Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/auxiliary/draw/draw_pipe_stipple.c
4565 views
1
/**************************************************************************
2
*
3
* Copyright 2007 VMware, Inc.
4
* All Rights Reserved.
5
*
6
* Permission is hereby granted, free of charge, to any person obtaining a
7
* copy of this software and associated documentation files (the
8
* "Software"), to deal in the Software without restriction, including
9
* without limitation the rights to use, copy, modify, merge, publish,
10
* distribute, sub license, and/or sell copies of the Software, and to
11
* permit persons to whom the Software is furnished to do so, subject to
12
* the following conditions:
13
*
14
* The above copyright notice and this permission notice (including the
15
* next paragraph) shall be included in all copies or substantial portions
16
* of the Software.
17
*
18
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
*
26
**************************************************************************/
27
28
/* Authors: Keith Whitwell <[email protected]>
29
*/
30
31
/* Implement line stipple by cutting lines up into smaller lines.
32
* There are hundreds of ways to implement line stipple, this is one
33
* choice that should work in all situations, requires no state
34
* manipulations, but with a penalty in terms of large amounts of
35
* generated geometry.
36
*/
37
38
39
#include "pipe/p_defines.h"
40
#include "pipe/p_shader_tokens.h"
41
#include "util/u_math.h"
42
#include "util/u_memory.h"
43
44
#include "draw/draw_pipe.h"
45
46
47
/** Subclass of draw_stage */
48
struct stipple_stage {
49
struct draw_stage stage;
50
float counter;
51
ushort pattern;
52
ushort factor;
53
bool rectangular;
54
};
55
56
57
static inline struct stipple_stage *
58
stipple_stage(struct draw_stage *stage)
59
{
60
return (struct stipple_stage *) stage;
61
}
62
63
64
/**
65
* Compute interpolated vertex attributes for 'dst' at position 't'
66
* between 'v0' and 'v1'.
67
* XXX using linear interpolation for all attribs at this time.
68
*/
69
static void
70
screen_interp(struct draw_context *draw,
71
struct vertex_header *dst,
72
float t,
73
const struct vertex_header *v0,
74
const struct vertex_header *v1)
75
{
76
uint attr;
77
uint num_outputs = draw_current_shader_outputs(draw);
78
for (attr = 0; attr < num_outputs; attr++) {
79
const float *val0 = v0->data[attr];
80
const float *val1 = v1->data[attr];
81
float *newv = dst->data[attr];
82
uint i;
83
for (i = 0; i < 4; i++) {
84
newv[i] = val0[i] + t * (val1[i] - val0[i]);
85
}
86
}
87
}
88
89
90
static void
91
emit_segment(struct draw_stage *stage, struct prim_header *header,
92
float t0, float t1)
93
{
94
struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
95
struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
96
struct prim_header newprim = *header;
97
98
if (t0 > 0.0) {
99
screen_interp(stage->draw, v0new, t0, header->v[0], header->v[1]);
100
newprim.v[0] = v0new;
101
}
102
103
if (t1 < 1.0) {
104
screen_interp(stage->draw, v1new, t1, header->v[0], header->v[1]);
105
newprim.v[1] = v1new;
106
}
107
108
stage->next->line(stage->next, &newprim);
109
}
110
111
112
static inline bool
113
stipple_test(int counter, ushort pattern, ushort factor)
114
{
115
int b = (counter / factor) & 0xf;
116
return !!((1 << b) & pattern);
117
}
118
119
120
static void
121
stipple_line(struct draw_stage *stage, struct prim_header *header)
122
{
123
struct stipple_stage *stipple = stipple_stage(stage);
124
struct vertex_header *v0 = header->v[0];
125
struct vertex_header *v1 = header->v[1];
126
const unsigned pos = draw_current_shader_position_output(stage->draw);
127
const float *pos0 = v0->data[pos];
128
const float *pos1 = v1->data[pos];
129
float start = 0;
130
bool state = 0;
131
132
float x0 = pos0[0];
133
float x1 = pos1[0];
134
float y0 = pos0[1];
135
float y1 = pos1[1];
136
137
float length;
138
int i;
139
int intlength;
140
141
if (header->flags & DRAW_PIPE_RESET_STIPPLE)
142
stipple->counter = 0;
143
144
if (stipple->rectangular) {
145
float dx = x1 - x0;
146
float dy = y1 - y0;
147
length = sqrtf(dx*dx + dy*dy);
148
} else {
149
float dx = x0 > x1 ? x0 - x1 : x1 - x0;
150
float dy = y0 > y1 ? y0 - y1 : y1 - y0;
151
length = MAX2(dx, dy);
152
}
153
154
if (util_is_inf_or_nan(length))
155
intlength = 0;
156
else
157
intlength = ceilf(length);
158
159
/* XXX ToDo: instead of iterating pixel-by-pixel, use a look-up table.
160
*/
161
for (i = 0; i < intlength; i++) {
162
bool result = stipple_test((int)stipple->counter + i,
163
stipple->pattern, stipple->factor);
164
if (result != state) {
165
/* changing from "off" to "on" or vice versa */
166
if (state) {
167
/* finishing an "on" segment */
168
emit_segment(stage, header, start / length, i / length);
169
}
170
else {
171
/* starting an "on" segment */
172
start = (float)i;
173
}
174
state = result;
175
}
176
}
177
178
if (state && start < length)
179
emit_segment(stage, header, start / length, 1.0);
180
181
stipple->counter += length;
182
}
183
184
185
static void
186
reset_stipple_counter(struct draw_stage *stage)
187
{
188
struct stipple_stage *stipple = stipple_stage(stage);
189
stipple->counter = 0;
190
stage->next->reset_stipple_counter(stage->next);
191
}
192
193
static void
194
stipple_reset_point(struct draw_stage *stage, struct prim_header *header)
195
{
196
struct stipple_stage *stipple = stipple_stage(stage);
197
stipple->counter = 0;
198
stage->next->point(stage->next, header);
199
}
200
201
static void
202
stipple_reset_tri(struct draw_stage *stage, struct prim_header *header)
203
{
204
struct stipple_stage *stipple = stipple_stage(stage);
205
stipple->counter = 0;
206
stage->next->tri(stage->next, header);
207
}
208
209
210
static void
211
stipple_first_line(struct draw_stage *stage,
212
struct prim_header *header)
213
{
214
struct stipple_stage *stipple = stipple_stage(stage);
215
struct draw_context *draw = stage->draw;
216
217
stipple->pattern = draw->rasterizer->line_stipple_pattern;
218
stipple->factor = draw->rasterizer->line_stipple_factor + 1;
219
stipple->rectangular = draw->rasterizer->line_rectangular;
220
221
stage->line = stipple_line;
222
stage->line(stage, header);
223
}
224
225
226
static void
227
stipple_flush(struct draw_stage *stage, unsigned flags)
228
{
229
stage->line = stipple_first_line;
230
stage->next->flush(stage->next, flags);
231
}
232
233
234
static void
235
stipple_destroy(struct draw_stage *stage)
236
{
237
draw_free_temp_verts(stage);
238
FREE(stage);
239
}
240
241
242
/**
243
* Create line stippler stage
244
*/
245
struct draw_stage *
246
draw_stipple_stage(struct draw_context *draw)
247
{
248
struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
249
if (!stipple)
250
goto fail;
251
252
stipple->stage.draw = draw;
253
stipple->stage.name = "stipple";
254
stipple->stage.next = NULL;
255
stipple->stage.point = stipple_reset_point;
256
stipple->stage.line = stipple_first_line;
257
stipple->stage.tri = stipple_reset_tri;
258
stipple->stage.reset_stipple_counter = reset_stipple_counter;
259
stipple->stage.flush = stipple_flush;
260
stipple->stage.destroy = stipple_destroy;
261
262
if (!draw_alloc_temp_verts(&stipple->stage, 2))
263
goto fail;
264
265
return &stipple->stage;
266
267
fail:
268
if (stipple)
269
stipple->stage.destroy(&stipple->stage);
270
271
return NULL;
272
}
273
274