= slot_mask;
521
shader->info.inputs_read_16bit |= slot_mask_16bit;
522
if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
523
shader->info.inputs_read_indirectly |= slot_mask;
524
shader->info.inputs_read_indirectly_16bit |= slot_mask_16bit;
525
}
526
}
527
528
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
529
instr->intrinsic == nir_intrinsic_load_per_vertex_input &&
530
!src_is_invocation_id(nir_get_io_vertex_index_src(instr)))
531
shader->info.tess.tcs_cross_invocation_inputs_read |= slot_mask;
532
break;
533
534
case nir_intrinsic_load_output:
535
case nir_intrinsic_load_per_vertex_output:
536
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
537
instr->intrinsic == nir_intrinsic_load_output) {
538
shader->info.patch_outputs_read |= slot_mask;
539
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
540
shader->info.patch_outputs_accessed_indirectly |= slot_mask;
541
} else {
542
shader->info.outputs_read |= slot_mask;
543
shader->info.outputs_read_16bit |= slot_mask_16bit;
544
if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
545
shader->info.outputs_accessed_indirectly |= slot_mask;
546
shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit;
547
}
548
}
549
550
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
551
instr->intrinsic == nir_intrinsic_load_per_vertex_output &&
552
!src_is_invocation_id(nir_get_io_vertex_index_src(instr)))
553
shader->info.tess.tcs_cross_invocation_outputs_read |= slot_mask;
554
555
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
556
nir_intrinsic_io_semantics(instr).fb_fetch_output)
557
shader->info.fs.uses_fbfetch_output = true;
558
break;
559
560
case nir_intrinsic_store_output:
561
case nir_intrinsic_store_per_vertex_output:
562
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
563
instr->intrinsic == nir_intrinsic_store_output) {
564
shader->info.patch_outputs_written |= slot_mask;
565
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
566
shader->info.patch_outputs_accessed_indirectly |= slot_mask;
567
} else {
568
shader->info.outputs_written |= slot_mask;
569
shader->info.outputs_written_16bit |= slot_mask_16bit;
570
if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
571
shader->info.outputs_accessed_indirectly |= slot_mask;
572
shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit;
573
}
574
}
575
576
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
577
nir_intrinsic_io_semantics(instr).dual_source_blend_index)
578
shader->info.fs.color_is_dual_source = true;
579
break;
580
581
case nir_intrinsic_load_color0:
582
case nir_intrinsic_load_color1:
583
shader->info.inputs_read |=
584
BITFIELD64_BIT(VARYING_SLOT_COL0 <<
585
(instr->intrinsic == nir_intrinsic_load_color1));
586
FALLTHROUGH;
587
case nir_intrinsic_load_subgroup_size:
588
case nir_intrinsic_load_subgroup_invocation:
589
case nir_intrinsic_load_subgroup_eq_mask:
590
case nir_intrinsic_load_subgroup_ge_mask:
591
case nir_intrinsic_load_subgroup_gt_mask:
592
case nir_intrinsic_load_subgroup_le_mask:
593
case nir_intrinsic_load_subgroup_lt_mask:
594
case nir_intrinsic_load_num_subgroups:
595
case nir_intrinsic_load_subgroup_id:
596
case nir_intrinsic_load_vertex_id:
597
case nir_intrinsic_load_instance_id:
598
case nir_intrinsic_load_vertex_id_zero_base:
599
case nir_intrinsic_load_base_vertex:
600
case nir_intrinsic_load_first_vertex:
601
case nir_intrinsic_load_is_indexed_draw:
602
case nir_intrinsic_load_base_instance:
603
case nir_intrinsic_load_draw_id:
604
case nir_intrinsic_load_invocation_id:
605
case nir_intrinsic_load_frag_coord:
606
case nir_intrinsic_load_frag_shading_rate:
607
case nir_intrinsic_load_point_coord:
608
case nir_intrinsic_load_line_coord:
609
case nir_intrinsic_load_front_face:
610
case nir_intrinsic_load_sample_id:
611
case nir_intrinsic_load_sample_pos:
612
case nir_intrinsic_load_sample_mask_in:
613
case nir_intrinsic_load_helper_invocation:
614
case nir_intrinsic_load_tess_coord:
615
case nir_intrinsic_load_patch_vertices_in:
616
case nir_intrinsic_load_primitive_id:
617
case nir_intrinsic_load_tess_level_outer:
618
case nir_intrinsic_load_tess_level_inner:
619
case nir_intrinsic_load_tess_level_outer_default:
620
case nir_intrinsic_load_tess_level_inner_default:
621
case nir_intrinsic_load_local_invocation_id:
622
case nir_intrinsic_load_local_invocation_index:
623
case nir_intrinsic_load_global_invocation_id:
624
case nir_intrinsic_load_base_global_invocation_id:
625
case nir_intrinsic_load_global_invocation_index:
626
case nir_intrinsic_load_workgroup_id:
627
case nir_intrinsic_load_num_workgroups:
628
case nir_intrinsic_load_workgroup_size:
629
case nir_intrinsic_load_work_dim:
630
case nir_intrinsic_load_user_data_amd:
631
case nir_intrinsic_load_view_index:
632
case nir_intrinsic_load_barycentric_model:
633
case nir_intrinsic_load_gs_header_ir3:
634
case nir_intrinsic_load_tcs_header_ir3:
635
BITSET_SET(shader->info.system_values_read,
636
nir_system_value_from_intrinsic(instr->intrinsic));
637
break;
638
639
case nir_intrinsic_load_barycentric_pixel:
640
if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
641
nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
642
BITSET_SET(shader->info.system_values_read,
643
SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
644
} else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
645
BITSET_SET(shader->info.system_values_read,
646
SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
647
}
648
break;
649
650
case nir_intrinsic_load_barycentric_centroid:
651
if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
652
nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
653
BITSET_SET(shader->info.system_values_read,
654
SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
655
} else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
656
BITSET_SET(shader->info.system_values_read,
657
SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
658
}
659
break;
660
661
case nir_intrinsic_load_barycentric_sample:
662
if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
663
nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
664
BITSET_SET(shader->info.system_values_read,
665
SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
666
} else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
667
BITSET_SET(shader->info.system_values_read,
668
SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE);
669
}
670
if (shader->info.stage == MESA_SHADER_FRAGMENT)
671
shader->info.fs.uses_sample_qualifier = true;
672
break;
673
674
case nir_intrinsic_quad_broadcast:
675
case nir_intrinsic_quad_swap_horizontal:
676
case nir_intrinsic_quad_swap_vertical:
677
case nir_intrinsic_quad_swap_diagonal:
678
case nir_intrinsic_quad_swizzle_amd:
679
if (shader->info.stage == MESA_SHADER_FRAGMENT)
680
shader->info.fs.needs_quad_helper_invocations = true;
681
break;
682
683
case nir_intrinsic_vote_any:
684
case nir_intrinsic_vote_all:
685
case nir_intrinsic_vote_feq:
686
case nir_intrinsic_vote_ieq:
687
case nir_intrinsic_ballot:
688
case nir_intrinsic_ballot_bit_count_exclusive:
689
case nir_intrinsic_ballot_bit_count_inclusive:
690
case nir_intrinsic_ballot_bitfield_extract:
691
case nir_intrinsic_ballot_bit_count_reduce:
692
case nir_intrinsic_ballot_find_lsb:
693
case nir_intrinsic_ballot_find_msb:
694
case nir_intrinsic_first_invocation:
695
case nir_intrinsic_read_invocation:
696
case nir_intrinsic_read_first_invocation:
697
case nir_intrinsic_elect:
698
case nir_intrinsic_reduce:
699
case nir_intrinsic_inclusive_scan:
700
case nir_intrinsic_exclusive_scan:
701
case nir_intrinsic_shuffle:
702
case nir_intrinsic_shuffle_xor:
703
case nir_intrinsic_shuffle_up:
704
case nir_intrinsic_shuffle_down:
705
case nir_intrinsic_write_invocation_amd:
706
if (shader->info.stage == MESA_SHADER_FRAGMENT)
707
shader->info.fs.needs_all_helper_invocations = true;
708
if (shader->info.stage == MESA_SHADER_COMPUTE)
709
shader->info.cs.uses_wide_subgroup_intrinsics = true;
710
break;
711
712
case nir_intrinsic_end_primitive:
713
case nir_intrinsic_end_primitive_with_counter:
714
assert(shader->info.stage == MESA_SHADER_GEOMETRY);
715
shader->info.gs.uses_end_primitive = 1;
716
FALLTHROUGH;
717
718
case nir_intrinsic_emit_vertex:
719
case nir_intrinsic_emit_vertex_with_counter:
720
shader->info.gs.active_stream_mask |= 1 << nir_intrinsic_stream_id(instr);
721
722
break;
723
724
case nir_intrinsic_control_barrier:
725
shader->info.uses_control_barrier = true;
726
break;
727
728
case nir_intrinsic_scoped_barrier:
729
shader->info.uses_control_barrier |=
730
nir_intrinsic_execution_scope(instr) != NIR_SCOPE_NONE;
731
732
shader->info.uses_memory_barrier |=
733
nir_intrinsic_memory_scope(instr) != NIR_SCOPE_NONE;
734
break;
735
736
case nir_intrinsic_memory_barrier:
737
case nir_intrinsic_group_memory_barrier:
738
case nir_intrinsic_memory_barrier_atomic_counter:
739
case nir_intrinsic_memory_barrier_buffer:
740
case nir_intrinsic_memory_barrier_image:
741
case nir_intrinsic_memory_barrier_shared:
742
case nir_intrinsic_memory_barrier_tcs_patch:
743
shader->info.uses_memory_barrier = true;
744
break;
745
746
default:
747
if (nir_intrinsic_writes_external_memory(instr))
748
shader->info.writes_memory = true;
749
break;
750
}
751
}
752
753
static void
754
gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
755
{
756
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
757
nir_tex_instr_has_implicit_derivative(instr))
758
shader->info.fs.needs_quad_helper_invocations = true;
759
760
switch (instr->op) {
761
case nir_texop_tg4:
762
shader->info.uses_texture_gather = true;
763
break;
764
default:
765
break;
766
}
767
}
768
769
static void
770
gather_alu_info(nir_alu_instr *instr, nir_shader *shader)
771
{
772
switch (instr->op) {
773
case nir_op_fddx:
774
case nir_op_fddy:
775
shader->info.uses_fddx_fddy = true;
776
FALLTHROUGH;
777
case nir_op_fddx_fine:
778
case nir_op_fddy_fine:
779
case nir_op_fddx_coarse:
780
case nir_op_fddy_coarse:
781
if (shader->info.stage == MESA_SHADER_FRAGMENT)
782
shader->info.fs.needs_quad_helper_invocations = true;
783
break;
784
default:
785
break;
786
}
787
788
const nir_op_info *info = &nir_op_infos[instr->op];
789
790
for (unsigned i = 0; i < info->num_inputs; i++) {
791
if (nir_alu_type_get_base_type(info->input_types[i]) == nir_type_float)
792
shader->info.bit_sizes_float |= nir_src_bit_size(instr->src[i].src);
793
else
794
shader->info.bit_sizes_int |= nir_src_bit_size(instr->src[i].src);
795
}
796
if (nir_alu_type_get_base_type(info->output_type) == nir_type_float)
797
shader->info.bit_sizes_float |= nir_dest_bit_size(instr->dest.dest);
798
else
799
shader->info.bit_sizes_int |= nir_dest_bit_size(instr->dest.dest);
800
}
801
802
static void
803
gather_info_block(nir_block *block, nir_shader *shader, void *dead_ctx)
804
{
805
nir_foreach_instr(instr, block) {
806
switch (instr->type) {
807
case nir_instr_type_alu:
808
gather_alu_info(nir_instr_as_alu(instr), shader);
809
break;
810
case nir_instr_type_intrinsic:
811
gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx);
812
break;
813
case nir_instr_type_tex:
814
gather_tex_info(nir_instr_as_tex(instr), shader);
815
break;
816
case nir_instr_type_call:
817
assert(!"nir_shader_gather_info only works if functions are inlined");
818
break;
819
default:
820
break;
821
}
822
}
823
}
824
825
void
826
nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
827
{
828
shader->info.num_textures = 0;
829
shader->info.num_images = 0;
830
shader->info.image_buffers = 0;
831
shader->info.msaa_images = 0;
832
shader->info.bit_sizes_float = 0;
833
shader->info.bit_sizes_int = 0;
834
835
nir_foreach_uniform_variable(var, shader) {
836
/* Bindless textures and images don't use non-bindless slots.
837
* Interface blocks imply inputs, outputs, UBO, or SSBO, which can only
838
* mean bindless.
839
*/
840
if (var->data.bindless || var->interface_type)
841
continue;
842
843
shader->info.num_textures += glsl_type_get_sampler_count(var->type);
844
845
unsigned num_image_slots = glsl_type_get_image_count(var->type);
846
if (num_image_slots) {
847
const struct glsl_type *image_type = glsl_without_array(var->type);
848
849
if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_BUF) {
850
shader->info.image_buffers |=
851
BITFIELD_RANGE(shader->info.num_images, num_image_slots);
852
}
853
if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_MS) {
854
shader->info.msaa_images |=
855
BITFIELD_RANGE(shader->info.num_images, num_image_slots);
856
}
857
shader->info.num_images += num_image_slots;
858
}
859
}
860
861
shader->info.inputs_read = 0;
862
shader->info.outputs_written = 0;
863
shader->info.outputs_read = 0;
864
shader->info.inputs_read_16bit = 0;
865
shader->info.outputs_written_16bit = 0;
866
shader->info.outputs_read_16bit = 0;
867
shader->info.inputs_read_indirectly_16bit = 0;
868
shader->info.outputs_accessed_indirectly_16bit = 0;
869
shader->info.patch_outputs_read = 0;
870
shader->info.patch_inputs_read = 0;
871
shader->info.patch_outputs_written = 0;
872
BITSET_ZERO(shader->info.system_values_read);
873
shader->info.inputs_read_indirectly = 0;
874
shader->info.outputs_accessed_indirectly = 0;
875
shader->info.patch_inputs_read_indirectly = 0;
876
shader->info.patch_outputs_accessed_indirectly = 0;
877
878
if (shader->info.stage == MESA_SHADER_VERTEX) {
879
shader->info.vs.double_inputs = 0;
880
}
881
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
882
shader->info.fs.uses_sample_qualifier = false;
883
shader->info.fs.uses_discard = false;
884
shader->info.fs.uses_demote = false;
885
shader->info.fs.color_is_dual_source = false;
886
shader->info.fs.uses_fbfetch_output = false;
887
shader->info.fs.needs_quad_helper_invocations = false;
888
shader->info.fs.needs_all_helper_invocations = false;
889
}
890
if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
891
shader->info.tess.tcs_cross_invocation_inputs_read = 0;
892
shader->info.tess.tcs_cross_invocation_outputs_read = 0;
893
}
894
895
shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
896
897
void *dead_ctx = ralloc_context(NULL);
898
nir_foreach_block(block, entrypoint) {
899
gather_info_block(block, shader, dead_ctx);
900
}
901
ralloc_free(dead_ctx);
902
903
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
904
(shader->info.fs.uses_sample_qualifier ||
905
(BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
906
BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS)))) {
907
/* This shouldn't be cleared because if optimizations remove all
908
* sample-qualified inputs and that pass is run again, the sample
909
* shading must stay enabled.
910
*/
911
shader->info.fs.uses_sample_shading = true;
912
}
913
}
914
915