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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/auxiliary/rbug/rbug_shader.h
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/*
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* Copyright 2009 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* This file holds structs decelerations and function prototypes for one of
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* the rbug extensions. Implementation of the functions is in the same folder
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* in the c file matching this file's name.
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*
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* The structs what is returned from the demarshal functions. The functions
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* starting rbug_send_* encodes a call to the write format and sends that to
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* the supplied connection, while functions starting with rbug_demarshal_*
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* demarshal data from the wire protocol.
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*
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* Structs and functions ending with _reply are replies to requests.
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*/
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#ifndef _RBUG_PROTO_SHADER_H_
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#define _RBUG_PROTO_SHADER_H_
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#include "rbug_proto.h"
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#include "rbug_core.h"
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struct rbug_proto_shader_list
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{
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struct rbug_header header;
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rbug_context_t context;
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};
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struct rbug_proto_shader_info
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{
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struct rbug_header header;
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rbug_context_t context;
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rbug_shader_t shader;
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};
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struct rbug_proto_shader_disable
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{
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struct rbug_header header;
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rbug_context_t context;
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rbug_shader_t shader;
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uint8_t disable;
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};
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struct rbug_proto_shader_replace
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{
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struct rbug_header header;
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rbug_context_t context;
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rbug_shader_t shader;
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uint32_t *tokens;
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uint32_t tokens_len;
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};
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struct rbug_proto_shader_list_reply
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{
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struct rbug_header header;
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uint32_t serial;
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rbug_shader_t *shaders;
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uint32_t shaders_len;
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};
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struct rbug_proto_shader_info_reply
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{
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struct rbug_header header;
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uint32_t serial;
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uint32_t *original;
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uint32_t original_len;
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uint32_t *replaced;
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uint32_t replaced_len;
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uint8_t disabled;
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};
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int rbug_send_shader_list(struct rbug_connection *__con,
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rbug_context_t context,
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uint32_t *__serial);
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int rbug_send_shader_info(struct rbug_connection *__con,
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rbug_context_t context,
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rbug_shader_t shader,
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uint32_t *__serial);
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int rbug_send_shader_disable(struct rbug_connection *__con,
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rbug_context_t context,
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rbug_shader_t shader,
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uint8_t disable,
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uint32_t *__serial);
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int rbug_send_shader_replace(struct rbug_connection *__con,
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rbug_context_t context,
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rbug_shader_t shader,
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uint32_t *tokens,
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uint32_t tokens_len,
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uint32_t *__serial);
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int rbug_send_shader_list_reply(struct rbug_connection *__con,
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uint32_t serial,
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rbug_shader_t *shaders,
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uint32_t shaders_len,
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uint32_t *__serial);
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int rbug_send_shader_info_reply(struct rbug_connection *__con,
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uint32_t serial,
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uint32_t *original,
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uint32_t original_len,
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uint32_t *replaced,
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uint32_t replaced_len,
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uint8_t disabled,
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uint32_t *__serial);
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struct rbug_proto_shader_list * rbug_demarshal_shader_list(struct rbug_proto_header *header);
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struct rbug_proto_shader_info * rbug_demarshal_shader_info(struct rbug_proto_header *header);
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struct rbug_proto_shader_disable * rbug_demarshal_shader_disable(struct rbug_proto_header *header);
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struct rbug_proto_shader_replace * rbug_demarshal_shader_replace(struct rbug_proto_header *header);
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struct rbug_proto_shader_list_reply * rbug_demarshal_shader_list_reply(struct rbug_proto_header *header);
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struct rbug_proto_shader_info_reply * rbug_demarshal_shader_info_reply(struct rbug_proto_header *header);
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#endif
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