Path: blob/21.2-virgl/src/gallium/auxiliary/draw/draw_fs.c
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/**************************************************************************1*2* Copyright 2010 VMware, Inc.3* All Rights Reserved.4*5* Permission is hereby granted, free of charge, to any person obtaining a6* copy of this software and associated documentation files (the7* "Software"), to deal in the Software without restriction, including8* without limitation the rights to use, copy, modify, merge, publish,9* distribute, sub license, and/or sell copies of the Software, and to10* permit persons to whom the Software is furnished to do so, subject to11* the following conditions:12*13* The above copyright notice and this permission notice (including the14* next paragraph) shall be included in all copies or substantial portions15* of the Software.16*17* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS18* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF19* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.20* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR21* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,22* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE23* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.24*25**************************************************************************/2627#include "pipe/p_shader_tokens.h"2829#include "util/u_math.h"30#include "util/u_memory.h"31#include "util/u_prim.h"3233#include "tgsi/tgsi_parse.h"34#include "nir/nir_to_tgsi_info.h"3536#include "draw_fs.h"37#include "draw_private.h"38#include "draw_context.h"394041struct draw_fragment_shader *42draw_create_fragment_shader(struct draw_context *draw,43const struct pipe_shader_state *shader)44{45struct draw_fragment_shader *dfs;4647dfs = CALLOC_STRUCT(draw_fragment_shader);48if (dfs) {49dfs->base = *shader;50if (shader->type == PIPE_SHADER_IR_TGSI)51tgsi_scan_shader(shader->tokens, &dfs->info);52else53nir_tgsi_scan_shader(shader->ir.nir, &dfs->info, true);54}5556return dfs;57}585960void61draw_bind_fragment_shader(struct draw_context *draw,62struct draw_fragment_shader *dfs)63{64draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);6566draw->fs.fragment_shader = dfs;67}686970void71draw_delete_fragment_shader(struct draw_context *draw,72struct draw_fragment_shader *dfs)73{74FREE(dfs);75}76777879