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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/asahi/agx_uniforms.c
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/*
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* Copyright 2021 Alyssa Rosenzweig
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include "agx_state.h"
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#include "asahi/lib/agx_pack.h"
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/* Computes the address for a push uniform, adding referenced BOs to the
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* current batch as necessary. Note anything uploaded via the batch's pool does
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* not require an update to the BO list, since the entire pool will be added
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* once at submit time. */
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static uint64_t
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agx_const_buffer_ptr(struct agx_batch *batch,
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struct pipe_constant_buffer *cb)
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{
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if (cb->buffer) {
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struct agx_bo *bo = agx_resource(cb->buffer)->bo;
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agx_batch_add_bo(batch, bo);
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return bo->ptr.gpu + cb->buffer_offset;
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} else {
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return agx_pool_upload_aligned(&batch->pool,
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((uint8_t *) cb->user_buffer) + cb->buffer_offset,
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cb->buffer_size - cb->buffer_offset, 64);
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}
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}
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static uint64_t
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agx_push_location_direct(struct agx_context *ctx, struct agx_push push,
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enum pipe_shader_type stage)
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{
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struct agx_batch *batch = ctx->batch;
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struct agx_stage *st = &ctx->stage[stage];
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switch (push.type) {
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case AGX_PUSH_UBO_BASES: {
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unsigned count = util_last_bit(st->cb_mask);
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struct agx_ptr ptr = agx_pool_alloc_aligned(&batch->pool, count * sizeof(uint64_t), 8);
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uint64_t *addresses = ptr.cpu;
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for (unsigned i = 0; i < count; ++i) {
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struct pipe_constant_buffer *cb = &st->cb[i];
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addresses[i] = agx_const_buffer_ptr(batch, cb);
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}
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return ptr.gpu;
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}
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case AGX_PUSH_VBO_BASES: {
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unsigned count = util_last_bit(ctx->vb_mask);
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struct agx_ptr ptr = agx_pool_alloc_aligned(&batch->pool, count * sizeof(uint64_t), 8);
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uint64_t *addresses = ptr.cpu;
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u_foreach_bit(i, ctx->vb_mask) {
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struct pipe_vertex_buffer vb = ctx->vertex_buffers[i];
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assert(!vb.is_user_buffer);
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struct agx_bo *bo = agx_resource(vb.buffer.resource)->bo;
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agx_batch_add_bo(batch, bo);
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addresses[i] = bo->ptr.gpu + vb.buffer_offset;
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}
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return ptr.gpu;
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}
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case AGX_PUSH_BLEND_CONST:
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{
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return agx_pool_upload_aligned(&batch->pool, &ctx->blend_color,
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sizeof(ctx->blend_color), 8);
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}
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default:
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unreachable("todo: push more");
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}
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}
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uint64_t
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agx_push_location(struct agx_context *ctx, struct agx_push push,
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enum pipe_shader_type stage)
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{
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uint64_t direct = agx_push_location_direct(ctx, push, stage);
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struct agx_pool *pool = &ctx->batch->pool;
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if (push.indirect)
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return agx_pool_upload(pool, &direct, sizeof(direct));
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else
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return direct;
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}
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