Path: blob/21.2-virgl/src/gallium/auxiliary/draw/draw_prim_assembler.c
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/**************************************************************************1*2* Copyright 2013 VMware, Inc.3* All Rights Reserved.4*5* Permission is hereby granted, free of charge, to any person obtaining a6* copy of this software and associated documentation files (the7* "Software"), to deal in the Software without restriction, including8* without limitation the rights to use, copy, modify, merge, publish,9* distribute, sub license, and/or sell copies of the Software, and to10* permit persons to whom the Software is furnished to do so, subject to11* the following conditions:12*13* The above copyright notice and this permission notice (including the14* next paragraph) shall be included in all copies or substantial portions15* of the Software.16*17* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS18* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF19* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.20* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR21* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,22* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE23* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.24*25**************************************************************************/2627#include "draw_prim_assembler.h"2829#include "draw_fs.h"30#include "draw_gs.h"31#include "draw_tess.h"32#include "util/u_debug.h"33#include "util/u_memory.h"34#include "util/u_prim.h"3536#include "pipe/p_defines.h"3738struct draw_assembler39{40struct draw_context *draw;4142struct draw_prim_info *output_prims;43struct draw_vertex_info *output_verts;4445const struct draw_prim_info *input_prims;46const struct draw_vertex_info *input_verts;4748boolean needs_primid;49int primid_slot;50unsigned primid;5152unsigned num_prims;53};545556static boolean57needs_primid(const struct draw_context *draw)58{59const struct draw_fragment_shader *fs = draw->fs.fragment_shader;60const struct draw_geometry_shader *gs = draw->gs.geometry_shader;61const struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;62if (fs && fs->info.uses_primid) {63if (gs)64return !gs->info.uses_primid;65else if (tes)66return !tes->info.uses_primid;67else68return TRUE;69}70return FALSE;71}7273boolean74draw_prim_assembler_is_required(const struct draw_context *draw,75const struct draw_prim_info *prim_info,76const struct draw_vertex_info *vert_info)77{78/* viewport index requires primitive boundaries to get correct vertex */79if (draw_current_shader_uses_viewport_index(draw))80return TRUE;81switch (prim_info->prim) {82case PIPE_PRIM_LINES_ADJACENCY:83case PIPE_PRIM_LINE_STRIP_ADJACENCY:84case PIPE_PRIM_TRIANGLES_ADJACENCY:85case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:86return TRUE;87default:88return needs_primid(draw);89}90}9192static void93add_prim(struct draw_assembler *asmblr, unsigned length)94{95struct draw_prim_info *output_prims = asmblr->output_prims;9697output_prims->primitive_lengths = realloc(output_prims->primitive_lengths, sizeof(unsigned) * (output_prims->primitive_count + 1));98output_prims->primitive_lengths[output_prims->primitive_count] = length;99output_prims->primitive_count++;100}101102/*103* Copy the vertex header along with its data from the current104* vertex buffer into a buffer holding vertices arranged105* into decomposed primitives (i.e. buffer without the106* adjacency vertices)107*/108static void109copy_verts(struct draw_assembler *asmblr,110unsigned *indices, unsigned num_indices)111{112unsigned i;113114char *output = (char*)asmblr->output_verts->verts;115const char *input = (const char*)asmblr->input_verts->verts;116117for (i = 0; i < num_indices; ++i) {118unsigned idx = indices[i];119unsigned output_offset =120asmblr->output_verts->count * asmblr->output_verts->stride;121unsigned input_offset = asmblr->input_verts->stride * idx;122memcpy(output + output_offset, input + input_offset,123asmblr->input_verts->vertex_size);124asmblr->output_verts->count += 1;125}126++asmblr->num_prims;127}128129130static void131inject_primid(struct draw_assembler *asmblr,132unsigned idx,133unsigned primid)134{135int slot = asmblr->primid_slot;136char *input = (char*)asmblr->input_verts->verts;137unsigned input_offset = asmblr->input_verts->stride * idx;138struct vertex_header *v = (struct vertex_header*)(input + input_offset);139140/* In case the backend doesn't care about it */141if (slot < 0) {142return;143}144145memcpy(&v->data[slot][0], &primid, sizeof(primid));146memcpy(&v->data[slot][1], &primid, sizeof(primid));147memcpy(&v->data[slot][2], &primid, sizeof(primid));148memcpy(&v->data[slot][3], &primid, sizeof(primid));149}150151152static void153prim_point(struct draw_assembler *asmblr,154unsigned idx)155{156unsigned indices[1];157158if (asmblr->needs_primid) {159inject_primid(asmblr, idx, asmblr->primid++);160}161indices[0] = idx;162163add_prim(asmblr, 1);164copy_verts(asmblr, indices, 1);165}166167static void168prim_line(struct draw_assembler *asmblr,169unsigned i0, unsigned i1)170{171unsigned indices[2];172173if (asmblr->needs_primid) {174inject_primid(asmblr, i0, asmblr->primid);175inject_primid(asmblr, i1, asmblr->primid++);176}177indices[0] = i0;178indices[1] = i1;179180add_prim(asmblr, 2);181copy_verts(asmblr, indices, 2);182}183184static void185prim_tri(struct draw_assembler *asmblr,186unsigned i0, unsigned i1, unsigned i2)187{188unsigned indices[3];189190if (asmblr->needs_primid) {191inject_primid(asmblr, i0, asmblr->primid);192inject_primid(asmblr, i1, asmblr->primid);193inject_primid(asmblr, i2, asmblr->primid++);194}195indices[0] = i0;196indices[1] = i1;197indices[2] = i2;198199add_prim(asmblr, 3);200copy_verts(asmblr, indices, 3);201}202203void204draw_prim_assembler_prepare_outputs(struct draw_assembler *ia)205{206struct draw_context *draw = ia->draw;207if (needs_primid(draw)) {208ia->primid_slot = draw_alloc_extra_vertex_attrib(209ia->draw, TGSI_SEMANTIC_PRIMID, 0);210} else {211ia->primid_slot = -1;212}213}214215216#define FUNC assembler_run_linear217#define GET_ELT(idx) (start + (idx))218#include "draw_prim_assembler_tmp.h"219220#define FUNC assembler_run_elts221#define LOCAL_VARS const ushort *elts = input_prims->elts;222#define GET_ELT(idx) (elts[start + (idx)])223#include "draw_prim_assembler_tmp.h"224225226227/*228* Primitive assembler breaks up adjacency primitives and assembles229* the base primitives they represent, e.g. vertices forming230* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY231* become vertices forming PIPE_PRIM_TRIANGLES232* This is needed because specification says that the adjacency233* primitives are only visible in the geometry shader so we need234* to get rid of them so that the rest of the pipeline can235* process the inputs.236*/237void238draw_prim_assembler_run(struct draw_context *draw,239const struct draw_prim_info *input_prims,240const struct draw_vertex_info *input_verts,241struct draw_prim_info *output_prims,242struct draw_vertex_info *output_verts)243{244struct draw_assembler *asmblr = draw->ia;245unsigned start, i;246unsigned assembled_prim = u_reduced_prim(input_prims->prim);247unsigned max_primitives = u_decomposed_prims_for_vertices(248input_prims->prim, input_prims->count);249unsigned max_verts = u_vertices_per_prim(assembled_prim) * max_primitives;250251asmblr->output_prims = output_prims;252asmblr->output_verts = output_verts;253asmblr->input_prims = input_prims;254asmblr->input_verts = input_verts;255asmblr->needs_primid = needs_primid(asmblr->draw);256asmblr->num_prims = 0;257258output_prims->linear = TRUE;259output_prims->elts = NULL;260output_prims->start = 0;261output_prims->prim = assembled_prim;262output_prims->flags = 0x0;263output_prims->primitive_lengths = MALLOC(sizeof(unsigned));264output_prims->primitive_lengths[0] = 0;265output_prims->primitive_count = 1;266267output_verts->vertex_size = input_verts->vertex_size;268output_verts->stride = input_verts->stride;269output_verts->verts = (struct vertex_header*)MALLOC(270input_verts->vertex_size * max_verts + DRAW_EXTRA_VERTICES_PADDING);271output_verts->count = 0;272273274for (start = i = 0; i < input_prims->primitive_count;275start += input_prims->primitive_lengths[i], i++)276{277unsigned count = input_prims->primitive_lengths[i];278if (input_prims->linear) {279assembler_run_linear(asmblr, input_prims, input_verts,280start, count);281} else {282assembler_run_elts(asmblr, input_prims, input_verts,283start, count);284}285}286287output_prims->count = output_verts->count;288}289290struct draw_assembler *291draw_prim_assembler_create(struct draw_context *draw)292{293struct draw_assembler *ia = CALLOC_STRUCT( draw_assembler );294295ia->draw = draw;296297return ia;298}299300void301draw_prim_assembler_destroy(struct draw_assembler *ia)302{303FREE(ia);304}305306307/*308* Called at the very begin of the draw call with a new instance309* Used to reset state that should persist between primitive restart.310*/311void312draw_prim_assembler_new_instance(struct draw_assembler *asmblr)313{314asmblr->primid = 0;315}316317318