Path: blob/21.2-virgl/src/gallium/auxiliary/draw/draw_gs.c
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/**************************************************************************1*2* Copyright 2009 VMware, Inc.3* All Rights Reserved.4*5* Permission is hereby granted, free of charge, to any person obtaining a6* copy of this software and associated documentation files (the7* "Software"), to deal in the Software without restriction, including8* without limitation the rights to use, copy, modify, merge, publish,9* distribute, sub license, and/or sell copies of the Software, and to10* permit persons to whom the Software is furnished to do so, subject to11* the following conditions:12*13* The above copyright notice and this permission notice (including the14* next paragraph) shall be included in all copies or substantial portions15* of the Software.16*17* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS18* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF19* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.20* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR21* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,22* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE23* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.24*25**************************************************************************/2627#include "draw_gs.h"2829#include "draw_private.h"30#include "draw_context.h"31#ifdef DRAW_LLVM_AVAILABLE32#include "draw_llvm.h"33#endif3435#include "tgsi/tgsi_parse.h"36#include "tgsi/tgsi_exec.h"37#include "nir/nir_to_tgsi_info.h"38#include "pipe/p_shader_tokens.h"3940#include "util/u_math.h"41#include "util/u_memory.h"42#include "util/u_prim.h"43#include "util/ralloc.h"44/* fixme: move it from here */45#define MAX_PRIMITIVES 644647static inline int48draw_gs_get_input_index(int semantic, int index,49const struct tgsi_shader_info *input_info)50{51int i;52const ubyte *input_semantic_names = input_info->output_semantic_name;53const ubyte *input_semantic_indices = input_info->output_semantic_index;54for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {55if (input_semantic_names[i] == semantic &&56input_semantic_indices[i] == index)57return i;58}59return -1;60}6162/**63* We execute geometry shaders in the SOA mode, so ideally we want to64* flush when the number of currently fetched primitives is equal to65* the number of elements in the SOA vector. This ensures that the66* throughput is optimized for the given vector instruction set.67*/68static inline boolean69draw_gs_should_flush(struct draw_geometry_shader *shader)70{71return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1);72}7374/*#define DEBUG_OUTPUTS 1*/75static void76tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,77unsigned stream,78unsigned num_primitives,79float (**p_output)[4])80{81struct tgsi_exec_machine *machine = shader->machine;82unsigned prim_idx, j, slot;83float (*output)[4];8485output = *p_output;8687/* Unswizzle all output results.88*/8990for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {91unsigned num_verts_per_prim = machine->Primitives[stream][prim_idx];92unsigned prim_offset = machine->PrimitiveOffsets[stream][prim_idx];93shader->stream[stream].primitive_lengths[prim_idx + shader->stream[stream].emitted_primitives] =94machine->Primitives[stream][prim_idx];95shader->stream[stream].emitted_vertices += num_verts_per_prim;9697for (j = 0; j < num_verts_per_prim; j++) {98int idx = prim_offset + j * shader->info.num_outputs;99#ifdef DEBUG_OUTPUTS100debug_printf("%d/%d) Output vert:\n", stream, idx / shader->info.num_outputs);101#endif102for (slot = 0; slot < shader->info.num_outputs; slot++) {103output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];104output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];105output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];106output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];107#ifdef DEBUG_OUTPUTS108debug_printf("\t%d: %f %f %f %f\n", slot,109output[slot][0],110output[slot][1],111output[slot][2],112output[slot][3]);113#endif114}115output = (float (*)[4])((char *)output + shader->vertex_size);116}117}118*p_output = output;119shader->stream[stream].emitted_primitives += num_primitives;120}121122/*#define DEBUG_INPUTS 1*/123static void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,124unsigned *indices,125unsigned num_vertices,126unsigned prim_idx)127{128struct tgsi_exec_machine *machine = shader->machine;129unsigned slot, i;130int vs_slot;131unsigned input_vertex_stride = shader->input_vertex_stride;132const float (*input_ptr)[4];133134int primid_sv = machine->SysSemanticToIndex[TGSI_SEMANTIC_PRIMID];135if (primid_sv != -1) {136for (unsigned j = 0; j < TGSI_QUAD_SIZE; j++)137machine->SystemValue[primid_sv].xyzw[0].i[j] = shader->in_prim_idx;138}139140input_ptr = shader->input;141142for (i = 0; i < num_vertices; ++i) {143const float (*input)[4];144#if DEBUG_INPUTS145debug_printf("%d) vertex index = %d (prim idx = %d)\n",146i, indices[i], prim_idx);147#endif148input = (const float (*)[4])(149(const char *)input_ptr + (indices[i] * input_vertex_stride));150for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {151unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;152if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {153machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx;154machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx;155machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx;156machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx;157} else {158vs_slot = draw_gs_get_input_index(159shader->info.input_semantic_name[slot],160shader->info.input_semantic_index[slot],161shader->input_info);162if (vs_slot < 0) {163debug_printf("VS/GS signature mismatch!\n");164machine->Inputs[idx].xyzw[0].f[prim_idx] = 0;165machine->Inputs[idx].xyzw[1].f[prim_idx] = 0;166machine->Inputs[idx].xyzw[2].f[prim_idx] = 0;167machine->Inputs[idx].xyzw[3].f[prim_idx] = 0;168} else {169#if DEBUG_INPUTS170debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",171slot, vs_slot, idx);172assert(!util_is_inf_or_nan(input[vs_slot][0]));173assert(!util_is_inf_or_nan(input[vs_slot][1]));174assert(!util_is_inf_or_nan(input[vs_slot][2]));175assert(!util_is_inf_or_nan(input[vs_slot][3]));176#endif177machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];178machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];179machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];180machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];181#if DEBUG_INPUTS182debug_printf("\t\t%f %f %f %f\n",183machine->Inputs[idx].xyzw[0].f[prim_idx],184machine->Inputs[idx].xyzw[1].f[prim_idx],185machine->Inputs[idx].xyzw[2].f[prim_idx],186machine->Inputs[idx].xyzw[3].f[prim_idx]);187#endif188++vs_slot;189}190}191}192}193}194195static void tgsi_gs_prepare(struct draw_geometry_shader *shader,196const void *constants[PIPE_MAX_CONSTANT_BUFFERS],197const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])198{199struct tgsi_exec_machine *machine = shader->machine;200tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,201constants, constants_size);202}203204static void tgsi_gs_run(struct draw_geometry_shader *shader,205unsigned input_primitives,206unsigned *out_prims)207{208struct tgsi_exec_machine *machine = shader->machine;209int i;210211if (shader->info.uses_invocationid) {212unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID];213for (int j = 0; j < TGSI_QUAD_SIZE; j++)214machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id;215}216217/* run interpreter */218tgsi_exec_machine_run(machine, 0);219220for (i = 0; i < 4; i++)221out_prims[i] = machine->OutputPrimCount[i];222}223224#ifdef DRAW_LLVM_AVAILABLE225226static void227llvm_fetch_gs_input(struct draw_geometry_shader *shader,228unsigned *indices,229unsigned num_vertices,230unsigned prim_idx)231{232unsigned slot, i;233int vs_slot;234unsigned input_vertex_stride = shader->input_vertex_stride;235const float (*input_ptr)[4];236float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;237238shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx;239240input_ptr = shader->input;241242for (i = 0; i < num_vertices; ++i) {243const float (*input)[4];244#if DEBUG_INPUTS245debug_printf("%d) vertex index = %d (prim idx = %d)\n",246i, indices[i], prim_idx);247#endif248input = (const float (*)[4])(249(const char *)input_ptr + (indices[i] * input_vertex_stride));250for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {251if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {252/* skip. we handle system values through gallivm */253/* NOTE: If we hit this case here it's an ordinary input not a sv,254* even though it probably should be a sv.255* Not sure how to set it up as regular input however if that even,256* would make sense so hack around this later in gallivm.257*/258} else {259vs_slot = draw_gs_get_input_index(260shader->info.input_semantic_name[slot],261shader->info.input_semantic_index[slot],262shader->input_info);263if (vs_slot < 0) {264debug_printf("VS/GS signature mismatch!\n");265(*input_data)[i][slot][0][prim_idx] = 0;266(*input_data)[i][slot][1][prim_idx] = 0;267(*input_data)[i][slot][2][prim_idx] = 0;268(*input_data)[i][slot][3][prim_idx] = 0;269} else {270#if DEBUG_INPUTS271debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",272slot, vs_slot, i);273assert(!util_is_inf_or_nan(input[vs_slot][0]));274assert(!util_is_inf_or_nan(input[vs_slot][1]));275assert(!util_is_inf_or_nan(input[vs_slot][2]));276assert(!util_is_inf_or_nan(input[vs_slot][3]));277#endif278(*input_data)[i][slot][0][prim_idx] = input[vs_slot][0];279(*input_data)[i][slot][1][prim_idx] = input[vs_slot][1];280(*input_data)[i][slot][2][prim_idx] = input[vs_slot][2];281(*input_data)[i][slot][3][prim_idx] = input[vs_slot][3];282#if DEBUG_INPUTS283debug_printf("\t\t%f %f %f %f\n",284(*input_data)[i][slot][0][prim_idx],285(*input_data)[i][slot][1][prim_idx],286(*input_data)[i][slot][2][prim_idx],287(*input_data)[i][slot][3][prim_idx]);288#endif289++vs_slot;290}291}292}293}294}295296static void297llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,298unsigned stream,299unsigned num_primitives,300float (**p_output)[4])301{302int total_verts = 0;303int vertex_count = 0;304int total_prims = 0;305int max_prims_per_invocation = 0;306char *output_ptr = (char*)shader->gs_output[stream];307int i, j, prim_idx;308unsigned next_prim_boundary = shader->primitive_boundary;309310for (i = 0; i < shader->vector_length; ++i) {311int prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)];312total_prims += prims;313max_prims_per_invocation = MAX2(max_prims_per_invocation, prims);314}315for (i = 0; i < shader->vector_length; ++i) {316total_verts += shader->llvm_emitted_vertices[i + (stream * shader->vector_length)];317}318319output_ptr += shader->stream[stream].emitted_vertices * shader->vertex_size;320for (i = 0; i < shader->vector_length - 1; ++i) {321int current_verts = shader->llvm_emitted_vertices[i + (stream * shader->vector_length)];322int next_verts = shader->llvm_emitted_vertices[i + 1 + (stream * shader->vector_length)];323#if 0324int j;325for (j = 0; j < current_verts; ++j) {326struct vertex_header *vh = (struct vertex_header *)327(output_ptr + shader->vertex_size * (i * next_prim_boundary + j));328debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count,329vh->data[0][0], vh->data[0][1], vh->data[0][2], vh->data[0][3]);330331}332#endif333debug_assert(current_verts <= shader->max_output_vertices);334debug_assert(next_verts <= shader->max_output_vertices);335if (next_verts) {336memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size,337output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size,338shader->vertex_size * next_verts);339}340vertex_count += current_verts;341}342343#if 0344{345int i;346for (i = 0; i < total_verts; ++i) {347struct vertex_header *vh = (struct vertex_header *)(output_ptr + shader->vertex_size * i);348debug_printf("%d) Vertex:\n", i);349for (j = 0; j < shader->info.num_outputs; ++j) {350unsigned *udata = (unsigned*)vh->data[j];351debug_printf(" %d) [%f, %f, %f, %f] [%d, %d, %d, %d]\n", j,352vh->data[j][0], vh->data[j][1], vh->data[j][2], vh->data[j][3],353udata[0], udata[1], udata[2], udata[3]);354}355356}357}358#endif359360prim_idx = 0;361for (i = 0; i < shader->vector_length; ++i) {362int num_prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)];363for (j = 0; j < num_prims; ++j) {364int prim_length =365shader->llvm_prim_lengths[j * shader->num_vertex_streams + stream][i];366shader->stream[stream].primitive_lengths[shader->stream[stream].emitted_primitives + prim_idx] =367prim_length;368++prim_idx;369}370}371372shader->stream[stream].emitted_primitives += total_prims;373shader->stream[stream].emitted_vertices += total_verts;374}375376static void377llvm_gs_prepare(struct draw_geometry_shader *shader,378const void *constants[PIPE_MAX_CONSTANT_BUFFERS],379const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])380{381}382383static void384llvm_gs_run(struct draw_geometry_shader *shader,385unsigned input_primitives, unsigned *out_prims)386{387struct vertex_header *input[PIPE_MAX_VERTEX_STREAMS];388for (unsigned i = 0; i < shader->num_vertex_streams; i++) {389char *tmp = (char *)shader->gs_output[i];390tmp += shader->stream[i].emitted_vertices * shader->vertex_size;391input[i] = (struct vertex_header *)tmp;392}393394shader->current_variant->jit_func(395shader->jit_context, shader->gs_input->data,396input,397input_primitives,398shader->draw->instance_id,399shader->llvm_prim_ids,400shader->invocation_id,401shader->draw->pt.user.viewid);402403for (unsigned i = 0; i < shader->num_vertex_streams; i++) {404out_prims[i] = shader->jit_context->emitted_prims[i];405}406}407408#endif409410static void gs_flush(struct draw_geometry_shader *shader)411{412unsigned out_prim_count[TGSI_MAX_VERTEX_STREAMS];413unsigned i;414unsigned input_primitives = shader->fetched_prim_count;415416if (shader->draw->collect_statistics) {417shader->draw->statistics.gs_invocations += input_primitives;418}419420debug_assert(input_primitives > 0 &&421input_primitives <= 4);422423for (unsigned invocation = 0; invocation < shader->num_invocations; invocation++) {424shader->invocation_id = invocation;425shader->run(shader, input_primitives, out_prim_count);426for (i = 0; i < shader->num_vertex_streams; i++) {427shader->fetch_outputs(shader, i, out_prim_count[i],428&shader->stream[i].tmp_output);429}430}431432#if 0433for (i = 0; i < shader->num_vertex_streams; i++) {434debug_printf("stream %d: PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",435i,436shader->stream[i].emitted_primitives, shader->stream[i].emitted_vertices,437out_prim_count[i]);438}439#endif440441shader->fetched_prim_count = 0;442}443444static void gs_point(struct draw_geometry_shader *shader,445int idx)446{447unsigned indices[1];448449indices[0] = idx;450451shader->fetch_inputs(shader, indices, 1,452shader->fetched_prim_count);453++shader->in_prim_idx;454++shader->fetched_prim_count;455456if (draw_gs_should_flush(shader))457gs_flush(shader);458}459460static void gs_line(struct draw_geometry_shader *shader,461int i0, int i1)462{463unsigned indices[2];464465indices[0] = i0;466indices[1] = i1;467468shader->fetch_inputs(shader, indices, 2,469shader->fetched_prim_count);470++shader->in_prim_idx;471++shader->fetched_prim_count;472473if (draw_gs_should_flush(shader))474gs_flush(shader);475}476477static void gs_line_adj(struct draw_geometry_shader *shader,478int i0, int i1, int i2, int i3)479{480unsigned indices[4];481482indices[0] = i0;483indices[1] = i1;484indices[2] = i2;485indices[3] = i3;486487shader->fetch_inputs(shader, indices, 4,488shader->fetched_prim_count);489++shader->in_prim_idx;490++shader->fetched_prim_count;491492if (draw_gs_should_flush(shader))493gs_flush(shader);494}495496static void gs_tri(struct draw_geometry_shader *shader,497int i0, int i1, int i2)498{499unsigned indices[3];500501indices[0] = i0;502indices[1] = i1;503indices[2] = i2;504505shader->fetch_inputs(shader, indices, 3,506shader->fetched_prim_count);507++shader->in_prim_idx;508++shader->fetched_prim_count;509510if (draw_gs_should_flush(shader))511gs_flush(shader);512}513514static void gs_tri_adj(struct draw_geometry_shader *shader,515int i0, int i1, int i2,516int i3, int i4, int i5)517{518unsigned indices[6];519520indices[0] = i0;521indices[1] = i1;522indices[2] = i2;523indices[3] = i3;524indices[4] = i4;525indices[5] = i5;526527shader->fetch_inputs(shader, indices, 6,528shader->fetched_prim_count);529++shader->in_prim_idx;530++shader->fetched_prim_count;531532if (draw_gs_should_flush(shader))533gs_flush(shader);534}535536#define FUNC gs_run537#define GET_ELT(idx) (idx)538#include "draw_gs_tmp.h"539540541#define FUNC gs_run_elts542#define LOCAL_VARS const ushort *elts = input_prims->elts;543#define GET_ELT(idx) (elts[idx])544#include "draw_gs_tmp.h"545546547/**548* Execute geometry shader.549*/550int draw_geometry_shader_run(struct draw_geometry_shader *shader,551const void *constants[PIPE_MAX_CONSTANT_BUFFERS],552const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],553const struct draw_vertex_info *input_verts,554const struct draw_prim_info *input_prim,555const struct tgsi_shader_info *input_info,556struct draw_vertex_info *output_verts,557struct draw_prim_info *output_prims )558{559const float (*input)[4] = (const float (*)[4])input_verts->verts->data;560unsigned input_stride = input_verts->vertex_size;561unsigned num_outputs = draw_total_gs_outputs(shader->draw);562unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);563unsigned num_input_verts = input_prim->linear ?564input_verts->count :565input_prim->count;566unsigned num_in_primitives =567align(568MAX2(u_decomposed_prims_for_vertices(input_prim->prim,569num_input_verts),570u_decomposed_prims_for_vertices(shader->input_primitive,571num_input_verts)),572shader->vector_length);573unsigned max_out_prims =574u_decomposed_prims_for_vertices(shader->output_primitive,575shader->max_output_vertices)576* num_in_primitives;577/* we allocate exactly one extra vertex per primitive to allow the GS to emit578* overflown vertices into some area where they won't harm anyone */579unsigned total_verts_per_buffer = shader->primitive_boundary *580num_in_primitives;581int i;582//Assume at least one primitive583max_out_prims = MAX2(max_out_prims, 1);584585for (i = 0; i < shader->num_vertex_streams; i++) {586/* write all the vertex data into all the streams */587output_verts[i].vertex_size = vertex_size;588output_verts[i].stride = output_verts[i].vertex_size;589output_verts[i].verts =590(struct vertex_header *)MALLOC(output_verts[i].vertex_size *591total_verts_per_buffer * shader->num_invocations +592DRAW_EXTRA_VERTICES_PADDING);593debug_assert(output_verts[i].verts);594}595596#if 0597debug_printf("%s count = %d (in prims # = %d, invocs = %d, streams = %d)\n",598__FUNCTION__, num_input_verts, num_in_primitives,599shader->num_invocations, shader->num_vertex_streams);600debug_printf("\tlinear = %d, prim_info->count = %d\n",601input_prim->linear, input_prim->count);602debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n",603u_prim_name(input_prim->prim),604u_prim_name(shader->input_primitive),605u_prim_name(shader->output_primitive));606debug_printf("\tmaxv = %d, maxp = %d, primitive_boundary = %d, "607"vertex_size = %d, tverts = %d\n",608shader->max_output_vertices, max_out_prims,609shader->primitive_boundary, output_verts->vertex_size,610total_verts_per_buffer);611#endif612613for (i = 0; i < shader->num_vertex_streams; i++) {614shader->stream[i].emitted_vertices = 0;615shader->stream[i].emitted_primitives = 0;616FREE(shader->stream[i].primitive_lengths);617shader->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);618shader->stream[i].tmp_output = (float (*)[4])output_verts[i].verts->data;619}620shader->vertex_size = vertex_size;621shader->fetched_prim_count = 0;622shader->input_vertex_stride = input_stride;623shader->input = input;624shader->input_info = input_info;625626#ifdef DRAW_LLVM_AVAILABLE627if (shader->draw->llvm) {628for (i = 0; i < shader->num_vertex_streams; i++) {629shader->gs_output[i] = output_verts[i].verts;630}631if (max_out_prims > shader->max_out_prims) {632unsigned i;633if (shader->llvm_prim_lengths) {634for (i = 0; i < shader->num_vertex_streams * shader->max_out_prims; ++i) {635align_free(shader->llvm_prim_lengths[i]);636}637FREE(shader->llvm_prim_lengths);638}639640shader->llvm_prim_lengths = MALLOC(shader->num_vertex_streams * max_out_prims * sizeof(unsigned*));641for (i = 0; i < shader->num_vertex_streams * max_out_prims; ++i) {642int vector_size = shader->vector_length * sizeof(unsigned);643shader->llvm_prim_lengths[i] =644align_malloc(vector_size, vector_size);645}646647shader->max_out_prims = max_out_prims;648}649shader->jit_context->prim_lengths = shader->llvm_prim_lengths;650shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices;651shader->jit_context->emitted_prims = shader->llvm_emitted_primitives;652}653#endif654655shader->prepare(shader, constants, constants_size);656657if (input_prim->linear)658gs_run(shader, input_prim, input_verts,659output_prims, output_verts);660else661gs_run_elts(shader, input_prim, input_verts,662output_prims, output_verts);663664/* Flush the remaining primitives. Will happen if665* num_input_primitives % 4 != 0666*/667if (shader->fetched_prim_count > 0) {668gs_flush(shader);669}670debug_assert(shader->fetched_prim_count == 0);671672/* Update prim_info:673*/674for (i = 0; i < shader->num_vertex_streams; i++) {675output_prims[i].linear = TRUE;676output_prims[i].elts = NULL;677output_prims[i].start = 0;678output_prims[i].count = shader->stream[i].emitted_vertices;679output_prims[i].prim = shader->output_primitive;680output_prims[i].flags = 0x0;681output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths;682output_prims[i].primitive_count = shader->stream[i].emitted_primitives;683output_verts[i].count = shader->stream[i].emitted_vertices;684685if (shader->draw->collect_statistics) {686unsigned j;687for (j = 0; j < shader->stream[i].emitted_primitives; ++j) {688shader->draw->statistics.gs_primitives +=689u_decomposed_prims_for_vertices(shader->output_primitive,690shader->stream[i].primitive_lengths[j]);691}692}693}694695#if 0696debug_printf("GS finished\n");697for (i = 0; i < 4; i++)698debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_verts[i].count);699#endif700701return 0;702}703704void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,705struct draw_context *draw)706{707boolean use_llvm = draw->llvm != NULL;708if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {709tgsi_exec_machine_bind_shader(shader->machine,710shader->state.tokens,711draw->gs.tgsi.sampler,712draw->gs.tgsi.image,713draw->gs.tgsi.buffer);714}715}716717718boolean719draw_gs_init( struct draw_context *draw )720{721if (!draw->llvm) {722draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);723724for (unsigned i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) {725draw->gs.tgsi.machine->Primitives[i] = align_malloc(726MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);727draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc(728MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);729if (!draw->gs.tgsi.machine->Primitives[i] || !draw->gs.tgsi.machine->PrimitiveOffsets[i])730return FALSE;731memset(draw->gs.tgsi.machine->Primitives[i], 0,732MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));733memset(draw->gs.tgsi.machine->PrimitiveOffsets[i], 0,734MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));735}736}737738return TRUE;739}740741void draw_gs_destroy( struct draw_context *draw )742{743int i;744if (draw->gs.tgsi.machine) {745for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) {746align_free(draw->gs.tgsi.machine->Primitives[i]);747align_free(draw->gs.tgsi.machine->PrimitiveOffsets[i]);748}749tgsi_exec_machine_destroy(draw->gs.tgsi.machine);750}751}752753struct draw_geometry_shader *754draw_create_geometry_shader(struct draw_context *draw,755const struct pipe_shader_state *state)756{757#ifdef DRAW_LLVM_AVAILABLE758boolean use_llvm = draw->llvm != NULL;759struct llvm_geometry_shader *llvm_gs = NULL;760#endif761struct draw_geometry_shader *gs;762unsigned i;763764#ifdef DRAW_LLVM_AVAILABLE765if (use_llvm) {766llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);767768if (!llvm_gs)769return NULL;770771gs = &llvm_gs->base;772773make_empty_list(&llvm_gs->variants);774} else775#endif776{777gs = CALLOC_STRUCT(draw_geometry_shader);778}779780if (!gs)781return NULL;782783gs->draw = draw;784gs->state = *state;785786if (state->type == PIPE_SHADER_IR_TGSI) {787gs->state.tokens = tgsi_dup_tokens(state->tokens);788if (!gs->state.tokens) {789FREE(gs);790return NULL;791}792793tgsi_scan_shader(state->tokens, &gs->info);794} else795nir_tgsi_scan_shader(state->ir.nir, &gs->info, true);796797/* setup the defaults */798gs->max_out_prims = 0;799800#ifdef DRAW_LLVM_AVAILABLE801if (use_llvm) {802/* TODO: change the input array to handle the following803vector length, instead of the currently hardcoded804TGSI_NUM_CHANNELS805gs->vector_length = lp_native_vector_width / 32;*/806gs->vector_length = TGSI_NUM_CHANNELS;807} else808#endif809{810gs->vector_length = 1;811}812813gs->input_primitive =814gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];815gs->output_primitive =816gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];817gs->max_output_vertices =818gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];819gs->num_invocations =820gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];821if (!gs->max_output_vertices)822gs->max_output_vertices = 32;823824/* Primitive boundary is bigger than max_output_vertices by one, because825* the specification says that the geometry shader should exit if the826* number of emitted vertices is bigger or equal to max_output_vertices and827* we can't do that because we're running in the SoA mode, which means that828* our storing routines will keep getting called on channels that have829* overflown.830* So we need some scratch area where we can keep writing the overflown831* vertices without overwriting anything important or crashing.832*/833gs->primitive_boundary = gs->max_output_vertices + 1;834835gs->position_output = -1;836for (i = 0; i < gs->info.num_outputs; i++) {837if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&838gs->info.output_semantic_index[i] == 0)839gs->position_output = i;840if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)841gs->viewport_index_output = i;842if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {843debug_assert(gs->info.output_semantic_index[i] <844PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);845gs->ccdistance_output[gs->info.output_semantic_index[i]] = i;846}847}848849gs->machine = draw->gs.tgsi.machine;850851gs->num_vertex_streams = 1;852for (i = 0; i < gs->state.stream_output.num_outputs; i++) {853if (gs->state.stream_output.output[i].stream >= gs->num_vertex_streams)854gs->num_vertex_streams = gs->state.stream_output.output[i].stream + 1;855}856857#ifdef DRAW_LLVM_AVAILABLE858if (use_llvm) {859int vector_size = gs->vector_length * sizeof(float);860gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16);861memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs));862gs->llvm_prim_lengths = 0;863864gs->llvm_emitted_primitives = align_malloc(vector_size * gs->num_vertex_streams, vector_size);865gs->llvm_emitted_vertices = align_malloc(vector_size * gs->num_vertex_streams, vector_size);866gs->llvm_prim_ids = align_calloc(vector_size, vector_size);867868gs->fetch_outputs = llvm_fetch_gs_outputs;869gs->fetch_inputs = llvm_fetch_gs_input;870gs->prepare = llvm_gs_prepare;871gs->run = llvm_gs_run;872873gs->jit_context = &draw->llvm->gs_jit_context;874875876llvm_gs->variant_key_size =877draw_gs_llvm_variant_key_size(878MAX2(gs->info.file_max[TGSI_FILE_SAMPLER]+1,879gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1),880gs->info.file_max[TGSI_FILE_IMAGE]+1);881} else882#endif883{884gs->fetch_outputs = tgsi_fetch_gs_outputs;885gs->fetch_inputs = tgsi_fetch_gs_input;886gs->prepare = tgsi_gs_prepare;887gs->run = tgsi_gs_run;888}889890return gs;891}892893void draw_bind_geometry_shader(struct draw_context *draw,894struct draw_geometry_shader *dgs)895{896draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);897898if (dgs) {899draw->gs.geometry_shader = dgs;900draw->gs.num_gs_outputs = dgs->info.num_outputs;901draw->gs.position_output = dgs->position_output;902draw_geometry_shader_prepare(dgs, draw);903}904else {905draw->gs.geometry_shader = NULL;906draw->gs.num_gs_outputs = 0;907}908}909910void draw_delete_geometry_shader(struct draw_context *draw,911struct draw_geometry_shader *dgs)912{913int i;914if (!dgs) {915return;916}917#ifdef DRAW_LLVM_AVAILABLE918if (draw->llvm) {919struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);920struct draw_gs_llvm_variant_list_item *li;921922li = first_elem(&shader->variants);923while(!at_end(&shader->variants, li)) {924struct draw_gs_llvm_variant_list_item *next = next_elem(li);925draw_gs_llvm_destroy_variant(li->base);926li = next;927}928929assert(shader->variants_cached == 0);930931if (dgs->llvm_prim_lengths) {932unsigned i;933for (i = 0; i < dgs->num_vertex_streams * dgs->max_out_prims; ++i) {934align_free(dgs->llvm_prim_lengths[i]);935}936FREE(dgs->llvm_prim_lengths);937}938align_free(dgs->llvm_emitted_primitives);939align_free(dgs->llvm_emitted_vertices);940align_free(dgs->llvm_prim_ids);941942align_free(dgs->gs_input);943}944#endif945946if (draw->gs.tgsi.machine && draw->gs.tgsi.machine->Tokens == dgs->state.tokens)947draw->gs.tgsi.machine->Tokens = NULL;948949for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++)950FREE(dgs->stream[i].primitive_lengths);951952if (dgs->state.ir.nir)953ralloc_free(dgs->state.ir.nir);954FREE((void*) dgs->state.tokens);955FREE(dgs);956}957958959#ifdef DRAW_LLVM_AVAILABLE960void draw_gs_set_current_variant(struct draw_geometry_shader *shader,961struct draw_gs_llvm_variant *variant)962{963shader->current_variant = variant;964}965#endif966967/*968* Called at the very begin of the draw call with a new instance969* Used to reset state that should persist between primitive restart.970*/971void972draw_geometry_shader_new_instance(struct draw_geometry_shader *gs)973{974if (!gs)975return;976977gs->in_prim_idx = 0;978}979980981