Path: blob/21.2-virgl/src/gallium/drivers/d3d12/d3d12_debug.h
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/*1* Copyright © Microsoft Corporation2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING19* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS20* IN THE SOFTWARE.21*/2223#ifndef D3D12_DEBUG_H24#define D3D12_DEBUG_H2526#ifdef __cplusplus27extern "C" {28#endif2930#include <stdint.h>3132#define D3D12_DEBUG_VERBOSE (1 << 0)33#define D3D12_DEBUG_EXPERIMENTAL (1 << 1)34#define D3D12_DEBUG_DXIL (1 << 2)35#define D3D12_DEBUG_DISASS (1 << 3)36#define D3D12_DEBUG_BLIT (1 << 4)37#define D3D12_DEBUG_RESOURCE (1 << 5)38#define D3D12_DEBUG_DEBUG_LAYER (1 << 6)39#define D3D12_DEBUG_GPU_VALIDATOR (1 << 7)4041extern uint32_t d3d12_debug;4243#ifdef __cplusplus44}45#endif4647#endif484950