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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/egl/main/eglsurface.h
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/**************************************************************************
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*
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* Copyright 2008 VMware, Inc.
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* Copyright 2009-2010 Chia-I Wu <[email protected]>
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* Copyright 2010 LunarG, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef EGLSURFACE_INCLUDED
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#define EGLSURFACE_INCLUDED
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#include "c99_compat.h"
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#include "egltypedefs.h"
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#include "egldisplay.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct _egl_xy
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{
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EGLint x;
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EGLint y;
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};
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struct _egl_hdr_metadata
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{
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struct _egl_xy display_primary_r;
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struct _egl_xy display_primary_g;
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struct _egl_xy display_primary_b;
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struct _egl_xy white_point;
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EGLint max_luminance;
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EGLint min_luminance;
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EGLint max_cll;
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EGLint max_fall;
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};
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/**
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* "Base" class for device driver surfaces.
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*/
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struct _egl_surface
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{
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/* A surface is a display resource */
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_EGLResource Resource;
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/* The context that is currently bound to the surface */
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_EGLContext *CurrentContext;
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_EGLConfig *Config;
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EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
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/* The native surface is lost. The EGL spec requires certain functions
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* to generate EGL_BAD_NATIVE_WINDOW when given this surface.
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*/
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EGLBoolean Lost;
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/* attributes set by attribute list */
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EGLint Width, Height;
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EGLenum TextureFormat;
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EGLenum TextureTarget;
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EGLBoolean MipmapTexture;
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EGLBoolean LargestPbuffer;
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/**
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* Value of EGL_RENDER_BUFFER selected at creation.
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*
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* The user may select, for window surfaces, the EGL_RENDER_BUFFER through
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* the attribute list of eglCreateWindowSurface(). The EGL spec allows the
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* implementation to ignore request, though; hence why we maintain both
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* RequestedRenderBuffer and ActiveRenderBuffer. For pbuffer and pixmap
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* surfaces, the EGL spec hard-codes the EGL_RENDER_BUFFER value and the
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* user must not provide it in the attribute list.
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*
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* Normally, the attribute is immutable and after surface creation.
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* However, EGL_KHR_mutable_render_buffer allows the user to change it in
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* window surfaces via eglSurfaceAttrib, in which case
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* eglQuerySurface(EGL_RENDER_BUFFER) will immediately afterwards return
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* the requested value but the actual render buffer used by the context
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* does not change until completion of the next eglSwapBuffers call.
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*
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* From the EGL_KHR_mutable_render_buffer spec (v12):
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*
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* Querying EGL_RENDER_BUFFER returns the buffer which client API
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* rendering is requested to use. For a window surface, this is the
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* attribute value specified when the surface was created or last set
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* via eglSurfaceAttrib.
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*
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* eglQueryContext(EGL_RENDER_BUFFER) ignores this.
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*/
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EGLenum RequestedRenderBuffer;
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/**
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* The EGL_RENDER_BUFFER in use by the context.
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*
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* This is valid only when bound as the draw surface. This may differ from
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* the RequestedRenderBuffer.
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*
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* Refer to eglQueryContext(EGL_RENDER_BUFFER) in the EGL spec.
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* eglQuerySurface(EGL_RENDER_BUFFER) ignores this.
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*
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* If a window surface is bound as the draw surface and has a pending,
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* user-requested change to EGL_RENDER_BUFFER, then the next eglSwapBuffers
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* will flush the pending change. (The flush of EGL_RENDER_BUFFER state may
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* occur without the implicit glFlush induced by eglSwapBuffers). The spec
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* requires that the flush occur at that time and nowhere else. During the
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* state-flush, we copy RequestedRenderBuffer to ActiveRenderBuffer.
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*
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* From the EGL_KHR_mutable_render_buffer spec (v12):
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*
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* If [...] there is a pending change to the EGL_RENDER_BUFFER
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* attribute, eglSwapBuffers performs an implicit flush operation on the
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* context and effects the attribute change.
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*/
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EGLenum ActiveRenderBuffer;
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EGLenum VGAlphaFormat;
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EGLenum VGColorspace;
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EGLenum GLColorspace;
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/* attributes set by eglSurfaceAttrib */
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EGLint MipmapLevel;
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EGLenum MultisampleResolve;
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EGLenum SwapBehavior;
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EGLint HorizontalResolution, VerticalResolution;
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EGLint AspectRatio;
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EGLint SwapInterval;
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/* EGL_KHR_partial_update
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* True if the damage region is already set
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* between frame boundaries.
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*/
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EGLBoolean SetDamageRegionCalled;
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/* EGL_KHR_partial_update
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* True if the buffer age is read by the client
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* between frame boundaries.
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*/
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EGLBoolean BufferAgeRead;
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/* True if the surface is bound to an OpenGL ES texture */
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EGLBoolean BoundToTexture;
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EGLBoolean PostSubBufferSupportedNV;
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EGLBoolean ProtectedContent;
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struct _egl_hdr_metadata HdrMetadata;
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void *NativeSurface;
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};
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extern EGLBoolean
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_eglInitSurface(_EGLSurface *surf, _EGLDisplay *disp, EGLint type,
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_EGLConfig *config, const EGLint *attrib_list,
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void *native_surface);
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extern EGLBoolean
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_eglQuerySurface(_EGLDisplay *disp, _EGLSurface *surf, EGLint attribute, EGLint *value);
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extern EGLBoolean
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_eglSurfaceAttrib(_EGLDisplay *disp, _EGLSurface *surf, EGLint attribute, EGLint value);
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extern EGLBoolean
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_eglBindTexImage(_EGLDisplay *disp, _EGLSurface *surf, EGLint buffer);
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extern EGLBoolean
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_eglReleaseTexImage(_EGLDisplay *disp, _EGLSurface *surf, EGLint buffer);
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extern EGLBoolean
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_eglSurfaceHasMutableRenderBuffer(_EGLSurface *surf);
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extern EGLBoolean
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_eglSurfaceInSharedBufferMode(_EGLSurface *surf);
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/**
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* Increment reference count for the surface.
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*/
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static inline _EGLSurface *
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_eglGetSurface(_EGLSurface *surf)
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{
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if (surf)
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_eglGetResource(&surf->Resource);
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return surf;
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}
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/**
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* Decrement reference count for the surface.
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*/
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static inline EGLBoolean
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_eglPutSurface(_EGLSurface *surf)
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{
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return (surf) ? _eglPutResource(&surf->Resource) : EGL_FALSE;
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}
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/**
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* Link a surface to its display and return the handle of the link.
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* The handle can be passed to client directly.
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*/
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static inline EGLSurface
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_eglLinkSurface(_EGLSurface *surf)
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{
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_eglLinkResource(&surf->Resource, _EGL_RESOURCE_SURFACE);
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return (EGLSurface) surf;
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}
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/**
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* Unlink a linked surface from its display.
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* Accessing an unlinked surface should generate EGL_BAD_SURFACE error.
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*/
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static inline void
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_eglUnlinkSurface(_EGLSurface *surf)
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{
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_eglUnlinkResource(&surf->Resource, _EGL_RESOURCE_SURFACE);
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}
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/**
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* Lookup a handle to find the linked surface.
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* Return NULL if the handle has no corresponding linked surface.
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*/
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static inline _EGLSurface *
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_eglLookupSurface(EGLSurface surface, _EGLDisplay *disp)
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{
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_EGLSurface *surf = (_EGLSurface *) surface;
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if (!disp || !_eglCheckResource((void *) surf, _EGL_RESOURCE_SURFACE, disp))
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surf = NULL;
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return surf;
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}
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/**
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* Return the handle of a linked surface, or EGL_NO_SURFACE.
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*/
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static inline EGLSurface
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_eglGetSurfaceHandle(_EGLSurface *surf)
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{
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_EGLResource *res = (_EGLResource *) surf;
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return (res && _eglIsResourceLinked(res)) ?
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(EGLSurface) surf : EGL_NO_SURFACE;
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}
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#ifdef __cplusplus
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}
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#endif
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#endif /* EGLSURFACE_INCLUDED */
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