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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/auxiliary/driver_rbug/rbug_context.h
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/**************************************************************************
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*
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* Copyright 2010 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef RBUG_CONTEXT_H
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#define RBUG_CONTEXT_H
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "rbug_screen.h"
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struct rbug_context {
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struct pipe_context base; /**< base class */
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struct pipe_context *pipe;
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struct rbug_list list;
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/* call locking */
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mtx_t call_mutex;
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/* current state */
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struct {
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struct rbug_shader *shader[PIPE_SHADER_TYPES];
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struct rbug_sampler_view *views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
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struct rbug_resource *texs[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
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unsigned num_views[PIPE_SHADER_TYPES];
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unsigned nr_cbufs;
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struct rbug_resource *cbufs[PIPE_MAX_COLOR_BUFS];
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struct rbug_resource *zsbuf;
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} curr;
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/* draw locking */
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mtx_t draw_mutex;
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cnd_t draw_cond;
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unsigned draw_num_rules;
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int draw_blocker;
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int draw_blocked;
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struct {
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struct rbug_shader *shader[PIPE_SHADER_TYPES];
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struct rbug_resource *texture;
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struct rbug_resource *surf;
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int blocker;
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} draw_rule;
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/* list of state objects */
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mtx_t list_mutex;
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unsigned num_shaders;
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struct rbug_list shaders;
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};
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static inline struct rbug_context *
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rbug_context(struct pipe_context *pipe)
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{
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return (struct rbug_context *)pipe;
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}
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/**********************************************************
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* rbug_context.c
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*/
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struct pipe_context *
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rbug_context_create(struct pipe_screen *screen, struct pipe_context *pipe);
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/**********************************************************
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* rbug_core.c
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*/
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void rbug_notify_draw_blocked(struct rbug_context *rb_context);
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#endif /* RBUG_CONTEXT_H */
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