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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/freedreno/common/disasm.h
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/*
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* Copyright © 2012 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef DISASM_H_
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#define DISASM_H_
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "compiler/shader_enums.h"
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/* bitmask of debug flags */
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enum debug_t {
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PRINT_RAW = 0x1, /* dump raw hexdump */
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PRINT_VERBOSE = 0x2,
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PRINT_STATS = 0x4,
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EXPAND_REPEAT = 0x8,
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};
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struct shader_stats {
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/* instructions counts rpnN, and instlen does not */
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int instructions, instlen;
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int nops;
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int ss, sy;
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int constlen;
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int halfreg;
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int fullreg;
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uint16_t sstall;
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uint16_t mov_count;
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uint16_t cov_count;
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uint16_t last_baryf;
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uint16_t instrs_per_cat[8];
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};
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int disasm_a2xx(uint32_t *dwords, int sizedwords, int level,
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gl_shader_stage type);
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int disasm_a3xx(uint32_t *dwords, int sizedwords, int level, FILE *out,
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unsigned gpu_id);
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int disasm_a3xx_stat(uint32_t *dwords, int sizedwords, int level, FILE *out,
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unsigned gpu_id, struct shader_stats *stats);
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int try_disasm_a3xx(uint32_t *dwords, int sizedwords, int level, FILE *out,
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unsigned gpu_id);
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void disasm_a2xx_set_debug(enum debug_t debug);
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void disasm_a3xx_set_debug(enum debug_t debug);
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#endif /* DISASM_H_ */
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