Path: blob/21.2-virgl/src/freedreno/ir3/ir3_assembler.c
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/*1* Copyright © 2020 Google, Inc.2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,19* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE20* SOFTWARE.21*/2223#include "ir3_assembler.h"24#include "ir3_parser.h"25#include "ir3_shader.h"2627/**28* A helper to go from ir3 assembly to assembled shader. The shader has a29* single variant.30*/31struct ir3_shader *32ir3_parse_asm(struct ir3_compiler *c, struct ir3_kernel_info *info, FILE *in)33{34struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader));35shader->compiler = c;36shader->type = MESA_SHADER_COMPUTE;37mtx_init(&shader->variants_lock, mtx_plain);3839struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v));40v->type = MESA_SHADER_COMPUTE;41v->shader = shader;42v->const_state = rzalloc_size(v, sizeof(*v->const_state));4344shader->variants = v;45shader->variant_count = 1;4647info->numwg = INVALID_REG;4849for (int i = 0; i < MAX_BUFS; i++) {50info->buf_addr_regs[i] = INVALID_REG;51}5253/* Provide a default local_size in case the shader doesn't set it, so that54* we don't crash at least.55*/56v->local_size[0] = v->local_size[1] = v->local_size[2] = 1;5758v->ir = ir3_parse(v, info, in);59if (!v->ir)60goto error;6162ir3_debug_print(v->ir, "AFTER PARSING");6364v->bin = ir3_shader_assemble(v);65if (!v->bin)66goto error;6768return shader;6970error:71ralloc_free(shader);72return NULL;73}747576