Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/d3d12/d3d12_descriptor_pool.h
4570 views
1
/*
2
* Copyright © Microsoft Corporation
3
*
4
* Permission is hereby granted, free of charge, to any person obtaining a
5
* copy of this software and associated documentation files (the "Software"),
6
* to deal in the Software without restriction, including without limitation
7
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
* and/or sell copies of the Software, and to permit persons to whom the
9
* Software is furnished to do so, subject to the following conditions:
10
*
11
* The above copyright notice and this permission notice (including the next
12
* paragraph) shall be included in all copies or substantial portions of the
13
* Software.
14
*
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21
* IN THE SOFTWARE.
22
*/
23
24
#ifndef D3D12_DESCRIPTOR_POOL_H
25
#define D3D12_DESCRIPTOR_POOL_H
26
27
#ifndef _WIN32
28
#include <wsl/winadapter.h>
29
#endif
30
31
#define D3D12_IGNORE_SDK_LAYERS
32
#include <directx/d3d12.h>
33
34
struct d3d12_descriptor_pool;
35
struct d3d12_descriptor_heap;
36
37
struct d3d12_descriptor_handle {
38
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
39
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
40
struct d3d12_descriptor_heap *heap;
41
};
42
43
inline bool
44
d3d12_descriptor_handle_is_allocated(struct d3d12_descriptor_handle *handle)
45
{
46
return (handle->heap != NULL);
47
}
48
49
void
50
d3d12_descriptor_handle_free(struct d3d12_descriptor_handle *handle);
51
52
/* Offline Descriptor Pool */
53
54
struct d3d12_descriptor_pool*
55
d3d12_descriptor_pool_new(struct d3d12_screen *screen,
56
D3D12_DESCRIPTOR_HEAP_TYPE type,
57
uint32_t num_descriptors);
58
59
void
60
d3d12_descriptor_pool_free(struct d3d12_descriptor_pool *pool);
61
62
uint32_t
63
d3d12_descriptor_pool_alloc_handle(struct d3d12_descriptor_pool *pool,
64
struct d3d12_descriptor_handle *handle);
65
66
67
/* Online/Offline Descriptor Heaps */
68
69
struct d3d12_descriptor_heap*
70
d3d12_descriptor_heap_new(ID3D12Device *device,
71
D3D12_DESCRIPTOR_HEAP_TYPE type,
72
D3D12_DESCRIPTOR_HEAP_FLAGS flags,
73
uint32_t num_descriptors);
74
75
void
76
d3d12_descriptor_heap_free(struct d3d12_descriptor_heap *heap);
77
78
ID3D12DescriptorHeap*
79
d3d12_descriptor_heap_get(struct d3d12_descriptor_heap *heap);
80
81
void
82
d2d12_descriptor_heap_get_next_handle(struct d3d12_descriptor_heap *heap,
83
struct d3d12_descriptor_handle *handle);
84
85
uint32_t
86
d3d12_descriptor_heap_get_remaining_handles(struct d3d12_descriptor_heap *heap);
87
88
uint32_t
89
d3d12_descriptor_heap_alloc_handle(struct d3d12_descriptor_heap *heap,
90
struct d3d12_descriptor_handle *handle);
91
92
void
93
d3d12_descriptor_heap_append_handles(struct d3d12_descriptor_heap *heap,
94
D3D12_CPU_DESCRIPTOR_HANDLE *handles,
95
unsigned num_handles);
96
97
void
98
d3d12_descriptor_heap_clear(struct d3d12_descriptor_heap *heap);
99
100
#endif
101
102