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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/freedreno/afuc/emu.h
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/*
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* Copyright © 2021 Google, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _EMU_H_
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#define _EMU_H_
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#include <stdbool.h>
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#include <stdint.h>
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#include "util/bitset.h"
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#include "afuc.h"
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#define EMU_NUM_GPR_REGS 32
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struct emu_gpr_regs {
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BITSET_DECLARE(written, EMU_NUM_GPR_REGS);
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union {
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uint32_t pc;
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uint32_t val[EMU_NUM_GPR_REGS];
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};
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};
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#define EMU_NUM_CONTROL_REGS 0x1000
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struct emu_control_regs {
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BITSET_DECLARE(written, EMU_NUM_CONTROL_REGS);
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uint32_t val[EMU_NUM_CONTROL_REGS];
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};
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#define EMU_NUM_GPU_REGS 0x10000
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struct emu_gpu_regs {
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BITSET_DECLARE(written, EMU_NUM_GPU_REGS);
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uint32_t val[EMU_NUM_GPU_REGS];
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};
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#define EMU_NUM_PIPE_REGS 0x100
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struct emu_pipe_regs {
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BITSET_DECLARE(written, EMU_NUM_PIPE_REGS);
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uint32_t val[EMU_NUM_PIPE_REGS];
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};
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/**
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* A simple queue implementation to buffer up cmdstream for the
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* emulated firmware to consume
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*/
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struct emu_queue {
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unsigned head, tail, count;
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uint32_t fifo[0x100];
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};
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static inline bool
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emu_queue_push(struct emu_queue *q, uint32_t val)
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{
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if (q->count >= ARRAY_SIZE(q->fifo))
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return false;
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q->count++;
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q->head++;
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q->head %= ARRAY_SIZE(q->fifo);
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q->fifo[q->head] = val;
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return true;
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}
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static inline bool
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emu_queue_pop(struct emu_queue *q, uint32_t *val)
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{
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if (!q->count)
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return false;
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q->count--;
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q->tail++;
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q->tail %= ARRAY_SIZE(q->fifo);
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*val = q->fifo[q->tail];
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return true;
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}
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/**
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* Draw-state (ie. CP_SET_DRAW_STATE) related emulation
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*/
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struct emu_draw_state {
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unsigned prev_draw_state_sel;
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unsigned write_idx;
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struct {
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union {
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uint32_t hdr;
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struct {
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uint16_t count; /* # of dwords */
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uint16_t mode_mask;
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};
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};
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union {
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uint32_t base_lohi[2];
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uint64_t base;
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};
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uint64_t sds_base;
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uint32_t sds_dwords;
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} state[32];
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};
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/**
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* The GPU memory size:
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*
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* The size is a bit arbitrary, and could be increased. The backing
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* storage is a MAP_ANONYMOUS mapping so untouched pages should not
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* have a cost other than consuming virtual address space.
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*
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* Use something >4gb so we can test that anything doing GPU pointer
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* math correctly handles rollover
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*/
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#define EMU_MEMORY_SIZE 0x200000000
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/**
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* The GPU "address" of the instructions themselves:
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*
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* Note address is kind of arbitrary, but should be something non-
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* zero to sanity check the bootstrap process and packet-table
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* loading
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*/
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#define EMU_INSTR_BASE 0x1000
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/**
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* Emulated hw state.
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*/
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struct emu {
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/**
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* In bootstrap mode, execute bootstrap without outputting anything.
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* Useful to (for example) extract packet-table.
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*/
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bool quiet;
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bool lpac;
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uint32_t *instrs;
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unsigned sizedwords;
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unsigned gpu_id;
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struct emu_control_regs control_regs;
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struct emu_pipe_regs pipe_regs;
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struct emu_gpu_regs gpu_regs;
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struct emu_gpr_regs gpr_regs;
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struct emu_draw_state draw_state;
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/* branch target to jump to after next instruction (ie. after delay-
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* slot):
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*/
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uint32_t branch_target;
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/* executed waitin, jump to handler after next instruction (ie. after
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* delay-slot):
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*/
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bool waitin;
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/* (r)un mode, don't stop for input until next waitin: */
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bool run_mode;
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/* carry-bits for add/sub for addhi/subhi */
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uint32_t carry;
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/* call-stack of saved PCs.. I expect this to be a fixed size, but not
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* sure what the actual size is
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*/
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uint32_t call_stack[5];
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int call_stack_idx;
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/* packet table (aka jmptable) has offsets for pm4 packet handlers: */
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uint32_t jmptbl[0x80];
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/* In reality ROQ is actually multiple queues, but we don't try
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* to model the hw that exactly (but instead only model the behavior)
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* so we just use this to buffer up cmdstream input
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*/
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struct emu_queue roq;
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/* Mode for writes to $data: */
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enum {
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DATA_ADDR,
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DATA_USRADDR,
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DATA_PIPE,
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} data_mode;
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/* GPU address space: */
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void *gpumem;
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/* A bitset would be prohibitively large to track memory writes, to
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* show in the state-change dump. But we can only write a single
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* dword per instruction (given that for (rep) and/or (xmov) we
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* dump state change at each "step" of the instruction.
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*
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* ~0 means no memory write
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*/
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uintptr_t gpumem_written;
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};
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/*
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* API for disasm to use:
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*/
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void emu_step(struct emu *emu);
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void emu_run_bootstrap(struct emu *emu);
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void emu_init(struct emu *emu);
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void emu_fini(struct emu *emu);
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/*
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* Internal APIs
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*/
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uint32_t emu_mem_read_dword(struct emu *emu, uintptr_t gpuaddr);
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void emu_mem_write_dword(struct emu *emu, uintptr_t gpuaddr, uint32_t val);
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/* UI: */
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void emu_main_prompt(struct emu *emu);
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void emu_clear_state_change(struct emu *emu);
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void emu_dump_state_change(struct emu *emu);
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/* Registers: */
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uint32_t emu_get_gpr_reg(struct emu *emu, unsigned n);
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void emu_set_gpr_reg(struct emu *emu, unsigned n, uint32_t val);
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void emu_set_gpu_reg(struct emu *emu, unsigned n, uint32_t val);
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uint32_t emu_get_control_reg(struct emu *emu, unsigned n);
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void emu_set_control_reg(struct emu *emu, unsigned n, uint32_t val);
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/* Register helpers for fixed fxn emulation, to avoid lots of boilerplate
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* for accessing other pipe/control registers.
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*
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* Example:
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* EMU_CONTROL_REG(REG_NAME);
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* val = emu_get_reg32(emu, &SOME_REG);
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*/
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struct emu_reg_accessor;
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struct emu_reg {
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const char *name;
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const struct emu_reg_accessor *accessor;
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unsigned offset;
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};
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extern const struct emu_reg_accessor emu_control_accessor;
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extern const struct emu_reg_accessor emu_pipe_accessor;
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extern const struct emu_reg_accessor emu_gpu_accessor;
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#define EMU_CONTROL_REG(name) static struct emu_reg name = { #name, &emu_control_accessor, ~0 }
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#define EMU_PIPE_REG(name) static struct emu_reg name = { #name, &emu_pipe_accessor, ~0 }
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#define EMU_GPU_REG(name) static struct emu_reg name = { #name, &emu_gpu_accessor, ~0 }
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unsigned emu_reg_offset(struct emu_reg *reg);
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uint32_t emu_get_reg32(struct emu *emu, struct emu_reg *reg);
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uint64_t emu_get_reg64(struct emu *emu, struct emu_reg *reg);
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void emu_set_reg32(struct emu *emu, struct emu_reg *reg, uint32_t val);
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void emu_set_reg64(struct emu *emu, struct emu_reg *reg, uint64_t val);
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/* Draw-state control reg emulation: */
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uint32_t emu_get_draw_state_reg(struct emu *emu, unsigned n);
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void emu_set_draw_state_reg(struct emu *emu, unsigned n, uint32_t val);
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/* Helpers: */
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#define printdelta(fmt, ...) afuc_printc(AFUC_ERR, fmt, ##__VA_ARGS__)
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#endif /* _ASM_H_ */
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