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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/auxiliary/util/u_compute.c
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/**************************************************************************
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*
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* Copyright 2019 Sonny Jiang <[email protected]>
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* Copyright 2019 Advanced Micro Devices, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "u_bitcast.h"
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#include "util/format/u_format.h"
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#include "u_sampler.h"
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#include "tgsi/tgsi_text.h"
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#include "tgsi/tgsi_ureg.h"
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#include "u_inlines.h"
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#include "u_compute.h"
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static void *blit_compute_shader(struct pipe_context *ctx)
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{
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static const char text[] =
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"COMP\n"
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"PROPERTY CS_FIXED_BLOCK_WIDTH 64\n"
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"PROPERTY CS_FIXED_BLOCK_HEIGHT 1\n"
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"PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
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"DCL SV[0], THREAD_ID\n"
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"DCL SV[1], BLOCK_ID\n"
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"DCL IMAGE[0], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT, WR\n"
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"DCL SAMP[0]\n"
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"DCL SVIEW[0], 2D_ARRAY, FLOAT\n"
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"DCL CONST[0][0..2]\n" // 0:xyzw 1:xyzw
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"DCL TEMP[0..4], LOCAL\n"
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"IMM[0] UINT32 {64, 1, 0, 0}\n"
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"UMAD TEMP[0].xyz, SV[1].xyzz, IMM[0].xyyy, SV[0].xyzz\n"
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"U2F TEMP[1].xyz, TEMP[0]\n"
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"MAD TEMP[2].xyz, TEMP[1], CONST[0][1], CONST[0][0]\n"
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"TEX_LZ TEMP[3], TEMP[2], SAMP[0], 2D_ARRAY\n"
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"UADD TEMP[4].xyz, TEMP[0], CONST[0][2]\n"
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"STORE IMAGE[0], TEMP[4], TEMP[3], 2D_ARRAY, PIPE_FORMAT_R32G32B32A32_FLOAT\n"
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"END\n";
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struct tgsi_token tokens[1024];
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struct pipe_compute_state state = {0};
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if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
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assert(false);
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return NULL;
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}
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state.ir_type = PIPE_SHADER_IR_TGSI;
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state.prog = tokens;
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return ctx->create_compute_state(ctx, &state);
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}
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void util_compute_blit(struct pipe_context *ctx, struct pipe_blit_info *blit_info,
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void **compute_state, bool half_texel_offset)
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{
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if (blit_info->src.box.width == 0 || blit_info->src.box.height == 0 ||
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blit_info->dst.box.width == 0 || blit_info->dst.box.height == 0)
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return;
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struct pipe_resource *src = blit_info->src.resource;
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struct pipe_resource *dst = blit_info->dst.resource;
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struct pipe_sampler_view src_templ = {0}, *src_view;
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void *sampler_state_p;
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unsigned width = blit_info->dst.box.width;
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unsigned height = blit_info->dst.box.height;
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float x_scale = blit_info->src.box.width / (float)blit_info->dst.box.width;
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float y_scale = blit_info->src.box.height / (float)blit_info->dst.box.height;
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float z_scale = blit_info->src.box.depth / (float)blit_info->dst.box.depth;
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float offset = half_texel_offset ? 0.5 : 0.0;
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unsigned data[] = {u_bitcast_f2u((blit_info->src.box.x + offset) / (float)src->width0),
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u_bitcast_f2u((blit_info->src.box.y + offset) / (float)src->height0),
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u_bitcast_f2u(blit_info->src.box.z),
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u_bitcast_f2u(0),
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u_bitcast_f2u(x_scale / src->width0),
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u_bitcast_f2u(y_scale / src->height0),
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u_bitcast_f2u(z_scale),
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u_bitcast_f2u(0),
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blit_info->dst.box.x,
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blit_info->dst.box.y,
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blit_info->dst.box.z,
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0};
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struct pipe_constant_buffer cb = {0};
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cb.buffer_size = sizeof(data);
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cb.user_buffer = data;
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ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, false, &cb);
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struct pipe_image_view image = {0};
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image.resource = dst;
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image.shader_access = image.access = PIPE_IMAGE_ACCESS_WRITE;
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image.format = util_format_linear(blit_info->dst.format);
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image.u.tex.level = blit_info->dst.level;
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image.u.tex.first_layer = 0;
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image.u.tex.last_layer = (unsigned)(dst->array_size - 1);
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ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, 0, &image);
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struct pipe_sampler_state sampler_state={0};
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sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler_state.normalized_coords = 1;
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if (blit_info->filter == PIPE_TEX_FILTER_LINEAR) {
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sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
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}
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sampler_state_p = ctx->create_sampler_state(ctx, &sampler_state);
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ctx->bind_sampler_states(ctx, PIPE_SHADER_COMPUTE, 0, 1, &sampler_state_p);
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/* Initialize the sampler view. */
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u_sampler_view_default_template(&src_templ, src, src->format);
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src_templ.format = util_format_linear(blit_info->src.format);
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src_view = ctx->create_sampler_view(ctx, src, &src_templ);
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ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 1, 0, &src_view);
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if (!*compute_state)
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*compute_state = blit_compute_shader(ctx);
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ctx->bind_compute_state(ctx, *compute_state);
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struct pipe_grid_info grid_info = {0};
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grid_info.block[0] = 64;
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grid_info.last_block[0] = width % 64;
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grid_info.block[1] = 1;
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grid_info.block[2] = 1;
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grid_info.grid[0] = DIV_ROUND_UP(width, 64);
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grid_info.grid[1] = height;
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grid_info.grid[2] = 1;
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ctx->launch_grid(ctx, &grid_info);
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ctx->memory_barrier(ctx, PIPE_BARRIER_ALL);
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ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 0, 1, NULL);
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ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, false, NULL);
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ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 0, 1, NULL);
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pipe_sampler_view_reference(&src_view, NULL);
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ctx->delete_sampler_state(ctx, sampler_state_p);
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ctx->bind_compute_state(ctx, NULL);
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}
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