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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/auxiliary/postprocess/pp_mlaa.h
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/**
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* Copyright (C) 2010 Jorge Jimenez ([email protected])
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* Copyright (C) 2010 Belen Masia ([email protected])
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* Copyright (C) 2010 Jose I. Echevarria ([email protected])
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* Copyright (C) 2010 Fernando Navarro ([email protected])
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* Copyright (C) 2010 Diego Gutierrez ([email protected])
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* Copyright (C) 2011 Lauri Kasanen ([email protected])
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the following statement:
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*
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* "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
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* Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
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*
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* Only for use in the Mesa project, this point 2 is filled by naming the
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* technique Jimenez's MLAA in the Mesa config options.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
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* IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are
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* those of the authors and should not be interpreted as representing official
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* policies, either expressed or implied, of the copyright holders.
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*/
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#ifndef PP_MLAA_H
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#define PP_MLAA_H
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#include "postprocess/pp_mlaa_areamap.h"
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static const char depth1fs[] = "FRAG\n"
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"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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"DCL IN[1], GENERIC[10], PERSPECTIVE\n"
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"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
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"DCL OUT[0], COLOR\n"
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"DCL SAMP[0]\n"
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"DCL SVIEW[0], 2D, FLOAT\n"
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"DCL TEMP[0..2]\n"
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"IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n"
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" 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n"
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" 1: MOV TEMP[1].x, TEMP[0].xxxx\n"
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" 2: TEX TEMP[0].x, IN[1].zwww, SAMP[0], 2D\n"
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" 3: MOV TEMP[1].y, TEMP[0].xxxx\n"
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" 4: TEX TEMP[0].x, IN[2].xyyy, SAMP[0], 2D\n"
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" 5: MOV TEMP[1].z, TEMP[0].xxxx\n"
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" 6: TEX TEMP[0].x, IN[2].zwww, SAMP[0], 2D\n"
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" 7: MOV TEMP[1].w, TEMP[0].xxxx\n"
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" 8: TEX TEMP[0].x, IN[0].xyyy, SAMP[0], 2D\n"
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" 9: ADD TEMP[2], TEMP[0].xxxx, -TEMP[1]\n"
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" 10: MOV TEMP[0], |TEMP[2]|\n"
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" 11: SGE TEMP[2], TEMP[0], IMM[0].xxxx\n"
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" 12: DP4 TEMP[0].x, TEMP[2], IMM[0].zzzz\n"
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" 13: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[0].yyyy\n"
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" 14: IF TEMP[1].xxxx :16\n"
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" 15: KILL\n"
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" 16: ENDIF\n"
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" 17: MOV OUT[0], TEMP[2]\n"
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" 18: END\n";
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static const char color1fs[] = "FRAG\n"
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"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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"DCL IN[1], GENERIC[10], PERSPECTIVE\n"
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"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
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"DCL OUT[0], COLOR\n"
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"DCL SAMP[0]\n"
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"DCL SVIEW[0], 2D, FLOAT\n"
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"DCL TEMP[0..2]\n"
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"IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n"
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"IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n"
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" 0: TEX TEMP[1].xyz, IN[1].xyyy, SAMP[0], 2D\n"
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" 1: DP3 TEMP[0].x, TEMP[1].xyzz, IMM[0]\n"
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" 2: TEX TEMP[1].xyz, IN[1].zwww, SAMP[0], 2D\n"
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" 3: DP3 TEMP[0].y, TEMP[1].xyzz, IMM[0].xyzz\n"
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" 4: TEX TEMP[1].xyz, IN[2].xyyy, SAMP[0], 2D\n"
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" 5: DP3 TEMP[0].z, TEMP[1].xyzz, IMM[0].xyzz\n"
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" 6: TEX TEMP[1].xyz, IN[2].zwww, SAMP[0], 2D\n"
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" 7: DP3 TEMP[0].w, TEMP[1].xyzz, IMM[0].xyzz\n"
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" 8: TEX TEMP[1].xyz, IN[0].xyyy, SAMP[0], 2D\n"
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" 9: DP3 TEMP[2].x, TEMP[1].xyzz, IMM[0].xyzz\n"
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" 10: ADD TEMP[1], TEMP[2].xxxx, -TEMP[0]\n"
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" 11: MOV TEMP[0], |TEMP[1]|\n"
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" 12: SGE TEMP[2], TEMP[0], IMM[0].wwww\n"
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" 13: DP4 TEMP[0].x, TEMP[2], IMM[1].xxxx\n"
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" 14: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[1].yyyy\n"
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" 15: IF TEMP[1].xxxx :17\n"
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" 16: KILL\n"
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" 17: ENDIF\n"
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" 18: MOV OUT[0], TEMP[2]\n"
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" 19: END\n";
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static const char neigh3fs[] = "FRAG\n"
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"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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"DCL IN[1], GENERIC[10], PERSPECTIVE\n"
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"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
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"DCL OUT[0], COLOR\n"
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"DCL SAMP[0]\n"
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"DCL SVIEW[0], 2D, FLOAT\n"
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"DCL SAMP[1]\n"
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"DCL TEMP[0..8]\n"
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"IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n"
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" 0: TEX TEMP[0], IN[0].xyyy, SAMP[1], 2D\n"
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" 1: MOV TEMP[1].x, TEMP[0].xxxx\n"
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" 2: TEX TEMP[2].y, IN[2].zwww, SAMP[1], 2D\n"
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" 3: MOV TEMP[1].y, TEMP[2].yyyy\n"
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" 4: MOV TEMP[1].z, TEMP[0].zzzz\n"
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" 5: TEX TEMP[1].w, IN[2].xyyy, SAMP[1], 2D\n"
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" 6: MUL TEMP[4], TEMP[1], TEMP[1]\n"
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" 7: MUL TEMP[5], TEMP[4], TEMP[1]\n"
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" 8: DP4 TEMP[1].x, TEMP[5], IMM[0].xxxx\n"
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" 9: SLT TEMP[4].x, TEMP[1].xxxx, IMM[0].yyyy\n"
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" 10: IF TEMP[4].xxxx :12\n"
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" 11: KILL\n"
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" 12: ENDIF\n"
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" 13: TEX TEMP[4], IN[0].xyyy, SAMP[0], 2D\n"
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" 14: TEX TEMP[6], IN[1].zwww, SAMP[0], 2D\n"
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" 15: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].xxxx\n"
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" 16: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n"
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" 17: MAD TEMP[7], TEMP[6], TEMP[0].xxxx, TEMP[8]\n"
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" 18: MUL TEMP[6], TEMP[7], TEMP[5].xxxx\n"
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" 19: TEX TEMP[7], IN[2].zwww, SAMP[0], 2D\n"
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" 20: ADD TEMP[8].x, IMM[0].xxxx, -TEMP[2].yyyy\n"
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" 21: MUL TEMP[3], TEMP[4], TEMP[8].xxxx\n"
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" 22: MAD TEMP[8], TEMP[7], TEMP[2].yyyy, TEMP[3]\n"
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" 23: MAD TEMP[2], TEMP[8], TEMP[5].yyyy, TEMP[6]\n"
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" 24: TEX TEMP[6], IN[1].xyyy, SAMP[0], 2D\n"
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" 25: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].zzzz\n"
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" 26: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n"
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" 27: MAD TEMP[7], TEMP[6], TEMP[0].zzzz, TEMP[8]\n"
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" 28: MAD TEMP[0], TEMP[7], TEMP[5].zzzz, TEMP[2]\n"
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" 29: TEX TEMP[2], IN[2].xyyy, SAMP[0], 2D\n"
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" 30: ADD TEMP[6].x, IMM[0].xxxx, -TEMP[1].wwww\n"
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" 31: MUL TEMP[7], TEMP[4], TEMP[6].xxxx\n"
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" 32: MAD TEMP[4], TEMP[2], TEMP[1].wwww, TEMP[7]\n"
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" 33: MAD TEMP[2], TEMP[4], TEMP[5].wwww, TEMP[0]\n"
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" 34: RCP TEMP[0].x, TEMP[1].xxxx\n"
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" 35: MUL OUT[0], TEMP[2], TEMP[0].xxxx\n"
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" 36: END\n";
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static const char offsetvs[] = "VERT\n"
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"DCL IN[0]\n"
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"DCL IN[1]\n"
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"DCL OUT[0], POSITION\n"
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"DCL OUT[1], GENERIC[0]\n"
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"DCL OUT[2], GENERIC[10]\n"
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"DCL OUT[3], GENERIC[11]\n"
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"DCL CONST[0][0]\n"
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"IMM FLT32 { 1.0000, 0.0000, -1.0000, 0.0000}\n"
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" 0: MOV OUT[0], IN[0]\n"
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" 1: MOV OUT[1], IN[1]\n"
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" 2: MAD OUT[2], CONST[0][0].xyxy, IMM[0].zyyz, IN[1].xyxy\n"
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" 3: MAD OUT[3], CONST[0][0].xyxy, IMM[0].xyyx, IN[1].xyxy\n"
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" 4: END\n";
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static const char blend2fs_1[] = "FRAG\n"
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"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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"DCL OUT[0], COLOR\n"
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"DCL SAMP[0]\n"
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"DCL SVIEW[0], 2D, FLOAT\n"
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"DCL SAMP[1]\n"
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"DCL SVIEW[1], 2D, FLOAT\n"
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"DCL SAMP[2]\n"
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"DCL SVIEW[2], 2D, FLOAT\n"
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"DCL CONST[0][0]\n"
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"DCL TEMP[0..6]\n"
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"IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n"
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"IMM FLT32 { -1.5000, -2.0000, 0.9000, 1.5000}\n"
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"IMM FLT32 { 2.0000, 1.0000, 4.0000, 33.0000}\n";
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static const char blend2fs_2[] =
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" 0: MOV TEMP[0], IMM[0].xxxx\n"
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" 1: TEX TEMP[1], IN[0].xyyy, SAMP[1], 2D\n"
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" 2: MOV TEMP[2].x, TEMP[1]\n"
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" 3: SNE TEMP[3].x, TEMP[1].yyyy, IMM[0].xxxx\n"
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" 4: IF TEMP[3].xxxx :76\n"
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" 5: MOV TEMP[1].xy, IN[0].xyxx\n"
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" 6: MOV TEMP[4].x, IMM[1].xxxx\n"
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" 7: BGNLOOP :24\n"
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" 8: MUL TEMP[5].x, IMM[1].yyyy, IMM[3].xxxx\n"
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" 9: SLE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n"
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" 10: IF TEMP[6].xxxx :12\n"
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" 11: BRK\n"
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" 12: ENDIF\n"
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" 13: MOV TEMP[4].y, IMM[0].xxxx\n"
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" 14: MAD TEMP[3].xyz, CONST[0][0].xyyy, TEMP[4].xyyy, TEMP[1].xyyy\n"
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" 15: MOV TEMP[3].w, IMM[0].xxxx\n"
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" 16: TXL TEMP[5], TEMP[3], SAMP[2], 2D\n"
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" 17: MOV TEMP[3].x, TEMP[5].yyyy\n"
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" 18: SLT TEMP[6].x, TEMP[5].yyyy, IMM[1].zzzz\n"
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" 19: IF TEMP[6].xxxx :21\n"
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" 20: BRK\n"
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" 21: ENDIF\n"
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" 22: ADD TEMP[6].x, TEMP[4].xxxx, IMM[1].yyyy\n"
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" 23: MOV TEMP[4].x, TEMP[6].xxxx\n"
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" 24: ENDLOOP :7\n"
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" 25: ADD TEMP[1].x, TEMP[4].xxxx, IMM[1].wwww\n"
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" 26: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[3].xxxx, TEMP[1].xxxx\n"
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" 27: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n"
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" 28: MAX TEMP[4].x, TEMP[6].xxxx, TEMP[1].xxxx\n"
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" 29: MOV TEMP[1].x, TEMP[4].xxxx\n"
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" 30: MOV TEMP[3].xy, IN[0].xyxx\n"
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" 31: MOV TEMP[5].x, IMM[1].wwww\n"
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" 32: BGNLOOP :49\n"
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" 33: MUL TEMP[6].x, IMM[2].xxxx, IMM[3].xxxx\n"
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" 34: SGE TEMP[4].x, TEMP[5].xxxx, TEMP[6].xxxx\n"
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" 35: IF TEMP[4].xxxx :37\n"
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" 36: BRK\n"
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" 37: ENDIF\n"
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" 38: MOV TEMP[5].y, IMM[0].xxxx\n"
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" 39: MAD TEMP[4].xyz, CONST[0][0].xyyy, TEMP[5].xyyy, TEMP[3].xyyy\n"
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" 40: MOV TEMP[4].w, IMM[0].xxxx\n"
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" 41: TXL TEMP[6].xy, TEMP[4], SAMP[2], 2D\n"
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" 42: MOV TEMP[4].x, TEMP[6].yyyy\n"
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" 43: SLT TEMP[0].x, TEMP[6].yyyy, IMM[1].zzzz\n"
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" 44: IF TEMP[0].xxxx :46\n"
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" 45: BRK\n"
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" 46: ENDIF\n"
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" 47: ADD TEMP[6].x, TEMP[5].xxxx, IMM[2].xxxx\n"
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" 48: MOV TEMP[5].x, TEMP[6].xxxx\n"
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" 49: ENDLOOP :32\n"
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" 50: ADD TEMP[3].x, TEMP[5].xxxx, IMM[1].xxxx\n"
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" 51: MAD TEMP[5].x, IMM[2].xxxx, TEMP[4].xxxx, TEMP[3].xxxx\n"
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" 52: MUL TEMP[3].x, IMM[2].xxxx, IMM[3].xxxx\n"
246
" 53: MIN TEMP[4].x, TEMP[5].xxxx, TEMP[3].xxxx\n"
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" 54: MOV TEMP[3].x, TEMP[1].xxxx\n"
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" 55: MOV TEMP[3].y, TEMP[4].xxxx\n"
249
" 56: MOV TEMP[5].yw, IMM[0].yyyy\n"
250
" 57: MOV TEMP[5].x, TEMP[1].xxxx\n"
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" 58: ADD TEMP[1].x, TEMP[4].xxxx, IMM[2].yyyy\n"
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" 59: MOV TEMP[5].z, TEMP[1].xxxx\n"
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" 60: MAD TEMP[1], TEMP[5], CONST[0][0].xyxy, IN[0].xyxy\n"
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" 61: MOV TEMP[4], TEMP[1].xyyy\n"
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" 62: MOV TEMP[4].w, IMM[0].xxxx\n"
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" 63: TXL TEMP[5].x, TEMP[4], SAMP[2], 2D\n"
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" 64: MOV TEMP[4].x, TEMP[5].xxxx\n"
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" 65: MOV TEMP[5], TEMP[1].zwww\n"
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" 66: MOV TEMP[5].w, IMM[0].xxxx\n"
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" 67: TXL TEMP[1].x, TEMP[5], SAMP[2], 2D\n"
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" 68: MOV TEMP[4].y, TEMP[1].xxxx\n"
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" 69: MUL TEMP[5].xy, IMM[2].zzzz, TEMP[4].xyyy\n"
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" 70: ROUND TEMP[1].xy, TEMP[5].xyyy\n"
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" 71: MOV TEMP[4].xy, |TEMP[3].xyyy|\n"
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" 72: MAD TEMP[3].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[4].xyyy\n"
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" 73: MUL TEMP[5].xyz, TEMP[3].xyyy, IMM[0].zzzz\n"
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" 74: MOV TEMP[5].w, IMM[0].xxxx\n"
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" 75: TXL TEMP[0].xy, TEMP[5], SAMP[0], 2D\n"
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" 76: ENDIF\n"
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" 77: SNE TEMP[1].x, TEMP[2].xxxx, IMM[0].xxxx\n"
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" 78: IF TEMP[1].xxxx :151\n"
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" 79: MOV TEMP[1].xy, IN[0].xyxx\n"
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" 80: MOV TEMP[3].x, IMM[1].xxxx\n"
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" 81: BGNLOOP :98\n"
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" 82: MUL TEMP[4].x, IMM[1].yyyy, IMM[3].xxxx\n"
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" 83: SLE TEMP[5].x, TEMP[3].xxxx, TEMP[4].xxxx\n"
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" 84: IF TEMP[5].xxxx :86\n"
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" 85: BRK\n"
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" 86: ENDIF\n"
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" 87: MOV TEMP[3].y, IMM[0].xxxx\n"
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" 88: MAD TEMP[5].xyz, CONST[0][0].xyyy, TEMP[3].yxxx, TEMP[1].xyyy\n"
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" 89: MOV TEMP[5].w, IMM[0].xxxx\n"
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" 90: TXL TEMP[4], TEMP[5], SAMP[2], 2D\n"
284
" 91: MOV TEMP[2].x, TEMP[4].xxxx\n"
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" 92: SLT TEMP[5].x, TEMP[4].xxxx, IMM[1].zzzz\n"
286
" 93: IF TEMP[5].xxxx :95\n"
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" 94: BRK\n"
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" 95: ENDIF\n"
289
" 96: ADD TEMP[4].x, TEMP[3].xxxx, IMM[1].yyyy\n"
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" 97: MOV TEMP[3].x, TEMP[4].xxxx\n"
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" 98: ENDLOOP :81\n"
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" 99: ADD TEMP[1].x, TEMP[3].xxxx, IMM[1].wwww\n"
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"100: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[2].xxxx, TEMP[1].xxxx\n"
294
"101: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n"
295
"102: MAX TEMP[3].x, TEMP[6].xxxx, TEMP[1].xxxx\n"
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"103: MOV TEMP[1].x, TEMP[3].xxxx\n"
297
"104: MOV TEMP[2].xy, IN[0].xyxx\n"
298
"105: MOV TEMP[4].x, IMM[1].wwww\n"
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"106: BGNLOOP :123\n"
300
"107: MUL TEMP[5].x, IMM[2].xxxx, IMM[3].xxxx\n"
301
"108: SGE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n"
302
"109: IF TEMP[6].xxxx :111\n"
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"110: BRK\n"
304
"111: ENDIF\n"
305
"112: MOV TEMP[4].y, IMM[0].xxxx\n"
306
"113: MAD TEMP[5].xyz, CONST[0][0].xyyy, TEMP[4].yxxx, TEMP[2].xyyy\n"
307
"114: MOV TEMP[5].w, IMM[0].xxxx\n"
308
"115: TXL TEMP[6], TEMP[5], SAMP[2], 2D\n"
309
"116: MOV TEMP[3].x, TEMP[6].xxxx\n"
310
"117: SLT TEMP[5].x, TEMP[6].xxxx, IMM[1].zzzz\n"
311
"118: IF TEMP[5].xxxx :120\n"
312
"119: BRK\n"
313
"120: ENDIF\n"
314
"121: ADD TEMP[6].x, TEMP[4].xxxx, IMM[2].xxxx\n"
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"122: MOV TEMP[4].x, TEMP[6].xxxx\n"
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"123: ENDLOOP :106\n"
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"124: ADD TEMP[2].x, TEMP[4].xxxx, IMM[1].xxxx\n"
318
"125: MAD TEMP[4].x, IMM[2].xxxx, TEMP[3].xxxx, TEMP[2].xxxx\n"
319
"126: MUL TEMP[2].x, IMM[2].xxxx, IMM[3].xxxx\n"
320
"127: MIN TEMP[3].x, TEMP[4].xxxx, TEMP[2].xxxx\n"
321
"128: MOV TEMP[2].x, TEMP[1].xxxx\n"
322
"129: MOV TEMP[2].y, TEMP[3].xxxx\n"
323
"130: MOV TEMP[4].xz, IMM[0].yyyy\n"
324
"131: MOV TEMP[4].y, TEMP[1].xxxx\n"
325
"132: ADD TEMP[1].x, TEMP[3].xxxx, IMM[2].yyyy\n"
326
"133: MOV TEMP[4].w, TEMP[1].xxxx\n"
327
"134: MAD TEMP[1], TEMP[4], CONST[0][0].xyxy, IN[0].xyxy\n"
328
"135: MOV TEMP[3], TEMP[1].xyyy\n"
329
"136: MOV TEMP[3].w, IMM[0].xxxx\n"
330
"137: TXL TEMP[4].y, TEMP[3], SAMP[2], 2D\n"
331
"138: MOV TEMP[3].x, TEMP[4].yyyy\n"
332
"139: MOV TEMP[4], TEMP[1].zwww\n"
333
"140: MOV TEMP[4].w, IMM[0].xxxx\n"
334
"141: TXL TEMP[1].y, TEMP[4], SAMP[2], 2D\n"
335
"142: MOV TEMP[3].y, TEMP[1].yyyy\n"
336
"143: MUL TEMP[4].xy, IMM[2].zzzz, TEMP[3].xyyy\n"
337
"144: ROUND TEMP[1].xy, TEMP[4].xyyy\n"
338
"145: MOV TEMP[3].xy, |TEMP[2].xyyy|\n"
339
"146: MAD TEMP[2].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[3].xyyy\n"
340
"147: MUL TEMP[3].xyz, TEMP[2].xyyy, IMM[0].zzzz\n"
341
"148: MOV TEMP[3].w, IMM[0].xxxx\n"
342
"149: TXL TEMP[1].xy, TEMP[3], SAMP[0], 2D\n"
343
"150: MOV TEMP[0].zw, TEMP[1].yyxy\n"
344
"151: ENDIF\n"
345
"152: MOV OUT[0], TEMP[0]\n"
346
"153: END\n";
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348
#endif
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