Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/d3d12/d3d12_blit.cpp
4570 views
1
/*
2
* Copyright © Microsoft Corporation
3
*
4
* Permission is hereby granted, free of charge, to any person obtaining a
5
* copy of this software and associated documentation files (the "Software"),
6
* to deal in the Software without restriction, including without limitation
7
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
* and/or sell copies of the Software, and to permit persons to whom the
9
* Software is furnished to do so, subject to the following conditions:
10
*
11
* The above copyright notice and this permission notice (including the next
12
* paragraph) shall be included in all copies or substantial portions of the
13
* Software.
14
*
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21
* IN THE SOFTWARE.
22
*/
23
24
#include "d3d12_context.h"
25
#include "d3d12_compiler.h"
26
#include "d3d12_debug.h"
27
#include "d3d12_format.h"
28
#include "d3d12_resource.h"
29
#include "d3d12_screen.h"
30
31
#include "util/u_blitter.h"
32
#include "util/format/u_format.h"
33
34
#include "nir_to_dxil.h"
35
#include "nir_builder.h"
36
37
static void
38
copy_buffer_region_no_barriers(struct d3d12_context *ctx,
39
struct d3d12_resource *dst,
40
uint64_t dst_offset,
41
struct d3d12_resource *src,
42
uint64_t src_offset,
43
uint64_t size)
44
{
45
uint64_t dst_off, src_off;
46
ID3D12Resource *dst_buf = d3d12_resource_underlying(dst, &dst_off);
47
ID3D12Resource *src_buf = d3d12_resource_underlying(src, &src_off);
48
49
ctx->cmdlist->CopyBufferRegion(dst_buf, dst_offset + dst_off,
50
src_buf, src_offset + src_off,
51
size);
52
}
53
54
static bool
55
is_resolve(const struct pipe_blit_info *info)
56
{
57
return info->src.resource->nr_samples > 1 &&
58
info->dst.resource->nr_samples <= 1;
59
}
60
61
static bool
62
resolve_supported(const struct pipe_blit_info *info)
63
{
64
assert(is_resolve(info));
65
66
// check for unsupported operations
67
if (util_format_is_depth_or_stencil(info->src.format) &&
68
info->mask != PIPE_MASK_Z) {
69
return false;
70
} else {
71
if (util_format_get_mask(info->dst.format) != info->mask ||
72
util_format_get_mask(info->src.format) != info->mask)
73
return false;
74
}
75
76
if (info->filter != PIPE_TEX_FILTER_NEAREST ||
77
info->scissor_enable ||
78
info->num_window_rectangles > 0 ||
79
info->alpha_blend)
80
return false;
81
82
// formats need to match
83
struct d3d12_resource *src = d3d12_resource(info->src.resource);
84
struct d3d12_resource *dst = d3d12_resource(info->dst.resource);
85
if (src->dxgi_format != dst->dxgi_format)
86
return false;
87
88
if (util_format_is_pure_integer(src->base.format))
89
return false;
90
91
// sizes needs to match
92
if (info->src.box.width != info->dst.box.width ||
93
info->src.box.height != info->dst.box.height)
94
return false;
95
96
// can only resolve full subresource
97
if (info->src.box.width != (int)u_minify(info->src.resource->width0,
98
info->src.level) ||
99
info->src.box.height != (int)u_minify(info->src.resource->height0,
100
info->src.level) ||
101
info->dst.box.width != (int)u_minify(info->dst.resource->width0,
102
info->dst.level) ||
103
info->dst.box.height != (int)u_minify(info->dst.resource->height0,
104
info->dst.level))
105
return false;
106
107
return true;
108
}
109
110
static void
111
blit_resolve(struct d3d12_context *ctx, const struct pipe_blit_info *info)
112
{
113
struct d3d12_batch *batch = d3d12_current_batch(ctx);
114
struct d3d12_resource *src = d3d12_resource(info->src.resource);
115
struct d3d12_resource *dst = d3d12_resource(info->dst.resource);
116
117
d3d12_transition_resource_state(ctx, src,
118
D3D12_RESOURCE_STATE_RESOLVE_SOURCE,
119
D3D12_BIND_INVALIDATE_FULL);
120
d3d12_transition_resource_state(ctx, dst,
121
D3D12_RESOURCE_STATE_RESOLVE_DEST,
122
D3D12_BIND_INVALIDATE_FULL);
123
124
d3d12_apply_resource_states(ctx);
125
126
d3d12_batch_reference_resource(batch, src);
127
d3d12_batch_reference_resource(batch, dst);
128
129
DXGI_FORMAT dxgi_format = d3d12_get_resource_srv_format(src->base.format, src->base.target);
130
131
assert(src->dxgi_format == dst->dxgi_format);
132
ctx->cmdlist->ResolveSubresource(
133
d3d12_resource_resource(dst), info->dst.level,
134
d3d12_resource_resource(src), info->src.level,
135
dxgi_format);
136
}
137
138
static bool
139
formats_are_copy_compatible(enum pipe_format src, enum pipe_format dst)
140
{
141
if (src == dst)
142
return true;
143
144
/* We can skip the stencil copy */
145
if (util_format_get_depth_only(src) == dst ||
146
util_format_get_depth_only(dst) == src)
147
return true;
148
149
return false;
150
}
151
152
static bool
153
box_fits(const struct pipe_box *box, const struct pipe_resource *res, int level)
154
{
155
unsigned lwidth = u_minify(res->width0, level);
156
unsigned lheight= u_minify(res->height0, level);
157
unsigned ldepth = res->target == PIPE_TEXTURE_3D ? u_minify(res->depth0, level) :
158
res->array_size;
159
160
unsigned wb = box->x;
161
unsigned we = box->x + box->width;
162
163
unsigned hb = box->y;
164
unsigned he = box->y + box->height;
165
166
unsigned db = box->z;
167
unsigned de = box->z + box->depth;
168
169
return (wb <= lwidth && we <= lwidth &&
170
hb <= lheight && he <= lheight &&
171
db <= ldepth && de <= ldepth);
172
}
173
174
static bool
175
direct_copy_supported(struct d3d12_screen *screen,
176
const struct pipe_blit_info *info,
177
bool have_predication)
178
{
179
if (info->scissor_enable || info->alpha_blend ||
180
(have_predication && info->render_condition_enable) ||
181
MAX2(info->src.resource->nr_samples, 1) != MAX2(info->dst.resource->nr_samples, 1)) {
182
return false;
183
}
184
185
if (!formats_are_copy_compatible(info->src.format, info->dst.format))
186
return false;
187
188
if (util_format_is_depth_or_stencil(info->src.format) && !(info->mask & PIPE_MASK_ZS)) {
189
return false;
190
}
191
192
if (!util_format_is_depth_or_stencil(info->src.format)) {
193
if (util_format_get_mask(info->dst.format) != info->mask ||
194
util_format_get_mask(info->src.format) != info->mask)
195
return false;
196
}
197
198
if (abs(info->src.box.height) != info->dst.box.height) {
199
return false;
200
}
201
202
if (info->src.box.height != info->dst.box.height &&
203
(!util_format_is_depth_or_stencil(info->src.format) ||
204
screen->opts2.ProgrammableSamplePositionsTier ==
205
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED)) {
206
return false;
207
}
208
209
if (!box_fits(&info->dst.box, info->dst.resource, info->dst.level)) {
210
return false;
211
}
212
if (!box_fits(&info->src.box, info->src.resource, info->src.level)) {
213
return false;
214
}
215
216
if (info->src.box.width != info->dst.box.width) {
217
return false;
218
}
219
220
if (info->src.box.depth != info->dst.box.depth) {
221
return false;
222
}
223
224
if ((screen->opts2.ProgrammableSamplePositionsTier ==
225
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED &&
226
(info->src.resource->bind & PIPE_BIND_DEPTH_STENCIL ||
227
info->dst.resource->bind & PIPE_BIND_DEPTH_STENCIL)) ||
228
info->src.resource->nr_samples > 1) {
229
230
if (info->dst.box.x != 0 ||
231
info->dst.box.y != 0 ||
232
info->dst.box.z != 0)
233
return false;
234
235
if (info->src.box.x != 0 ||
236
info->src.box.y != 0 ||
237
info->src.box.z != 0 ||
238
info->src.box.width != (int)u_minify(info->src.resource->width0,
239
info->src.level) ||
240
info->src.box.height != (int)u_minify(info->src.resource->height0,
241
info->src.level) ||
242
info->src.box.depth != (int)u_minify(info->src.resource->depth0,
243
info->src.level))
244
return false;
245
}
246
247
return true;
248
}
249
250
inline static unsigned
251
get_subresource_id(enum pipe_texture_target target, unsigned subres, unsigned stride,
252
unsigned z, unsigned *updated_z)
253
{
254
if (d3d12_subresource_id_uses_layer(target)) {
255
subres += stride * z;
256
if (updated_z)
257
*updated_z = 0;
258
}
259
return subres;
260
}
261
262
static void
263
copy_subregion_no_barriers(struct d3d12_context *ctx,
264
struct d3d12_resource *dst,
265
unsigned dst_level,
266
unsigned dstx, unsigned dsty, unsigned dstz,
267
struct d3d12_resource *src,
268
unsigned src_level,
269
const struct pipe_box *psrc_box,
270
unsigned mask)
271
{
272
UNUSED struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
273
D3D12_TEXTURE_COPY_LOCATION src_loc, dst_loc;
274
unsigned src_z = psrc_box->z;
275
276
int src_subres_stride = src->base.last_level + 1;
277
int dst_subres_stride = dst->base.last_level + 1;
278
279
int src_array_size = src->base.array_size;
280
int dst_array_size = dst->base.array_size;
281
282
if (dst->base.target == PIPE_TEXTURE_CUBE)
283
dst_array_size *= 6;
284
285
if (src->base.target == PIPE_TEXTURE_CUBE)
286
src_array_size *= 6;
287
288
int stencil_src_res_offset = 1;
289
int stencil_dst_res_offset = 1;
290
291
int src_nres = 1;
292
int dst_nres = 1;
293
294
if (dst->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
295
dst->base.format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
296
dst->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
297
stencil_dst_res_offset = dst_subres_stride * dst_array_size;
298
src_nres = 2;
299
}
300
301
if (src->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
302
src->base.format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
303
dst->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
304
stencil_src_res_offset = src_subres_stride * src_array_size;
305
dst_nres = 2;
306
}
307
308
static_assert(PIPE_MASK_S == 0x20 && PIPE_MASK_Z == 0x10, "unexpected ZS format mask");
309
int nsubres = MIN2(src_nres, dst_nres);
310
unsigned subresource_copy_mask = nsubres > 1 ? mask >> 4 : 1;
311
312
for (int subres = 0; subres < nsubres; ++subres) {
313
314
if (!(subresource_copy_mask & (1 << subres)))
315
continue;
316
317
src_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
318
src_loc.SubresourceIndex = get_subresource_id(src->base.target, src_level, src_subres_stride, src_z, &src_z) +
319
subres * stencil_src_res_offset;
320
src_loc.pResource = d3d12_resource_resource(src);
321
322
dst_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
323
dst_loc.SubresourceIndex = get_subresource_id(dst->base.target, dst_level, dst_subres_stride, dstz, &dstz) +
324
subres * stencil_dst_res_offset;
325
dst_loc.pResource = d3d12_resource_resource(dst);
326
327
if (psrc_box->x == 0 && psrc_box->y == 0 && psrc_box->z == 0 &&
328
psrc_box->width == (int)u_minify(src->base.width0, src_level) &&
329
psrc_box->height == (int)u_minify(src->base.height0, src_level) &&
330
psrc_box->depth == (int)u_minify(src->base.depth0, src_level)) {
331
332
assert((dstx == 0 && dsty == 0 && dstz == 0) ||
333
screen->opts2.ProgrammableSamplePositionsTier !=
334
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED ||
335
(!util_format_is_depth_or_stencil(dst->base.format) &&
336
!util_format_is_depth_or_stencil(src->base.format) &&
337
dst->base.nr_samples <= 1 &&
338
src->base.nr_samples <= 1));
339
340
ctx->cmdlist->CopyTextureRegion(&dst_loc, dstx, dsty, dstz,
341
&src_loc, NULL);
342
343
} else {
344
D3D12_BOX src_box;
345
src_box.left = psrc_box->x;
346
src_box.right = MIN2(psrc_box->x + psrc_box->width, (int)u_minify(src->base.width0, src_level));
347
src_box.top = psrc_box->y;
348
src_box.bottom = MIN2(psrc_box->y + psrc_box->height, (int)u_minify(src->base.height0, src_level));
349
src_box.front = src_z;
350
src_box.back = src_z + psrc_box->depth;
351
352
assert((screen->opts2.ProgrammableSamplePositionsTier !=
353
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED ||
354
(!util_format_is_depth_or_stencil(dst->base.format) &&
355
!util_format_is_depth_or_stencil(src->base.format))) &&
356
dst->base.nr_samples <= 1 &&
357
src->base.nr_samples <= 1);
358
359
ctx->cmdlist->CopyTextureRegion(&dst_loc, dstx, dsty, dstz,
360
&src_loc, &src_box);
361
}
362
}
363
}
364
365
static void
366
copy_resource_y_flipped_no_barriers(struct d3d12_context *ctx,
367
struct d3d12_resource *dst,
368
unsigned dst_level,
369
const struct pipe_box *pdst_box,
370
struct d3d12_resource *src,
371
unsigned src_level,
372
const struct pipe_box *psrc_box,
373
unsigned mask)
374
{
375
if (D3D12_DEBUG_BLIT & d3d12_debug) {
376
debug_printf("D3D12 BLIT as COPY: from %s@%d %dx%dx%d + %dx%dx%d\n",
377
util_format_name(src->base.format), src_level,
378
psrc_box->x, psrc_box->y, psrc_box->z,
379
psrc_box->width, psrc_box->height, psrc_box->depth);
380
debug_printf(" to %s@%d %dx%dx%d\n",
381
util_format_name(dst->base.format), dst_level,
382
pdst_box->x, pdst_box->y, pdst_box->z);
383
}
384
385
struct pipe_box src_box = *psrc_box;
386
int src_inc = psrc_box->height > 0 ? 1 : -1;
387
int dst_inc = pdst_box->height > 0 ? 1 : -1;
388
src_box.height = 1;
389
int rows_to_copy = abs(psrc_box->height);
390
391
if (psrc_box->height < 0)
392
--src_box.y;
393
394
for (int y = 0, dest_y = pdst_box->y; y < rows_to_copy;
395
++y, src_box.y += src_inc, dest_y += dst_inc) {
396
copy_subregion_no_barriers(ctx, dst, dst_level,
397
pdst_box->x, dest_y, pdst_box->z,
398
src, src_level, &src_box, mask);
399
}
400
}
401
402
void
403
d3d12_direct_copy(struct d3d12_context *ctx,
404
struct d3d12_resource *dst,
405
unsigned dst_level,
406
const struct pipe_box *pdst_box,
407
struct d3d12_resource *src,
408
unsigned src_level,
409
const struct pipe_box *psrc_box,
410
unsigned mask)
411
{
412
struct d3d12_batch *batch = d3d12_current_batch(ctx);
413
414
unsigned src_subres = get_subresource_id(src->base.target, src_level, src->base.last_level + 1,
415
psrc_box->z, nullptr);
416
unsigned dst_subres = get_subresource_id(dst->base.target, dst_level, dst->base.last_level + 1,
417
pdst_box->z, nullptr);
418
419
if (D3D12_DEBUG_BLIT & d3d12_debug)
420
debug_printf("BLIT: Direct copy from subres %d to subres %d\n",
421
src_subres, dst_subres);
422
423
d3d12_transition_subresources_state(ctx, src, src_subres, 1, 0, 1,
424
d3d12_get_format_start_plane(src->base.format),
425
d3d12_get_format_num_planes(src->base.format),
426
D3D12_RESOURCE_STATE_COPY_SOURCE,
427
D3D12_BIND_INVALIDATE_FULL);
428
429
d3d12_transition_subresources_state(ctx, dst, dst_subres, 1, 0, 1,
430
d3d12_get_format_start_plane(dst->base.format),
431
d3d12_get_format_num_planes(dst->base.format),
432
D3D12_RESOURCE_STATE_COPY_DEST,
433
D3D12_BIND_INVALIDATE_FULL);
434
435
d3d12_apply_resource_states(ctx);
436
437
d3d12_batch_reference_resource(batch, src);
438
d3d12_batch_reference_resource(batch, dst);
439
440
if (src->base.target == PIPE_BUFFER) {
441
copy_buffer_region_no_barriers(ctx, dst, pdst_box->x,
442
src, psrc_box->x, psrc_box->width);
443
} else if (psrc_box->height == pdst_box->height) {
444
/* No flipping, we can forward this directly to resource_copy_region */
445
copy_subregion_no_barriers(ctx, dst, dst_level,
446
pdst_box->x, pdst_box->y, pdst_box->z,
447
src, src_level, psrc_box, mask);
448
} else {
449
assert(psrc_box->height == -pdst_box->height);
450
copy_resource_y_flipped_no_barriers(ctx, dst, dst_level, pdst_box,
451
src, src_level, psrc_box, mask);
452
}
453
}
454
455
static bool
456
is_same_resource(const struct pipe_blit_info *info)
457
{
458
return d3d12_resource_resource(d3d12_resource(info->src.resource)) ==
459
d3d12_resource_resource(d3d12_resource(info->dst.resource)) &&
460
info->src.level == info->dst.level;
461
}
462
463
static struct pipe_resource *
464
create_staging_resource(struct d3d12_context *ctx,
465
struct d3d12_resource *src,
466
unsigned src_level,
467
const struct pipe_box *src_box,
468
struct pipe_box *dst_box,
469
unsigned mask)
470
471
{
472
struct pipe_resource templ = {{0}};
473
struct pipe_resource *staging_res;
474
struct pipe_box copy_src;
475
476
u_box_3d(MIN2(src_box->x, src_box->x + src_box->width),
477
MIN2(src_box->y, src_box->y + src_box->height),
478
MIN2(src_box->z, src_box->z + src_box->depth),
479
abs(src_box->width), abs(src_box->height), abs(src_box->depth),
480
&copy_src);
481
482
templ.format = src->base.format;
483
templ.width0 = copy_src.width;
484
templ.height0 = copy_src.height;
485
templ.depth0 = copy_src.depth;
486
templ.array_size = 1;
487
templ.nr_samples = 1;
488
templ.nr_storage_samples = 1;
489
templ.usage = PIPE_USAGE_STAGING;
490
templ.bind = util_format_is_depth_or_stencil(templ.format) ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET;
491
templ.target = src->base.target;
492
493
staging_res = ctx->base.screen->resource_create(ctx->base.screen, &templ);
494
495
dst_box->x = 0;
496
dst_box->y = 0;
497
dst_box->z = 0;
498
dst_box->width = copy_src.width;
499
dst_box->height = copy_src.height;
500
dst_box->depth = copy_src.depth;
501
502
d3d12_direct_copy(ctx, d3d12_resource(staging_res), 0, dst_box,
503
src, src_level, &copy_src, mask);
504
505
if (src_box->width < 0) {
506
dst_box->x = dst_box->width;
507
dst_box->width = src_box->width;
508
}
509
510
if (src_box->height < 0) {
511
dst_box->y = dst_box->height;
512
dst_box->height = src_box->height;
513
}
514
515
if (src_box->depth < 0) {
516
dst_box->z = dst_box->depth;
517
dst_box->depth = src_box->depth;
518
}
519
return staging_res;
520
}
521
522
static void
523
blit_same_resource(struct d3d12_context *ctx,
524
const struct pipe_blit_info *info)
525
{
526
struct pipe_blit_info dst_info = *info;
527
528
dst_info.src.level = 0;
529
dst_info.src.resource = create_staging_resource(ctx, d3d12_resource(info->src.resource),
530
info->src.level,
531
&info->src.box,
532
&dst_info.src.box, PIPE_MASK_RGBAZS);
533
ctx->base.blit(&ctx->base, &dst_info);
534
pipe_resource_reference(&dst_info.src.resource, NULL);
535
}
536
537
static void
538
util_blit_save_state(struct d3d12_context *ctx)
539
{
540
util_blitter_save_blend(ctx->blitter, ctx->gfx_pipeline_state.blend);
541
util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->gfx_pipeline_state.zsa);
542
util_blitter_save_vertex_elements(ctx->blitter, ctx->gfx_pipeline_state.ves);
543
util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
544
util_blitter_save_rasterizer(ctx->blitter, ctx->gfx_pipeline_state.rast);
545
util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
546
util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
547
util_blitter_save_geometry_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_GEOMETRY]);
548
549
util_blitter_save_framebuffer(ctx->blitter, &ctx->fb);
550
util_blitter_save_viewport(ctx->blitter, ctx->viewport_states);
551
util_blitter_save_scissor(ctx->blitter, ctx->scissor_states);
552
util_blitter_save_fragment_sampler_states(ctx->blitter,
553
ctx->num_samplers[PIPE_SHADER_FRAGMENT],
554
(void **)ctx->samplers[PIPE_SHADER_FRAGMENT]);
555
util_blitter_save_fragment_sampler_views(ctx->blitter,
556
ctx->num_sampler_views[PIPE_SHADER_FRAGMENT],
557
ctx->sampler_views[PIPE_SHADER_FRAGMENT]);
558
util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->cbufs[PIPE_SHADER_FRAGMENT]);
559
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vbs);
560
util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask);
561
util_blitter_save_so_targets(ctx->blitter, ctx->gfx_pipeline_state.num_so_targets, ctx->so_targets);
562
}
563
564
static void
565
util_blit(struct d3d12_context *ctx,
566
const struct pipe_blit_info *info)
567
{
568
util_blit_save_state(ctx);
569
570
util_blitter_blit(ctx->blitter, info);
571
}
572
573
static bool
574
resolve_stencil_supported(struct d3d12_context *ctx,
575
const struct pipe_blit_info *info)
576
{
577
assert(is_resolve(info));
578
579
if (!util_format_is_depth_or_stencil(info->src.format) ||
580
!(info->mask & PIPE_MASK_S))
581
return false;
582
583
if (info->mask & PIPE_MASK_Z) {
584
struct pipe_blit_info new_info = *info;
585
new_info.mask = PIPE_MASK_Z;
586
if (!resolve_supported(&new_info) &&
587
!util_blitter_is_blit_supported(ctx->blitter, &new_info))
588
return false;
589
}
590
591
struct pipe_blit_info new_info = *info;
592
new_info.dst.format = PIPE_FORMAT_R8_UINT;
593
return util_blitter_is_blit_supported(ctx->blitter, &new_info);
594
}
595
596
static struct pipe_resource *
597
create_tmp_resource(struct pipe_screen *screen,
598
const struct pipe_blit_info *info)
599
{
600
struct pipe_resource tpl = {};
601
tpl.width0 = info->dst.box.width;
602
tpl.height0 = info->dst.box.height;
603
tpl.depth0 = info->dst.box.depth;
604
tpl.array_size = 1;
605
tpl.format = PIPE_FORMAT_R8_UINT;
606
tpl.target = info->dst.resource->target;
607
tpl.nr_samples = info->dst.resource->nr_samples;
608
tpl.nr_storage_samples = info->dst.resource->nr_storage_samples;
609
tpl.usage = PIPE_USAGE_STREAM;
610
tpl.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
611
return screen->resource_create(screen, &tpl);
612
}
613
614
static void *
615
get_stencil_resolve_vs(struct d3d12_context *ctx)
616
{
617
if (ctx->stencil_resolve_vs)
618
return ctx->stencil_resolve_vs;
619
620
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX,
621
dxil_get_nir_compiler_options(),
622
"linear_blit_vs");
623
624
const struct glsl_type *vec4 = glsl_vec4_type();
625
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
626
vec4, "pos");
627
628
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
629
vec4, "gl_Position");
630
pos_out->data.location = VARYING_SLOT_POS;
631
632
nir_store_var(&b, pos_out, nir_load_var(&b, pos_in), 0xf);
633
634
struct pipe_shader_state state = {};
635
state.type = PIPE_SHADER_IR_NIR;
636
state.ir.nir = b.shader;
637
ctx->stencil_resolve_vs = ctx->base.create_vs_state(&ctx->base, &state);
638
639
return ctx->stencil_resolve_vs;
640
}
641
642
static void *
643
get_stencil_resolve_fs(struct d3d12_context *ctx, bool no_flip)
644
{
645
if (!no_flip && ctx->stencil_resolve_fs)
646
return ctx->stencil_resolve_fs;
647
648
if (no_flip && ctx->stencil_resolve_fs_no_flip)
649
return ctx->stencil_resolve_fs_no_flip;
650
651
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
652
dxil_get_nir_compiler_options(),
653
no_flip ? "stencil_resolve_fs_no_flip" : "stencil_resolve_fs");
654
655
nir_variable *stencil_out = nir_variable_create(b.shader,
656
nir_var_shader_out,
657
glsl_uint_type(),
658
"stencil_out");
659
stencil_out->data.location = FRAG_RESULT_COLOR;
660
661
const struct glsl_type *sampler_type =
662
glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_UINT);
663
nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
664
sampler_type, "stencil_tex");
665
sampler->data.binding = 0;
666
sampler->data.explicit_binding = true;
667
668
nir_ssa_def *tex_deref = &nir_build_deref_var(&b, sampler)->dest.ssa;
669
670
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
671
glsl_vec4_type(), "pos");
672
pos_in->data.location = VARYING_SLOT_POS; // VARYING_SLOT_VAR0?
673
nir_ssa_def *pos = nir_load_var(&b, pos_in);
674
675
nir_ssa_def *pos_src;
676
677
if (no_flip)
678
pos_src = pos;
679
else {
680
nir_tex_instr *txs = nir_tex_instr_create(b.shader, 1);
681
txs->op = nir_texop_txs;
682
txs->sampler_dim = GLSL_SAMPLER_DIM_MS;
683
txs->src[0].src_type = nir_tex_src_texture_deref;
684
txs->src[0].src = nir_src_for_ssa(tex_deref);
685
txs->is_array = false;
686
txs->dest_type = nir_type_int;
687
688
nir_ssa_dest_init(&txs->instr, &txs->dest, 2, 32, "tex");
689
nir_builder_instr_insert(&b, &txs->instr);
690
691
pos_src = nir_vec4(&b,
692
nir_channel(&b, pos, 0),
693
/*Height - pos_dest.y - 1*/
694
nir_fsub(&b,
695
nir_fsub(&b,
696
nir_channel(&b, nir_i2f32(&b, &txs->dest.ssa), 1),
697
nir_channel(&b, pos, 1)),
698
nir_imm_float(&b, 1.0)),
699
nir_channel(&b, pos, 2),
700
nir_channel(&b, pos, 3));
701
}
702
703
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
704
tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
705
tex->op = nir_texop_txf_ms;
706
tex->src[0].src_type = nir_tex_src_coord;
707
tex->src[0].src = nir_src_for_ssa(nir_channels(&b, nir_f2i32(&b, pos_src), 0x3));
708
tex->src[1].src_type = nir_tex_src_ms_index;
709
tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0)); /* just use first sample */
710
tex->src[2].src_type = nir_tex_src_texture_deref;
711
tex->src[2].src = nir_src_for_ssa(tex_deref);
712
tex->dest_type = nir_type_uint32;
713
tex->is_array = false;
714
tex->coord_components = 2;
715
716
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
717
nir_builder_instr_insert(&b, &tex->instr);
718
719
nir_store_var(&b, stencil_out, nir_channel(&b, &tex->dest.ssa, 1), 0x1);
720
721
struct pipe_shader_state state = {};
722
state.type = PIPE_SHADER_IR_NIR;
723
state.ir.nir = b.shader;
724
void *result;
725
if (no_flip) {
726
result = ctx->base.create_fs_state(&ctx->base, &state);
727
ctx->stencil_resolve_fs_no_flip = result;
728
} else {
729
result = ctx->base.create_fs_state(&ctx->base, &state);
730
ctx->stencil_resolve_fs = result;
731
}
732
733
return result;
734
}
735
736
static void *
737
get_sampler_state(struct d3d12_context *ctx)
738
{
739
if (ctx->sampler_state)
740
return ctx->sampler_state;
741
742
struct pipe_sampler_state state;
743
memset(&state, 0, sizeof(state));
744
state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
745
state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
746
state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
747
state.normalized_coords = 1;
748
749
return ctx->sampler_state = ctx->base.create_sampler_state(&ctx->base, &state);
750
}
751
752
static struct pipe_resource *
753
resolve_stencil_to_temp(struct d3d12_context *ctx,
754
const struct pipe_blit_info *info)
755
{
756
struct pipe_context *pctx = &ctx->base;
757
struct pipe_resource *tmp = create_tmp_resource(pctx->screen, info);
758
if (!tmp) {
759
debug_printf("D3D12: failed to create stencil-resolve temp-resource\n");
760
return NULL;
761
}
762
assert(tmp->nr_samples < 2);
763
764
/* resolve stencil into tmp */
765
struct pipe_surface dst_tmpl;
766
util_blitter_default_dst_texture(&dst_tmpl, tmp, 0, 0);
767
dst_tmpl.format = tmp->format;
768
struct pipe_surface *dst_surf = pctx->create_surface(pctx, tmp, &dst_tmpl);
769
if (!dst_surf) {
770
debug_printf("D3D12: failed to create stencil-resolve dst-surface\n");
771
return NULL;
772
}
773
774
struct pipe_sampler_view src_templ, *src_view;
775
util_blitter_default_src_texture(ctx->blitter, &src_templ,
776
info->src.resource, info->src.level);
777
src_templ.format = util_format_stencil_only(info->src.format);
778
src_view = pctx->create_sampler_view(pctx, info->src.resource, &src_templ);
779
780
void *sampler_state = get_sampler_state(ctx);
781
782
util_blit_save_state(ctx);
783
pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, &src_view);
784
pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler_state);
785
util_blitter_custom_shader(ctx->blitter, dst_surf,
786
get_stencil_resolve_vs(ctx),
787
get_stencil_resolve_fs(ctx, info->src.box.height == info->dst.box.height));
788
util_blitter_restore_textures(ctx->blitter);
789
pipe_surface_reference(&dst_surf, NULL);
790
pipe_sampler_view_reference(&src_view, NULL);
791
return tmp;
792
}
793
794
static void
795
blit_resolve_stencil(struct d3d12_context *ctx,
796
const struct pipe_blit_info *info)
797
{
798
assert(info->mask & PIPE_MASK_S);
799
800
if (D3D12_DEBUG_BLIT & d3d12_debug)
801
debug_printf("D3D12 BLIT: blit_resolve_stencil\n");
802
803
if (info->mask & PIPE_MASK_Z) {
804
/* resolve depth into dst */
805
struct pipe_blit_info new_info = *info;
806
new_info.mask = PIPE_MASK_Z;
807
808
if (resolve_supported(&new_info))
809
blit_resolve(ctx, &new_info);
810
else
811
util_blit(ctx, &new_info);
812
}
813
814
struct pipe_resource *tmp = resolve_stencil_to_temp(ctx, info);
815
816
817
/* copy resolved stencil into dst */
818
struct d3d12_resource *dst = d3d12_resource(info->dst.resource);
819
d3d12_transition_subresources_state(ctx, d3d12_resource(tmp),
820
0, 1, 0, 1, 0, 1,
821
D3D12_RESOURCE_STATE_COPY_SOURCE,
822
D3D12_BIND_INVALIDATE_NONE);
823
d3d12_transition_subresources_state(ctx, dst,
824
0, 1, 0, 1, 1, 1,
825
D3D12_RESOURCE_STATE_COPY_DEST,
826
D3D12_BIND_INVALIDATE_FULL);
827
d3d12_apply_resource_states(ctx);
828
829
struct d3d12_batch *batch = d3d12_current_batch(ctx);
830
d3d12_batch_reference_resource(batch, d3d12_resource(tmp));
831
d3d12_batch_reference_resource(batch, dst);
832
833
D3D12_BOX src_box;
834
src_box.left = src_box.top = src_box.front = 0;
835
src_box.right = tmp->width0;
836
src_box.bottom = tmp->height0;
837
src_box.back = tmp->depth0;
838
839
D3D12_TEXTURE_COPY_LOCATION src_loc;
840
src_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
841
src_loc.SubresourceIndex = 0;
842
src_loc.pResource = d3d12_resource_resource(d3d12_resource(tmp));
843
844
D3D12_TEXTURE_COPY_LOCATION dst_loc;
845
dst_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
846
dst_loc.SubresourceIndex = 1;
847
dst_loc.pResource = d3d12_resource_resource(dst);
848
849
ctx->cmdlist->CopyTextureRegion(&dst_loc, info->dst.box.x,
850
info->dst.box.y, info->dst.box.z,
851
&src_loc, &src_box);
852
853
pipe_resource_reference(&tmp, NULL);
854
}
855
856
static bool
857
replicate_stencil_supported(struct d3d12_context *ctx,
858
const struct pipe_blit_info *info)
859
{
860
if (!util_format_is_depth_or_stencil(info->src.format) ||
861
!(info->mask & PIPE_MASK_S))
862
return false;
863
864
if (info->mask & PIPE_MASK_Z) {
865
struct pipe_blit_info new_info = *info;
866
new_info.mask = PIPE_MASK_Z;
867
if (!util_blitter_is_blit_supported(ctx->blitter, &new_info))
868
return false;
869
}
870
871
return true;
872
}
873
874
static void
875
blit_replicate_stencil(struct d3d12_context *ctx,
876
const struct pipe_blit_info *info)
877
{
878
assert(info->mask & PIPE_MASK_S);
879
880
if (D3D12_DEBUG_BLIT & d3d12_debug)
881
debug_printf("D3D12 BLIT: blit_replicate_stencil\n");
882
883
if (info->mask & PIPE_MASK_Z) {
884
/* resolve depth into dst */
885
struct pipe_blit_info new_info = *info;
886
new_info.mask = PIPE_MASK_Z;
887
util_blit(ctx, &new_info);
888
}
889
890
util_blit_save_state(ctx);
891
util_blitter_stencil_fallback(ctx->blitter, info->dst.resource,
892
info->dst.level,
893
&info->dst.box,
894
info->src.resource,
895
info->src.level,
896
&info->src.box,
897
info->scissor_enable ? &info->scissor : NULL);
898
}
899
900
void
901
d3d12_blit(struct pipe_context *pctx,
902
const struct pipe_blit_info *info)
903
{
904
struct d3d12_context *ctx = d3d12_context(pctx);
905
906
if (!info->render_condition_enable && ctx->current_predication) {
907
if (D3D12_DEBUG_BLIT & d3d12_debug)
908
debug_printf("D3D12 BLIT: Disable predication\n");
909
ctx->cmdlist->SetPredication(nullptr, 0, D3D12_PREDICATION_OP_EQUAL_ZERO);
910
}
911
912
if (D3D12_DEBUG_BLIT & d3d12_debug) {
913
debug_printf("D3D12 BLIT: from %s@%d msaa:%d %dx%dx%d + %dx%dx%d\n",
914
util_format_name(info->src.format), info->src.level,
915
info->src.resource->nr_samples,
916
info->src.box.x, info->src.box.y, info->src.box.z,
917
info->src.box.width, info->src.box.height, info->src.box.depth);
918
debug_printf(" to %s@%d msaa:%d %dx%dx%d + %dx%dx%d ",
919
util_format_name(info->dst.format), info->dst.level,
920
info->dst.resource->nr_samples,
921
info->dst.box.x, info->dst.box.y, info->dst.box.z,
922
info->dst.box.width, info->dst.box.height, info->dst.box.depth);
923
debug_printf("| flags %s%s%s\n",
924
info->render_condition_enable ? "cond " : "",
925
info->scissor_enable ? "scissor " : "",
926
info->alpha_blend ? "blend" : "");
927
}
928
929
if (is_same_resource(info))
930
blit_same_resource(ctx, info);
931
else if (is_resolve(info)) {
932
if (resolve_supported(info))
933
blit_resolve(ctx, info);
934
else if (util_blitter_is_blit_supported(ctx->blitter, info))
935
util_blit(ctx, info);
936
else if (resolve_stencil_supported(ctx, info))
937
blit_resolve_stencil(ctx, info);
938
else
939
debug_printf("D3D12: resolve unsupported %s -> %s\n",
940
util_format_short_name(info->src.resource->format),
941
util_format_short_name(info->dst.resource->format));
942
} else if (direct_copy_supported(d3d12_screen(pctx->screen), info,
943
ctx->current_predication != nullptr))
944
d3d12_direct_copy(ctx, d3d12_resource(info->dst.resource),
945
info->dst.level, &info->dst.box,
946
d3d12_resource(info->src.resource),
947
info->src.level, &info->src.box, info->mask);
948
else if (util_blitter_is_blit_supported(ctx->blitter, info))
949
util_blit(ctx, info);
950
else if (replicate_stencil_supported(ctx, info))
951
blit_replicate_stencil(ctx, info);
952
else
953
debug_printf("D3D12: blit unsupported %s -> %s\n",
954
util_format_short_name(info->src.resource->format),
955
util_format_short_name(info->dst.resource->format));
956
957
if (!info->render_condition_enable && ctx->current_predication) {
958
ctx->cmdlist->SetPredication(
959
d3d12_resource_resource(ctx->current_predication), 0, D3D12_PREDICATION_OP_EQUAL_ZERO);
960
if (D3D12_DEBUG_BLIT & d3d12_debug)
961
debug_printf("D3D12 BLIT: Re-enable predication\n");
962
}
963
964
}
965
966
static void
967
d3d12_resource_copy_region(struct pipe_context *pctx,
968
struct pipe_resource *pdst,
969
unsigned dst_level,
970
unsigned dstx, unsigned dsty, unsigned dstz,
971
struct pipe_resource *psrc,
972
unsigned src_level,
973
const struct pipe_box *psrc_box)
974
{
975
struct d3d12_context *ctx = d3d12_context(pctx);
976
struct d3d12_resource *dst = d3d12_resource(pdst);
977
struct d3d12_resource *src = d3d12_resource(psrc);
978
struct pipe_resource *staging_res = NULL;
979
const struct pipe_box *src_box = psrc_box;
980
struct pipe_box staging_box, dst_box;
981
982
if (D3D12_DEBUG_BLIT & d3d12_debug) {
983
debug_printf("D3D12 COPY: from %s@%d msaa:%d mips:%d %dx%dx%d + %dx%dx%d\n",
984
util_format_name(psrc->format), src_level, psrc->nr_samples,
985
psrc->last_level,
986
psrc_box->x, psrc_box->y, psrc_box->z,
987
psrc_box->width, psrc_box->height, psrc_box->depth);
988
debug_printf(" to %s@%d msaa:%d mips:%d %dx%dx%d\n",
989
util_format_name(pdst->format), dst_level, psrc->nr_samples,
990
psrc->last_level, dstx, dsty, dstz);
991
}
992
993
/* Use an intermediate resource if copying from/to the same subresource */
994
if (d3d12_resource_resource(dst) == d3d12_resource_resource(src) && dst_level == src_level) {
995
staging_res = create_staging_resource(ctx, src, src_level, psrc_box, &staging_box, PIPE_MASK_RGBAZS);
996
src = d3d12_resource(staging_res);
997
src_level = 0;
998
src_box = &staging_box;
999
}
1000
1001
dst_box.x = dstx;
1002
dst_box.y = dsty;
1003
dst_box.z = dstz;
1004
dst_box.width = psrc_box->width;
1005
dst_box.height = psrc_box->height;
1006
1007
d3d12_direct_copy(ctx, dst, dst_level, &dst_box,
1008
src, src_level, src_box, PIPE_MASK_RGBAZS);
1009
1010
if (staging_res)
1011
pipe_resource_reference(&staging_res, NULL);
1012
}
1013
1014
void
1015
d3d12_context_blit_init(struct pipe_context *ctx)
1016
{
1017
ctx->resource_copy_region = d3d12_resource_copy_region;
1018
ctx->blit = d3d12_blit;
1019
}
1020
1021