Path: blob/21.2-virgl/src/gallium/auxiliary/draw/draw_pt.c
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/**************************************************************************1*2* Copyright 2007 VMware, Inc.3* All Rights Reserved.4*5* Permission is hereby granted, free of charge, to any person obtaining a6* copy of this software and associated documentation files (the7* "Software"), to deal in the Software without restriction, including8* without limitation the rights to use, copy, modify, merge, publish,9* distribute, sub license, and/or sell copies of the Software, and to10* permit persons to whom the Software is furnished to do so, subject to11* the following conditions:12*13* The above copyright notice and this permission notice (including the14* next paragraph) shall be included in all copies or substantial portions15* of the Software.16*17* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS18* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF19* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.20* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR21* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,22* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE23* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.24*25**************************************************************************/2627/*28* Authors:29* Keith Whitwell <[email protected]>30*/3132#include "draw/draw_context.h"33#include "draw/draw_gs.h"34#include "draw/draw_tess.h"35#include "draw/draw_private.h"36#include "draw/draw_pt.h"37#include "draw/draw_vbuf.h"38#include "draw/draw_vs.h"39#include "tgsi/tgsi_dump.h"40#include "util/u_math.h"41#include "util/u_prim.h"42#include "util/format/u_format.h"43#include "util/u_draw.h"444546DEBUG_GET_ONCE_BOOL_OPTION(draw_fse, "DRAW_FSE", FALSE)47DEBUG_GET_ONCE_BOOL_OPTION(draw_no_fse, "DRAW_NO_FSE", FALSE)4849/* Overall we split things into:50* - frontend -- prepare fetch_elts, draw_elts - eg vsplit51* - middle -- fetch, shade, cliptest, viewport52* - pipeline -- the prim pipeline: clipping, wide lines, etc53* - backend -- the vbuf_render provided by the driver.54*/55static boolean56draw_pt_arrays(struct draw_context *draw,57unsigned prim,58bool index_bias_varies,59const struct pipe_draw_start_count_bias *draw_info,60unsigned num_draws)61{62struct draw_pt_front_end *frontend = NULL;63struct draw_pt_middle_end *middle = NULL;64unsigned opt = PT_SHADE;6566unsigned out_prim = prim;6768if (draw->gs.geometry_shader)69out_prim = draw->gs.geometry_shader->output_primitive;70else if (draw->tes.tess_eval_shader)71out_prim = get_tes_output_prim(draw->tes.tess_eval_shader);7273if (!draw->render) {74opt |= PT_PIPELINE;75}7677if (draw_need_pipeline(draw,78draw->rasterizer,79out_prim)) {80opt |= PT_PIPELINE;81}8283if ((draw->clip_xy ||84draw->clip_z ||85draw->clip_user) && !draw->pt.test_fse) {86opt |= PT_CLIPTEST;87}8889if (draw->pt.middle.llvm) {90middle = draw->pt.middle.llvm;91} else {92if (opt == PT_SHADE && !draw->pt.no_fse)93middle = draw->pt.middle.fetch_shade_emit;94else95middle = draw->pt.middle.general;96}9798frontend = draw->pt.frontend;99100if (frontend) {101if (draw->pt.prim != prim || draw->pt.opt != opt) {102/* In certain conditions switching primitives requires us to flush103* and validate the different stages. One example is when smooth104* lines are active but first drawn with triangles and then with105* lines.106*/107draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );108frontend = NULL;109} else if (draw->pt.eltSize != draw->pt.user.eltSize) {110/* Flush draw state if eltSize changed.111* This could be improved so only the frontend is flushed since it112* converts all indices to ushorts and the fetch part of the middle113* always prepares both linear and indexed.114*/115frontend->flush( frontend, DRAW_FLUSH_STATE_CHANGE );116frontend = NULL;117}118}119120if (!frontend) {121frontend = draw->pt.front.vsplit;122123frontend->prepare( frontend, prim, middle, opt );124125draw->pt.frontend = frontend;126draw->pt.eltSize = draw->pt.user.eltSize;127draw->pt.prim = prim;128draw->pt.opt = opt;129}130131if (draw->pt.rebind_parameters) {132/* update constants, viewport dims, clip planes, etc */133middle->bind_parameters(middle);134draw->pt.rebind_parameters = FALSE;135}136137138for (unsigned i = 0; i < num_draws; i++) {139unsigned count = draw_info[i].count;140/* Sanitize primitive length:141*/142unsigned first, incr;143144if (prim == PIPE_PRIM_PATCHES) {145first = draw->pt.vertices_per_patch;146incr = draw->pt.vertices_per_patch;147} else148draw_pt_split_prim(prim, &first, &incr);149count = draw_pt_trim_count(draw_info[i].count, first, incr);150draw->pt.user.eltBias = draw->pt.user.eltSize ?151(index_bias_varies ? draw_info[i].index_bias : draw_info[0].index_bias) :1520;153if (count >= first)154frontend->run( frontend, draw_info[i].start, count );155156if (draw->pt.user.increment_draw_id)157draw->pt.user.drawid++;158}159160return TRUE;161}162163void draw_pt_flush( struct draw_context *draw, unsigned flags )164{165assert(flags);166167if (draw->pt.frontend) {168draw->pt.frontend->flush( draw->pt.frontend, flags );169170/* don't prepare if we only are flushing the backend */171if (flags & DRAW_FLUSH_STATE_CHANGE)172draw->pt.frontend = NULL;173}174175if (flags & DRAW_FLUSH_PARAMETER_CHANGE) {176draw->pt.rebind_parameters = TRUE;177}178}179180181182boolean draw_pt_init( struct draw_context *draw )183{184draw->pt.test_fse = debug_get_option_draw_fse();185draw->pt.no_fse = debug_get_option_draw_no_fse();186187draw->pt.front.vsplit = draw_pt_vsplit(draw);188if (!draw->pt.front.vsplit)189return FALSE;190191draw->pt.middle.fetch_shade_emit = draw_pt_middle_fse( draw );192if (!draw->pt.middle.fetch_shade_emit)193return FALSE;194195draw->pt.middle.general = draw_pt_fetch_pipeline_or_emit( draw );196if (!draw->pt.middle.general)197return FALSE;198199#ifdef DRAW_LLVM_AVAILABLE200if (draw->llvm)201draw->pt.middle.llvm = draw_pt_fetch_pipeline_or_emit_llvm( draw );202#endif203204return TRUE;205}206207208void draw_pt_destroy( struct draw_context *draw )209{210if (draw->pt.middle.llvm) {211draw->pt.middle.llvm->destroy( draw->pt.middle.llvm );212draw->pt.middle.llvm = NULL;213}214215if (draw->pt.middle.general) {216draw->pt.middle.general->destroy( draw->pt.middle.general );217draw->pt.middle.general = NULL;218}219220if (draw->pt.middle.fetch_shade_emit) {221draw->pt.middle.fetch_shade_emit->destroy( draw->pt.middle.fetch_shade_emit );222draw->pt.middle.fetch_shade_emit = NULL;223}224225if (draw->pt.front.vsplit) {226draw->pt.front.vsplit->destroy( draw->pt.front.vsplit );227draw->pt.front.vsplit = NULL;228}229}230231232/**233* Debug- print the first 'count' vertices.234*/235static void236draw_print_arrays(struct draw_context *draw, uint prim, int start, uint count, int index_bias)237{238uint i;239240debug_printf("Draw arrays(prim = %u, start = %u, count = %u)\n",241prim, start, count);242243for (i = 0; i < count; i++) {244uint ii = 0;245uint j;246247if (draw->pt.user.eltSize) {248/* indexed arrays */249250switch (draw->pt.user.eltSize) {251case 1:252{253const ubyte *elem = (const ubyte *) draw->pt.user.elts;254ii = elem[start + i];255}256break;257case 2:258{259const ushort *elem = (const ushort *) draw->pt.user.elts;260ii = elem[start + i];261}262break;263case 4:264{265const uint *elem = (const uint *) draw->pt.user.elts;266ii = elem[start + i];267}268break;269default:270assert(0);271return;272}273ii += index_bias;274debug_printf("Element[%u + %u] + %i -> Vertex %u:\n", start, i,275index_bias, ii);276}277else {278/* non-indexed arrays */279ii = start + i;280debug_printf("Vertex %u:\n", ii);281}282283for (j = 0; j < draw->pt.nr_vertex_elements; j++) {284uint buf = draw->pt.vertex_element[j].vertex_buffer_index;285ubyte *ptr = (ubyte *) draw->pt.user.vbuffer[buf].map;286287if (draw->pt.vertex_element[j].instance_divisor) {288ii = draw->instance_id / draw->pt.vertex_element[j].instance_divisor;289}290291ptr += draw->pt.vertex_buffer[buf].buffer_offset;292ptr += draw->pt.vertex_buffer[buf].stride * ii;293ptr += draw->pt.vertex_element[j].src_offset;294295debug_printf(" Attr %u: ", j);296switch (draw->pt.vertex_element[j].src_format) {297case PIPE_FORMAT_R32_FLOAT:298{299float *v = (float *) ptr;300debug_printf("R %f @ %p\n", v[0], (void *) v);301}302break;303case PIPE_FORMAT_R32G32_FLOAT:304{305float *v = (float *) ptr;306debug_printf("RG %f %f @ %p\n", v[0], v[1], (void *) v);307}308break;309case PIPE_FORMAT_R32G32B32_FLOAT:310{311float *v = (float *) ptr;312debug_printf("RGB %f %f %f @ %p\n", v[0], v[1], v[2], (void *) v);313}314break;315case PIPE_FORMAT_R32G32B32A32_FLOAT:316{317float *v = (float *) ptr;318debug_printf("RGBA %f %f %f %f @ %p\n", v[0], v[1], v[2], v[3],319(void *) v);320}321break;322case PIPE_FORMAT_B8G8R8A8_UNORM:323{324ubyte *u = (ubyte *) ptr;325debug_printf("BGRA %d %d %d %d @ %p\n", u[0], u[1], u[2], u[3],326(void *) u);327}328break;329case PIPE_FORMAT_A8R8G8B8_UNORM:330{331ubyte *u = (ubyte *) ptr;332debug_printf("ARGB %d %d %d %d @ %p\n", u[0], u[1], u[2], u[3],333(void *) u);334}335break;336default:337debug_printf("other format %s (fix me)\n",338util_format_name(draw->pt.vertex_element[j].src_format));339}340}341}342}343344345/** Helper code for below */346static inline void347prim_restart_loop(struct draw_context *draw,348const struct pipe_draw_info *info,349const struct pipe_draw_start_count_bias *draw_info,350const void *elements)351{352const unsigned elt_max = draw->pt.user.eltMax;353struct pipe_draw_start_count_bias cur = *draw_info;354cur.count = 0;355356/* The largest index within a loop using the i variable as the index.357* Used for overflow detection */358const unsigned MAX_LOOP_IDX = 0xffffffff;359360for (unsigned j = 0; j < draw_info->count; j++) {361unsigned restart_idx = 0;362unsigned i = draw_overflow_uadd(draw_info->start, j, MAX_LOOP_IDX);363switch (draw->pt.user.eltSize) {364case 1:365restart_idx = ((const uint8_t*)elements)[i];366break;367case 2:368restart_idx = ((const uint16_t*)elements)[i];369break;370case 4:371restart_idx = ((const uint32_t*)elements)[i];372break;373default:374assert(0 && "bad eltSize in draw_arrays()");375}376377if (i < elt_max && restart_idx == info->restart_index) {378if (cur.count > 0) {379/* draw elts up to prev pos */380draw_pt_arrays(draw, info->mode, info->index_bias_varies, &cur, 1);381}382/* begin new prim at next elt */383cur.start = i + 1;384cur.count = 0;385}386else {387cur.count++;388}389}390if (cur.count > 0) {391draw_pt_arrays(draw, info->mode, info->index_bias_varies, &cur, 1);392}393}394395/**396* For drawing prims with primitive restart enabled.397* Scan for restart indexes and draw the runs of elements/vertices between398* the restarts.399*/400static void401draw_pt_arrays_restart(struct draw_context *draw,402const struct pipe_draw_info *info,403const struct pipe_draw_start_count_bias *draw_info,404unsigned num_draws)405{406const unsigned prim = info->mode;407408assert(info->primitive_restart);409410if (draw->pt.user.eltSize) {411/* indexed prims (draw_elements) */412for (unsigned i = 0; i < num_draws; i++)413prim_restart_loop(draw, info, &draw_info[i], draw->pt.user.elts);414}415else {416/* Non-indexed prims (draw_arrays).417* Primitive restart should have been handled in gallium frontends.418*/419draw_pt_arrays(draw, prim, info->index_bias_varies, draw_info, num_draws);420}421}422423424/**425* Resolve true values within pipe_draw_info.426* If we're rendering from transform feedback/stream output427* buffers both the count and max_index need to be computed428* from the attached stream output target.429*/430static void431resolve_draw_info(const struct pipe_draw_info *raw_info,432const struct pipe_draw_indirect_info *indirect,433const struct pipe_draw_start_count_bias *raw_draw,434struct pipe_draw_info *info,435struct pipe_draw_start_count_bias *draw,436struct pipe_vertex_buffer *vertex_buffer)437{438memcpy(info, raw_info, sizeof(struct pipe_draw_info));439memcpy(draw, raw_draw, sizeof(struct pipe_draw_start_count_bias));440441struct draw_so_target *target =442(struct draw_so_target *)indirect->count_from_stream_output;443assert(vertex_buffer != NULL);444draw->count = vertex_buffer->stride == 0 ? 0 :445target->internal_offset / vertex_buffer->stride;446447/* Stream output draw can not be indexed */448debug_assert(!info->index_size);449info->max_index = draw->count - 1;450}451452/*453* Loop over all instances and execute draws for them.454*/455static void456draw_instances(struct draw_context *draw,457unsigned drawid_offset,458const struct pipe_draw_info *info,459const struct pipe_draw_start_count_bias *draws,460unsigned num_draws)461{462unsigned instance;463464draw->start_instance = info->start_instance;465466for (instance = 0; instance < info->instance_count; instance++) {467unsigned instance_idx = instance + info->start_instance;468draw->instance_id = instance;469/* check for overflow */470if (instance_idx < instance ||471instance_idx < draw->start_instance) {472/* if we overflown just set the instance id to the max */473draw->instance_id = 0xffffffff;474}475476draw->pt.user.drawid = drawid_offset;477draw_new_instance(draw);478479if (info->primitive_restart) {480draw_pt_arrays_restart(draw, info, draws, num_draws);481}482else {483draw_pt_arrays(draw, info->mode, info->index_bias_varies, draws, num_draws);484}485}486}487488/**489* Draw vertex arrays.490* This is the main entrypoint into the drawing module. If drawing an indexed491* primitive, the draw_set_indexes() function should have already been called492* to specify the element/index buffer information.493*/494void495draw_vbo(struct draw_context *draw,496const struct pipe_draw_info *info,497unsigned drawid_offset,498const struct pipe_draw_indirect_info *indirect,499const struct pipe_draw_start_count_bias *draws,500unsigned num_draws)501{502unsigned index_limit;503unsigned fpstate = util_fpstate_get();504struct pipe_draw_info resolved_info;505struct pipe_draw_start_count_bias resolved_draw;506struct pipe_draw_info *use_info = (struct pipe_draw_info *)info;507struct pipe_draw_start_count_bias *use_draws = (struct pipe_draw_start_count_bias *)draws;508509if (info->instance_count == 0)510return;511512/* Make sure that denorms are treated like zeros. This is513* the behavior required by D3D10. OpenGL doesn't care.514*/515util_fpstate_set_denorms_to_zero(fpstate);516517if (indirect && indirect->count_from_stream_output) {518resolve_draw_info(info, indirect, &draws[0], &resolved_info,519&resolved_draw, &(draw->pt.vertex_buffer[0]));520use_info = &resolved_info;521use_draws = &resolved_draw;522num_draws = 1;523}524525if (info->index_size)526assert(draw->pt.user.elts);527528draw->pt.user.min_index = use_info->index_bounds_valid ? use_info->min_index : 0;529draw->pt.user.max_index = use_info->index_bounds_valid ? use_info->max_index : ~0;530draw->pt.user.eltSize = use_info->index_size ? draw->pt.user.eltSizeIB : 0;531draw->pt.user.drawid = drawid_offset;532draw->pt.user.increment_draw_id = use_info->increment_draw_id;533draw->pt.user.viewid = 0;534draw->pt.vertices_per_patch = use_info->vertices_per_patch;535536if (0) {537for (unsigned i = 0; i < num_draws; i++)538debug_printf("draw_vbo(mode=%u start=%u count=%u):\n",539use_info->mode, use_draws[i].start, use_draws[i].count);540}541542if (0)543tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);544545if (0) {546unsigned int i;547debug_printf("Elements:\n");548for (i = 0; i < draw->pt.nr_vertex_elements; i++) {549debug_printf(" %u: src_offset=%u inst_div=%u vbuf=%u format=%s\n",550i,551draw->pt.vertex_element[i].src_offset,552draw->pt.vertex_element[i].instance_divisor,553draw->pt.vertex_element[i].vertex_buffer_index,554util_format_name(draw->pt.vertex_element[i].src_format));555}556debug_printf("Buffers:\n");557for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {558debug_printf(" %u: stride=%u offset=%u size=%d ptr=%p\n",559i,560draw->pt.vertex_buffer[i].stride,561draw->pt.vertex_buffer[i].buffer_offset,562(int) draw->pt.user.vbuffer[i].size,563draw->pt.user.vbuffer[i].map);564}565}566567if (0) {568for (unsigned i = 0; i < num_draws; i++)569draw_print_arrays(draw, use_info->mode, use_draws[i].start, MIN2(use_draws[i].count, 20),570use_info->index_bias_varies ? use_draws[i].index_bias : use_draws[0].index_bias);571}572573index_limit = util_draw_max_index(draw->pt.vertex_buffer,574draw->pt.vertex_element,575draw->pt.nr_vertex_elements,576use_info);577#ifdef DRAW_LLVM_AVAILABLE578if (!draw->llvm)579#endif580{581if (index_limit == 0) {582/* one of the buffers is too small to do any valid drawing */583debug_warning("draw: VBO too small to draw anything\n");584util_fpstate_set(fpstate);585return;586}587}588589/* If we're collecting stats then make sure we start from scratch */590if (draw->collect_statistics) {591memset(&draw->statistics, 0, sizeof(draw->statistics));592}593594draw->pt.max_index = index_limit - 1;595draw->start_index = use_draws[0].start;596597/*598* TODO: We could use draw->pt.max_index to further narrow599* the min_index/max_index hints given by gallium frontends.600*/601602if (use_info->view_mask) {603u_foreach_bit(i, use_info->view_mask) {604draw->pt.user.viewid = i;605draw_instances(draw, drawid_offset, use_info, use_draws, num_draws);606}607} else608draw_instances(draw, drawid_offset, use_info, use_draws, num_draws);609610/* If requested emit the pipeline statistics for this run */611if (draw->collect_statistics) {612draw->render->pipeline_statistics(draw->render, &draw->statistics);613}614util_fpstate_set(fpstate);615}616617618