Path: blob/21.2-virgl/src/freedreno/ir3/ir3_nir.h
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/*1* Copyright (C) 2015 Rob Clark <[email protected]>2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,19* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE20* SOFTWARE.21*22* Authors:23* Rob Clark <[email protected]>24*/2526#ifndef IR3_NIR_H_27#define IR3_NIR_H_2829#include "compiler/nir/nir.h"30#include "compiler/nir/nir_builder.h"31#include "compiler/shader_enums.h"3233#include "ir3_shader.h"3435bool ir3_nir_apply_trig_workarounds(nir_shader *shader);36bool ir3_nir_lower_imul(nir_shader *shader);37bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);38bool ir3_nir_lower_io_offsets(nir_shader *shader, int gpu_id);39bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader);40bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader);41bool ir3_nir_move_varying_inputs(nir_shader *shader);42int ir3_nir_coord_offset(nir_ssa_def *ssa);43bool ir3_nir_lower_tex_prefetch(nir_shader *shader);4445void ir3_nir_lower_to_explicit_output(nir_shader *shader,46struct ir3_shader_variant *v,47unsigned topology);48void ir3_nir_lower_to_explicit_input(nir_shader *shader,49struct ir3_shader_variant *v);50void ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader_variant *v,51unsigned topology);52void ir3_nir_lower_tess_eval(nir_shader *shader, struct ir3_shader_variant *v,53unsigned topology);54void ir3_nir_lower_gs(nir_shader *shader);5556const nir_shader_compiler_options *57ir3_get_compiler_options(struct ir3_compiler *compiler);58void ir3_optimize_loop(struct ir3_compiler *compiler, nir_shader *s);59void ir3_nir_lower_io_to_temporaries(nir_shader *s);60void ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s);61void ir3_nir_post_finalize(struct ir3_compiler *compiler, nir_shader *s);62void ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s);6364void ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,65struct ir3_const_state *const_state);66bool ir3_nir_lower_load_constant(nir_shader *nir, struct ir3_shader_variant *v);67void ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v);68bool ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v);69bool ir3_nir_fixup_load_uniform(nir_shader *nir);7071nir_ssa_def *ir3_nir_try_propagate_bit_shift(nir_builder *b,72nir_ssa_def *offset,73int32_t shift);7475static inline nir_intrinsic_instr *76ir3_bindless_resource(nir_src src)77{78if (!src.is_ssa)79return NULL;8081if (src.ssa->parent_instr->type != nir_instr_type_intrinsic)82return NULL;8384nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src.ssa->parent_instr);85if (intrin->intrinsic != nir_intrinsic_bindless_resource_ir3)86return NULL;8788return intrin;89}9091#endif /* IR3_NIR_H_ */929394