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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/auxiliary/postprocess/pp_private.h
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/**************************************************************************
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*
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* Copyright 2011 Lauri Kasanen
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef PP_PRIVATE_H
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#define PP_PRIVATE_H
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#include "postprocess.h"
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#include "cso_cache/cso_context.h"
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/**
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* Internal control details.
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*/
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struct pp_program
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{
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struct pipe_screen *screen;
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struct pipe_context *pipe;
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struct cso_context *cso;
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struct st_context_iface *st;
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struct pipe_blend_state blend;
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struct pipe_depth_stencil_alpha_state depthstencil;
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struct pipe_rasterizer_state rasterizer;
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struct pipe_sampler_state sampler; /* bilinear */
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struct pipe_sampler_state sampler_point; /* point */
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struct pipe_viewport_state viewport;
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struct pipe_framebuffer_state framebuffer;
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struct cso_velems_state velem;
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union pipe_color_union clear_color;
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void *passvs;
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struct pipe_resource *vbuf;
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struct pipe_surface surf;
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struct pipe_sampler_view *view;
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};
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/**
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* The main post-processing queue.
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*/
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struct pp_queue_t
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{
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pp_func *pp_queue; /* An array of pp_funcs */
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unsigned int n_filters; /* Number of enabled filters */
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struct pipe_resource *tmp[2]; /* Two temp FBOs for the queue */
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struct pipe_resource *inner_tmp[3]; /* Three for filter use */
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unsigned int n_tmp, n_inner_tmp;
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struct pipe_resource *depth; /* depth of original input */
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struct pipe_resource *stencil; /* stencil shared by inner_tmps */
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struct pipe_resource *areamaptex; /* MLAA area map texture */
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struct pipe_surface *tmps[2], *inner_tmps[3], *stencils;
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void ***shaders; /* Shaders in TGSI form */
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unsigned int *filters; /* Active filter to filters.h mapping. */
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struct pp_program *p;
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bool fbos_init;
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};
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void pp_free_fbos(struct pp_queue_t *);
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void pp_debug(const char *, ...);
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struct pp_program *pp_init_prog(struct pp_queue_t *, struct pipe_context *pipe,
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struct cso_context *, struct st_context_iface *st);
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void pp_blit(struct pipe_context *pipe,
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struct pipe_resource *src_tex,
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int srcX0, int srcY0,
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int srcX1, int srcY1,
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int srcZ0,
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struct pipe_surface *dst,
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int dstX0, int dstY0,
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int dstX1, int dstY1);
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#endif /* PP_PRIVATE_H */
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